Sunday, October 31, 2010
Mini Review - Kobold Quarterly #15
Today we look at Kobold Quarterly #15. In any ways, it is a direct descendent of Dragon Magazine (may the gods of Greyhawk rest it's soul - yes, the current incarnation doesn't count). Wolfgang Baur is the editor, and his Open Design company is the publisher.
KQ cover' both 4e and Pathfinder, but even those that prefer Old School will find stuff to sink their teeth in. It is invariably well written and well put together. That being said, I find the 4e stuff to be more then I generally want, but I understand why they want to cover both markets. It's a divided market. The Pathfinder articles I find much more useful, as they are easier to use with older D&D variants.
This issue includes articles by James Lowder, Monte Cook, Wolfgang Baur and many others. The James Lowder article is almost worth the price of admission by itself, as its a nice insight into the World of TSR under Lorraine Williams.
I do have some issues with the issue. Articles are not necessarily labeled for the system they are written for, which is annoying. I had to read a page of the article on critical hits before realizing it was for 4e. Pathfinder stuff I can convert, 4e I generally don't bother with. Shame too, as the article was well written.
My other issue is with the ads. Ads in a PDF edition of a magazine should be hyperlinked as a default. Many weren't. Shame really.
Overall, a very good magazine, if you recognize and adapt for the inherent weakness of covering two incompatible systems. Excellent value if you play both Pathfinder and 4e, good value if you play one or the other, and a decent value if you are an Old School gamer willing to convert some of the Pathfinder stuff.
And the Winner is...
So, they all get a prize, even if not the same prize.
John Stephens gets the copy of Realms of Cthulhu in PDF
JDJarvis wins a PDF copy of Fantasycraft
/Matt gets himself a PDF copy of Splicers RPG
The winners need to email me at tenkars.tavern@gmail.com to get their prizes.
Congrats to all!
Happy Halloween!
Saturday, October 30, 2010
Sometimes You Have to go to the Postman
My big T&T purchase on Ebay? tracking finally updated last nite, it appears they've had it since LAST Friday... again, no slip to let me know, thank god for (delayed) online tracking. All that being said, it wasn't waiting at my zoned post office, but a neighboring one. Yep, two trips.
That being said, I now have a 2nd printing of Monsters! Monsters!, and 13 of the first 14 Solo adventures. Oh, and a second copy of the 5e rules for T&T.
I guess you can say it was worth the wait ;)
Nother Contest Bump!
- Posted from my iPhone
Friday, October 29, 2010
Contest Bump!
Thursday, October 28, 2010
Witless in the City
Police work is way easier then parenting, let me tell you ;)
I'll try and be witty this weekend. If I'm not witty, at least I'll be verbose (SAT words for the kid's benefit) heh
My Thoughts Posted Elsewhere
Don't forget the yesterday's contest. Entries must be in by midnite, this coming Saturday.
- Posted using BlogPress from my iPad
Wednesday, October 27, 2010
Contest: Win a PDF Copy of Realms of Cthulhu
The contest is really simple, but it will require a minimum amount of work on your part to enter.
You are going to roll up a Tunnels & Trolls character, and one random poster will win a PDF copy of Realms of Cthulhu courtesy of RPGNow.
So, what you need to do is:
1 - download a free copy of the Tunnels & Trolls rules if you don't already own a copy of the 5e/5.5e/7e or 7.5e rules - any edition of the T&T rules will work
2 - roll up a character (or many, but only the first posting will count). You'll need some d6s for this.
3 - name your character
4 - post your character in this thread with a sentence or two describing him / her
5 - at midnite on Saturday, October 30th, 2010 I'll randomly choose one the posted characters as the winner, and send out the prize via email.
Pretty easy if you ask me ;)
P.S. Yes, I really do have T&T on my mind these days. So sue me!
Bits & Pieces
I'm pretty impressed with the Delver's Pack for Tunnels & Trolls. While the box doesn't overflow from the cramming of too much stuff (can you really cram too much gaming material in a box), what is there is pretty good. All that and a whole stack of character sheets (the core box just comes with 4).
I'm going to be posting a new contest in a few (minutes? hours?), and the prize will be a PDF copy of Realms of Cthulhu. Seems to be the right prize for Halloween ;)
Tuesday, October 26, 2010
Landshark! Who? Postman! OK, Let Me Open the Door... Arrggh!
See, this is what I don't understand.
When James shipped LotFP Weird Fantasy from the netherland known as Finland, I believe it took 3 days to go door to door to my house.
CDs purchased on Ebay from Australia? 2 days. Holy cow!
The Delver's Pack for Tunnels & Trolls that I ordered? Arrived at the Jersey City, NJ Postal sort facility last Wednesday. I know, I had the tracking info. It was updated last Thursday - Jersey City. Friday? Updated as - Jersey City. Saturday? You guessed it, Jersey City. Yesterday it finally hit my local post office and it arrived at my door today.
To put it simply, the USPS sucks a large amount of ass. I think the postal beast devoured two small orders from Flying Buffalo earlier this month. Rick is going to check the status after he settles in from con time in Germany.
UPS? God bless 'em. Never lost a package yet, and Amazon is where I do more shopping then anywhere else.
Anyhow, I'm finally getting a chance to look thru the T&T Delver's Pack. Looks good so far. I also got Steve Jackson Game's Zombie Dice via Amazon/UPS. Should be some family dice fun this weekend.
Five Hundred and One
I want to thank my readers, posters, fellow bloggers and most importantly my family... I'm sure if my son totaled up the time i've spent blogging he'd be really pissed it wasn't spent killing stuff online with him and taking their stuff ;)
Thanks everyone. You've kept it fun, which is why I come back every day. Keep up the good work and I'll try and keep my end up :)
- Posted using BlogPress from my iPad
Monday, October 25, 2010
Review - Tunnels & Trolls 7.5e - The Rest of the Box
First up is the counter collection.
Tunnels & Trolls isn't really a game that worries about facing and exact positioning, but counters, just like miniatures, can help the players visualize the game they are playing.
Fiery Dragon always does a nice set of counters, and these are no exception.
72 counters, covering both PCs and adversaries.
I believe the artist is Claudio Pozas, as he did the illustrations in the monster book and the special edition monster / magic book. His look fits Tunnels & Trolls pretty well.
We get a handful of character sheets, which are nice but small.
There is a fold out map of Trollworld. It's actually pretty cool, even tho' I don't know anything of the places on it. That's a hint Ken. Maybe a small wordbook for Trollworld, no more in depth then the 1st Printing of World of Greyhawk. I know I'd buy it as fast as Ken puts it to paper / word processing program ;)
I'm sure the formatting of this post is going to be all over the place, but screw it.
All in all I'm very happy with the T&T 7.5e Boxed Set. It's a lighter game then most of the D&D OSR clones and is certainly Old School, which is where I'm sitting my gaming table these days.
I'm waiting on the Delver's Pack to show up, maybe tomorrow ;)
edit: 500th post... go figure. That kinda snuck up on me ;)
Sunday, October 24, 2010
Review - Tunnels & Trolls 7.5e - Hot Pursuit
I do recommend that if you find that demanding players are causing you to make up a lot of details on the fly, you should write down what you made up so you can be consistent later. Plot developments and adventure hooks will probably arise as the adventure unravels, so jot these ideas down as they arise or as you think of them. You might want to use them later or introduce them if play slows-down or goes in a different direction from what you had planned.
