Warhammer FRP, Wraith the Oblivion, Shadowrun Sixth World, Dragon Age, Capers, and Alice is Missing are the current "door busters". Of course, I own the first four in print and/or PDF ;)
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
The classic West End Games ruleset returns in an updated and licensed new multi-genre rulebook!
Somewhere, packed away, is my WEG Star Wars rulebook. I don't think I ever ran it. Not because it was a bad system, but because my gaming group didn't have any major Star Wars fans, so the draw just wasn't there.
Fast forward a few decades and Open D6 hits the market (essentially the Star Wars RPG with the serial numbers scratched off and multi genre) , with the PDFs available for free and the print core books fairly inexpensive. I won them all, and have played a small amount of Open d6 at conventions, but I still haven't run the system.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Tri-fold brochure adventures are popular with the indie and OSR game scenes, and our new box is designed to hold those pamphlets! Designed for 8.5" x 11" tri-fold brochures, this box holds 20+ adventures. (The exact count depends on the weight of paper used for each.)
Roughly 20+ brochures (printed on cover stock) will fit neatly inside this custom storage box. It is designed specifically for tri-fold, 8.5" by 11" adventures. The exact count depends entirely on the paper weight of the brochures. (The exact count varies; you can pack more inside if they're printed on lighter papers than you can if they're printed on heavy cardstock.)
This is an easy way to organize your collection of brochure adventures. And it's rather fetching to look at (if we do say so ourselves).
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
16 monsters for use with Old School Essentials. Lots of lore+Adventure seeds. Paper minis. VTT tokens. #LotFP #OSE #OSR #B/XDnD
I'm a fan of zines in general and have always enjoyed JH Illos various works and illustrations. At some point, I failed to realize that Creature Feature Quarterly had reached Volume 13.
You can grab the Creature Feature Quarterly Volume 13 Kickstarter in PDF for 5 bucks, which is likely a steal, especially if you play or GM via one of the various VTTs. 30 bucks gives you all 13 volumes in PDF. I'll need to see which ones I'm missing, and if its cheaper to grab all 13 or grab single issues on DTRPG.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I don't usually do a second post covering the same Kickstarter, but I think this is an important one to highlight as I'd like to see it fund on Kickstarter (and I believe it deserves to fund, as I've read it already thanks to the author and it presents the myths and legends and history with respect).
Massacre Grounds is a funnel and setting material for Weird Frontiers, the DCC RPG engine weird west RPG. Grab your EXTRA funky dice and dive into a setting based on real-world myths and legends of Arizona history.
You can snag the Massacre Grounds Kickstarter in PDF for 10 bucks, print plus PDF for 15 bucks (plus the actual cost of the POD, approximately 4 bucks).
The story is a combination of local Arizona history and campfire stories from my own life experiences. In the cowboy way, I have added my own tall tales and a healthy amount of new content for the Weird Frontiers Core Rulebook. Players will interact with NPCs that are some of the colorful characters from my life and characters that are based on the history surrounding the Superstition Mountains of Arizona. PCs will also visit historical locations that surround the mountains.
The premise of the adventure starts with a group making the journey from Phoenix (on foot) to Fort Righteous, in the Arizona Desert. They are responding to an ad in the local paper advertising jobs and possible land opportunities. The PCs quickly learn that the desert is a dangerous place. Fort Righteous introduces the group to a whole community that follows the Righteous path. After the fort, the group is further introduced to the dangers of the Arizona Desert, as well as some of its beauty and wonder. The characters are given a chance to tame a wild part of Arizona history, a mustang.
As the story develops, they are introduced to many new personalities. The group will investigate the murder of two local miners and be exposed to the supernatural. The investigation will lead the group to the first run-in with the evil band called the Coyoteros, and the ensuing battle will lead the characters to their first interaction with the Yavapai Apaches and the new chpáya rider class. After interacting with the Apache warriors, the group will have an option for further interactions with the supernatural or to head to the Colossus Outpost. Once they arrive at the outpost, the characters are introduced to a local mining operation and several new personalities. The group is asked to join the Arizona Volunteers to fight against evil forces that are threatening the area. The story climaxes on their first mission and introduces the group to a new villain—a hermit who has been consumed by evil and controls the dead. The characters will have to confront and battle Roscoe the Recluse.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I'm a huge fan of OSR games as if you couldn't guess. Sure, the core mechanics are shared across the genre, but it is the implementation, presentation, and tweaks that make a ruleset stand out from the rest. I borrow and steal from various rulesets for my home games, but try to stick to a more or less by-the-book ruleset for convention gameplay.
