Looking for monsters for your campaign with a Cthulhuian twist to many of them? Look no further than the Terraric Tome. I may need to bring out my print copy in the weeks ahead and do a proper review, but damn does the Terratic Tome have an AD&D 2e feel along with a true edge to it.
This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing.
Torn from the pages of the Books of Pandemonium, these horrific fiends -- including the grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party.
Teratic Tome is an OSRIC-compatible bestiary featuring:
* Strange variants: Brine orc, gelatinous pyramid, and azure slime
* Undead: Ivory banshee, demimondaine, ash ghast, and verminated zombie
* New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues
* Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress
Hey! Do you wanna adventure under Tenkar's Tavern? Written for Swords & Wizardry Light by Thom Wilson and published by Throwi Games, Under Tenkar's Tavern, Levels 1-3 is priced at PWYW. Hmmm, I should run this at a convention...
Under Tenkar's Tavern, Levels 1-3 for Swords & Wizardry
Once a boisterous and popular bar, Tenkar’s Tavern has recently become a place shrouded in mystery and despair. Members of the kitchen staff have disappeared and have not returned in several days. Additional hired hands have also since gone missing. An empty kitchen means unhappy customers and the barkeep Nerik is losing money! He needs outside help to solve his dilemma. Can the adventurers help find the kitchen staff or the source of the tavern’s problems?
An Adventure for three to six characters of 1st or 2nd level, designed for Swords & Wizardry TM by Matthew J. Finch.
Are you looking for new classes for your OSE/LL/B/X game or for Swords & Wizardry or other OSR ruleset? How about some mass combat rules that aren't only usable, but understandable? Rules for herbs and foraging? Maybe even alchemy? It's all here and more in Fantastic Wizardry, nicely priced at PWYW.
FANTASTIC WIZARDRY is a rule supplement for "basic" editions of "the world's first and most famous fantasy roleplaying game" and associated retro-clones. FANTASTIC WIZARDRY expands upon rules found in "basic" games by adding the following:
- NEW CLASSES! Alchemist, Arcane Fighter, Brawler, Hunter, Swashbuckler, Theurge, and Warlock!
- EXPANDED PLAYER OPTIONS! Misc. Combat Options, Exceptional Abilities, Retraining Abilities, and Mundane herbal Crafting and Foraging!
- MORE MAGIC OPTIONS! Alchemical Crafting, Overcasting, Intuitive Casting, Commoner Casting, and Finding, Binding, and Summoning Outsiders!
- ADDITIONAL GAME MASTER RULES! Strongholds, Settlements, and Demense! Hired Jobs, Missions, and Commissions!, Narrative Dice! Mass Combat!
FANTASTIC WIZARDRY is for those who love "old school" gaming but are interested in adding something new to their table!
Looking for a gonzo, Gamma World-esque RPG that riffs off the B/X rules, takes them to 11, and then rudely pukes out of the passenger side door of your car as you zoom down some abandoned highway? If so, Neon Lords of the Toxic Wasteland Core Rulez is the game you've been waiting for.
A gonzo vomit-punk post apycolyptic cassette futurism table top RPG. A visceral mash-up of 80s/90s pop culture mixed in a grimdark blender and barfed onto the table! Siskel and Ebert would give Neon Lords of the Toxic Wasteland two big thumbs down! For fans of The Toxic Avenger and all the sleazy over the top late night sci-fi/horror you can handle!
Ultra-Violent, and style matters tabletop RPG, that builds off of the “BX” rules. Half Medieval Fantasy half Sci-Fi, neon lords of the toxic wasteland is a no-holds-barred to the max game! Oozing 80's and 90's nostalgia the game features items from Ninja Stars to Fanny packs in addition to many references to the era.
In addition to being built on top of the 'BX" rules, the core rules use an ability class points system and fortune points which grants the player some flexibility in dire rolls.
The setting a post-apocalyptic Earth in which magic, mixed with the technology of the 1980’s- the early ’90s, has created the cassette futurism seen in both the Neo-Terraxx and Xeno tech, as well as the art style. Neon Lords of the Toxic Wasteland is over the top, bloody, random, wild, and a hell of a good time. Sit back, crack open some TAB, and roll some damage.
This bad boy has so much packed inside! The Core Rulez include:
All the rulez required to run a sick game of Neon Lords of the Toxic Wasteland! From character creation to combat to exploration to additional rulez, the Neon Lord (Game Master)has everything they need! Types of damage, drugs, diseases, poison, and how to play all the wasteland baddies are all included too!
Hair Style choices in character creation that can help or hinder you in your rad adventures in the forgotten future! Will you pick a Mullet or Mohawk? You decide!
11 Playable classes with 1 super secret hidden class.
Over 100 unique monsters!!!! The list spans from the Aggressive menacer all the way to Zombie!
An entire unique spell system with its unique spells and all the classics you come to expect from an OSR RPG! 121 soul-crushing black magic spells at the War Wizard's sick disposal! 41 prayers granted to the Holy Smiter by their deity. 44 Psychic Manifestations the mysterious Star Spawns can conjure up. 36 hacks the Skull Jammer can cook up on his high tech Tape Deck, plus all the other random spells or slimy dudes who cast their unique spells!
