It's been a number of years since I've updated the various Free RPGs and Free Resources pages. Some of the links are still directing to the RPGNow domain, which is now defunct and needs to be updated to DTRPG . There are also a number of games and resources that need to be added to the various pages.
If you can think of any new games, adventures, resources, etc that need to be added, please leave them as a comment below.
When each page is fully updated, I'll link it via a new post here on The Tavern's Homepage.
Appreciate all of the help in advance :)
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I've been a huge fan of Kevin Crawford's work for years. To see a full-on, fantasy version of the Stars Without Number "tag system" is priceless. Getting access to such for free? Awesome!
The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to their unseen empires, and our lives are built upon their ashes.
Worlds Without Number is a fantasy role-playing game, one fully compatible with the hit sci-fi game Stars Without Number. It's built from the ground up to provide gritty, hard-edged adventure in the fathomless future of the Latter Earth, a fantastic realm of time-lost sorcery, savage foes, a nd barbaric splendor. The cold steel in the fists of your heroes and the half-understood sorcery in their tomes must suffice to overcome the monstrous remnants of ancient alien rulers and the present depredations of ruthless lords and hideous beasts alike. The riches of lost ages await in the subterranean Deeps that once held their kingdoms, and even the heavens above are not beyond the reach of the recklessly daring.
(Note: this is the free version of WWN. If you'd like to grab the full deluxe edition with almost fifty extra pages of bonus content, head right over.)
Worlds Without Number isn't just a savage game of steel and sorcery. It's packed solid with system-neutral GM tools and worldbuilding support, with hundreds of pages of useful tools, tags, tables, and practical advice usable by any GM, regardless of their favorite setting or system. The well-loved sci-fi tools of Stars Without Number are reworked here to support fantasy gaming, whether in the provided setting of the Latter Earth or in your own carefully-crafted homebrew world. Even GMs who don't prefer the OSR-compatible game system of WWN will find more than half the book dedicated to tools they can use in the systems they like best.
So what do you get in this book?
Sword and sorcery heroes of blade, cunning, and spell. The proven OSR-compatible character creation system of Stars Without Number is redone here for a fantasy world of blade and black magic.
OSR-compatible rules, allowing you to plunder decades of existing adventure material for your play. You can even pull in Stars Without Number content, as it's fully compatible.
The Gyre region of the far-future Latter Earth, a premade sandbox for quick play. Venture forth to clash with the sinister powers that gather in the shadow of the waning rule of the Reaping King.
Worldbuilding tools crafted to the renowned Sine Nomine standard. Did you like the hundred different world tags in SWN? Then have two hundred inspirational tags to help you build ruins, courts, communities, and wilderness points of interest. Grab a wealth of tools for building histories, societies, governments, religions, and geography, all written with a keen eye toward producing good, playable content for your adventuring group.
Adventure creation tools to soothe the pangs of a working GM, with guides for building adventures out of combat, exploration, social, and investigative challenges. Use the tags you picked in the worldbuilding section to speed up your creation of a good night's gaming.
Faction rules for fantasy worlds, with dark cults, fierce lords, grasping abbots, and greedy merchants all serving to keep your world in motion even when the PCs aren't on the scene.
And those contents are in this free edition of the game! If you dare to lay hands on the deluxe, for-pay version, you'll get even more.
Heroic characters, ones fired with the prowess of high fantasy heroes and epic Chosen Ones. Don't care for gritty sword and sorcery? Use these rules to turn even novice adventurers into the protagonists of mighty deeds.
Legates, those heroes touched with the power of the Legacy itself. Reach beyond the limits of mortal prowess to embrace superhuman abilities and impossible might, and dare adventures that will live for an age in legend.
Bonus character classes, including the Adunic Invoker, Darian Skinshifter, Llaigisan Beastmaster, Sarulite Blood Priest, Kistian Duelist, and Vothite Thought Noble. Each one is built to help support a broad character concept, such as shapeshifting, mind control, animal companions, divine blessings, or swashbuckling fighters- concepts you can import to any setting.
