Sandy Petersen's Cthulhu Mythos & Ghoul Island - Now i have used the Cthulhu Mythos since early 80s where friend had the deities book with them which got me a bit late...
1 hour ago
|It's 2,000 Coppers! Quick, hide it in your ass with the rest of this turd!|
|Yes, the party fought off a random encounter of 7 Giant Rats.|
Now they want to find the Pot of Copper at the Rat Nest ;)
"Remember, Kickstarter isn't a preorder system. You are supporting the project. If it doesn't actually give you anything after taking your money, well, that's Kickstarter for you. You gave your money to help with the idea".The above is a flaming crock of bullshit, and the assholes that spew it, especially when the larger projects, the ones put forth by The Big Names in the hobby run late - they may as well be sucking ass.
|Look at all the crap I didn't want before, but I can get now, for free with a $100 purchase!|
Order NOW! Hucksters... er, Operators are Standing By!
|Minotaur Boy - Early Age Fantasy Super Hero|
The next few pages lists all of the lores of magic and the suggested use of them in terms of spells. Please bear in mind that the spells listed within the lores are not necessarily the only possible uses; if you, as a player, come up with a use for the lore that the Gamesmaster approves of, then the Gamesmaster should assign a Difficulty and allow it to be used. Feel free to get creative with your spells and come up with unique uses for them (within reason, of course). (the bolding is all mine)Think about it - here's a game challenging players to come up with new spells (within reason ;) and bouncing it off the GM to come to a joint decision on how powerful it is and how it will work - on the fly.
Exemplar is a Savage Worlds Setting where you play Super Powered heroes bound by oaths of fealty during the Middle Ages.
The Kingdom Role-playing System relies on six sided die and percentile die. Players can either randomly generate the basic statistics for their characters or GM’s (Game Master) can choose to have a point buy system. Then they play through adventures run by the GM where their choices can inevitably and sometimes unpredictably have an impact on the galaxy at large.
The system allows for easy creation of new adventures while having a large framework for the underlying narrative of the Kingdom universe. The main book will contain many species to use as enemies/allies/players as well as information about technology, planets, ships, and more. GM’s will have many tools at their disposal in the book in the form of percentile charts that will allow them to randomize events that happen to their players and can act as plot devices. It will also contain a starter adventure for both of the canon Kingdom scenarios.You know what? I think project creators of Kickstarter Projects should take some marketing classes, because the above paragraphs tells me something, but they dont't tell it in the most compelling manner. Not that I want people to spout marketing shit in their Kickstarters (I could point some fingers but I won't. It's quite possible I already did in the past). Even the title lacks excitement - Kingdom: A Pen & Paper Space Exploration RPG.
(For every 1,000 we get over the goal I will be throwing in new and unique items for donors who have pledged 50 and up. Some will also be available as add-ons.)What do folks get at the 7K and 8K stretch goals? Remember, goal is 6k and the first listed stretch is 9k.