Review - Tunnels & Trolls 7.5e - Monsters & Magic Book (Special Edition)
You can read about the Special (Procing) Damage in my previous post about the Monstrum Codex.
We also get a few paragraphs on Balancing Encounters in T&T 7e/7.5e, which is based on a 4 character party. Strangely enough, the Balancing Rules that make mention of the Revised T&T rules (presented in the 30th Anniversary Tin and available for free at Trollhalla for registered members) refers to a Standard 3 person party. I might need to give the Revised (think alternate) T&T rules a closer look.
In any case, the booklet details 20 creatures for use in your T&T game.
The rest of the booklet gives a short and dirty introduction to magic items in T&T. It's enough to give the GM some ideas, but little more. Sample staves, wands, potions and weapons are stated out. It's a start, but leaves me hungry for more.
All in all, there's a lot of info crammed into those 22 pages. How about we get a book 2? ;)
Today is a Do Nothing Day... Maybe
The biggest winner in this whole thing? The pets. My girl's dachshund gets to have her mommy home one day a week and my feline Ashley thinks I'm home to keep her occupied all day. Pets really are the center of the world.
Did I mention that the girl and I have now designated one weeknite a week to be "Pub Dinner Nite"? This is working out to be a Win Win across the board! Heh.
Saturday, October 23, 2010
October is for Oktoberfest
The food was good, the beer was cold (and as we were guests of the beer distributer that was supplying the beer, it was all free... WOOT!). My girl and I did notice an interesting crossover tho... the German band was mixing Irish drinking songs into their selections, and singing them in German! It was a frikkin' hoot. Of course, my German is piss poor, so I was singing the songs I recognized in English ;)
Imagine when the Dwarf in the party catches the local Elfin Bard singing his land's drinking ballad in Elvish... or worse, the goblins they come across in the dungeon are singing it in their tongue... fun for all if you ask me :)
Review - Tunnels & Trolls 7.5e - Monstrum Codex
How much do you really need a monster book (let alone 2) for a system that allows one to design creatures with a simple Monster Rating. Quick refresh: MR is a creature's CON / HP. It determines the combat dice, and half the MR is the creature's Combat Adds. Pretty simple and flexible system.
So, why the Monstrum Codex? Because simplicity can be bland. The monster descriptions add flavor, which is always helpful. Special Damage and Special Abilities add depth and surprises that will keep the party off their toes. The Special Damage is dependent on the numbers of "6's" rolled... roll enough "6's" and the Special Damage "procs" (yep, that's an MMORPG term).
Personally, I like the idea of "procing" damage in a RPG... it keeps the Special Damage special, and out of direct control of the GM.
The book is spiral bound, just like the rulebook and the monster book... which is either a selling point, or not, depending on your point of view.
Friday, October 22, 2010
The Postman Delivers!
Anyhow, the 2 packages that were in my mailbox today were both Tunnels & Trolls related. The first was the T&T 30th Anniversary 7e Tin. I like the tin even if it is smaller then the 7.5e Boxed Set.
Items of note: a 32 page Alternative Rules booklet in addition to the 7e rules. I need to give this a closer look. Oh, and of course the CD, which includes (amongst other things) a greatly expanded equipment list and a copy of the T&T Computer game from 1990. I'll need to boot my PC to give it a try later.
The other package had a signed copy of Monsters! Monsters! and two signed copies of A Fragmented History of Trollworld. Very nice. A weekend of reading awaits.
Thursday, October 21, 2010
More Links Means More Gooder!
Alright, how about a little bit better? Slightly more useful? Skewed more in the direction of Tunnels & Trolls? (probably - its my current bag, baby!)
Trollhalla, where you get to hang with the Troll God himself, and Trollbridge, where folks post about Troll and Tunnels and other such oddities.
Now, if you wanna do me a personal solid, and expand the amount of free online storage I can squeeze outa the fine folks of Dropbox (where a large portion of my RPG PDFs currently reside), you can sign up using my referral link up on top of this page. You get free online storage that you can access anywhere you have an internet connection, and I a bit more space to store the huge amount of PDFs I got with my donation at RPGNow for the Pakistan Flood Relief. (Over $41,000 donated by gamers as of this posting)
Review - Tunnels & Trolls 7.5e - Codex Incantatem
There are 39 1st Level Spells, 47 2nd Level Spells, 42 3rd Level Spells, 30 4th Level Spells and 30 5th Level Spells, for a grand total of... 188 additional spells for your T&T Campaign. The reason I say campaign and not game, is because the T&T Solos, if they allow magic wielding characters, have a Spell Matrix or Chart that help you work out a spells effect for that adventure - these spells do not appear on such a matrix, at least not with the current collection of solos I've come across.
Now, to put things in perspective... the core rules have 9 5th level spells, this book adds 30... and 6th level has 4 spells to choose from. I guess when I get the Delver's Pack in the mail I can let you know about the additional higher level spells.
Are they balanced for play? I don't know, but I don't think there is anything game breaking included.
Do they add options to your game? Yep. Just make sure your players earn what they get, and don't let them find anyone willing to sell any spells that you feel might upset the balance, but that's true with anny game system.
Overall, a nice addition to the core rules.
Wednesday, October 20, 2010
Adding My 15 Bits
Anyhow, here's my list, in no particular order:
1 - Risk - classic set with the caltrop pieces
2 - Castles & Crusades - it made old school new
3 - AD&D - my intro to RPGs and my mainstay for years
4 - Chaos Marauders - one of our mainstays when we didn't have a full group for the gaming session
5 - Rifts - insane game, maybe that's why my first character was a "Crazy" ;)
6 - MERP - a fun alternative to AD&D. Bolas were a dangerous weapon against the PCs
7 - Baldur's Gate Series - When all you had were yourself... and an insane Ranger
8 - Spacemaster - I ran this more often then Traveller
9 - Everquest - Because Ultima Online taught me the true meaning of the word "grief"
10 - Tunnels & Trolls - playing with yourself can be fun. Git your mind outa the gutter! Besides, its fun for group play too ;)
11 - Battlelords of the 23rd Century - I never understood the rules, but the guns were big and we had fun playing
12 - Nuclear War - sometime you just need to nuke someone
13 - Warhammer FRP - it was a blast the first time around, and Dark Hearsay was the first Fantasy Grounds campaign I played in
14 - Ultima Series - Sometimes a good story beats lame graphics
15 - Anarchy Online - a MMORPG that also supported solo play? go figure
And Now For Something Completely Different
Fun stuff, if you are into poorly animated Fiend Folio creatures and Heavy Metal... apparently, I am into it ;)
Spring Cleaning in the Fall
Case in point - my Dragon Magazine Archive has been missing the first disc since, well, forever it seems. I even went so far as to bid on another set on Ebay to replace it (didn't win). What do I find in a stack of CDs that were on that shelf? The missing first disc. Nice.
I also stumbled across Scrollworks Issue #1 by Christian over at Destination Unknown. A little piece of history was buried on that shelf it seems.
