For the Best -
3 hours ago
|Art copyright William McAusland, used with permission|
As always, this issue will have a comic from Travis Hanson (part 3 of the Broken God of the Crimson Abbey), an interview with an industry legend, a product review, articles on new monsters and spell casting, and two adventures. It should be 16 pages but might creep into 20 - tbd.
What’s in the adventure? All original content built in the Art of the Genre world of the Nameless Realms. Incorporating tidbits from previous Folios such as Roslof Keep, the Taux Trilogy, and of course The Isle of Jade (setting for Folio #14 & #15) these new adventures will allow players to start at mid-level as they encounter a half sunken ship that leads them to Distant Turtle City. This Asian inspired port has fallen to the power of the dark sorcerer Molo of the Thirteen Wives, and only the players can free it while continuing on their quest to help save the world from Molo's ultimate plan.Here's the 2nd cover:
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own.
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
New expanded edition! This PDF is now updated to include the 160-page edition published in 2017. It also includes the shorter 32-page edition originally published at Gen Con 2007.Yep, that's an affiliate link above. Using The Tavern's affiliate links keeps us in beer, er... I mean, keeps us lubricated... I mean, keeps us doing what we do best!