It's been a number of years since I've updated the various Free RPGs and Free Resources pages. Some of the links are still directing to the RPGNow domain, which is now defunct and needs to be updated to DTRPG . There are also a number of games and resources that need to be added to the various pages.
If you can think of any new games, adventures, resources, etc that need to be added, please leave them as a comment below.
When each page is fully updated, I'll link it via a new post here on The Tavern's Homepage.
Appreciate all of the help in advance :)
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I've been a huge fan of Kevin Crawford's work for years. To see a full-on, fantasy version of the Stars Without Number "tag system" is priceless. Getting access to such for free? Awesome!
The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to their unseen empires, and our lives are built upon their ashes.
Worlds Without Number is a fantasy role-playing game, one fully compatible with the hit sci-fi game Stars Without Number. It's built from the ground up to provide gritty, hard-edged adventure in the fathomless future of the Latter Earth, a fantastic realm of time-lost sorcery, savage foes, a nd barbaric splendor. The cold steel in the fists of your heroes and the half-understood sorcery in their tomes must suffice to overcome the monstrous remnants of ancient alien rulers and the present depredations of ruthless lords and hideous beasts alike. The riches of lost ages await in the subterranean Deeps that once held their kingdoms, and even the heavens above are not beyond the reach of the recklessly daring.
(Note: this is the free version of WWN. If you'd like to grab the full deluxe edition with almost fifty extra pages of bonus content, head right over.)
Worlds Without Number isn't just a savage game of steel and sorcery. It's packed solid with system-neutral GM tools and worldbuilding support, with hundreds of pages of useful tools, tags, tables, and practical advice usable by any GM, regardless of their favorite setting or system. The well-loved sci-fi tools of Stars Without Number are reworked here to support fantasy gaming, whether in the provided setting of the Latter Earth or in your own carefully-crafted homebrew world. Even GMs who don't prefer the OSR-compatible game system of WWN will find more than half the book dedicated to tools they can use in the systems they like best.
So what do you get in this book?
Sword and sorcery heroes of blade, cunning, and spell. The proven OSR-compatible character creation system of Stars Without Number is redone here for a fantasy world of blade and black magic.
OSR-compatible rules, allowing you to plunder decades of existing adventure material for your play. You can even pull in Stars Without Number content, as it's fully compatible.
The Gyre region of the far-future Latter Earth, a premade sandbox for quick play. Venture forth to clash with the sinister powers that gather in the shadow of the waning rule of the Reaping King.
Worldbuilding tools crafted to the renowned Sine Nomine standard. Did you like the hundred different world tags in SWN? Then have two hundred inspirational tags to help you build ruins, courts, communities, and wilderness points of interest. Grab a wealth of tools for building histories, societies, governments, religions, and geography, all written with a keen eye toward producing good, playable content for your adventuring group.
Adventure creation tools to soothe the pangs of a working GM, with guides for building adventures out of combat, exploration, social, and investigative challenges. Use the tags you picked in the worldbuilding section to speed up your creation of a good night's gaming.
Faction rules for fantasy worlds, with dark cults, fierce lords, grasping abbots, and greedy merchants all serving to keep your world in motion even when the PCs aren't on the scene.
And those contents are in this free edition of the game! If you dare to lay hands on the deluxe, for-pay version, you'll get even more.
Heroic characters, ones fired with the prowess of high fantasy heroes and epic Chosen Ones. Don't care for gritty sword and sorcery? Use these rules to turn even novice adventurers into the protagonists of mighty deeds.
Legates, those heroes touched with the power of the Legacy itself. Reach beyond the limits of mortal prowess to embrace superhuman abilities and impossible might, and dare adventures that will live for an age in legend.
Bonus character classes, including the Adunic Invoker, Darian Skinshifter, Llaigisan Beastmaster, Sarulite Blood Priest, Kistian Duelist, and Vothite Thought Noble. Each one is built to help support a broad character concept, such as shapeshifting, mind control, animal companions, divine blessings, or swashbuckling fighters- concepts you can import to any setting.