Additional GM tools, including a hundred fractal adventure seeds, help with extradimensional Iterums, and a sheaf of bonus GM tables for fleshing out architecture, NPC relationships, and random adventure NPCs.
Seize your chance, bold adventurer! Earnest souls have been waiting for years for a fantasy counterpart to Stars Without Number; now it awaits your daring grasp to help you forge your own mighty deeds!
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I greatly enjoyed mining For Coin & Blood for ideas for my Swords & Wizardry campaign. I hadn't realized there was a For Coin & Blood: Second Edition. I'll need to rectify that ;)
For Coin & Blood is a classically-inspired fantasy roleplaying game, which takes the direction of playing the scum and villains you normally fight inmost fantasy campaigns!
Playing assassins, cult leaders, blackguards and more, For Coin & Blood is a different look at the other side of the coin of fantasy roleplaying games. Inspired by the writings of authors such as Kate Elliot, Joe Abercrombie, Sarah Monette, Glen Cook, Anna Smith Spark, Scott Lynch, and more, For Coin & Blood is dark fantasy roleplaying about antiheroes, thieves, and assassins, rooted in the darkest recess of mankind’s depredations.
For Coin & Blood makes no pretenses about what it asks you to be. You’re the villains that other campaigns fight. You’re the cult leaders, assassins, fallen nobles, murderers, mercenaries, necromancers, and thugs.
Well, there's a lot of reasons. The first edition was our first "classic adventure" game, inspired by the old fantasy RPGs of the 70s and 80s.
But there were a few places we felt we could improve it after a few years. New content, clearer rules, smoother mechanics. It was Alan's first dive into that style of game design, and frankly, this new edition is a lot better.
Some of the new things we've included:
Improved and clarified skill test resolution.
Revised attribute names and descriptions to fit the theme better.
Four new classes: The Diabolist: a cruel and dark demon summoner, the Executioner: a feared slayer of humanity, the Machiavellian: a scheming noble and plotter, and the Witch Hunter: slayer of mages and magic users.
Improved rules for hirelings, property, and more.
Legacy XP, so you can build your next character as you play!
Poisons and firearms, as well as revised gear rules.
Rules for: artifacts, corruption points, smuggling, investigations, journeys and travels, mass battles, light, increased enemy lists (including specific demons to summon and their pacts they offer!)
A full-setting ripe for your adventures (with maps!)
We've also added over 10 pages of art by Ger Curti (which comes to something like 5 half-pages, 4 new character illustrations, enemy art, 20 spot illustrations, and maps!), a new cover by Daniel Jimbert (the cover from the Spanish translation!), a new fiction piece from gaming author Mari Murdock and lots more!
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When I noticed CASTLE OLDSKULL - The Classic Dungeon Design Guide was in my email as a Deal of the Day I immediately clicked the link and snagged my copy. Kent David Kelly has a plethora of old-school goodness, and the opportunity to sample some of his work for $0.67 (67 cents) is quite simply amazing.
If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master’s guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time.
Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends!
This old school Guide is filled to overflowing with 220 pages of design material and dungeon generation tables. Highlights include:
* Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign.
* A myriad of options. Over 10,000 unusual benefactors (“quest givers”), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems.
* Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more.
* The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring many pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours.
The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure!
(A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, over 100 section topics, 72,000 words, 188 pages; organized via a fully ordered table of contents.
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Let's see. I've known the principle behind Nord Games for a number of years and we've been known to talk at gaming conventions - when I was going to such. As for the Nord Games Community Manager, I've known Ben "The Best Hair in the OSR" for a number of years, when he could have rightfully been called a kid to now, all grown up, and I consider him a friend, even if he does critique my drinking red wine with ice.
Nord Games has a history of putting out good and most importantly, useable products with their Kickstarters, and Elements of Inspiration appears to raise even that high bar.
As an improv style DM, resources like the decks in Elements of Inspiration are my bread and butter. I'm in for $50, for the print plus PDF.