I still have to clean out the top shelf in the closet in my son's room. There is gaming material I haven't touched in years up there. It may be another archeological dig ;)
Tuesday, October 19, 2010
Review - Tunnels & Trolls 7.5e - The Rulebook - Part 4
Spells in T&T. You either love them, or you hate them. Not for game reason tho'. Game-wise its a pretty tight system. Each spell has a Level, WIZ Cost (which lowers as the character advances in level), Duration, Range, whether or not it can be powered up and then, of course, the spell description. It's actually very well done without being overly complicated.
Nope, the love or hate is due to the Spell Names: Upsidaisy (levitate), Healing Feeling (cure disease), Dum-Dum (lowers target's INT), Slush-Yuck (rock to mud) and of course, the (in)infamous Take That You Fiend! (TTYF - a basic attack spell).
Tunnels & Trolls doesn't take itself too seriously, although it's easy to play it as a serious game. T&T is a flexible, lite hearted system. If the action isn't covered in the rules, it can probably be covered with a Saving Roll (think ability or skill check, depending on where you are coming from). Which is great, as good players think out of the box, and a good RPG system will encourage that.
For those asking, the more I read the T&T rules, the more I like them. Fun is more important then game balance, which I think has been forgotten in D&D's later incarnations.
Working a late one tomorrow. Think I'll roll thru a T&T solo in the morning. Wish me luck. Some are more killer then the worst Killer DMs ;)
Monday, October 18, 2010
Doctors Without Borders - Pakistan Flood Relief Bundle at RPGNow
Onebookshelf / RPGNow / DrivethruRPG has, with the generosity of a number of its publishers, put together a bundle of RPG products for a price of $25, with the proceeds going to DWB. Heres the quick blurb:
Sunday, October 17, 2010
Review - Tunnels & Trolls 7.5e - The Rulebook - Part 3
Uhm, combat. Your weapon will decide the number of dice (d6) in combat, and you get Personal Adds, which are added to the total die roll. That is compared to your adversaries dice and adds (usually in direct correlation to its MR, or Monster Rating). The difference is the amount of damage done to the loser. If there are multiple characters / adversaries on each side, the dice totals on each side is added, and the losing side takes the damage (distributed amongst its members).
Armor blocks a certain amount of damage points - Warriors get to double the points that their armor blocks. Damage is taken from CON. Time or a Poor Baby spell heals damage.
Spite Damage is derived from each "6" rolled... even the winning side can suffer from Spite Damage.
Personal Adds are derived from 4 of your attributes... each point over 12 is +1 Personal Add.
That's the basics of combat. The side that can maximize it's numbers in combat while minimizing it adversaries numbers in active combat will have the advantage (with the enclosed encounters from Fiery Dragon, T&T can almost become tactical RPG).
Now spells, Saving rolls and other variables obviously will change things, but that is why you are playing a roleplaying game and not a wargame. The combat system is pretty flexible, and the MR system allows for quick changing of monsters combat ability if you goofed in your adventure design (when the TPK is the GM's fault, not a result of poor play on the side of the players - or if the players are steamrolling everything). Heck, the MR system allows for the quick design of monsters and adversaries, thereby allowing the GM to keep things fresh. If only Raggi had a similar system for LotFP Weird Fantasy ;)
Spells are a whole other kettle of fish. I'll get to them next...
Distracted by the Cowhide
Did I mention i has the winning bid on the T&T 7.0 Collector's Edition Tin? More Happy Happy ;)
Review - Tunnels & Trolls 7.5e - The Rulebook - Part 2
Character generation, at it's core, is pretty much as you know it from any of the OSR games at: roll 3d6 per attribute, either in order or assign as you will. In Tunnels & Trolls, your race (Kindred) will determine modifiers to those rolls. Not + / - 1 as in the games you might know, but as a multiplier: in the case of a Dwarf, x2 to STR and CON, 2/3 to CHA (Strength, Constitution and Charisma - see, you know the game already ;)
There is also a point system for character generation, sort of as a nod to modern sensibilities. When using the point system, Kindred modifiers are not applied.
Wait, I almost forgot the rule of TARO - Triples are rolled over AND added to the previous roll. Ex: You roll 4, 4, and a 4, which equals 12. Keep the 12, roll 3d6 again... they total 10, your total score is a 22 for that attribute.
Me, I was always the roll 4d6 and drop the lowest type of GM in D&D and such. Using that in T&T will greatly increase the odds of rolling a triple (if the player can choose which die to drop). It will also improve the chances of rolling scores high enough for a Paragon (Warrior / Wizard dual class). I don't think it would be all that balance breaking, especially as Attribute Scores will be increasing as one spends earned Adventure (experience) Points.
Adventure Points allow one to increase Ability Scores. They are earned by killing stuff, role playing, saving rolls and other methods. Increasing you Ability Scores can increase your Personal Adds (more on this later), make you better at relevant Saving Rolls, make you better at surviving combat (CON = HP), etc. They also determine your character level in 7.5e (back in 5e, your Adventure Point total determined your level). In 7e, it cost 100 AP x current stat to increase by 1 (from 10 to 11 costs 1,000 AP). In 7.5e, that cost has been lowered to 10 AP x current stat to increase by 1 (from 10 to 11 costs 100 AP). The lowered cost is definitely more reasonable, but I suspect the AP award for completing the included solo adventure (reviewed here) was written for the 7e rules. Or Ken is just a very generous GM ;)
K, that's it for now. Back later
Saturday, October 16, 2010
Review - Tunnels & Trolls 7.5e - The Rulebook - Part 1
The book itself runs 174 pages. 14 pages of which consists of the Armor and Weapons Glossary. Back in 4e (T&T, not D&D) they basically tell you to look the stuff up that you don't understand on your own (this was prior to the internet). Now, 14 pages to tell you exactly what it is your character is buying. I like it myself.
T&T now gives you the following classes to choose from: Citizen (your average schlep), Rogue (mix a bit of warrior and a bit of wizard - reminds be of the bard class from Dragon 56 / Best of Dragon), Warrior (your meat shield), Wizard (makes things go BOOM and such), Specialist (not really it's own class, but various specialties based on some of the other classes), and Paragon (Warrior / Wizard combo - not watered down like the Rogue - needs exceptional rolls at character generation to be one).
One omission in the rules in my view, is the lack of any real description of the Kindred, or intelligent races. The main races are Human, Dwarf, Fairy, Hobb and Leprechaun. There are also 32 rare Kindred races. Five of them have footnotes on the Kindred Attribute Modifier Charts. The rest? Nothing is said about them. We have the stat modifiers, but I dont even know what a Urook looks like, acts like, anything. Let alone Urookin. A sentence or two on each would suffice.
Don't get me wrong, I love choices, and T&T is a game with lots of choices. I just like to have an idea about my choices aside from a purely muchkin POV. If they used the same font as the Armor and Weapons Glossary, a Kindred Glossary would take 3 to 4 pages. Something to think about for the next printing / edition.
I know I'm sounding negative at this point, but don't let it throw you. I really like this boxed set, and thoroughly enjoy the T&T rules. More tomorrow about the rules.
Back to Basics
Then I realized something. It's a matter of simplicity to change any Old School D&D module to T&T. Assign the creature an MR, decide if it has any special abilities that will come into play with the roll of an assigned number of natural "6's" and you are pretty good to go.
