I know. Goodman Games has been in the gaming news recently. This is a riff off of Goodman Games' DCC RPG. If you ever thought the DCC RPG would be a good fit for the Cyberpunk genre, Cyber Crawl Classics is for you.
You’re a Runner: a rigger, an infiltrator, a street samurai, a cool-headed hacker executing programs in the metaverse. You seek corruption and creds, winning it with console and chrome, bathed in the blood and filth of the oppresive, the megacorps, the police, and the artificial. There are payloads to be won deep in the Sprawl, and you shall have them.
Return to the glory days of cyberpunk with Cyber Sprawl Classics. Adventure as 1984 intended you to.
I have a genuine fondness for OSRIC. Upon my return to active gaming, when I was thrust into the DM's seat on short notice, I opted to run OSRIC. AD&D 1e is my system of choice, and OSRIC is the clone that cleans up 1e and puts it into an easy-to-reference volume. That worked well with Rob Conley's Blackmarsh (Free OSR Sandbox).
The 2006 retro-clone of first edition AD&D, rewritten and reorganized for 2025! OSRIC 3 is easier to learn, with more examples of play. This is the beginning of a new product line for Mythmere Games, to include adventure modules and much more!
OSRIC 3.0 is a tabletop fantasy roleplaying game that sweeps you back into the days when roleplaying was an art, when rules were simpler, and when epic adventuring was at its height — this is the game of the 1980s!
OSRIC is a “retro-clone” of first edition Advanced Dungeons & Dragons.* This release is geared toward the 20th anniversary next year. Originally published in 2006, OSRIC has spawned thousands of adventures, sourcebooks, and zines — many of them distributed for free.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that bring your adventures, dungeons and campaign to life?
Fear not.
This dread compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to 100 different types of monstrous lairs. Use the material herein either before or during play and bask in your players' adulation.
You can use the lists herein before or during your game to help breathe life into a monster’s lair. Adding depth and verisimilitude to your game helps the players’ (hopefully willing) suspension of disbelief and leads to a better game.
Use the system-neutral material herein either before or during play and bask in your players’ adulation.
This product is a Dual Format PDF and comprises two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. The download for this book now includes individual text files complete with markdown formatting for each of the Monstrous Lairs instalments presented within.
This book is compatible with every edition of the world's most popular role-playing game!
"For the sun gave forth its light without brightness, like the moon, during the whole year.” So wrote Byzantine historian Procopius of the year 536 A.D., the year the first of three catastrophic volcanic eruptions in Iceland would drop global summer temperatures by 1.5 to 2.5 degrees Celsius and herald the beginning of the coldest decade on record in 2,000 years. Migrations of Germanic, Hunnic, and Slavic tribes have swept aside and now pick over the remains of the Western Roman Empire, sacking Rome itself and establishing a network of “barbarian kingdoms” across the west. Crop failure, famine, the Justinian Plague will devastate a fractured Europe for the next hundred years. Of all the time periods called the “Dark Ages,” this is surely - both literally and figuratively - the darkest.
This historical context is interwoven with both “authentic” medieval folklore and the classic elements of 19th- and 20th-century fantasy fiction found in your typical Appendix N. This ‘Dark Year’ and all of its tumultuous events provides players and Judges a compelling backdrop upon which to project historical fantasy adventures. While based upon historical context, these are works of fiction: liberties have been taken where doing so would be entertaining. Weave fiction and fantasy as you please, and above all: Fight On!
This book contains 95 pages of rules for: expanded character creation, cultures, languages, soubriquets, mass combat, social status, equipment, estates & strongholds, trade goods & services, crime, punishment & trials, medicines, poisons, and retainers - - everything referees and players could want to set their old-school fantasy role-playing campaigns within a 6th century Europe historical fantasy setting.
I seem to collect RPG settings. Ever since AD&D 2e, with its endless proliferation of settings, it seems like I collect more settings than I'll ever use in multiple lifetimes. I have a special affinity for darker settings, like Dark Sun and Midnight, because they make heroic characters seem even more heroic in nature, as they try to hold back in the inevitable tide.