The Immortals White Box Kickstarter looks to be a ruleset I could liberally lift from for my home game, and at 50 bucks for the boxed set (plus shipping) it certainly appears to offer bang for your buck (especially when you consider the boxed set consists of 3 digest-sized hardcover books).
The Immortals White Box contains 3 digest-sized hardcover books, 4 pre-generated character sheets, and a pad used for tracking initiative, combat rounds, and downtime.
Book 1 - This book contains general rules on how to play Immortals RPG, including: character creation, playable races, classes, paths, professions, weapons, armor, equipment, rules for combat, spell casting, and over 100 spells. In this tome you will find everything necessary to play Immortals RPG and bring characters to level to 10th level.
Book 2 - This book contains over 100 monsters to use with the Immortals RPG setting. This list will include classic monsters you know and love, along with new monsters and horrors to challenge players all the way to 10th level. The book also contains treasure tables, a guide for creating your own monsters, and immortal patrons.
Book 3 - This book contains an adventure taking characters from 1st to 2nd level. The adventure is designed to help people learn how to play Immortals RPG. It is also designed to be easily adapted to other game systems and to ensure that each play through is different and from the last.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
choice for purse sandbox play, Kevin hits a home run as always. Worlds Without Number isn't just a savage game of steel and sorcery. It's packed solid with system-neutral GM tools and worldbuilding support, with hundreds of pages of useful tools, tags, tables, and practical advice usable by any GM, regardless of their favorite setting or system. The well-loved sci-fi tools of Stars Without Number are reworked here to support fantasy gaming, whether in the provided setting of the Latter Earth or in your own carefully-crafted homebrew world. Even GMs who don't prefer the OSR-compatible game system of WWN will find more than half the book dedicated to tools they can use in the systems they like best. Normally 19.99, On Sale for 11.99
Mithral Best Seller at DTRPG, you can't go wrong. Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Normally 24.99, On Sale for 14.99
awesome setting for post apoc play. This DIGITAL COPY of our 438-page rulebook contains rules and lore for roleplaying in the Fallout world, as well as concept art from the Fallout videogames. Utilizing Modiphius’ celebrated 2d20 cinematic role-playing system, the Fallout RPG will take players on an exciting journey into the post-apocalypse! Create your own survivors, super mutants, ghouls, and even Mister Handy robots. Immerse yourselves in the iconic post-nuclear apocalyptic world of Fallout, while gamemasters guide their group through unique stories and encounters. The 2d20 edition of Fallout is as close to the bottlecap bartering, wasteland wandering, Brotherhood battling excitement as you can get. Normally 20.00, On Sale for 12.00
published, coming in at over 1100 pages. It is a thing of beauty. Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features: 2,162 Encounter Descriptions, 14 NPC Factions, 10 Massive Levels, 15 Extensive Sub-levels, 7 Dangerous Exterior locations, 149 New Monsters, 332 New Magic Items, 69 New Technological Items, 44 New Spells, 189 New Books through which PCs can gain a deep understanding of the dungeon, A full NPC appendix with 10 competing parties at 3 levels of power, Over 140 original pieces of art, including 28 full-page illustrations! Normally 109, On Sale for 65.40
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Manic in the Monastery
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By Will JarvisInverted Castle pressOSRLevels 2-4 The sun-bleached buildings
of the monastery huddle atop sheer sandstone cliffs. As night falls,
flashes of...
Solo d6 Fantasy: Session 2
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Mort & Vin decide to inquire about adding a member to their crew, and then
end up hiring Aranngort, a venturist that appears a little less sure of
himself....
The Wheel
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Starship crew refer to the reliably repetitive pattern of ship life as a
rotating wheel with three handles.
Transit, Dock, Layover, Transit, Dock, Layove...
