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Saturday, August 23, 2025

Fanatical Goodman Games Bundle


Let me say this outright - you are NOT snagging this bundle for random, probably worthless, Goodman Games 5e shovelware. There, I said it. Much of the 3rd party 5e content is shovelware. No, you are snagging this bundle for particular content - specifically Dark Tower, Monsters & Magic of Dark Tower, The Sunken Temple of Set (Dark Tower), Crypt of the Devil Lich, Monsters and Magic of Lankmar, and Grimtooth's Old School Traps. Actually, if you REALLY think of it, you are grabbing Dark Tower and Grimtooth's Old School Traps. For 12.99

Yes, you can grab the Fanatical Goodman Games Bundle for $12.99 - but most of my readers will only care about what I detailed above. I don't blame you.

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Friday, August 22, 2025

Bundle of Holding - TinyZine (TinyD6 Zine)


I really enjoy the Tiny D6 system. I think I'll be picking up this TinyZine Bundle.

Adventurer! This new TinyZine Bundle gathers PDF ebooks of the complete four-year run of TinyZine, the tabletop roleplaying magazine from Gallant Knight Games that supports the streamlined minimalist TinyD6 rules system. Collected in four Compendium volumes, these 44 digital issues present more than 800 pages of new heritages, adventures, and optional rules for TinyD6 games like Tiny Dungeon, Frontiers, Wastelands, Pirates, Living Dead, and more – the games we're presenting right now (what a coincidence!) in our revived April 2023 Tiny Dungeon Megabundle in progress.

For just $12.95, you get all four complete compilations in our TinyZine Collection (retail value $70) as DRM-free ebooks, including TinyZine Compendium 2018 (previously in our September 2020 TinyD6 Worlds), 2019, 2020, and 2021.

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Thursday, August 21, 2025

Deal of the Day - Content Conversion Guide Second Edition (Pathfinder / 5E / P2E / OSR / DCC / d20 3.5 / AD&D 2e)

Some people do these conversions on the fly, based on feel. Others like to have it spelled out for them. I'm in the former category myself, but if you are in the latter, today's Deal of the Day - Content Conversion Guide Second Edition (Pathfinder / 5E / P2E / OSR / DCC / d20 3.5 / AD&D 2e) is the guide for you.

If you've ever wanted to take adventure content from one system and use it in another, this book has been designed to be of invaluable help. 

With full support for 3.x and AD&D 2e, you can easily convert decades-old campaign material for use with more recent rules systems, or vice versa.

Return to the realms of Greyhawk, Mystara, Planescape, Al-Qadim, Dark Sun, Kara-Tur, Birthright, and even Hollow World, or explore them for the very first time, in the rules system of your choice!

Extend and enhance the options available for settings that have been republished, but much more sparsely than the hundreds of sourcebooks and adventures that are available over the decades for older systems. Ravenloft, Forgotten Realms, Spelljammer, and more: if you liked the material that is available for 5E, you'll gush at the opportunity to delve into hundreds of sourcebooks that have come before.

Relive, or relish, HUNDREDS of ancient sourcebooks, adventures, and options, in the modern rules system of your choosing.

Take the hundreds of first-party, and thousands of indie, adventures and sourcebooks that have been published for P1E and other older systems, and use them in 5E or another supported system of your choice.

Convert any content, from any of the supported rules systems, into any of the other rules systems.

Only with the Content Conversion Guide: Second Edition.

Existing CCG Owners: Why Do You Care?

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Wednesday, August 20, 2025

Deal of the Day - Knave 2e



Knave 2e is today's Deal of the Day (usually 20, marked down to $8 in PDF). Play it as is, or use it for inspiration with the RPG of your choice.

Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement.

This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized hardcover lavishly illustrated by Peter Mullen. The book features:

  • A world-class GM's toolkit. Roll and combine results from 75 d100 tables to rapidly generate dungeons, overworld regions, cities, monsters, items, spells, NPCs and factions, or just scan the pages for inspiration. These are especially useful for people who enjoy playing RPGs solo.
  • Intuitive, unified d20 mechanics that allow new players to make characters and start playing in minutes. Ability scores, armor, and difficulty ratings are placed on a 0-10 scale, yet remain compatible with the adventures and monsters from the last 50 years of fantasy roleplaying. The rules can also effortlessly switch between player-facing and GM-facing rolls.
  • A slot-based inventory system that makes tracking what you carry both easy and mechanically meaningful. If you take enough damage, wounds can begin filling items slots, forcing you to drop gear, treasure, or weapons.
  • Classless character generation that lets PCs draw from multiple archetypes at once. Any PCs can cast spells, call down miracles and use any weapon or armor. Their effectiveness is only restricted by what abilities they choose to improve and how they fill their limited item slots.
  • A d6 Hazard Die system that condenses tracking encounters, clues, weather changes, fatigue, torch burn, and resource depletion into the roll of a single die.
  • A utility-focused magic system that empowers PCs to alter the world in creative ways with 100 level-less spells. Also, a huge spell generator for groups who want chaotic, randomized magic.
  • A relic-driven divine magic system in which PCs complete missions for deities to gain their blessings. Generate new deities including their domains and symbols.
  • A monster-hunting alchemy system where PCs can hunt down magical creatures for their special abilities and then refine them into potions.
  • Downtime activities where PCs carouse, gamble, recruit hirelings, and build bases.
  • A tactical warfare system that resolves mass battles in minutes.
  • Straightforward GM and player principles for getting started running an old-school style game.
  • Designer commentary that explains the reasoning behind the rules.
  • Easy-to-use "control panel" layout.
  • Stunning art by Peter Mullen.

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Monday, August 18, 2025

Bundle of Holding - Tiny Dungeon Mega




I really like the Tiny D6 series of rulesets. They are deep enough to run exciting sessions, yet simple enough to grasp easily and quickly. Another game that is great for conventions.

With the Tiny Dungeon MEGA Bundle, for $19.95, you get Tiny Dungeon (love this ruleset), Tiny Wastelands (post-apoc), Tiny Frontiers (sci-fi), Tiny Pirates (as it says on the tin), and Tiny Gunslingers. If you up the price to about $35, you also get Advanced Tiny Dungeon, Tiny Taverns + A La Carte, Mecha & Monsters: Evolved, Tiny Cthulhu (own - pretty cool take on Mythos), Tiny Spies, and Tiny Living Dead.

No affiliate link - just cool stuff.

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Sunday, August 17, 2025

Kickstarter - Witch-Lords of Skull Mountain #2: Malkova Wilds (OSR - Various Flavors)



I think I've known Paul Wolf since my first NTRPG Con in 2014. My, how time flies!

In any case, Witch-Lords of Skull Mountain #2: Malkova Wilds is a hexcrawl zine that comes in various OSR flavors: OSE, ShadowDark, DCC,  & OSRIC. With that many choices, finding a system that comes closest to your actual game at your table is a breeze.

Witch-Lords of Skull Mountain #2: Malkova Wilds is $9 in PDF and $14 in Print, plus PDF (shipping for me was $ 3, and yes, you can add issue #1 when checking out).

Witch-Lords of Skull Mountain #2: The Malkova Wilds is a continuing hex-crawl campaign simultaneously published for the Shadowdark RPG, DCC RPG, Old School Essentials / Basic-Expert RPGs, and OSRIC 3 RPG. 

It's a planned 40 to 56-page book packed with adventures, a city crawl system, encounter tables, monsters, magic items and more. It will (hopefully) include a detached color cover that features a beautiful full-color hex map of the Malkova Wilds! 

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