Shadowrun - Mercurial -
1 hour ago
|Awesome +Doug Kovacs art|
Mutant Crawl Classics (MCC RPG) is a stand-alone setting that applies the DCC RPG rules to a post-apocalyptic setting. You'll love MCC if you like Gamma World, Metamorphosis Alpha, or DCC RPG. You don't need to own DCC to play MCC.I'm excited. I enjoy the DCC RPG and my 2nd RPG (and the first paid for with my own money( was 1st Edition Gamma World. That, and +Jim Wampler writes some damn good DCC RPG material.
On June 18th, 2016, OSRToday turned two years old, and to celebrate it we’re going to run a contest to celebrate. The prizes for the contest are listed below:
1st Edition Tunnels & Trolls & Saving Fang From The Pits of Morgul
In the picture above, you can see reproductions of the 1st Edition of Tunnels & Trolls [AL] and Saving Fang From the Pits of Morgul [AL], the first full solo adventure for the 1st Edition of T&T . Both of these have been signed by Ken St. Andre, who very kindly personalized each of the inside covers of each of these books at Origins 2016. What did Ken write inside them? That’s a secret that will only be revealed once the competition is over and one lucky winner has received these books.
So, how do you, our diligent OSRToday readers, get a chance to win both these books?
Simply post in the comments here on this post (at OSRToday mind you) either your first experience with Tunnels & Trolls or your first roleplaying game experience either as a player a GM, even if it’s not with Tunnels & Trolls!
Everyone that posts at least one story by the deadline for the competition will be entered into the Hat of Potential Winners, and one lucky winner will receive both copies of the books shipped to them no matter where they are in the world, courtesy of OSRToday. The deadline to comment on this post will be midnight on July 6th, 2016, which is two weeks from when this post has gone up.What are you waiting for? Go to OSRToday, drop a comment and get put in the running.
Remember the days of yesteryear? When battles were won with sharp swords and well timed spells. When wit and daring could overcome most odds, and when they couldn’t, fast feet were worth more than any gold coin. These four pages of Swords & Wizardry: Light will awaken the long forgotten gamer in you with a call to arms! What are you waiting for? It’s time to roll them bones!Alright, time to get to work crossing out text in my copy of Swords & Wizardry White Box...