I know. Goodman Games has been in the gaming news recently. This is a riff off of Goodman Games' DCC RPG. If you ever thought the DCC RPG would be a good fit for the Cyberpunk genre, Cyber Crawl Classics is for you.
You’re a Runner: a rigger, an infiltrator, a street samurai, a cool-headed hacker executing programs in the metaverse. You seek corruption and creds, winning it with console and chrome, bathed in the blood and filth of the oppresive, the megacorps, the police, and the artificial. There are payloads to be won deep in the Sprawl, and you shall have them.
Return to the glory days of cyberpunk with Cyber Sprawl Classics. Adventure as 1984 intended you to.
I have a genuine fondness for OSRIC. Upon my return to active gaming, when I was thrust into the DM's seat on short notice, I opted to run OSRIC. AD&D 1e is my system of choice, and OSRIC is the clone that cleans up 1e and puts it into an easy-to-reference volume. That worked well with Rob Conley's Blackmarsh (Free OSR Sandbox).
The 2006 retro-clone of first edition AD&D, rewritten and reorganized for 2025! OSRIC 3 is easier to learn, with more examples of play. This is the beginning of a new product line for Mythmere Games, to include adventure modules and much more!
OSRIC 3.0 is a tabletop fantasy roleplaying game that sweeps you back into the days when roleplaying was an art, when rules were simpler, and when epic adventuring was at its height — this is the game of the 1980s!
OSRIC is a “retro-clone” of first edition Advanced Dungeons & Dragons.* This release is geared toward the 20th anniversary next year. Originally published in 2006, OSRIC has spawned thousands of adventures, sourcebooks, and zines — many of them distributed for free.
Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that bring your adventures, dungeons and campaign to life?
Fear not.
This dread compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to 100 different types of monstrous lairs. Use the material herein either before or during play and bask in your players' adulation.
You can use the lists herein before or during your game to help breathe life into a monster’s lair. Adding depth and verisimilitude to your game helps the players’ (hopefully willing) suspension of disbelief and leads to a better game.
Use the system-neutral material herein either before or during play and bask in your players’ adulation.
This product is a Dual Format PDF and comprises two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. The download for this book now includes individual text files complete with markdown formatting for each of the Monstrous Lairs instalments presented within.
This book is compatible with every edition of the world's most popular role-playing game!
"For the sun gave forth its light without brightness, like the moon, during the whole year.” So wrote Byzantine historian Procopius of the year 536 A.D., the year the first of three catastrophic volcanic eruptions in Iceland would drop global summer temperatures by 1.5 to 2.5 degrees Celsius and herald the beginning of the coldest decade on record in 2,000 years. Migrations of Germanic, Hunnic, and Slavic tribes have swept aside and now pick over the remains of the Western Roman Empire, sacking Rome itself and establishing a network of “barbarian kingdoms” across the west. Crop failure, famine, the Justinian Plague will devastate a fractured Europe for the next hundred years. Of all the time periods called the “Dark Ages,” this is surely - both literally and figuratively - the darkest.
This historical context is interwoven with both “authentic” medieval folklore and the classic elements of 19th- and 20th-century fantasy fiction found in your typical Appendix N. This ‘Dark Year’ and all of its tumultuous events provides players and Judges a compelling backdrop upon which to project historical fantasy adventures. While based upon historical context, these are works of fiction: liberties have been taken where doing so would be entertaining. Weave fiction and fantasy as you please, and above all: Fight On!
This book contains 95 pages of rules for: expanded character creation, cultures, languages, soubriquets, mass combat, social status, equipment, estates & strongholds, trade goods & services, crime, punishment & trials, medicines, poisons, and retainers - - everything referees and players could want to set their old-school fantasy role-playing campaigns within a 6th century Europe historical fantasy setting.
I seem to collect RPG settings. Ever since AD&D 2e, with its endless proliferation of settings, it seems like I collect more settings than I'll ever use in multiple lifetimes. I have a special affinity for darker settings, like Dark Sun and Midnight, because they make heroic characters seem even more heroic in nature, as they try to hold back in the inevitable tide.