Additional GM tools, including a hundred fractal adventure seeds, help with extradimensional Iterums, and a sheaf of bonus GM tables for fleshing out architecture, NPC relationships, and random adventure NPCs.
Seize your chance, bold adventurer! Earnest souls have been waiting for years for a fantasy counterpart to Stars Without Number; now it awaits your daring grasp to help you forge your own mighty deeds!
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I greatly enjoyed mining For Coin & Blood for ideas for my Swords & Wizardry campaign. I hadn't realized there was a For Coin & Blood: Second Edition. I'll need to rectify that ;)
For Coin & Blood is a classically-inspired fantasy roleplaying game, which takes the direction of playing the scum and villains you normally fight inmost fantasy campaigns!
Playing assassins, cult leaders, blackguards and more, For Coin & Blood is a different look at the other side of the coin of fantasy roleplaying games. Inspired by the writings of authors such as Kate Elliot, Joe Abercrombie, Sarah Monette, Glen Cook, Anna Smith Spark, Scott Lynch, and more, For Coin & Blood is dark fantasy roleplaying about antiheroes, thieves, and assassins, rooted in the darkest recess of mankind’s depredations.
For Coin & Blood makes no pretenses about what it asks you to be. You’re the villains that other campaigns fight. You’re the cult leaders, assassins, fallen nobles, murderers, mercenaries, necromancers, and thugs.
Well, there's a lot of reasons. The first edition was our first "classic adventure" game, inspired by the old fantasy RPGs of the 70s and 80s.
But there were a few places we felt we could improve it after a few years. New content, clearer rules, smoother mechanics. It was Alan's first dive into that style of game design, and frankly, this new edition is a lot better.
Some of the new things we've included:
Improved and clarified skill test resolution.
Revised attribute names and descriptions to fit the theme better.
Four new classes: The Diabolist: a cruel and dark demon summoner, the Executioner: a feared slayer of humanity, the Machiavellian: a scheming noble and plotter, and the Witch Hunter: slayer of mages and magic users.
Improved rules for hirelings, property, and more.
Legacy XP, so you can build your next character as you play!
Poisons and firearms, as well as revised gear rules.
Rules for: artifacts, corruption points, smuggling, investigations, journeys and travels, mass battles, light, increased enemy lists (including specific demons to summon and their pacts they offer!)
A full-setting ripe for your adventures (with maps!)
We've also added over 10 pages of art by Ger Curti (which comes to something like 5 half-pages, 4 new character illustrations, enemy art, 20 spot illustrations, and maps!), a new cover by Daniel Jimbert (the cover from the Spanish translation!), a new fiction piece from gaming author Mari Murdock and lots more!
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When I noticed CASTLE OLDSKULL - The Classic Dungeon Design Guide was in my email as a Deal of the Day I immediately clicked the link and snagged my copy. Kent David Kelly has a plethora of old-school goodness, and the opportunity to sample some of his work for $0.67 (67 cents) is quite simply amazing.
If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master’s guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time.
Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends!
This old school Guide is filled to overflowing with 220 pages of design material and dungeon generation tables. Highlights include:
* Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign.
* A myriad of options. Over 10,000 unusual benefactors (“quest givers”), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems.
* Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more.
* The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring many pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours.
The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure!
(A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, over 100 section topics, 72,000 words, 188 pages; organized via a fully ordered table of contents.
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Let's see. I've known the principle behind Nord Games for a number of years and we've been known to talk at gaming conventions - when I was going to such. As for the Nord Games Community Manager, I've known Ben "The Best Hair in the OSR" for a number of years, when he could have rightfully been called a kid to now, all grown up, and I consider him a friend, even if he does critique my drinking red wine with ice.
Nord Games has a history of putting out good and most importantly, useable products with their Kickstarters, and Elements of Inspiration appears to raise even that high bar.
As an improv style DM, resources like the decks in Elements of Inspiration are my bread and butter. I'm in for $50, for the print plus PDF.
Set off for adventure with Elements Of Inspiration! The most expansive, detailed, and dynamic tool for fantasy roleplaying games and storytelling we've ever created. This 420-card box set contains 9 decks, each for a different environment. So no matter where the heroes go, there will be exciting events to experience.
