Continuing my way thru the T&T 7.5e Boxed set, we come to the Monstrum Codex. Its a 45 pages of monster goodness.
How much do you really need a monster book (let alone 2) for a system that allows one to design creatures with a simple Monster Rating. Quick refresh: MR is a creature's CON / HP. It determines the combat dice, and half the MR is the creature's Combat Adds. Pretty simple and flexible system.
So, why the Monstrum Codex? Because simplicity can be bland. The monster descriptions add flavor, which is always helpful. Special Damage and Special Abilities add depth and surprises that will keep the party off their toes. The Special Damage is dependent on the numbers of "6's" rolled... roll enough "6's" and the Special Damage "procs" (yep, that's an MMORPG term).
Personally, I like the idea of "procing" damage in a RPG... it keeps the Special Damage special, and out of direct control of the GM.
The book is spiral bound, just like the rulebook and the monster book... which is either a selling point, or not, depending on your point of view.
Richard Luschek Patreon - I am a long time fan of Richard Luschek's work and hired him to illustrate the cover pieces for the Basic Rules for the Majestic Fantasy RPG. Recently I ...
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