I mean, D&D (2e and earlier) is my native born language, but I've become fairly fluent in T&T, and translating between the two doesn't appear to be to difficult (at least from D&D to T&T).
What this means is that with minimal work, I have a nearly limitless source of gaming adventures for use with T&T. In theory at least. I need to put the theory to the test.
Anyhow, the 7.5e review will continue, probably later today. Oh, and some thoughts on D&D B/X (as i have the Expert rules now - never did have it back in the day - AD&D was the big boys' game)
Friday, October 15, 2010
Tunnels & Trolls 7.5e - The Photo Collection ;)
Here's the box full of it's goodies. Notice how it doesn't want to stay shut?
Here's the enclosed map of Trollworld
The two enclosed adventures, one solo and one for a GM / group
Here's the rulebook, spiral bound
The extra spells and monster book - spirals again
See, I found the third counter sheet. Also, the character sheet and the SE Monster and Magic book
Here's the whole set, including the dice.
I'll start the reviewing this weekend ;)
Thursday, October 14, 2010
Review - Tunnels & Trolls Boxed Set - Initial Reaction
174 Page rulebook, spiral bound (selling point or a demerit depending on who you talk to). Everything you need to run a T&T adventure is in the book. As an aside, it is similar LotFP Weird Fantasy in that you don't have a monster listing in the main rulebook. Monsters / adversaries are easy enough to draw up - just assign an MR number and you are good to go. Still, for some, this omission can seem lacking. But wait!
There is a 43 page Monstrum Codex to give you some sample monsters and unique powers for them to beat your players senseless. Also spiral bound.
Then we have a 50 page Codex Incantatem. More spells for levels 1-5. Again, spiral bound.
Easy to overlook is the 22 page Monsters & Magic (Special Edition) book, or really, closer to pamphlet. Some basic monster and magic item info. Not spiral bound.
The Solo Adventure "Strange Destinies"comes in at 24 pages, not spiral bound. I wrote about this a few days ago.
The GM Adventure "Hot Pursuit"comes in at 16 pages. No spirals here.
A fold out map of Trollworld.
Character sheets.
Tokens from Fiery Dragon Press (their art always rocks)
4d6
See why it has trouble fitting in the box? I'll do a more indepth review of the actually books over the next week or so.
The PDF version of the 7.5e Boxed Set can be found at RPGNow.
Collecting Trolls and Trying to Avoid the Ebay Crush
Thing is, how can a boxed set of the 5.0 rules go for 3 times the price of the 4.0 rulebook (which I grabbed for 26)? It's not like either was in mint condition. Well, i waited, and found the same boxed set, slightly dinged (still looks awesome) on the outside but damn near mint on the inside, for less then 17 bucks (plus shipping). It wound up coming from Troll and Toad even tho' I found it on ebay. These lads know how to pack!
Yes, working at the Tunnels & Trolls collection. Must secure as much as I can before I lose sole control of the discretionary funds ;)
I'll be posting some thoughts n the T&T 7.5e boxed set later tonight.
Elf Free Zone - Talisanta
I remember it being advertised as a fantasy world without elves, and my perception was that it was a D&D variant of sorts. I never knew more then what the magazine ads showed me, but no more.
Talisanta.com offers free and legal downloads of nearly all the books in the Talisanta line and there are many. Others are in the process of being converted for download. It costs you nothing but the bandwidth to take a peek.
- Posted using BlogPress from my iPad
Wednesday, October 13, 2010
Mini Review - Green Devil Face #4 from LotFP
Lets see... mini adventures? Check. New magic items? Check. New class? Check. New spells? Check. Random tables? Check. All that and more fully infected by the Raggi touch? Hell yeah!
Yes, some of this has appeared elsewhere. So what? James has a unique touch when it comes to RPG products, and it shows here.
Alright, now for the word of James himself:
Green Devil Face is back!
The True Finnwegian Old School Role-Playing kult unearths the legendary zine from its 14-month slumber to deliver more madness to lay your players low! This isn't the solidly-composed, somberly delivered material that LotFP normally trades in, this is MADNESS UNLEASHED! Rapid-fire fuel-air explosive blasts of pure energy and creativity which will ignite your imagination because this one's just too hot! If you run an old-school game and you can't find something in here to put in your campaign RIGHT NOW you're just hopeless. You're not hopeless, are you? Then PROVE IT! Buy this PDF RIGHT NOW!
... it's all contained within SIXTY-NINE HOT PAGES... (plus OGL)... how can you resist?
Contents of This Issue:
Knights of Science - A New Character Class by James Edward Raggi IV
The Tower - Mini-Adventure by James Edward Raggi IV (originally presented in Fight On #4 - contains more backstory than the version in Death Frost Doom!)
The Dread Sorceries of Duvan'Ku - New Spells by James Edward Raggi IV (originally presented in Fight On #4)
Fell Magick Items of Duvan'Ku - New Magic Items by James Edward Raggi IV (originally presented in Fight On #4)
Random Inn Generator - Create an Inn and its Visitors from scratch! By James Edward Raggi IV (originally presented in Fight On #2)
Wand of the Weird - A wand of Bizarre Effect by James Edward Raggi IV
House of Snails - A mini-dungeon by James Edward Raggi IV
The Frog Cult - A mini-dungeon by James Edward Raggi IV
The Tomb to Die For/In by R. Lawrence Blake
Random Treasure Generator - The Old Treasure Tables Presented in a New Way by James Edward Raggi IV
A Spell Point Theory - Another Look Adapting the Vancian Magic System to Spell Points by James Edward Raggi IV
Plus Classic Green Devil Face Tricks/Traps:
The Room of Four Pits by Ramsey Dow
The Sneaky Book Room by James Brian Murphy
The Child by Zak Sabbath
The Chamber and the Glass Box by Zak Sabbath
Shrieker Stew by Jonathan Becker
Pool of Testing by Jonathan Becker
Shaggy Dog by Jonathan Becker
Tuesday, October 12, 2010
In The Hopper
Working on a full review of the Tunnels & Trolls 7.5e Boxed Set (so full that I can't even close the damn box after taking off the wrap). I might do a book by book review of the box, like I did with LotFP's Weird Fantasy. Not sure yet.
Was hoping to game some tonight via Fantasy Grounds 2 and Rolemaster, but technical difficulties may be putting a damper on that. Ah well, there is always next week.
Monday, October 11, 2010
When Old is New - Or Why I Should Stay Away From Ebay ;)
Ebay, and the Flying Buffalo website, are where I've been plugging the holes in my Tunnels & Trolls collection. Before the Outlaw Press / James Shipman debacle I'm sure there would have been alot more items on my list to buy, but that's okay. There's more then enough for me to look for (did I mention I bought a 4th edition copy of the T&T rules? Talk about nostalgia).
I think I'm down to 2 books for my OD&D collection: Gods, Demi-Gods & Heroes and Swords & Spells.
I need to work on my man cave, so I can display my Classic Gaming Collectibles ;)
Review - Strange Destinies Solo Adventure (for Tunnels & Trolls)
As I wrote last night, the fiancee played thru a T&T solo last night. She had fun and got the taste of what roleplaying is about. We used the adventure Strange Destinies, which was included in the Tunnels & Trolls 7.5e boxed set (I'll give that a proper review shortly).