Set off for adventure with Elements Of Inspiration! The most expansive, detailed, and dynamic tool for fantasy roleplaying games and storytelling we've ever created. This 420-card box set contains 9 decks, each for a different environment. So no matter where the heroes go, there will be exciting events to experience.
Decks within the Elements Of Inspiration Box Set are based on common and exotic environments found in fantasy adventures including: Urban, Forest, Mountains, Underground, Waterways, Tundra, Deserts, Plains, and Swamps.
We've based our card types on the three pillars of gameplay emphasized in the world's greatest roleplaying game: Exploration, Roleplay, and Combat.
Each card has a cue word and explanatory paragraph to spark your imagination. There are also four options listed that pertain to the cue word for added variety and inspiration. Finally there are three icons at the bottom of each card that present additional intrigue such as moon phase, weather conditions, and supernatural signs. Each of these card elements can be used to form a more and more detailed picture of this particular aspect of the story.
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Continuing with the "mo secrets" aspect of the posts for 2022, I consider Thom Wilson a personal friend. He has participated in OSR Christmas for years and has had me as a Special Guest at Shire Con in September for the past few years (I still can't apologize enough for missing the last Shire Con this past September but my car had a mind of its own).
Thom is an excellent writer of old-school adventures and material, and he has a soft spot for games like Gamma World. Go figure ;)
Batteries Low, Getting Dark for Gamma World 1e was Kickstarted by Thom in 2021 and is now available on DTRPG for 5 bucks in PDf, 15 bucks for print. I've read my copy, and it tempts me to take my Gamma World 1e ruleset out of storage to run it as a one-shot.
While traveling along an old, westbound trail, characters notice a mysterious petrified forest within sight of their latest campsite. Upon investigating, they discover a pre-war manufacturing plant amidst the tall, stone-skinned trees. Lying hidden in the forest, the facility seems to be relatively untouched since the great wars. If the characters can find a way in, they are sure to find vast, untold resources within...
This adventure was designed for use with first edition Gamma World but can be adapted to any post-apocalyptic roleplaying game.
42 B&W interior pages, digest sized booklet.
For 1E Gamma World (sci-fi) adventures
Created for the North Texas RPG Convention, 2019
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So, I was wandering around the Troll Lord Games website and I notice that the Castles & Crusades 7th Print Player's Handbook was free in PDF format. I literally had a Holy Shit moment, so I snagged it up.
There are actually two different covers available, both for free.
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Time to get the disclaimer out of the way. I've been following James Mishler since his early days as a licensee of Judges Guild Wilderlands setting. Although that project overwhelmed James (and understandably so) it showed that James truly has a handle on the sandbox/hex crawl style of setting. James and Rob Conley (Bat in the Attic James) are cut from similar cloth.
Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is one of James' more recent releases, and James was kind enough to send me a comp copy of the PDF. I did not request it, and James did not offer it to me. It simply arrived in my email earlier today. I'll follow this post up with a review at some point in the next few weeks.
At first glance, this is an impressive campaign. It claims to support years of gameplay, and that certainly looks to be the case.
The one thing that sticks out prominently to me is that there are FOUR versions of the setting map - "One map with all the names, location symbols, and mountain passes with hex numbers (identical to the PWYW map available separately), and one such map without hex numbers. One map without all the names, location symbols, and mountain passes with hex numbers, and one such map without hex numbers."
I really love this touch. I can hand out a map to my players without giving away all of the secrets this way ;)
The Isle of Eldisor Hexcrawl Campaign Cyclopedia & Gazetteer is a 76-page campaign guide describing the Southlands of the Isle of Eldisor.
Jordvann was once a land dedicated to Law and Good, until the rise of Eldisor, the Devil’s-Son, who together with his hordes of giants, dragons, trolls, ogres, orcs, and goblins conquered the land, reduced the people to slavery, and brought down Fimbul Winter, which caused empires to fall world-wide. Eldisor ruled for 400 years, until he was slain or brought low during a rebellion of his captains, the Old Evils. Fimbul Winter ended, and civilization rose again elsewhere, while the survivors on the Isle of Eldisor sought to stay alive between the warring Old Evils.