Decks within the Elements Of Inspiration Box Set are based on common and exotic environments found in fantasy adventures including: Urban, Forest, Mountains, Underground, Waterways, Tundra, Deserts, Plains, and Swamps.
We've based our card types on the three pillars of gameplay emphasized in the world's greatest roleplaying game: Exploration, Roleplay, and Combat.
Each card has a cue word and explanatory paragraph to spark your imagination. There are also four options listed that pertain to the cue word for added variety and inspiration. Finally there are three icons at the bottom of each card that present additional intrigue such as moon phase, weather conditions, and supernatural signs. Each of these card elements can be used to form a more and more detailed picture of this particular aspect of the story.
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Continuing with the "mo secrets" aspect of the posts for 2022, I consider Thom Wilson a personal friend. He has participated in OSR Christmas for years and has had me as a Special Guest at Shire Con in September for the past few years (I still can't apologize enough for missing the last Shire Con this past September but my car had a mind of its own).
Thom is an excellent writer of old-school adventures and material, and he has a soft spot for games like Gamma World. Go figure ;)
Batteries Low, Getting Dark for Gamma World 1e was Kickstarted by Thom in 2021 and is now available on DTRPG for 5 bucks in PDf, 15 bucks for print. I've read my copy, and it tempts me to take my Gamma World 1e ruleset out of storage to run it as a one-shot.
While traveling along an old, westbound trail, characters notice a mysterious petrified forest within sight of their latest campsite. Upon investigating, they discover a pre-war manufacturing plant amidst the tall, stone-skinned trees. Lying hidden in the forest, the facility seems to be relatively untouched since the great wars. If the characters can find a way in, they are sure to find vast, untold resources within...
This adventure was designed for use with first edition Gamma World but can be adapted to any post-apocalyptic roleplaying game.
42 B&W interior pages, digest sized booklet.
For 1E Gamma World (sci-fi) adventures
Created for the North Texas RPG Convention, 2019
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So, I was wandering around the Troll Lord Games website and I notice that the Castles & Crusades 7th Print Player's Handbook was free in PDF format. I literally had a Holy Shit moment, so I snagged it up.
There are actually two different covers available, both for free.
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Time to get the disclaimer out of the way. I've been following James Mishler since his early days as a licensee of Judges Guild Wilderlands setting. Although that project overwhelmed James (and understandably so) it showed that James truly has a handle on the sandbox/hex crawl style of setting. James and Rob Conley (Bat in the Attic James) are cut from similar cloth.
Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is one of James' more recent releases, and James was kind enough to send me a comp copy of the PDF. I did not request it, and James did not offer it to me. It simply arrived in my email earlier today. I'll follow this post up with a review at some point in the next few weeks.
At first glance, this is an impressive campaign. It claims to support years of gameplay, and that certainly looks to be the case.
The one thing that sticks out prominently to me is that there are FOUR versions of the setting map - "One map with all the names, location symbols, and mountain passes with hex numbers (identical to the PWYW map available separately), and one such map without hex numbers. One map without all the names, location symbols, and mountain passes with hex numbers, and one such map without hex numbers."
I really love this touch. I can hand out a map to my players without giving away all of the secrets this way ;)
The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is a 76-page campaign guide describing the Southlands of the Isle of Eldisor.
Jordvann was once a land dedicated to Law and Good, until the rise of Eldisor, the Devil’s-Son, who together with his hordes of giants, dragons, trolls, ogres, orcs, and goblins conquered the land, reduced the people to slavery, and brought down Fimbul Winter, which caused empires to fall world-wide. Eldisor ruled for 400 years, until he was slain or brought low during a rebellion of his captains, the Old Evils. Fimbul Winter ended, and civilization rose again elsewhere, while the survivors on the Isle of Eldisor sought to stay alive between the warring Old Evils.