Rune & Relic Press invites you to the Lands of Formoria; a campaign setting in the world of Asterra with a rich history that has been developed through decades of game play. This guide offers a detailed milieu in which to place your adventures. It has a particular flavor, detailed locations, cultures, religions, politics, npc’s, and history. Although this book was written for use with Shadowdark the RPG. Most of the content here is system agnostic and entirely usable in other systems.
The setting of Formoria echoes 4th century dark ages Europe in flavor and theme. It lies on the northern fringes of “civilization” having been settled and colonized by civilized peoples from the Katalian Empire roughly 150 years ago. The world of Asterra was developed and written by Bryan O'Doherty over the span of two decades of actual game-play. The history of heroes and great deeds, magical items and artifacts and the current state of cultures, kingdoms and empires is the result of actual at-the-table gameplay since '99.
THE FORMORIA MAP PACK IS NOW INCLUDED WITH YOUR PURCHASE OF THE PDF!
OSE is probably "Thee" OSR Ruleset, having unseated Labyrinth Lord (or rather, LL simply fled the field of play). I have everything in the OSE Advanced Fantasy Bundle. If you don't, grab this bundle now!
Adventurer! This Old-School Essentials Advanced Fantasy Bundle presents Old-School Essentials Advanced Fantasy, the complete and definitive version of the Old-School Essentials tabletop roleplaying rules set from Necrotic Gnome. Old-School Essentials Advanced Fantasy is a complete "best of" retelling – it's the Basic/Expert Dungeons & Dragons rules, streamlined and expanded with reams of new character options, monsters, and magic inspired by Advanced Dungeons & Dragons First Edition (1978): assassins, poisons, drow, half-orcs, mimics, xorns, vorpal swords, ioun stones, and even the dreaded tarrasque. Presented in the clear and elegant Old-School Essentials style, and 100% compatible with the Basic/Expert rules, these voluminous digital tomes are perfect for anyone new to Old-School Essentials. And if you already love OSE, check the twelve complete adventures in this lineup, designed by old-school luminaries like Brad Kerr, Diogo Nogueira, Luka Rejec, and many more.
For just US$7.95 you get all three complete rulebooks in this offer's Starter Collection (retail value $37.50) as DRM-free ebooks, including the Old-School Essentials Advanced Fantasy Player's Tome, Referee's Tome, and Advanced Fantasy Reference Booklet, along with several free play aids.
And if you pay more than the threshold price of $19.98, you'll level up and also get this offer's entire Bonus Collection with six more titles worth an additional $65, including Old-School Essentials Adventure Anthology 1 and Anthology 2 plus four full-length adventures: Halls of the Blood King, Holy Mountain Shaker, Incandescent Grottoes, and Isle of the Plangent Mage.
Not only are the rules for Hulks & Horrors PWYW in PDF, but they are also PWYW in Print!
Are you looking to play some science fiction, without straying too far away from classic dungeon crawls and/or hex crawls? (unless you want to!) Hulks & Horrors may be the very game for you.
We are not alone in the Universe, but we have few friends. As we emerged on the galactic stage, we found a universe stripped bare of sentient life by a great Plague, leaving only the wild beasts and twisted plague horrors wandering the ruined hulks of lost civilizations.
We are the Surveyors. We explore the uncharted sectors of space and hunt these ruins for the treasures they contain and the riches they might bring to what sentient life remains. We are not brave, merely foolhardy and desperate. Those who survive become rich beyond dreams. Very few survive. Hulks & Horrors is a science-fiction roleplaying game of galactic exploration and adventure for 2 or more players ages 13 and up. Inside you will find:
Complete rules for characters up to Level 6 and beyond
7 character classes: Pilot, Scientist, Soldier, Psyker, Hovering Squid, Omega Reticulan, and Bearman.
Easy to learn old-school inspired game rules and combat system
Weapons, armor, and equipment inspired by classic science-fiction
Spaceship construction and combat rules
Random tables for creating whole sectors of space
Loot generation rules
Dozens of alien monsters as well as guides for designing your own
Dungeon-mastering advice for sandbox space exploration
#RPGaDay2025 Day 23 Recent
-
One of the joys of this hobby is how often we revisit the past.
Old characters. Old settings. Forgotten rulesets we swore we remembered
better than we d...