Now, descendants (or claimed descendants) of exiled Jordvanner have settled the southern verge of the southern portion of the island, building colonies and rebuilding civilization among the monstrous and savage peoples of the isle. Little is known of the Isle of Eldisor, and what little is known is merely myth, legend, and rumor. The adventurers can partake of the return to the Isle of Eldisor in many ways – find and recover the lost treasures of the ancient civilization; discover, ally, and trade with the savage descendants of the Jordvanner; battle the remaining hordes of evil giants, dragons, trolls, ogres, orcs, and goblins; or seek to re-establish the lost realm of Jordvann and protect the native peoples from the inroads of the colonial factors.
The setting is presented as a Hexcrawl sandbox, and includes the following details:
History of the Isle of Eldisor.
Details on the Colonial Powers.
Geographical information, including specific regional encounter options.
The Jordvanner (including the four descendant peoples – the wild Cavemen, the sorcerous Gray Folk, the monstrous Morlocks, and the savage Tribesmen, as well as their cousins, the barbaric Kruski berserkers and vikings).
13 Gods, Demi-Gods, and Demons of the Isle of Eldisor and the Continent.
36 Myths, Legends, and Rumors.
Complete Campaign Notes on making the Isle of Eldisor experience more immersive and unique.
Details on the Weather on the Isle of Eldisor, still recovering from Fimbul Winter.
A complete Hexcrawl Exploration Procedure to determine encounters and the discovery of minor ruins and settlements.
A gazetteer detailing 156 major settlements, strongholds, ruins, and lairs.
New monsters, including the Mammoth, Northern Titan, Giant Troll, and Multi-Headed Troll.
An Appendix N detailing literature inspirational to the campaign.
There are four separate maps included in PNG format:
One map with all the names, location symbols, and mountian passes with hex numbers (identical to the PWYW map available separately), and one such map without hex numbers.
One map without all the names, location symbols, and mountain passes with hex numbers, and one such map without hex numbers.
The map is 52 hexes east-west by 34 hexes north-south; each hex is 6 miles across, providing more than 50,000 square miles of adventure!
The map is also provided in the book, divided into eight sections for easy reading.
The Isle of Eldisor Hexcrawl Campaign can provide a Judge and their players with years of adventure!
Designed for use with Labyrinth Lord, easily adaptable to any Old-School RPG or even Fifth Edition!
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Now, it should be noted that Gareth was informed of the Far West Forums being offline from one of The Tavern's readers. Never let it be said that we don't care. I'd have notified Gareth myself via the only medium he communicates via - Twitter - but he has me blocked. Ah well.
Several updates in this email, and we're busy as a cow’s tail in fly time, so I'll get right to it:
1) The manuscript has been handed off to Eric Trautmann (my business partner, formerly of West End Games) who is well underway on the layout, and should be done soon.
2) All additional spot illustrations requested by Eric have been delivered to him. You can see one of them here, illustrating the "Artist" skill (in this case, a musician):
3) Once complete, we'll be delivering the PDF to you. While layout is underway, meanwhile, I am conducting reviews of US-based printing companies, checking on prices, scheduling, and quality -- the pandemic-related supply chain issues, as you may have heard, have made overseas printing problematic. Shipping from printers in China, for example, can take as long as 18 months or more. So US-based it will be. I'd rather not go the print-on-demand route, so I'm looking at offset printers -- -the costs will be higher, but, to be honest, this project is already a money-losing operation, so that's not a massive concern (but I would obviously like to keep it reasonable).
4) To that end, before physical delivery, I will be asking you all to email me directly with your present address. Obviously, since this project has taken so long, there will be many of you who have changed your residence. I will make an announcement of when I need that info.
5) We have been the victim of some malicious bastards who decided to mess around with our websites -- last week, backer John Fiala notified me that the forum on the FAR WEST website was spitting back fatal errors. I hadn't touched anything on the site in over a month. When digging, I discovered that somehow, the entire database for the forum had been removed.