Now, descendants (or claimed descendants) of exiled Jordvanner have settled the southern verge of the southern portion of the island, building colonies and rebuilding civilization among the monstrous and savage peoples of the isle. Little is known of the Isle of Eldisor, and what little is known is merely myth, legend, and rumor. The adventurers can partake of the return to the Isle of Eldisor in many ways – find and recover the lost treasures of the ancient civilization; discover, ally, and trade with the savage descendants of the Jordvanner; battle the remaining hordes of evil giants, dragons, trolls, ogres, orcs, and goblins; or seek to re-establish the lost realm of Jordvann and protect the native peoples from the inroads of the colonial factors.
The setting is presented as a Hexcrawl sandbox, and includes the following details:
History of the Isle of Eldisor.
Details on the Colonial Powers.
Geographical information, including specific regional encounter options.
The Jordvanner (including the four descendant peoples – the wild Cavemen, the sorcerous Gray Folk, the monstrous Morlocks, and the savage Tribesmen, as well as their cousins, the barbaric Kruski berserkers and vikings).
13 Gods, Demi-Gods, and Demons of the Isle of Eldisor and the Continent.
36 Myths, Legends, and Rumors.
Complete Campaign Notes on making the Isle of Eldisor experience more immersive and unique.
Details on the Weather on the Isle of Eldisor, still recovering from Fimbul Winter.
A complete Hexcrawl Exploration Procedure to determine encounters and the discovery of minor ruins and settlements.
A gazetteer detailing 156 major settlements, strongholds, ruins, and lairs.
New monsters, including the Mammoth, Northern Titan, Giant Troll, and Multi-Headed Troll.
An Appendix N detailing literature inspirational to the campaign.
There are four separate maps included in PNG format:
One map with all the names, location symbols, and mountian passes with hex numbers (identical to the PWYW map available separately), and one such map without hex numbers.
One map without all the names, location symbols, and mountain passes with hex numbers, and one such map without hex numbers.
The map is 52 hexes east-west by 34 hexes north-south; each hex is 6 miles across, providing more than 50,000 square miles of adventure!
The map is also provided in the book, divided into eight sections for easy reading.
The Isle of Eldisor Hexcrawl Campaign can provide a Judge and their players with years of adventure!
Designed for use with Labyrinth Lord, easily adaptable to any Old-School RPG or even Fifth Edition!
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Now, it should be noted that Gareth was informed of the Far West Forums being offline from one of The Tavern's readers. Never let it be said that we don't care. I'd have notified Gareth myself via the only medium he communicates via - Twitter - but he has me blocked. Ah well.
Several updates in this email, and we're busy as a cow’s tail in fly time, so I'll get right to it:
1) The manuscript has been handed off to Eric Trautmann (my business partner, formerly of West End Games) who is well underway on the layout, and should be done soon.
2) All additional spot illustrations requested by Eric have been delivered to him. You can see one of them here, illustrating the "Artist" skill (in this case, a musician):
3) Once complete, we'll be delivering the PDF to you. While layout is underway, meanwhile, I am conducting reviews of US-based printing companies, checking on prices, scheduling, and quality -- the pandemic-related supply chain issues, as you may have heard, have made overseas printing problematic. Shipping from printers in China, for example, can take as long as 18 months or more. So US-based it will be. I'd rather not go the print-on-demand route, so I'm looking at offset printers -- -the costs will be higher, but, to be honest, this project is already a money-losing operation, so that's not a massive concern (but I would obviously like to keep it reasonable).
4) To that end, before physical delivery, I will be asking you all to email me directly with your present address. Obviously, since this project has taken so long, there will be many of you who have changed your residence. I will make an announcement of when I need that info.
5) We have been the victim of some malicious bastards who decided to mess around with our websites -- last week, backer John Fiala notified me that the forum on the FAR WEST website was spitting back fatal errors. I hadn't touched anything on the site in over a month. When digging, I discovered that somehow, the entire database for the forum had been removed.
Today, I discovered that the Adamant Entertainment website had been vandalized. Somehow, somebody had managed to gain access to the admin account. Luckily, I had a "back door" account set up (in the event that I ever forgot my login info, etc.) -- so I used it to gain access to the site and I deleted the offending account before it could do more damage. UN-luckily, that account was the genuine admin account, so literally every post and page created by the account was deleted as well. POOF. The entire site is now empty.