A massive section on fantastical items and all the rad treasure you can dig up in the ruins of the forgotten world or hoarded by Mutant Wasteland Warlords!
1 MASSIVE Setting to get your campaigns started!!!!
Do you want to play something like Warhammer Fantasy without all of the endless rules and need to have specific minis to put onto the field of play? Sword Weirdos might be for you.
Sword Weirdos is the fantasy sequel to the surprisingly popular Space Weirdos. "When will you write a fantasy version?" people asked. So I did. Sword Weirdos is a skirmish wargame that allows you to build stats for just about any fantasy or historical model in your collection. Your model's class and weapons determine its special abilities. With 26 classes and 54 weapons and other pieces of equipment to choose from, the possibilities are...a lot. I'm not that great with math.
You’re wondering what makes Sword Weirdos different from other games. Not much! It takes what I like from other games and mashes it all together.
Low model count: 5-10 models or so for each side.
Use any fantasy/historical minis you have.
Short but comprehensive. Everything in one 24 page zine.
Minimal tokens, but still a few because I like them.
No tape measures or rulers, all movement and ranges are measured with 5” sticks.
Uses all your RPG dice (except the d20, d20's get enough love) because dice are fun.
A points system, but you shouldn’t worry about it too much.
Alternating activations, opposed rolls, Maneuver Points, and random tables mean everyone is involved and rolling dice all the time.
Also includes:
A separate 4-page solo rules document.
A pdf with tokens, hobby advice, and a warband sheet.
If you like minis games but giant rulebooks turn you off or seem intimidating, maybe give this a shot.
New Big Dragon Games Unlimited used to be a leading provider of high-quality, old-school RPG materials. Wherin Evil Lies(also known asDragon Horde Zine V2, #1) is chock-full of classes, spells, magic items, monsters, adventure, and more for your B/X game.
Wherein Evil Lies is waiting to join your electronic collection of RPG books - priced at PWYW, it should already be there...
Part zine, part mini-splat book,
Wherein Evil Lies includes a host of evil and undead resources for classic/BX editions...
Including:
3 new classes: Deathslayer, Witch Doctor, Half-orc (Assassin)
9 new spells: fatigue, death rage, mummy's touch, ossify, revenance, wailing fear, necrotic portal, greater ossify, aura of fear
6 new magic items: equinox orb, fiendish mantle, hammer of salvation, plague mace, purity ring, stole of radiance
7 new basic psionic abilities: infuse terror, psychic vampire, destiny dissonance, aura of fear, psionic daze, crisis of breath, shadow twin
6 new monsters: atori, cackler, crypt riddler, korper, hill haunt, spawn of Chuamisi
optional rules for killing vampires
new petty god & minion: Anguia Umbra (petty god of iophilia, toxicophilia, assassins) and his chimera minion/familiar Azamus
a new adventure for 5-7 characters of 3rd-5th level: The Black Chapel
3 new d30 tables: quirks caused by becoming unhinged, methods of sacrifice, evil hooks & seeds for encounters and adventures
Sure, other books talk about hexcrawls (I've even done a video on it - What is a HexCrawl and Why Should You Run One?), some folks just don't have much experience playing in a hexcrawl, let alone running one. That's where Hexcrawl Basics comes into play - 26 pages of exactly what it says on the tin at PWYW pricing.
If you are interested in hex crawls and want to get your feet wet, grab Hexcrawl Basics and Blackmarsh to reference the concepts - both can be had for free, and they may just open your eyes.
This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the range of monsters within the lair, and more.
Wow! Talk about nostalgia. I'm relatively sure I have a print copy of the Guidebook to the City of Dolmvay on one of my bookshelves. I remember when Pete was putting this together, and he inquired about including a Tenkar's Tavern in the book - there are a few places that such a place exists in published works, and the Guidebook to the City of Dolmay may very well be the first.
Dolmvay is an excellent city setting, ready to be dropped into most any Fantasy campaign. Go ahead, have your party visit Tenkar's Tavern ;)
The Guidebook to the City of Dolmvay is a FREE Labyrinth Lord™ supplement that details the people, layout, and government of the City of Dolmvay. The city is presented in broad strokes and is open to customization. It was specifically designed to give Labyrinth Lords a convenient and familiar city setting to place their adventures.
The Guidebook to the City of Dolmvay is largely open content. Small Niche Games would like to encourage professional and amateur publishers to use the Guidebook as a shared city setting and set their commercial adventures within the City of Dolmvay. Labyrinth Lords (and publishers) should feel free to change, add, or remove any of the information in this book to better suit his or her own game.
