Action-Intent Duality - In Mythic Bastionland I refer to a six step process for adjudicating player action. 1. *INTENT *- What are you trying to do? 2. *LEVERAGE *- What ...
4 hours ago
|My, what big boxes! (the smaller box held the pins, t-shirt and carry bag)|
|You not hiding more shit behind this, are you?|
|I guess these are instructions I should actually follow...|
|What's in the box?|
|I know you are hiding something damnit!|
|Hey, these are blueprints! You aren't planning on building one of these, are you?|
|You aint building nothing now! It's mine, all mine!|
|Damn, but there's a bazillion places to hide things in here!|
|If they try to escape the box, I've got 'em!|
|Thought of escaping, did ya?|
We’re talking epic setpiece battles that require every mini you own PLUS a couple of your niece’s action figures and also the hood of a pickup truck.
We’re talking strategic fights featuring intelligent enemy tactics in unique and variable environments.
We’re talking combat that requires resourcefulness, lateral thinking and a crazy/elegant/gonzo/etc aesthetic that your gaming group will talk about for months.
We’re talking fun.I've volunteered to be a judge. If accepted, I promise to do my job to the best of my abilities, while drinking heavily. Because drinking heavily while judging just makes it even more fun!
Entries will be judged by a panel of volunteers on the following criteria: design, innovation, fun, concision and clarity. Good entries would make excellent one-page additions to one-page dungeons as the showdown in the final room. Excellent entries would make players break out their minis and fight the battle without any narrative context.I may also have something to add to the prize pool. I'll need to dig into the prize closet and see what's there.