House of the Wraith Queen
-
By Ian HickeyGravity Realms2e/5e (For real this time!)Levels 5-7 Mistress
Lentel’itz-Abar, Matron Priestess of the Mother of Midnight and head of
House Bu’...
[Fanzine Focus XL] LOWBORN Issue 2
-
On the tail of the Old School Renaissance has come another movement—the
rise of the fanzine. Although the fanzine—a nonprofessional and nonofficial
publi...
On Bounty, The Usual Suspects
-
Available Now!
https://sinlessrpg.com
------------------------------
*Hack & Slash*
Follow, Twitch, Support, Donate to end Cancer (5 Star Rating) s...
The Symbols of Peace
-
This crossover piece of superhero art makes my heart happy. Sphinx_Artist
did an amazing job and I wanted to share it with y'all.
d12 Bandit Encounter Set Ups
-
Everyone gets bandits.
Here are some variant bandit tactics.
Bandits who capture the party may need morale rolls to res...
The Lantern September 1635
-
The September issue of The Lantern is now for sale on Lulu, or on itch.io,
or through a $7 donation to Patreon. August continues to be available
through ...
Eyes of Idola, Part 2
-
This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
Rock Troll #2
-
Another 3d printed Rock Troll, from the same creator as that in the last
post.
The FDM printer is incapable of resolving the detail of its fangs proper...
Card Game Update
-
The long awaited publication of my card game is nearing the final stretch!
I have contracted with the artist Michael Perrotta for card art that is
more in ...
Random Links for 8/15/2025
-
Some stuff I found interesting to read this week.
Why Magic Users Suck at Fighting. In general, I think is a perfectly
reasonable explanation. It's hard to...
The 'I Want' PC
-
Readers who do not live in the dank earth beneath rocks with only woodlice
and earthworms for company will no doubt have heard of something called *K-Pop
D...
More Star Wars/Traveller ship scale
-
Today’s contribution to I Made It So I Might As Well Share It. Might be
interesting or useful to someone else as well. A selection of some of the
most icon...
like an influencer, but stupid
-
Among the new releases from James Edward Raggi the Fourth's dark fortress
in Finland is *The Music of Ericha Zann,* Jimbo's misanthropic take on the
bard...
[BLOG] News on the March! Episode X.
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
The Knightly Grind
-
Just got back from GenCon, so this one is fuelled by jet lag.
In triple Ennie award winning *smash hit* *Mythic Bastionland *there are a
number of effec...
A New Epoch: Stone and Spell...
-
Why does fantasy have to be medieval? It doesn't, and our hobby provides
numerous examples (Call of Cthulhu comes immediately to mind). Great stuff;
but ...
Turand Kamlat Monastery
-
A return to form? I do not know, but I received a new Apple Pencil and
wanted to give it a go so what better way than to draw a map. Last night I
watched ...
GM Companion for Shadowdark
-
Let's talk about Mr. Chubby Funster. Greg. If you go on RPG DriveThru and
check out the Shadowdark section you'll see he had three books in the top
ten....
July ‘25 In Review
-
Only one month of summer to go, but I'm so ready for fall. We've had
multiple sets of near 100 degrees days, and I'm over it. Even with my cool
basement ...
Against the Court of Urdor – Part 5
-
*Misty Vale, Queen Blàithnaid’s Elfstone, and the Warden’s Pendant *
[Map of the Cursed Lands]
Our heroes – *Einar* *Quicksilver*, the Green Elf rogue of...
Rulings, Not Rules: A Foundation, Not an Oversight
-
There's been a lot of discussion over the years about how Original Dungeons
& Dragons handled (or didn't handle) the common situations you'd expect in
a ...
Ogre Miniatures at Historicon 2025
-
I got to run two games of Ogre Miniatures at Historicon this weekend. Both
times I ran the Ceasefire Collapse scenario, and both times had one person
who’d...
How I Run OD&D Combat
-
Link to discussion
Over the years I’ve settled on a way to run 0e/OD&D/White Box combat that
keeps the action moving and is pretty simple, while covering...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Pulp: Adventure Location: Trindade & Martim Vaz
-
History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
-
Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
-
It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...