I have changed all of our login info, passwords, etc., on every site, and increased our security. The amount of work that is currently staring me in the face is formidable -- so much so that I'm considering just starting from scratch on the Adamant site, and foregoing a forum entirely on the FAR WEST site (in favor of a dedicated Discord channel). We'll see.
I know that the ridiculous amount of time this project has taken has made me some enemies out there, but still -- this has really been a gut-punch.
Anyway -- that's it for today. Back to work. I hope that you and yours are staying safe and healthy in these most peculiar times.
Gareth-Michael Skarka
Lawrence, Kansas
1 February, 2022
Before this fiasco known as Far West, I used to be a supporter of Adamant Entertainment. I literally couldn't give two fucks about Gareth politics, as he put out a crapton of good product. At some point, that morphed into producing no product and spewing politics non-stop on Twitter. It seems, for some, social media literally is a curse.
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I should be finishing up packing my house for my move next week, but I'm taking a break and re-watching Rick & Morty (waiting for my medication to kick in....).
Now I know this isn't OSR, but Ha$bro did make a Rick & Morty D&D box set. I keep seeing it in the stores as I travel and I've never picked it up, mostly 'cause it's not OSR and I don't know if I need another ruleset I'm probably not going to play. I did wonder about it though, because it might be a decent gaming-entry for some new players.
I have bought an adventure game-box or twelve in the past, but the majority of them were probably the old Basic Set from Waldenbooks. At one point they were practically giving them away and it was cheaper & easier to just buy a set for the dice than it was to track down a gamestore (especially when you're a kid with no means of transport) to get replacement dice. I was a fan of the D&D 3.5 gamebox because it was just a well designed piece of kit.
Anyway I'm pretty clueless about the Rick & Morty Boxed set.....is it just a "regular" set with comics and some light theming, or it is just straight-up Ricktastic?
A quick search and I did find a decent review online. It looks like it is just packed with show references and it looks like the players can play the family (not Rick) or an add-on fighter named "Meatface". Surprisingly enough there is even a playthrough.....so if you don't think you'll pick the set up you can watch it?
I'm thinking if we get a Season 6 I need to spend the $30 and pick this thing up. Then I need to come up with a drinking game that can go along with the season premiere and once everyone is slightly tanked break out the box set and play The Lost Dungeon Of Rickedness: Big Rick Energy.
Should be good to go by this fall......man I'm not sure I can wait that long. Maybe I should look at something for NTRPG?
Mail Call: Gary's Other Grandkids
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Maybe "stepchildren" might be a better moniker. We are coming up on the
first anniversary of WotC's attempt to murder the OGL 1.0. This sent many
publis...
Baking Soda Air-Dry Clay Recipe
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For later reference:
Baking Soda Air-Drying Modeling Clay
1. Pour 2 cups Baking Soda and 1 cup of Cornstarch into a saucepan.
2. Add 1¼ cups co...
DL6: Dragons of Ice (1985)
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From the back cover:
The refugees from Pax Tharkas are safe in the dwarven kingdom of
Thorbardin. You are in the ancient port of Tarsis searching for sh...
The Boys Season 4 Trailer
-
The season 4 trailer for The Boys dropped a few days ago.I think it looks
phenomenal. I think it also looks painfully relevant to the world today. At
leas...
My original fantasy sandbox: ICE’s Middle-earth
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One reason why I have such affection for Iron Crown Enterprise’s line of
*Middle-earth* campaign and adventure modules, is that I learned how to run
gen...
When Orcus isn't enough, add friends?
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This post over on Old School FRP Tumblr caught my eye:
The Four Horsemen of the Apocalypse
They're actually the four horsemen of Orcus.
Just eyeballing th...
Syncretic D&D, Or, the Shoe That Does Not Drop
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And compensation, a price in gold, was settled for the Geat Grendel had
cruelly killed earlier— as he would have killed more, had not mindful God
and one...
Miskatonic Monday #249: The Pirate and the Bride
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Between October 2003 and October 2013, Chaosium, Inc. published a series of
books for *Call of Cthulhu* under the Miskatonic University Library
Associati...