First the good. Atmosphere was great. She really got into the mood when I read the pieces that set the scene. When the player actually shivers with a description, you hit the right points. Nice recap in the beginning of the adventure detailing saving rolls and such. All in all, it was fun...
There is a "but" that needs to be added there. This is NOT an adventure for the average beginning player character warrior type. It is lethal, almost to the point of "why bother to roll the dice". Case in point. Rachel rolled triples on the score she assigned to STR. The total was a 26, doubled as a dwarf to a 52. She was a formidable warrior, and according to the 7.5e rules a 5th level character. Her first encounter was with 1 Giant Bloodworm (MR 120). It rolls 13d6 in combat with +60 adds. The Dwarven Warrior Sheba was armed with a short sword for 3d6 and +48 adds (she also had 10 pts of armor, doubled to 20 for being a warrior). Average rolls with adds would have been 105 for the Giant Bloodworm and 60 for Sheba. 45 damage less 20 for armor means 25 points of damage to Sheba in the average combat round not including Spite Damage. Heck there was a 50% chance of here encountering 2 Giant Bloodworms at a pop, which would have been insta death.
My solution was to halve the MR of all the creatures encountered. Even with that, Spite damage and combat rolls left her with 8 points left of her initial 28 CON when she found her way out. As written, not a really good way to introduce a new player to the rules or to RPGs. as dying without a chance in the first encounter isn't much fun. Which is a shame, because the T&T rules themselves are much fun (as was the adventure after I waved the GM Wand of Monster Nerfing).
So, nerf the monsters and you have a viable solo adventure for a warrior with decent combat adds. It was fun, don't get me wrong, but you need to adjust it to make it work. Or maybe run it with more then one PC.
Sunday, October 10, 2010
Old School Gaming Tunnels & Trolls Style
My dice rolling attracted the attention of my fiancée, who immediately declared the whole thing looked too complicated. I declared otherwise, had her roll a character (roll 4 dice, take best three, arrange as you will) and jumped into the included solo adventure, with myself taking the part of the reader / quasi-GM / monster roller. Even with her choosing a Dwarven Warrior, some of the random monsters had to have their Monster Ratings halved to give her a chance.
With the MR adjustment, the fights were challenging, especially with the Spite Damage (natural 6 is 1 point of unstoppable damage), but she prevailed. I think in retrospect the Adventure Point award was excessive and geared toward the 7e award system, but all that matters is in the end the lady had a blast.
Her big questions? Can I buy more equipment? And Can I only use her in solo adventures?
I might have a gamer on my hand ;)
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Barbarian Bazaar
My son wound up picking out a Star Trek Next Generation board game and some used DVDs. I would have picked up a copy of Dungeon! But then I would have need to store it, as I doubt it would get use.
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From the Mouth of Lizzies
Tenkar, my third level Dwarven Cleric in Castles & Crusades ( via Fantasy Grounds 2) was involved in too long of a discussion as to wether one leaves a sleeping giant lizard sleeping. Apparently, they will awake on their own and try to run off with said Dwarven Cleric. Ouch!
In the end the Lizzie was defeated, Tenkar was rescued and much gold and silver was had by all. Not bad for a nite's work.
I think we are about to hit 2 years with this campaign, and although the group has had much turnover, it has remained a very fun group to adventure with.
Now, of course, my yet to be implemented FG2 campaign first was to use LL, then C&C, but now I am thinking Tunnels & Trolls. Simplicity of system may be best for an irregularly playing group.
- Posted using BlogPress from my iPad
Saturday, October 9, 2010
Mini Review - Oubliette Issue #4
It's been over 3 months since the last issue of Oubliette was released on the virtual magazine stand. In that time, OD&Ditties closed it's doors, leaving one less magazine / fanzine covering the OSR, let alone RPGs in general. Still, Oubliette 4 was well worth the wait.
30 some odd pages for the magazine with another 50 or so bonus material, the reader is given a lot to look at for the 2 bucks he spent.
We get an adventure (geared to firearms but they can be removed), fiction, new monsters, weapons, a cartoon, reviews... and then we get the bonus material.
From the publisher's spiel:
80 jam-packed pages including: 34 Page Magazine, 13 Pages of Magic-User Spell Cards for Labyrinth Lord, and Character Sheets, Figures and Multi-Part Maps for this Issue's Adventure.
Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required.
Full Contents:
# Weapons Test - A Labyrinth Lord Adventure with Guns
# Monster Club #6 - Zombies
# Firearm Rules for Labyrinth Lord Part 3 - The Monsters Fight Back
# Tales from Hell - Buckets of Legend
# Monster Club #7 - Monster Scaling
# A Hunting We Will Go - An Encounter for Labyrinth Lord
# PC for PCs - Featuring G1 Steading of the Hill Giant Chief
# Purist to Puerile - The Orc
# Seven Magical Mirrors
# Reviews
# Free PDF Round-Up
# Mouse Watch - A Cartoon for Grown-Ups
# The Song of Sithakk - Part 4 of our serialized story
# Plus loads of Bonus Material including: Magic-user Spell Cards for Labyrinth Lord and Large Scale Maps and Character Sheets for the Adventure.
Warning! Oubliette may contain content that is suitable for adult audiences only. Persons 18+ only.
Friday, October 8, 2010
Thursday, October 7, 2010
New Khazan - Tunnels & Trolls In Spaaaacceeee!
Sorry about that, but somehow the Muppet Show's Pigs in Spaaccceee! popped into mt mind with the title. In any case, New Khazan is a nifty little sourcebook to bring something akin to DragonStar (a very cool 3e setting for D&D) to your Tunnels & Trolls game. I'm not saying it is like DragonStar, but it seems a closer fit for this purpose then, say, Spelljammer.
So far I have done little more then check out the first few pages, as somehow it failed to synch with my DropBox folder, which means it wasn't available for bedtime reading last nite, but I plan to correct that in a few minutes. I'm sure I'll come back to this again in a few days, after I get a chance to read further.
Anywho, here's the blurb (gotta have the blurb):
More than elves and trolls in outer space, more than star warriors casting spells, New Khazan has its own unique flavor of space fantasy.
This supplement begins with the assumed background of Tunnels & Trolls, then extends all those fantastic creatures and spells into a distant future where reptilian astro-gators guide ships through tunnelspace and police subdue criminals with Hold-That-Pose nets and TTYF guns powered by smaller versions of the same Kremm crystals that drive starfaring battleships.
New Khazan gives you descriptions of the worlds, prominent kindreds, civilizations, technology, and common character types of the fantastic future.
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Wednesday, October 6, 2010
Mini Review - The Inn of Lost Heroes
Everyone loves a good barroom brawl. But what happens when the fight gets out of hand and innocents are harmed? Witness the innkeeper's wife Evelyn Mortigan. When her entire family is killed in a fire caused by drunken adventurers, she utters a curse with her dying breath and returns to torment all those who would practice the adventuring trade. Can the characters escape her wrath, or will they be forever trapped in the Inn of Lost Heroes?