Dungeons & Dragons White Box 19
-
The version of the White Box set that I'm using is available from the Internet
Archive, at this link. I have every reason to believe that it's an original
...
At the Start of a Great Adventure
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There is I think a formative period in the life of a young reader when
certain ideas about what fiction 'should' do, or what good fiction looks
like, bec...
Mutants and Wizards
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Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
OSR: OD&D Session 1: The Ring and the Marmot
-
Running a vintage RPG is like running a vintage car. It's fun, but it'll
make you realize how much you miss power steering, disc brakes, and
seatbelts.
...
Zombies on the Thames
-
It is the year 1829 and polite society’s horror and disgust at the poor and
the great unwashed is once again being stoked by reports of them shambling
ab...
Currencies of the Dark
-
Design concepts for money in VotE: ReDux
Light is the Currency
Light is often only way to find a path and stay alive. Light is a resource
that is always ...
Impromptu YouTube Stream!
-
Come join me and watch me deal with the issues of wrangling the art into
the template. https://www.youtube.com/@Followmeanddie Check out the
Kickstarter wi...
Gnome Muderdomes
-
So while plotting gnome eco domes possibilities, i came across this
terrible idea.
I did play a session where players where given ...
More minimalist weapons, armor and some numbers
-
Another random idea for B/X D&D weapons.
I've tried this before, but I like this version better.
Since maces/axes deal 1d6 damage and swords deal 1d8, we c...
Geeky SKAturday: Ghostbusters!
-
Relative to the amount of time I spend actually sharing things on here, I
spend way too much time considering whether or not I should blog about
random s...
[BLOG] Year Nine: An Off Year
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The Hall of Mirrors Extends, Slightly
This blog started on 5 August 2016, making August a good time to take stock
and reflect. It is now November, so take ...
Using the Silver Standard
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I use a silver standard in my game. I prefer to make gold valuable. Making
gold the currency of nobles, merchants, and temples.
Most game systems use...
Five Fixed Encounters for Epoch...
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Our latest, *Epoch*, is a prehistoric game emphasizing wilderness
hexcrawls. Even so, fixed encounters are essential to an overarching game
narrative. Stor...
G.I. Robot Was Right
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I found this while scrolling yesterday. I love GI and just ordered a “GI
Robot Was Right” shirt yesterday. I think it might be time for another
Punch A Naz...
Aid to DMing Laziness
-
There aren't any random encounter tables in the AD&D2e core books, as there
once were in, for example, the AD&D1e Monster Manual II.
However somebody, ...
Free GM Resource: HexLands Web App
-
[image: Free GM Resource: HexLands Web App]
I haven't done a Free GM Resource in a while, and I almost missed this one (*despite
several emails on the sub...
October '25 in Review
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What a month! I'm honestly not entirely sure how I managed it all! Between
all the various things the kid had going on, getting ready for Halloween,
watchi...
Mystery surge of blog visits in August 2025
-
Over the course of this blog’s sixteen years of life, it typically has
received in the range of 5,000 – 10,000 page visits per month. A handful of
times ...
Community Greyhawk – The Bright Wyvern
-
Today we take a look at Greyhawk’s Dungeons Volume 4: The Bright Wyvern by
Davide Quatrini. This is a 4 page pdf, but that includes a public domain
cover a...
Ten Friggin Hill Cantons Wizards
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10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
On Bounty, Questions worth asking.
-
Well? Will we?
Available Now!
https://sinlessrpg.com
------------------------------
*Hack & Slash*
Follow, Twitch, Support, Donate to end Cancer (5 ...
Rob Kuntz at Lucca Comics & Games 2025
-
If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
What is the point of the OSR?
-
Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes
his post with some questions.
So, honest question, what is the point of OSR?...
Musings on the OSR Blogosphere and Forums
-
Link to discussion There are some posts on the historical OSR blog scene
that I’ve read recently from the Grumpy …
Continue reading →
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
Zock Bock Radio return engagement
-
German AD&D superfan and podcast host Settembrini (who already had me on
his show a couple-three years back) recently completed a two-year-long run
thro...
Tomb of the Blind and Deaf Dead
-
So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
the above image to the Lamentations of the Flame Princess facebook group. I
...
Eyes of Idola, Part 2
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This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
-
Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...