Christmas cards this year
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Just ordered these and I thought I would share, I am retired Army so I find
this hilarious, may not be to everyone's liking but oh well, it is my
card! Tha...
Cutting fireballs in half
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A small addition to a recent post.
As people noticed in the comments, it is not such a huge deal. But a random
idea came to mind.
What if we just cut ever...
Musings on Dexterity-based Initiative
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I’ve been running a Swords & Wizardry play-by-post game for the past year
or so and have been using dexterity …
Continue reading →
Woodland races playtest
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https://basicfantasy.org/showcase.cgi
I created some playable races for bfrpg. You can check them out on the
showcase page.
These are all races like s...
The Isle of Wight: Planning the Sandbox
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One of the defining aspects of this campaign is my choice to run this on
the *real*, *actual* Isle of Wight. I had thought about filing off the
serial nu...
[BEYONDE] Thief: The Black Parade [NOW AVAILABLE]
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The Black Parade
*“In THE BLACK PARADE you play the character of Hume, a hardened*
*criminal who was sent into exile as a punishment for his crimes.*
...
OSR: Rereading OD&D: Back to the Start
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Time to revisit the primordial ooze of the Old-School Renaissance, the
original D&D booklets.
While my usual long-term OSR campaigns use the GLOG, for p...
Sparking Conflict
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*Mythic Bastionland *is approaching its final week of funding!
Go and check it out.
Now onto the actual post.
So you've built a nice *Mythic Bastionlan...
Bonus session (#7.5)
-
Although the players from the main group were all busy with Thanksgiving
festivities, I had visitors from out of town who wanted to play, so we had
a gam...
One day left on the TMNT RPG kickstarter...!
-
It seems clear that the campaign isn't in need of a signal boost from a
tiny corner of the internet like mine...but it's still probably worth
pointing ou...
The Wives of Barago
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Another post about Lon Barago, but also a continuation of Forms of
Government.
History
King Barago was the first king of Lon Barago. After his death, hi...
MOON MOON MOON
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GACKLING MOON is live!
Go here if you want to learn more;
(On the one hand I am the least successful of the OSR diaspora, on the
other I am not doing t...
X-Cards
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The *X-Card* emerged from the indie/storygamer side of the hobby maybe ten
or so years ago. Originally taking the form of an index card with a simply
X dr...
Blackmarsh in print again.
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The print version of Blackmarsh is now available again both in softcover
and hardcover feature cover art by Richard Luschek. Many of you will know
him fr...
The Ruin in the Savage Wastes
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By Connor McCloskey Black Gamberson OSE Level 1 10 years ago, a
catastrophic earthquake struck a stoic keep on the borderlands of human
civilization. Three...
Go back my first Kickstarter!
-
Sanctimonious Slimes Versus Expired Epicures is the first adventure module
written for Errant. It will also be my first properly printed book. The
kind wit...
AD&D's Front-Loaded Dilemma...
-
AD&D has some front-loaded demihumans. From dwarven saving throws to elven
attack bonuses (and infravision, among other useful abilities), non-human
char...
Play Report: Skull Mountain
-
At the end of the last Skull Mountain session the PCs had retreated to
safety at Owen's redoubt, met with visiting elves, and recovered from
injuries ...
Clerics of the Flanaess, Part 1
-
It’s been a while since we’ve had one of these articles, but the pages of
Dragonne Magazine have once more released their secrets from that alternate
unive...
Golden Gaming: Adeptus Custodian Guard
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Welcome back to the Vault! It's been some time since I've posted, but fear
not, I have been both painting and gaming! It turns out that 10th edition
40K...
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Heya folks, the 21st Salt Mine book, Import Export, has hit the digital
shelves! In the 21st book we follow Aaron Haddock-codename Stigma-as he
tries to ...
Into the Megadungeon
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Just a quickie to let you know that if you're not following Ben Laurence's
new podcast Into the Megadungeon, you are doing yourself a serious
disservice....
Proxy? You Misspelled Patsy! Part 1
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Mechane, Atomo and Spatia had a delightful little trade union going.
Things improved with time. Spatia's ships improved their drives and began
reaching ...
