Nashorn #2
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Nashorn No.2
This is another model I printed quite a while ago on my Ender 3. Compared
with similar prints from my Mars Pro, the FDM layer lines stand ...
21 minutes ago
12 Adventures for Fifth Edition Rules, First Edition Feel!
Necromancer Games is back: are you ready to rock the new edition old-school style?
We put together a team of some of the best adventure-writers in RPG history to ring in the new fifth edition rules with a host of adventures you’ve never seen before (and a couple that you have, but probably didn’t survive anyway). Volume 1 of Quests of Doom contains 12 adventures in almost 200 pages, by Ed Greenwood (Emeralds of Highfang), Bill Webb (Ra’s Evil Grin, Sorcerer’s Citadel, Hidden Oasis, Pyramid of Amra, Sewers of the Underguild), Matt Finch (Hidden Oasis-Temple of Thoth), Jim Ward (Deep in the Vale), J. Collura (Noble Rot), Michael Curtis (The Dead from Above), Casey Christofferson (Ra’s Evil Grin, Sorcerer’s Citadel, Irtep’s Dish), Skip Williams(Death in Dyrgalas), and Steve Winter (Bad Moon Rising).
The module contains adventures by:
Ed Greenwood
Bill Webb
Matt Finch
Jim Ward
J. Collura
Michael Curtis
Casey Christofferson
Skip Williams
Steve Winter
Requires: An active subscription or 1-time standard or Ultimate license of Fantasy Grounds and the built-in 5E ruleset.
I am pleased to announce that Tabletop Connect has been acquired by SmiteWorks USA, LLC, the developer of the industry leading Fantasy Grounds virtual tabletop. As part of this acquisition I will be joining the SmiteWorks team to accelerate the port of Fantasy Grounds to the Unity platform. "
Doug Davison, President and Co-Owner of SmiteWorks added, "We have a distinct vision of what virtual tabletops can and should look like over the coming years and how Smiteworks can accomplish those things with Fantasy Grounds. For that reason, we began porting the core engine for Fantasy Grounds to Unity so that we could streamline and enhance the experience for players and GM's alike and distribute it more easily across all platforms. We've been following the progress of Tabletop Connect since it launched on Kickstarter and we've been very impressed with what Carl has been able to produce as a one-man operation. He shares the same vision we do on many areas and brings a unique level of talent, passion and creativity that is very hard to find. After some great one-on-one discussions, we believe that together we can do more than we could working separately. Work has been progressing on the Unity rebuild for the last year and I am genuinely excited about how the addition of Carl to the team will allow us to speed up the completion of this project and provide additional enhancements to the resulting product. "
During the development of Tabletop Connect your feedback and support have been invaluable. This is a unique opportunity to contribute to the next generation of virtual tabletops and to deliver the experience that you deserve.
As a backer of Tabletop Connect, you should soon receive the details of the realignment to Fantasy Grounds and your options during this transition.
Sincerely, thanks again for all of your support and I look forward to you joining me on this exciting new adventure!
We are proud to announce that we are officially licensed to sell D&D source material and content inside of Fantasy Grounds! This is the beginning of a great new partnership between SmiteWorks and Wizards of the Coast that will benefit gamers worldwide.
You can purchase the D&D Complete Core Class Pack with all the class, feats, spells and equipment or you can purchase individual classes only. You can also buy the monsters in packs or as the D&D Complete Core Monster Pack. These products have been converted to work really tightly with Fantasy Grounds to give you the best possible gaming experience - we know you're going to love them. They contain all the great artwork and content from the official products and all the smarts and integration to work with Fantasy Grounds. Not only will you get the same content that can be found in print, but you also get an exciting new Fifth Edition theme, adventures and content customized specifically for ease of play inside of Fantasy Grounds.
For Dungeon Masters and players on a budget, you might pick up a Player Customization Pack and one or two Class Packs of your choice. Dungeon Masters can often get by with just the Adventure of their choice and one or two Monster Packs.
Don't forget that players can gift purchases through Steam for Dungeon Masters who have linked their license on Steam.
To read up a little more on Fantasy Grounds and the different license options available for the core software product, please follo w this link to take a tour.
See all the Wizards of the Coasts products available in the Store
D&D Complete Core Class Pack (49.99) In this module, you get all twelve core character classes converted for play in Fantasy Grounds. You get the class description, special features, spells and abilities used by your class and general character customization options such as equipment and feats. You also get:
328 Character Portraits
Players Handbook custom themeAin't cheap. The Basic Rules however, are $2.99.