Rune & Relic Press invites you to the Lands of Formoria; a campaign setting in the world of Asterra with a rich history that has been developed through decades of game play. This guide offers a detailed milieu in which to place your adventures. It has a particular flavor, detailed locations, cultures, religions, politics, npc’s, and history. Although this book was written for use with Shadowdark the RPG. Most of the content here is system agnostic and entirely usable in other systems.
The setting of Formoria echoes 4th century dark ages Europe in flavor and theme. It lies on the northern fringes of “civilization” having been settled and colonized by civilized peoples from the Katalian Empire roughly 150 years ago. The world of Asterra was developed and written by Bryan O'Doherty over the span of two decades of actual game-play. The history of heroes and great deeds, magical items and artifacts and the current state of cultures, kingdoms and empires is the result of actual at-the-table gameplay since '99.
THE FORMORIA MAP PACK IS NOW INCLUDED WITH YOUR PURCHASE OF THE PDF!
OSE is probably "Thee" OSR Ruleset, having unseated Labyrinth Lord (or rather, LL simply fled the field of play). I have everything in the OSE Advanced Fantasy Bundle. If you don't, grab this bundle now!
Adventurer! This Old-School Essentials Advanced Fantasy Bundle presents Old-School Essentials Advanced Fantasy, the complete and definitive version of the Old-School Essentials tabletop roleplaying rules set from Necrotic Gnome. Old-School Essentials Advanced Fantasy is a complete "best of" retelling – it's the Basic/Expert Dungeons & Dragons rules, streamlined and expanded with reams of new character options, monsters, and magic inspired by Advanced Dungeons & Dragons First Edition (1978): assassins, poisons, drow, half-orcs, mimics, xorns, vorpal swords, ioun stones, and even the dreaded tarrasque. Presented in the clear and elegant Old-School Essentials style, and 100% compatible with the Basic/Expert rules, these voluminous digital tomes are perfect for anyone new to Old-School Essentials. And if you already love OSE, check the twelve complete adventures in this lineup, designed by old-school luminaries like Brad Kerr, Diogo Nogueira, Luka Rejec, and many more.
For just US$7.95 you get all three complete rulebooks in this offer's Starter Collection (retail value $37.50) as DRM-free ebooks, including the Old-School Essentials Advanced Fantasy Player's Tome, Referee's Tome, and Advanced Fantasy Reference Booklet, along with several free play aids.
And if you pay more than the threshold price of $19.98, you'll level up and also get this offer's entire Bonus Collection with six more titles worth an additional $65, including Old-School Essentials Adventure Anthology 1 and Anthology 2 plus four full-length adventures: Halls of the Blood King, Holy Mountain Shaker, Incandescent Grottoes, and Isle of the Plangent Mage.
Not only are the rules for Hulks & Horrors PWYW in PDF, but they are also PWYW in Print!
Are you looking to play some science fiction, without straying too far away from classic dungeon crawls and/or hex crawls? (unless you want to!) Hulks & Horrors may be the very game for you.
We are not alone in the Universe, but we have few friends. As we emerged on the galactic stage, we found a universe stripped bare of sentient life by a great Plague, leaving only the wild beasts and twisted plague horrors wandering the ruined hulks of lost civilizations.
We are the Surveyors. We explore the uncharted sectors of space and hunt these ruins for the treasures they contain and the riches they might bring to what sentient life remains. We are not brave, merely foolhardy and desperate. Those who survive become rich beyond dreams. Very few survive. Hulks & Horrors is a science-fiction roleplaying game of galactic exploration and adventure for 2 or more players ages 13 and up. Inside you will find:
Complete rules for characters up to Level 6 and beyond
7 character classes: Pilot, Scientist, Soldier, Psyker, Hovering Squid, Omega Reticulan, and Bearman.
Easy to learn old-school inspired game rules and combat system
Weapons, armor, and equipment inspired by classic science-fiction
Spaceship construction and combat rules
Random tables for creating whole sectors of space
Loot generation rules
Dozens of alien monsters as well as guides for designing your own
Dungeon-mastering advice for sandbox space exploration
Camel Flight
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I've done a flight of three Sopwith Camels in 1:144 scale.
The prints are not the best; there's some distortion in the trailing edges
of the lower wing...
October Movie Challenge: Necropolis (1986)
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[image: Necropolis (1986)]
White-haired, evil Immortal witch? Hell yes! But is the rest of the movie
any good? Well...