Arnecon
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I've got a busy gaming schedule coming up. I'm playing in Virtual Greyhawk
con and running 2 games (Lakofka's Devils Dung and Lost Dungeons of
Tonisborg...
Change is in the air! I'm moving to Substack!
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TLDR; Moving here: https://chgowiz.substack.com
I've been using Blogger, formerly Blogspot, since 2008, when I was at my
old blog http://oldguyrpg.blogs...
The Dreams In Gary’s Basement Update
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Pat Kilbane’s documentary of Gary Gygax and Dungeons and Dragons, The
Dreams In Gary’s Basement, was released online to Kickstarter backers
today. This mul...
On the OSR Christmas in July
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Isn't it disappointing that only digital files are on sale at DTRPG?
So I've dropped the prices of print copies of my books!
Bestial Encounters Caused By...
Moving On...
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So, my D&D 5e experiment has blown up the lab in a puff of green smoke
leaving my face blackened like Wile E. Coyote after a failed roadrunner
Acme trap...
How to Keep Megadungeons Fresh
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People often consider megadungeons boring. Not because the play style is
boring, but because they are in the same locale for a majority of the
campaign. If...
Random Encounters: Love Them!
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Picture swiped for my own purposes from Random Encounter. I want this
sticker!
It's been a while since my last entry. More health issues. More computer...
Magical Magic That Feels Magical
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*14. Heart Of The Beast: Cast this spell on a slain monster’s heart (or
reasonably equivalent organ or portion), then consume it. At any time, you
may ...
The Blade Itself
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I just finished listening to the audiobook of The Blade Itself, volume one
in Joe Abercrombie’s The First Law trilogy. This was my first exposure to
his wo...
Genteel Magistrate at FenCon XVIII
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Victorious author Mike Stewart will be a guest at FenCon XVIII this weekend
at the Sheraton DFW Airport hotel, 4440 W. John Carpenter Freeway, Irving,
TX, ...
This is an Important Game Mechanic
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*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
My RPG Zine Trilogy is on Kickstarter!
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I can't believe I didn't post about it here!
The Dead are Coming, Screams Amongst the Stars and Running Out of Time are
on *Kickstarter right now!* Thes...
Maximum HP 004, one week to go
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Just one week to go for Maximum HP issue #004, the undead. We are pushing
through stretch goals and wracking up contributions for the best issue yet.
We...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
Undermountain Map Origins
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As documented on the Ruins of Undermountain sales page, "TSR didn't
actually use Ed Greenwood's original maps," at least not in their entirety.
This post d...
WB:FMAG Total Print Sales
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Hello Folks,
The last time I did a quick sales report was in September 2018.
I pulled reports from Amazon, Lulu and DrivethruRPG from October to current
fo...
The Minotaur for Old-School Essentials
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*Minotaur*
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...
WIZARDS OF POHJOLA
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Init +0
Melee Atk
• sword or dagger +1 (1d5 or 1d3)
Ranged Atk
• hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than
5')
AC 14
HD 12d...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
D&D Sling Damage vs. Large Targets
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In many early editions of D&D, weapons were assigned two damage values: one
for small/medium targets (i.e. man-sized) and one for large targets (giants
and...
James A. Smith, Jr. Memorial Video
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A beloved father, devoted friend, and D&D Dungeon Master extraordinaire. We
miss you! To view video, click here Memorial Video
Note - The original video...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
SHORT BREAK.
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I'm going to take a break for a week or so and will start up again in the
New Year. Thanks for reading and we'll start with Level 6 when I get back.
Iain Lovecraft, 3D Sculptor
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Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doi...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Mord Mar - Session 6
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We weren't able to play Mord Mar last week, due to a family funeral. This
week we played on Monday for the first time, due to kids returning to
school and ...
A Small, Quiet Plea
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There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Don’t Sleep It’s Broken
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Expanding/editing my comments from What Makes Something Broken G+ thread:
“Broken”, for me, is anything that makes normal character choices, tactics,
or ro...
Swords & Wizardry Light-Themed Birthday Party
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Last month, my wife and I helped our oldest to celebrate his birthday in
style. Ever since 2013, we have hosted a themed birthday party for our
now-15-ye...