Today, I discovered that the Adamant Entertainment website had been vandalized. Somehow, somebody had managed to gain access to the admin account. Luckily, I had a "back door" account set up (in the event that I ever forgot my login info, etc.) -- so I used it to gain access to the site and I deleted the offending account before it could do more damage. UN-luckily, that account was the genuine admin account, so literally every post and page created by the account was deleted as well. POOF. The entire site is now empty.
I have changed all of our login info, passwords, etc., on every site, and increased our security. The amount of work that is currently staring me in the face is formidable -- so much so that I'm considering just starting from scratch on the Adamant site, and foregoing a forum entirely on the FAR WEST site (in favor of a dedicated Discord channel). We'll see.
I know that the ridiculous amount of time this project has taken has made me some enemies out there, but still -- this has really been a gut-punch.
Anyway -- that's it for today. Back to work. I hope that you and yours are staying safe and healthy in these most peculiar times.
Gareth-Michael Skarka
Lawrence, Kansas
1 February, 2022
Before this fiasco known as Far West, I used to be a supporter of Adamant Entertainment. I literally couldn't give two fucks about Gareth politics, as he put out a crapton of good product. At some point, that morphed into producing no product and spewing politics non-stop on Twitter. It seems, for some, social media literally is a curse.
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I should be finishing up packing my house for my move next week, but I'm taking a break and re-watching Rick & Morty (waiting for my medication to kick in....).
Now I know this isn't OSR, but Ha$bro did make a Rick & Morty D&D box set. I keep seeing it in the stores as I travel and I've never picked it up, mostly 'cause it's not OSR and I don't know if I need another ruleset I'm probably not going to play. I did wonder about it though, because it might be a decent gaming-entry for some new players.
I have bought an adventure game-box or twelve in the past, but the majority of them were probably the old Basic Set from Waldenbooks. At one point they were practically giving them away and it was cheaper & easier to just buy a set for the dice than it was to track down a gamestore (especially when you're a kid with no means of transport) to get replacement dice. I was a fan of the D&D 3.5 gamebox because it was just a well designed piece of kit.
Anyway I'm pretty clueless about the Rick & Morty Boxed set.....is it just a "regular" set with comics and some light theming, or it is just straight-up Ricktastic?
A quick search and I did find a decent review online. It looks like it is just packed with show references and it looks like the players can play the family (not Rick) or an add-on fighter named "Meatface". Surprisingly enough there is even a playthrough.....so if you don't think you'll pick the set up you can watch it?
I'm thinking if we get a Season 6 I need to spend the $30 and pick this thing up. Then I need to come up with a drinking game that can go along with the season premiere and once everyone is slightly tanked break out the box set and play The Lost Dungeon Of Rickedness: Big Rick Energy.
Should be good to go by this fall......man I'm not sure I can wait that long. Maybe I should look at something for NTRPG?
Not Your Typical Elf On A Shelf
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Created by Steve Gerber, Elf with a Gun was a random and strange addition
to the Defender's comic back in the 70's. They would randomly appear in a
few pan...
Friday Roundup 12/13/2024
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End of another busy week.
- Computer RPG as a training device, perhaps? This 1979 CRPG has you play a
doctor and prescribe treatment for patients. Pretty n...
The Monstrous6 Magic System
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From the PDSH wiki entry for John Force, Magic Agent
Well, I had a "*Real *Monstrous Matters" post that I was working on, as
I've been enjoying putting one...
Wet & Wonderful
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The world has ended, but if a ship can brave the Nine Swells, brace against
the storms of the Outer Swells and roll with the waves of the Middle
Swells, a...
Vampire the Masquerade (1992)
-
From the web:
Monsters We Are . . . Imagine what it would be like to live forever - to be
immortal. You feel the blood-hunger that drives the hunt. Your ...
What I Would Do If I Owned D&D
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Since in my previous post I raised the question, it is only fair that I
deliver my own thoughts on the important matter of what *I* would do if I
owned D...
Cult Factions of Frog & Fish
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Fish and frog peoples have had feuds in the past but at some point, the
elemental water alliance in the Apocalypse wa...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Brindlegrit Gatehouse [map]
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Yes, I occasionally still do draw maps! I through this together this week,
and decided to color it out and play a little with shadows and highlights.
