#Dungeon23 Tomb of the Vampire Queen, Level 1, Room 30 - Moving down to Room 30, the PCs smell it before they can see it. [image: Cat Ghouls] This room is currently occupied by a group (2d8) *Cat Ghouls*. Thes...
2 hours ago
To avoid complexity we have kept this Kickstarter as simple as we can. All content, artwork and photography have already been completed. What remains is finalising the layout for the book and PDF. Most of the layout exists already for the PDF versions of each module, however, we will be reworking these for print (and adding some extra details).You would think they could give an estimate on the number of pages. Awesome that it's already written. Not so awesome that you can't put a number to it.
Alongside scrolls, magic potions are one of those ubiquitous magic items that many of us don’t give a second thought. Potions can heal, boost character attributes, and generally serve as a quick fix and a tool to overcome in-game complications and obstacles. Some game systems apply limits to the power of potions, while others disregard “game balance” and approach potions as more of a video game-style instant enhancement. How you personally prefer to treat potions in your campaign is far more important than what the game’s rules may say.
Over the years, I’ve tried to make potions more than just a simple “drink this and gain Y benefit” item. I don’t feel as if I’ve quite succeeded in the past, though, in adding mystery and wonder to the magic potions that I’ve detailed in my work.
That’s where The Book of Unusual Potions comes into frame. This is a dedicated tome in which I try to give potions more twists, turns, and strangeness than in my earlier projects, an attempt at making these potions as entertaining in terms of flavor as they are in-game bonuses.The sample pages look sweet too!