Weird Wizards, again - I seem to have written two different approaches to the same idea - enforced weirdness for wizards in GURPS. Required Weirdness for Wizards (May 2018) Weir...
1 hour ago
This simple silver amulet is of seemingly
shoddy craftsmanship, yet never requires
When you are wearing the Miser’s Amulet
and you give someone one or more coins, a
few minutes later one of those coins reappears
in a coin pouch on your person.
When a coin reappears in your coin pouch,
the amulet grows cold and slowly warms
over the next few minutes.
If you have a Miser’s amulet you probably
should have a coin pouch.
Magicians is about having unlimited creativity without complexity. The only thing that restrains you and your character is your own knowledge of the language because the magic system in the game is a language. Doing away with the necessity of a teacher or even dice, all you need is your smartphone and a few hours a week to game with friends to have fun telling a great story and to learn a language along the way.
Magicians will connect you to your character, motivate and push you to do more, learn more and make you feel like you're living out one of your favorite fantasy novels. People who love books like the Harry Potter series, the Earthsea books or The Magicians will have a great time using Magicians to tell coming of age stories about students of magic learning about power and responsibility, pride and humility, trying to grow up with the ability to remake the world at their fingertips.
We didn't make it! Sniff...sniff...Ok that is enough of that. What does this mean for AfterEarth: The Fall as an RPG?...nothing!
We will revisit KickStarter in 1 month at a lower goal and a couple things removed.
The good news.
In 3-4 days we will unleash the AfterEarth Apocalyptica card deck on Kickstarter (I assume the reason for this is to recoup money spent / owed on the art resources. The thing is, a card deck is like a set of dice - in a pinch, any set will do. If I had to budget my money for the cards or the game as a supporter, I'd be budgeting for the game. Also, pledging for cards before knowing if the game itself is going to be successful strikes me as foolish. Sure, I can use them as standard playing cards, but there are cheaper options). Get in early and you can get the cards at about 1/3 retail price. We will do the poker cards first and then use that time to get the RPG into a form that is workable at a lower goal. Our website will be the location for the the card information as well as the RPG relaunch.
What went wrong?
Well 3 things-
1. We added poker cards to our game (again, in a pinch, any deck would do). As anyone can see looking at the card decks on KickStarter that was a huge cause of our larger than normal goal. Some of the cards have 20,000 budgets alone. So you can probably guess how low our new goal for the RPG will be :) (but does that mean the goal for the cards with be $20k? again, putting the OPTIONAL accessory our for crowd funding before the game itself seems to be counter intuitive.)
2. We wanted to offer everything we had right up front. That is not normal for most KickStarters and we knew going in that it was a risk. We didn't care. If was the way we would have liked KickStarters to run so we ran it that way. Whoops! (Whoops! is a nice way to say it. Major FUBAR is another nice way. For a Kickstarter that bragged about the years of crowd funding experience on stuff, it's nearly mind boggling.)
3. A huge impact was offering the PDF at $1.00. (this was a major bullet to the foot) We were warned but really wanted to give people everything for the cheapest price possible. We even heard some down right angry complaints about it. ($1 for the PDF allowed folks, like me, to get in the game with no real risk. It should have been $10 minimum in my opinion) So that will be removed as well.We thank you all. It has been enlightening, engaging, and actually very positive. Not a single thing negative can be said about our experience with our backers.
Some Q-A about AfterEarth the Fall as it will appear later.
Q: Will contributions be possible on the new relaunched RPG KickStarter?
A: Yep! And at overall cheaper reward levels. (too many cooks spoil the pot and all that crap associated with it. I'm not saying it's not an interesting way to run things, I'm just not sure how successful it will be)
Q: Will the card decks be available through the relaunched RPG KickStarter?
A: Most likely no or very limited if we have any left.
Q: How will you handle rewards with the RPG relaunched KickStarter?
A: There will be less to read, more to receive, and more to see. (Thank the gods! There was way too much to digest on the original Kickstarter site, to the point it was intimidating to get through)
Thank you all. We will update you with the Card Deck link when KickStarter authorizes us for the go ahead. It is the same quality art you can expect from our people (which is why I suspect the cards are an attempt to pay for the art, which I must say the samples are extremely good and can't be cheap) and will still interact with the RPG in particular ways to make them valuable to card players and fans of AfterEarth.
The only thing we do ask, and we do it humbly as you guys have been insanely positive towards us. Keep us alive. Keep checking Facebook, keep excited, keep following us on twitter, keep telling friends and family about us. The game is great but with your contributions it will be something no one has ever seen before!
|How much time is left in the session?|
|Crap! I used to have this!|
MotSP will set its sights on the world of sleazy, sensual pulp Science Fiction from the likes of Metal Hurlant, creating a universe of heavy metal space opera (rather than rock n' roll).
Rather than a single adventure and some ideas, MotSP will be a FULL GAME.
MotSP will give you ALL THE RULES you need to play.
MotSP will BULGE AT THE SEAMS with adventure ideas and toolkits to help you create and maintain your game and produce ideas.
MotSP will include fantastic art by Satine Phoenix.
MotSP will take your gang of wandering space-reprobates from the strip clubs of Proxima to the feudal planets of the Black Cluster. The glass spires of Imperial Space to the wastelands of scrap-worlds.
MotSP will take you from confronting elemental evil to delving the crypts of long-dead civilisations across the known galaxy.
MotSP is planned to include:
Expert, Psion, Scholar and Warrior classes.
Extensive rules for creating humanoid and inhumanoid aliens or robots as PCs or monsters.
Expanded skill & combat rules.
Cannon fodder rules.
Hints, tips and toolkits for the GM and players alike.
Basic rules for creating stars, planets, cities and adventures.
A full game background.
A sample adventure.