*Necropolis (1986)*
It is 1686, ...
The Hurricane Dungeon Level One – The Upper Works
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By Scott_MFirst Era AdventuresOSRICLevels 1-2 Clinging to a rugged
mountainside, this once-magnificent palace of a self-styled empress stands
burned-out an...
Terms of Conduct
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Independent ships rely on the six great institutions in order to operate,
so all captains pledge to an agreed set of terms, sworn by each new
crewmember ...
The Spellbooks of Mydwandr...
-
Spellcasters in the *Mydwandr* RPG (and its eponymous setting) exploit a
natural talent known to few beyond the mysterious elves, shaping the
materials o...
October Horror Challenge - Whistle (2026)
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SynopsisA group of students find themselves stalked by death when they
hear a cursed Aztec death whistle.ReviewI watched this because of the
Gunship vid...
The Revenant Lake
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Looking around on wikipedia earlier today, as one does, I came across the
entry for Tulare Lake. This is a lake in California which, although once
the...
Miskatonic Monday #453: The Man Who Sold the World
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Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha
and The Companions of Arthur for material set in Greg Stafford’s
masterpiece of...
DF Felltower - Caps & Limits Draft
-
This is really an attempt to head off long-term issues before they become a
real problem. We're already at a point where PC skills are quite high. Do
they ...
Money in Mutants & Wizards
-
Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards
uses precious metals with the expectation of bartering occurring where
that's ...
Geeky SKAturday: The Family Business Ltd.
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Life is wild. Sometimes I'll have a stretch of time where I feel like I'm
truly in a groove accomplishing the things I was presumably put upon this
planet...
Auldwood or the Wild North? EMO Gamelog
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A game of my homebrew today.
Ive got the skeleton of character classes built but now I'm getting
equipment lists and a ...
Crypts and Things: Deal of the Day at DriveThruRPG
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I thought that I would mention that my favourite OSR ("Old School
Renaissance") RPG -- *Crypts and Things* -- is currently on sale (60% off
the PDF!) at ...
September ‘26 In Review
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It sucked. I lost my friend Rob, and it sucked. It still sucks. I miss him.
While that was the thing that overshadowed everything else, it wasn’t all
th...
[NEWS] Arrival
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"The stone cannot know why the chisel cleaves it; the iron cannot know why
the fire scorches it. When thy life is cleft and scorched, when death and ...
100 days of B/X (part II - B1 to B10)
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Part I.
We have all read B/X many times. Now I'll re-read it with a critical eye,
looking for things I don't like and have house-ruled away, to create my n...
Why is the Ogre there?
-
Joe's post on the Quantum Ogre raises an old question about sandbox play:
when does moving an encounter around interfere with players' freedom to
decide...
Dragonne #2 now available
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The second issue of Dragonne is now available! BRW Games’ occasional
journal of old-school gaming is back with two new features; To subscribe
for free, and...
Vanishing Blogs From The Old Days
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There are so many RPG related blogs on every genre and category of RPG.
Periodically I discover that another blog is no more when an app on my blog
reports...
Murder mystery
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The local adventurers guild named "fernleaf and associates" is basically a
sleuthing agency. The patron is an older elf named Flynn fernleaf. He
pays wel...
The Common Store of Monsters
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I am slowly grinding my way through the re-writes for Veins of the Earth.
As part of the re-write I have re-organised the ‘Pariahs of the Earth’
monsters ...
The Old School (Hyperborean) Renaissance
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Are these poorly-masked adventure hooks? Yes, yes they are.
For the last century a peculiar fever has gripped the learned societies of
Marlinko, Kezmaro...
Micro-Adventure - #114 RATS!
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Dungeon tropes are a thing to embrace, not to dismiss. It's simple to
handwave the storm the orc infested tower to save the princess, evil wizard
in a t...
Moldvay Basic D&D now Available in Print
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Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
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I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
Consolidated AD&D Weapon Characteristics List
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Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
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It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
On a Happy New Year
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We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Rob Kuntz at Lucca Comics & Games 2025
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If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
The Worm Ouroboros
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The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E.
R. Eddison, originally published in 1922. It is an amalgam of mythological
tradi...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...