Random Tables
All feats from the PHB fully configured for Fantasy Grounds
Equipment tables fully configured for Fantasy Grounds
Weapons lists fully configured for Fantasy Grounds
All Spells from the PHB fully configured for Fantasy Grounds
Automatic addition of new class features when you drag class links to your character's level summary
You get all of this and much more
D&D Complete Core Monster Pack (49.99) The entire collection of core monsters from the D&D Monster Manual is now at your fingertips. Dungeon Masters can use this module to create encounters and combats within their campaigns. NPC records have been lovingly entered and organized for ease of use and reference during play. This pack includes:
273 monster images to share with your players
366 monster tokens for use on tactical combat maps
Full descriptions for all monsters in the D&D Monster Manual
Full stats for all monsters in the D&D Monster Manual
The complete reference material from the D&D Monster Manual
Searchable monster indexes by CR, type and in alphabetical order
You get all of this and much more - [ read more ]
D&D Lost Mine of Phandelver (19.99) Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North--a vast realm of free settlements surrounded by wilderness and adventure. This product includes:
the entire contents of the Lost Mine of Phandelver adventure
image handouts that can be shared with players
5 pregen characters to get you going quickly
maps containing Dungeon Master (DM) information with all locations pre-linked to story entries, boxed text, encounters, images and treasure parcels
player and tactical combat maps
You get all of this and much more
* The content from this module is included in the Complete Core Class Pack
Set in a medieval fantasy world, D&D allows you to experience stories and adventures full of endless possibilities and amazing surprises. The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the tabletop game.
As Mike Mearls explained in Legends & Lore, the Basic Rules for Dungeons & Dragons is converted from the PDF (over 100 pages, in fact) that covers the core of the game. It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets. All of these features have been compiled into modules specifically formatted for ease of play on Fantasy Grounds at the table or over the Internet.
The PDF that this product was based on is available for free from the Wizards of the Coast website.
This purchase includes the following items:
-A custom theme derived in the same style as the Player's Handbook
-Random tables for rolling background bonds, flaws, ideals, origins, etc.
-Equipment tables containing items that can be dragged to character sheets, treasure parcels or NPCs for ease of reference, encumbrance calculations and ease of disbursement. The searchable lists contain all items listed in the Player's Handbook (Adventuring Gear, Tools, Armor, Weapons, Mounts, Tack and Harness, Vehicles.)
-Draggable weapons that auto-enter the inventory, weight, attack type (melee, ranged, thrown) and the damage (with damage type.)
-Reference material and artwork which is not specific to any one particular character class
-A list of spells from the D&D Basic Rules, ready to drag and drop to your character sheet
-The class description from the Player's Handbook for all 4 basic core classes: cleric, fighter, rogue and wizard
-Details and features from levels 1-20 for the 4 included classes
-Automatic addition of new class features when you drag the class link to your character's level summary
-This product is licensed from Wizards of the Coast. Dungeons & Dragons is a registered trademark. Unauthorized use or distribution is strictly prohibited.
FG Con 4 is here!
FG Con is back for our 4th event. This time around FG Con will span 100 hours from the evening of Thursday May 8th (AUS/NZ time) to late night Sunday May 11th (US/CA Time).
We've got 43 sessions available for registration right now and several more close to being published. Visit the site here: http://www.fg-con.com/events and get started.
We've got the following rulesets being played:
Lots of Pathfinder Society
Savage Worlds
Castles&Crusades
D&D 3.5E
A playtest of the new Fantasy Grounds Champions ruleset
Serenity/Firefly using BRP
FATE
Extiction Event (totally new ruleset)
GUMSHOE (another new ruleset)
Star Wars: Edge of the Empire
All players play free! Of course you still need to have installed a copy of Fantasy Grounds and TeamSpeak but you can still play even with a demo/free license. There is no cost to play at all.
GMs - there is still time to get your game listed - but don't leave it too late as it will get harder to fill your game. All Full Licenses will be bumped to Ultimate licenses for the duration of the Con so you can get those friends involved who dont have a license.
If you need any help - either as a player or a GM please contact the FG Con team by email: team@fg-con.com All feedback is welcome. Suggestions regarding the site, regarding recruitment, regarding emails - whatever - the FG Con team want to hear from you.
Regards,Not sure I'll have the time to pop in myself, but it looks to be a good time.
Damian | damian@fg-con.com