The Inn of Lost Heroes is a Labyrinth LordTM adventure for 4-6 characters of 3rd through 5th level (about 15-20 levels total). This adventure was designed as a one-shot that can be dropped into any existing campaign. The party should ideally contain at least one fighter or dwarf, one magic-user or elf, one cleric, and one thief or halfling character. The adventure centers around an inn that has become trapped in the nightmares of a vengeful spirit. Escaping the inn is the primary goal of this adventure, however, resourceful characters may also find the courage to free the trapped souls of former adventurers and finally lay the spirit to rest.
Author's Note: Know your group! This adventure begins by trapping the characters in an extraplanar dream world where some of the game mechanics they are accustomed to are slightly altered or do not work at all. It contains strong elements of horror as well as thematic material that may be disturbing to some. Common horror tropes of isolation, injury, and "taking the toys away" are also present. This is not an adventure that can be overcome by combat alone. If you suspect your players would not have fun with this type of setup, you may want to pass on this module.
Definitely not your run of the mill advnture, it might prove a nice change of pace for the proper group.
Midweek Update
This Saturday nite looks to be a go for C&C / FG2. Our DM should be emailing me the file today or tomorrow, so I can get my net book all set up for the weekend. Gaming 2 weeks in a row after not gaming for about 4 months is a beautiful thing.
All that and a 3 day weekend to boot!
- Posted using BlogPress from my iPad
Tuesday, October 5, 2010
Tunnels& Trolls Tuesday - October 5th
Got it? Good. Give it a quick read. It's pretty easy to comprehend, yet flexible too.
Now head over to the Free Dungeons Website. This is a troll's heaven. Another free version of the rules can be found, character sheets, and adventures (automated even). Yep, you can play solo on your computer. You don't even have to break out any dice (tho you will want to when you move on to other dungeons).
Rinse. Repeat. Enjoy.
Monday, October 4, 2010
One Down, One to Go
I have a Old School style module or two to review. Hopefully a day or two and I'll have somethng written up.
Tuesdays are going to be Tunnels & Trolls Tuesday at the Tavern, because somebody needs to show the other Old School game some love. I'm not saying other days won't have something T&T related, but Tuesdays WILL have something T&T related.
Sunday, October 3, 2010
Completing my OD&D Collection, and Other Assorted Thoughts
I'm going to attempt to complete a Tunnels & Trolls Collection of sorts going forward. I think I've found the system that both interests the future Mrs Tenkar, and is made for solo play. I see no reason why I cant run some of the solos with myself as the GM. Besides, the more T&T I read, the more I like the system. Wish I wasn't such a closed minded gamer 25 years ago, or I might have some classic OD&D and T&T stuff without requiring Ebay, but back then it was AD&D, Rolemaster and all the "crunchy" crap ;)
I need to see if I can track down a T&T Character Sheet for Fantasy Grounds 2, as that is really all you would need to run a game using the system.
Last night was the first session of Castles & Crusades via FG2 that we've has since before the summer. As we only run once a month for the most part, a session recap before start is damn important, and I missed the major recap as I was 90 minutes late. Hopefully we can sneak another session in next week (looks good so far)
Saturday, October 2, 2010
It's Time to Give Away Stuff - The Tavern Has Hit 60 Followers!
Lets see, time to break out the dice!
d3 and a d20 = d60 :)
Rolled a 48 and a 18.
Psikonetic gets a PDF copy of Fantasycraft
kalpesh sorthiya gets a PDF copy of SplicerRPG
Games provided by OneBookshelf / RPGNow / DrivethruRPG
The winners can email me at tenkarstavernATgmailDOTcom and I'll send you the code to redeem your prize. Congrats to both!
(get in touch by next Saturday, October 8th, or the prize will be passed on to someone else)
Tunnels & Trolls - What's in My Bag?
My package arrived from FlyingBuffalo yesterday. I was a little disappointed at the size, as I had the mental image of 5 books and the 2007 Free RPG Day adventure taking up far more shipping space then they actually did. I was fine after I popped the sucker open tho: 4 Corgi double adventure books and the City of Terror (and the above mentioned 2007 Free RPG day adventure).
I think I'll be working on getting a complete set of T&T adventures, theres is something fun about rolling dice and progressing your chartacter, even if it is solo. The included abreviated rules include spell lists thru 9th level, so you really could play these without even referring to the T&T rulebook. I'll be surfing the net looking for a write-up that details all the changes between editions, although it appears everything is backwards compatible for the most part.
As a side note, the Corgi books were printed back in 1986, so they are classics already ;)
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Friday, October 1, 2010
To Review, or Not Review... That is the Question
Part of the reason has been a shortage of actual releases that I have an interest in. If there is no chance i'd ever use the piece, why waste my time and that of the publisher. I do have one or two reviews that I might get to this weekend. Time will tell.
The rest of the reason? I'm simply having way too much fun going thru my classic ebay purchases. When I get my package from Flying Buffalo full of Tunnels & Trolls goodness, watch out world! Heh
Thursday, September 30, 2010
Picking Thru the OCE (D&D 6th Printing) Box
I can already see that I'm glad I have a copy of Chainmail on the way, as there are many references to the rules that started it all. Maybe Chainmail has a reference to the size die one rolls to determine HP. From the example shown, the range rolled falls from 1 to 6, so a safe assumption could be made that 6 sided dice are rolled, but I have yet to see it spelled out.
Advancing beyond name level is explained, with the painful exception of experience points required beyond name level.
The AC charts cover from 2 (plate and shield) thru 9 (no armor). If magic brings the AC below 2 one can extrapolate easy enough, but it is a bit of an omission (at least in retrospect). Hmm, or magic doesn't change the AC, just the base scores to hit, but that's the same thing but more complicated.
Saving Throws: Everyone advancedon the same table, just at different rates. Just like the Combat Charts. But then shouldn't the charts have been set up in the same fashion? Levels from top to bottom and save type from left to right would have worked just as well for the Combat Charts as they did for Saving Throws. I know, Monday Morning Quarterbacking and all that jazz ;)
More reading ahead for me. Later
Progress Isnt Always Progress
I'm feeling that way at work today. I'm in training for a computer system /software that will bring my job into the 21st century. As that century started 10 years ago, it's actually fairly quick for my job.
Only problem? The software is an outsourced buggy mess of poo. I can see what they want to do, and it might be great in the end, but the transition will be painful, buggy and flawed. Kinda like changing to a new edition of D&D ;)
Got my White Box today. I'll post a bit about it tonight.
Wednesday, September 29, 2010
B2 - You Sunk My BorderKeep!
B2 is the first reprint I've looked at so far. (My original copy of B2 is packed away "somewhere"). Damn but they packed a lot into a 28 page module back then.
I like the nice touch of including a 2 sided D&D reference sheet with perforations for "easy removal". It always good to have a cheat sheet, especially for new gamers. Lets see, the sheet has:
-Magic-User spell lists thru Third Level spells,
-Cleric spell lists for First and Second Level spells
(These lists are name only - no data, but its a cheat sheet, so that's fine)
-Saving Throw Table
-Equipment and Weapon Listing with prices
-Wandering Monster Tables for dungeon levels 1 to 3
-Cleric Turning Table thru level 3
-Die Roll For Character to Score a Hit, By Opponent's Armor Class (To Hit Table) for Normal Man and Characters of 1-3
-To Hit Tables for Monsters thru 11 HD+
That's a friggin' nice cheat sheet. A decent DM could run an adventure with just that sheet for reference. Very well done.
