The Spire of Quetzel, Forbidden Lands adventure anthology - By Chris McDowall, Patrick Stuart, Ben Milton, Karl Stjernberg Free league Publishing Forbidden Lands Wind dies. Pale grass grows in spirals. Lichen forms ...
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We have the game in hand being edited even as we speak. The art is mostly blocked out and is being inked. The cover is done, layout has been designed and we are all set to put the thing together as soon as it looks like we have the backing we need.Here's today's Cairn update:
Dear Cairn Backers,
Real, substantial news has been a long time coming. I hope here to clear up a little of the confusion around the Cairn Kickstarter, let you know what’s going on, and what’s coming up next.
First, this is not Mike from Castle Nystul. I am Ross A. Isaacs; some of you may remember me from a previous update. I have freelanced for Chaosium Inc., Holistic Game Design, White Wolf, and AEG, and I’ve been employed as a full-time employee at Last Unicorn Games and Decipher. I am a seasoned professional with a proven track record for producing quality game products.
My involvement with Cairn, up until this point, was as a freelance writer and editor. I joined the project in 2012 because I truly felt it was a wonderful game in a unique setting, and brought something new, fresh, and charming to the tabletop gaming world.
When Castle Nystul announced that all of the capital from their three Kickstarters (Axes & Anvils, Nystul’s Infinite Dungeon, and Cairn) had been exhausted, I was as surprised as you. All three projects were effectively on hold, waiting on whatever solution Castle Nystul could craft, which could mean potentially months (or even years) until new funding could be secured.
Mike was looking for a solution. I decided to step up and do something. Which is why I’m writing to you today.
Cairn is a wonderful title with a great deal of potential, into which the writers and contributors have poured a great deal of themselves. It’s a truly delightful family-oriented game. It’s a game that you’ll be happy to play with your kids.
You want the game. I believe it deserves to be out there. So I’m going to make that happen.
When it became clear that the Cairn rights were available, I approached Mike about transferring the intellectual property -- the writing, artwork, and any future Cairn projects. He agreed, and we’ve negotiated a settlement. The Cairn title is in capable hands and hopefully my industry pedigree reassures you in that regard.
I am forming a small, independent game publishing company with help from a few of my friends.
The Bad News
You might have read a few things in various places, or been told the status of the project outright. I’d like to draw a line in the sand and look forward, not backwards.
We had a version Mike was considering publishing in his rush to get something out. But the work stopped when the money ran out and the net result is not something I am comfortable bringing to market. Moreover, key elements were left on the cutting room floor and two chapters have yet to be written. The book is not finished nor is it in layout.
All of the funds raised by Castle Nystul’s three Kickstarters is gone. Getting Cairn into print will be at my own expense. As I am sure you will agree, this is quite the financial undertaking. I hope you will understand that any promises made by Castle Nystul during the crowd-funding process remain with Castle Nystul. This means that no other perks can come from my company. I simply do not have the money to cover the production costs for the plushies, the miniatures, the storybook, the hardcover Cairn rules, and so on.
I am taking on the Cairn IP and future publishing rights. I am not taking on the responsibilities of the Cairn Kickstarter. (emphasis mine)
But There’s Good News…
I’ve got a large personal investment in this that is about to get even larger. I have good friends and family who have invested in the project. You paid Castle Nystul for a copy of Cairn. I want to make that happen. Call me “old fashioned” but I believe this is just the right thing to do.
I am therefore offering all of Castle Nystul’s backers a FREE copy of Cairn from the first print run. I will have to ask you for shipping, but I assure you that it will be for whatever I have to pay to get the book in your hands. And I’ll be offering pickup of your copy from future conventions where Cairn has a presence (wherever possible). More details on this to come.
I understand that you might not be happy with this. You’ve already paid money, and gotten nothing for it. All I can do is get you the roleplaying game you were promised. It’s the best I can do.
If you want your FREE copy of Cairn, please email firstname.lastname@example.org
What Happens Now?
To the beginning of August, I will be finalizing Cairn writing and artwork. Layout is slated to begin on the third week of August.
In mid-September, the layout should be done. I will provide you with a PDF at this time. The book goes to the printer.
Printing should be done by the third week in October.
Any Cairn backer who wishes to get a FREE copy (plus shipping & handling) will be sent their book at the end of October.
If you have any questions or comments, please do not hesitate to contact me. I will address your concerns as openly and honestly as I can. From now on, please visit http://www.souljar-games.blogspot.com/for further updates and information on the Cairn RPG. Thank you.
Ross A. IsaacsRoss, God bless you for taking part of this project over but I'm glad I don't have to pay shipping for something that was already paid for.
Hello, I’m Timothy Brown.
I’ve made games for many years, including the Dark Sun universe, the science-fiction setting 2300AD, and most recently the End of Nations computer game.
I’m also a musician. I’ve played with a number of bands, including Head East (if you’re an old classic rock fan, you’ll remember them). I’m a big Rush fan, too, and I always wanted to make my own 2112.
I’m creating a new role-playing game universe that I want to conceive in fiction, art, and music all at the same time. I’m calling it Dragon Kings, and it will be my ‘spiritual successor’ to the fantasy setting Dark Sun.
Khitus, the World of the Dragon Kings
Right now I believe that will include:
· A progressive rock CD
· An art-intensive ‘album’ or ‘concert’ style book that expands heavily on each song (with lyrics, more stories, maps, specific art, etc.)
· A hardbound game book
That’s the plan!
Watch this space. I’ll be putting up ideas and art, even scratch tracks and finished songs as we go along. I’m recruiting a lot of old friends to contribute, and some really talented people who I’m working with for the first time, too.
It’s going to be a journey, kind of an adventure in itself, and while I have all the basic concepts designed now there’s still a long way to go.
The collaboration with other talented people is just beginning, and those aspects of the world are starting to take shape. I’ll tell you one thing: I haven’t had this much fun in years! I think you’ll enjoy it, too, and look forward to sharing it with you as it comes to life!
Timothy BrownI'd like to know if this is going to be a new system, OGL based or some other type of ruleset.
If you enjoyed Dark Sun, you’ll enjoy Dragon Kings, as well.
It is mid-spring, the time when the land’s rulers and their men-at-arms go to war with
their neighbors. Nearly every able person is already involved in such conflicts, or helping the remaining militia protect the local village.
A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town, by Rose Hill, when a giant,clawed creature came up out of the ground and took her dog. The girl is completely terrified and her dog, which never normally leaves her side, is nowhere to be seen. You and your companions volunteer to look into the matter. (the last few words are the ones cut off)The adventure itself is relatively tame for a DCC 0-Level funnel. By that, I mean that I'd expect a sufficient number of survivors without the need of mid adventure 0-Level "recruits" ;)