I lik...
Ælf-Adal - VotE Remastered Development
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Their Origins in Dream
They come from out of Nightmare, though whose, or why, no-one remembers
now. They may have been the dying dream of a coma-locked god,...
A War in the Valley
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By Thom WilsonThrowiGamesD&D? No. Shadowdark :(Level 1 Two tribes of
humanoids are warring within a small valley. Goblins, having just arrived
on the weste...
The d6 Sceptres
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Give your Knights something better to whack with.
*The Butcher’s Bludgeon*
d10 Long
When the wielder *Smites*, the attack gains both +d12 and *Blast*.
C...
Blue Sky Temple, Revised
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Last week, we made a crowdsourced dungeon on Bluesky.
It was fun and it yielded a cool dungeon with a lot of good ideas mashed
together.
This week, I ...
[CAMPAIGN JOURNAL] News on the March! Episode IV.
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Against the Court of Urdor - Part 4
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*The Broken Temple, the Dread Wolves, the Tower of the Morning Star, and
Soggy Fields.*
*February 1000 2AH* (Second Age of Humanity)*: 1st – 12th. *
(A rec...
A real encounter with quantum goblins
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Here is one experience that might be worth discussing.
I (accidentally?) "quantum ogred" my players this week. I also used some *improvising
*and *encounte...
Gaslight news
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Greetings again, I have a bit more Victorious news this week, as the
crowd-sourced game Gaslight Victorian Fantasy by Battlefield Press
successfully made i...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
Games, Grinches, and Good Ideas...
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As we enter the holiday season, yours truly can't help but remember what
was doubtless the most important (and consequential) Christmas gift to ever
grac...
City of Scorn
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City of Scorn is one of the centerpieces in my current Shadowdark Campaign.
I've never spent the time to draw each sector. Each of those black squares
i...
Warsmith's Words: Magic Trev the Sorcerer
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Greetings fellow Warsmiths! A very quick update to share a picture of the
latest addition to the Iron Warriors. This is Magic Trev the Chaos Sorcerer.
I...
Fokker D-II and D-III
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The Fokker D-II was a fairly mediocre and uninspired successor to the E-III
monoplane responsible for the “Fokker Scourge” of 1915-’16. The D-III
impr...
OSR: Magical Industrial Gunboats
-
Here's some useful information for river-based adventures using *Magical
Industrial Revolution*. Skip to Part 3 or click this PDF link if you just
want t...
Quick Convention Report: LongCon 2024
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[image: Quick Convention Report: LongCon 2024]
Last weekend I was able to attend LongCon in Longview, TX. I had a work
trip to the Nashville area that en...
Welcome new Greyhawk Fans!
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With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
D&D Player’s Handbook 2024
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Being an incomplete, visual review of the 2024 Player’s Handbook. I got a
copy of this almost entirely on the strength of the new cover art: (This is
the “...
Concerning the Future of Traveller
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I have been a fan of Traveller for a long time and have bought various
books over the years from just about every Traveller licensee, as well as
from Ma...
Grimdark vs. Eucatastrophe
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Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
Musings on Sleep in OD&D – Is it Over-Powered?
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Link to discussion
Let’s look at the sleep spell in Men & Magic:
>Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to
1 + 1), from...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
Session #12 & Adventure Sites Compilation
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Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight
Press is now available as a free download on DriveThruRPG. It includes my
own...
Jim Ward's Adventure in Gygax's Wonderland
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Last weekend at GaryCon, many of us raised a glass to the memory of Jim
Ward, who passed away just days before the convention. Ward was very
helpful to m...
The Economy Engine, v0.2
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I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
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Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
This is an Important Game Mechanic
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*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
New Map of the Elf Empire and Southern Isles
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I’ve been having fun developing a new map-drawing style that I think is
finally reaching a certain level of maturity. And yeah, it owes a lot to Matthew
Ad...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
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It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
A Small, Quiet Plea
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There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...