Okay - Time to read some more. Can't wait for my White Box to arrive. Amazing what a little cash overtime can do. (Besides, I need to "Grandfather" some purchases before the young lady receives full veto power ;)
Tuesday, September 28, 2010
Going Fourth With Holmes
As a guideline, it should take a group of players 6 to 12 adventures before any of their characters are able to gain sufficient experience to attain second level. This guideline will hold true for successive levels. So, 12 to 24 adventures (not sessions) before one will need to move on to AD&D? Bad marketing move EGG. Assimilate faster, just like the Borg.Bandit entry. Every 30 bandits means a 4th level fighting man, every 50 a 5th or 6th, and every 200 a chance of a magic-user of 10th or 11th level. At 300+ definitely a magic-user and a chance for a cleric. No idea what level the cleric might be, but as the rules only cover up to third level, its kinda moot in all these cases.
Rust monster - destroys all armor and weapons, even magic ones, to rust instantly. Wether you hit it, or it hits you. Appears there is no save. Does your metal armor's AC help protect you from the attack (it shouldn't)?
Damn, 1 in 10 magic swords are +3, just as likely as a +1 sword. 1 in 5 swords are cursed. Ouch!
Page 41 for this quote:
The game is intended to be fun and the rules modified if the players desire. Time to homebrew and houserule!
New Header, Same Great Taste
Thanks lad, you can drink for free. Domestic only tho. ;)
Sneaking up on 60 Tavern Patrons
Not sure which ones they are, so I'll add that info when I get home later. Still, a chance for free swag for reading what you read anyhow can't be bad ;)
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Monday, September 27, 2010
Third Peek at Holmes
Today I'm going to quote from the Preface. Yes, I'm going to pick and choose certain pieces.
This book is based upon the original work published in 1974 and three supplementary booklets published in the two year period after the initial release of DUNGEONS & DRAGONS. It is aimed solely at introducing the reader to the concepts of fantasy roleplaying and the basic play of this game. To this end it limits itself to basics. - I still don't see Storm Giants as "basic" but I digress ;)
This (the minimum necessary rules to conduct basic games) is absolutely necessary because the game is completely open ended, is subject to modification, expansion and interpretation according to the desires of the group participating, and is generally not bound by the conventional limitations of other types of games. - True words of wisdom buried in there
Players who desire to go beyond the basic game are directed to the ADVANCED DUNGEONS & DRAGONS books. - Wait, didn't the preface say something that this written to simplify D&D play?
Yes, I know TSR was a bit dysfunctional in it intentions for D&D and AD&D. I do find it interesting that AD&D was found worthy enough to be BOLDED.
I'm very glad they mention that monsters use 8-sided HD. When I started playing with just the AD&D PH and DMG, i thought HD was somehow HP. Monsters were pushovers until we got a copy of the Monster Manual :)
Page 22 talks about scaling down high monsters to give a low level party a chance to defeat it. Okay, I'll accept the Giants into the rotation now.
I just received the Moldavey Basic Set via Ebay. I'll give that a few thoughts when I finish with Holmes. Trust me, I still have some more thoughts on Holmes - I just need to gather them. Hey, doing pretty well staying on target. Heh
Sunday, September 26, 2010
Second Look at Holmes
I can almost understand why Dragons are included in the monster section, as everyone loves to beat up on a "young" dragon and taking it's stuff. Besides, the name of the game is Dungeons & Dragons. But why the hell are Giants included? From Hill at 8 HD thru Storm at 15 HD, I can't see how a party could hope to defeat them. Besides, this is "Basic" D&D - killer DMs should be in the Expert Set, or the Advanced rules ;)
If they knew you were to "graduate" to AD&D after third level, might it have been easier to keep the class' HD in line with the new game? Oh, and perhaps stat bonuses too?
There are 4 references to Advanced Dungeons & Dragons in the first 7 pages... perhaps they could have lined the systems up a bit closer for compatibility? I mean, this was meant to lead one to AD&D.
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My First Look at Holmes
Some quick thoughts as I am away from my computer:
Why be a Fighting Man in the Holmes rules? A cleric with 15 con has the same HP, same armor, same thaco.
What ever happened to the promised Witch class for AD&D?
- Posted from my iPhone
Saturday, September 25, 2010
OD&DITIES Goes Back on Hiatus
Long Island City Craft Beer Festival
Alright, four days at GenCon probably beats a four hour beer tasting, but not by much ;)
- Posted from my iPhone
Friday, September 24, 2010
Sometimes the Best Review is No Review at All
They way I see it, if there is no chance that I will EVER use the product in any way, shape or form, I'm probably better off not snagging a copy. Pathfinder stuff falls into that category, except for the modules, as they are easily converted and I still speak the language, if not the dialect.
4e stuff is out. A pain to convert to anything that resembles OSR. Ah well.
Most things that give out the "overpriced vibe" unless they look fricken awesome. I'd hate to grab a reviewer copy of something that I suspect is over priced and find out that I was right. Besides, I suspect reviewer copies are counted in the sales levels / awards (this is a guess only), and I don't want to boost the numbers of an item I expect to not justify its price in my eyes.
Most adventures for games I don't own the rules to. There are exceptions. Sometimes an adventure / module look so damn intriguing I'll buy the rulebook just to enjoy the adventure.
Foreign language products. If it isn't in English, I won't touch it. German language products are tempting, to see how far my college German can take me, but I suspect after the first page I'll give up ;)
Diorama products, as I have no space to display anything that I might actually produce from it.
So yes, I leave about 95% of what I am eligible to grab just where it is... but I'm getting fairly good at ensuring the other 5% is worthwhile, which ain't that bad ;)
Job Title of the Day
I feel bad for the above civilians that were promoted as hardened cops burst out laughing when they were announced.
Worse even then calling our Detectives Defectives ;)
- Posted from my iPhone
Thursday, September 23, 2010
Bits N' Pieces as the Week Winds Up
Anyone know of any decet blogging software for the Mac? I'm using Quamana at the moment, and while it isnt bad, it isnt the best I'm sure. Figure I'd throw that at my fellow bloggers for some input.
I'm going to work on a quick iPad, Kindle, Kindle DX comparison postfrom personal experience. Depending on what you are looking to get out of your device, each has its own, well served, niche.
Going to a beer tasting on Saturday, and thanks to my brother in law who is in the industry I'm going for free. Only thing better then microbrew beer? Free microbrew beer ;) Maybe I better not post directly after returning from the event... heh
Oh, and my Detective is officially promoted to Sergeant tomorrow. Congrats Maria! Now that you are out of my office maybe you can stop dissin' on my blogging ;)
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PDFs on the iPad, Why I Don't Mention the View in My Reviews
Which is why I tend to forget to mention how they look on the iPad. So for now on, if I don't mention how they look on the iPad, it is safe to assume they look great ;)
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Wednesday, September 22, 2010
Confessions of a Completist
To balance out the 4e-ness of my recent purchaes, I found and bought (Buy it Now) a Holmes and a Metzner Basic Rule Books. I already had a Metzner, but I figured an extra copy wouldn't be bad to have. Now I think I'll search for some Tunnels and Trolls goodness and call it a nite ;)
(edit: Between Ebay and the Flying Buffalo website I have a crapload of T&T solos on their way. I feel better now, having balanced the 4e karma with some T&T Old School karma ;)
The End of Summer, the Return of the Game
Now, at the ripe old age of 43, I'm happy the summer has drawn to a close so I can return to the once a month C&C game I play in via Fantasy Grounds.
Something tells me I need to find more time to play these days ;)
- Posted using BlogPress from my iPad
Tuesday, September 21, 2010
Shadow, Sword & Spell - If it is Basic Where's the Advanced?
I've just started digging thru the rules (as you can see, I'm digging thru a whole slew of rules at the moment... I need to focus). The 12 degree system seems workable (after reading a handful of pages for opposed rolls, but I'm not sure how useful degrees of succes will be outside of combat, as an "impressionistic" approach is suggested (DM fiat or just wing it).
It looks like it should be a quick and enjoyable read. Hopefully I can get it done before the end of the month and post a short review on it. I am curios as to why this is "Basic", as it infers an Expert or Advanced edition. Eh, just me picking nits again it seems.
In the meantime, here's the blurb from RPGNow.
In Shadow, Sword & Spell: Basic, you create a character embarking on an adventuring career. Some event or desire, drives you to thumb your nose at your lot in life and seek out a destiny of your choosing. Society holds no bounds for you and you choose the life you want to live. Why should the only wealthy be wealthy? Why should only the baron own his own land? You want that — and more — and by Azathoth’s Radiance, you will!
In Basic, your character adventures and grows, becoming not only stronger, but more influential. Over time, a character can acquire not only wealth but power. Your influence and fame enables you to command armies, rule a kingdom, influence society — but let’s not get ahead of ourselves. Basic gets you to this point, if you survive it…
It's Almost Time to Homebrew
The return of cooler weather means not just the return of the C&C game I play in, but also the return of my opportunity to make some more home-brewed beer. Mmmmmmmm. Beer.
Anyhow, I need to figure out what the first batch of the season will be. I'm leaning towards using my Cooper's kit, although I will need to see what I have waiting.
- Posted using BlogPress from my iPad
Monday, September 20, 2010
Capes, Cowls and Villains Foul - Free Quickstart
Spectrum Games has released Capes, Cowls and Villains Foul - Quickstart Preview at RPGNow. Lets see, we had the Villains & Vigillantes new edition released (and the original edition re-released), Icons, DC Heroes... I'm missing another, aren't I? In any case, there's a new Supers game on the block.
If I only played the genre, my options would be endless ;) It's free, so why not give it a peek?
From the Blurb:
Imagine, if you will, a superhero role-playing game that emulates how comicbooks actually work. When comic writers sit down to pen a story, they don't have a character sheet in front of them that defines precisely what the characters can do... how strong or agile they are, what skills they demonstrate, what the exact parameters of their powers are.
Instead, they give the characters what the story demands of them. If the story requires the power-armored hero to have stealth armor, he'll most likely have it on hand. Should it be critical that the hero with the magic amulet needs to generate a mystic shield, you can almost bank on her getting it. Does the hero with normal human strength desperately need to lift a gargantuan chunk of concrete off of his ally? Chances are, he'll be able to muster up the power to do so. It all comes down to what makes for a more entertaining story.
Capes, Cowls and Villains Foul, takes this fully into consideration by offering a game system that is open-ended and flexible, treating the players and Game Master like comicbook writers rather than just some people playing a game. The sky really is the limit... so why not soar through it like the hero you've always longed to be?
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Adventures Dark and Deep (Lite) - This arrived for me today, a PoD hardback via DriveThruRPG. Including postage, it cost me about $40 yankeebucks, so about $65 Kiwibucks. I got it purel...1 week ago
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[BLOG] News on the March! Episode XIV - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...1 week ago
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Into the Majestic Fantasy Realms: The Northern Marches has been released! - Last year, I launched the Kickstarter for Into the Majestic Fantasy Realms: The Northern Marches. Over 800 backers brought my projects to life, and now i...1 week ago
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Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →2 weeks ago
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GURPS DF Session 222, Felltower 140 - Second GFS Assault, Part II - Real World Date: 4/26/2026 Game Date: 4/11/2026 Weather: Mild and sunny. Characters *Chop*, human cleric (367 points) *Duncan Tesadic*, human wizard (355 p...2 weeks ago
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Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...2 weeks ago
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White Box Dungeon Adventures is out! - Out now! Go grab your copy!https://www.drivethrurpg.com/en/product/560236/white-box-dungeon-adventures3 weeks ago
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Castle Greyhawk Four New Dungeon Level Maps Revealed - CZ Act 1 "Alpha Preview" Map TLG published a Castle Zagyg "Alpha Preview" to CZ1 backers on 2 April 2026, showing one-quarter of The Cellars, level 2 of C...4 weeks ago
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SoloDark: Four Drunk Priests - Dabbling into some solo play using SoloDark. Rolled up the party last night. 3d6 down the line and pick the best class for the results. It was tragic. ht...4 weeks ago
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Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...5 weeks ago
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Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...1 month ago
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Divine Patronage: A Separate System for Party Advancement - In the past, I've written about why parties should have their own character sheet. The party sheet can track reputation, how noisy they are in the dungeon...2 months ago
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The March 1636 Lantern is Published - Okay, The March Lantern is available. Those fast on the draw may have noticed that I mistakenly published it as free access for 56 minutes. I was just so ...2 months ago
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Gary Con 2026 Registration - Silver Badges get to register for events at Noon Central today (February 21, 2026). Somehow I thought I failed to register for running games this year and ...2 months ago
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RPG Campaign Tour Challenge 2026, Day 9 - The Big Bad™ - Rolling on with Barking Alien's RPG CAMPAIGN TOUR CHALLENGE... *Day 9 - Who's in charge here?* *Who are the major movers and shakers in the campaign?* As t...2 months ago
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Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...2 months ago
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Book Notes: The Adventures of Amir Hamza: Lord of the Auspicious Planetary Conjunction - I've been reading *The Adventures of Amir Hamza: Lord of the Auspicious Planetary Conjunction*. It's a collection of mythological, spiritual, moral, hist...3 months ago
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On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...4 months ago
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Mutants and Wizards - Heya folks, long time no see. I've just started working on something new called Mutants and Wizards. It's going to be an OSE/OSR post-apocalyptic game t...6 months ago
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Ten Friggin Hill Cantons Wizards - 10 Wizards of the Hill Cantons # Name Description 1 Magister Dobromil the Cauterizer Specializes in magical “cleaning” of reality leaks. Wears fou...6 months ago
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Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...6 months ago
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How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...7 months ago
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A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...11 months ago
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Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
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Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
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Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...1 year ago
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Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
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The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
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Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
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It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...1 year ago
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*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
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Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
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Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...3 years ago
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Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
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Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...5 years ago
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The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...5 years ago
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ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
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OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
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Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
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The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...6 years ago
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Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...6 years ago
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Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...6 years ago
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Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...6 years ago
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The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...6 years ago
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Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...6 years ago
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James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
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Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
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Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
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Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
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MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
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Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
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New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
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Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...7 years ago
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Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...7 years ago
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How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...7 years ago
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Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...7 years ago
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Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
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Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
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New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
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Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...8 years ago
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Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...8 years ago