The Guidebook to the City of Dolmvay contains:
A breakdown of city-based adventure themes
History of the City of Dolmvay
Detailed overview of the City of Dolmvay including government, religion, commerce, and laws and punishment
Descriptions of over a dozen major festivals
An overview of the citizens of Dolmvay including a breakdown of social classes, daily life for commoners and nobles, style of dress, arms and armor, rumors and gossip, and common gestures, curses, and phrases
Layout of the city including details on architecture, street lighting, sanitation, as well as detailed descriptions of the city's wards, districts, quarters, neighborhoods, and businesses
Descriptions of dozens of factions and stat blocks for hundreds of NPCs
Descriptions of common shops and businesses, prices for food and lodging, and a dozen sample inns and taverns
Over 100 unique city encounters
Over two dozen new plants and monsters
A detailed description of the religious organization known as the Church of Law and Order including church history and doctrine, major NPCs, and new magic items
A detailed description of the Dolmvay Adventurer's Guild including training facilities, dungeons, and major NPCs
A detailed description of the city's magical sewer system including dozens of unique encounters and several sample sewer geomorph maps
Guidelines for NPC generation including common names, professions, dozens of quirks and traits, and rules for creating unique and interesting 0-level NPCs
Guidelines for random treasure determination including pick pocket tables and random tables for determining household treasures
Friday Fantasy: Well of the Worm
-
War has come to the plains of Barrowdown again and again. The farmers would
sow their crops every spring only for the barons and their armies to clash
in...
Solo d6 Fantasy: Session 0
-
I took some time over a break at work to use the Solo d6 Fantasy system for
a spin and created two characters for an actual play. I used the rules
exactly ...
Dungeons & Dragons White Box 17
-
Sadly, there are 11 pages left of spells to do. And I have done... two.
Sigh.
*Continual Light: This spell creates a light wherever the caster desires.
...
The Wikipedia Trawl as Campaign Generation Device
-
One of my favourite lunchtime activities is to trawl wikipedia looking at
obscure geographic locations. This is not a complicated task. What one does
is ...
A Review of 'All Tomorrows' by C.M. Kosemen
-
C.M. Kosemen; as he might say; "kind of a (lip smack) weeeiird guy.... kind
of a dream cormorant.”
‘All Tomorrows’ is an artbook super-scaled in time; mu...
Allies, Followers, Contacts & Patrons 1
-
My zero-level follower rules have expanded a bit to be more like contacts
in TSR Marvel game. Allows you to have friend...
Final Art Complete, Paid For, and Received!
-
Follow Me, And Die! The Card Game now on Kickstarter! Final Art Received! I
just finished reviewing the export from our Artist Michael of the final
update ...
The Fall of Willowdell
-
By Martin A CubasWeird Adventures by Martin A CubasCastles & CrusadesLevel
1 Willowdell was once a quiet halfling village hidden deep in the forest.
Now, a...
Life as Crew
-
Ships large enough to travel between the stars are a big investment, so
most interstellar travellers get around as part of a captain’s crew. A
standard s...
Using the Silver Standard
-
I use a silver standard in my game. I prefer to make gold valuable. Making
gold the currency of nobles, merchants, and temples.
Most game systems use...
Five Fixed Encounters for Epoch...
-
Our latest, *Epoch*, is a prehistoric game emphasizing wilderness
hexcrawls. Even so, fixed encounters are essential to an overarching game
narrative. Stor...
G.I. Robot Was Right
-
I found this while scrolling yesterday. I love GI and just ordered a “GI
Robot Was Right” shirt yesterday. I think it might be time for another
Punch A Naz...
Aid to DMing Laziness
-
There aren't any random encounter tables in the AD&D2e core books, as there
once were in, for example, the AD&D1e Monster Manual II.
However somebody, ...
Norkers & Thorkers
-
Norker (n). 1. One who norks.
2. A Fiend Folio monster I use a lot.
(Warning - stats are AD&D, and I've made them different for GURPS.)
One thing I love a...
Free GM Resource: HexLands Web App
-
[image: Free GM Resource: HexLands Web App]
I haven't done a Free GM Resource in a while, and I almost missed this one (*despite
several emails on the sub...
October '25 in Review
-
What a month! I'm honestly not entirely sure how I managed it all! Between
all the various things the kid had going on, getting ready for Halloween,
watchi...
Mystery surge of blog visits in August 2025
-
Over the course of this blog’s sixteen years of life, it typically has
received in the range of 5,000 – 10,000 page visits per month. A handful of
times ...
Community Greyhawk – The Bright Wyvern
-
Today we take a look at Greyhawk’s Dungeons Volume 4: The Bright Wyvern by
Davide Quatrini. This is a 4 page pdf, but that includes a public domain
cover a...
OSR: Treasure Curves & Generation Procedures
-
Work continues on the Treasure Overhaul, and that means math.
Part 1: Gem and Jewellery Generation
The book will include treasure tables, so I've spent quit...
Ten Friggin Hill Cantons Wizards
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10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
On Bounty, Questions worth asking.
-
Well? Will we?
Available Now!
https://sinlessrpg.com
------------------------------
*Hack & Slash*
Follow, Twitch, Support, Donate to end Cancer (5 ...
Rob Kuntz at Lucca Comics & Games 2025
-
If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
What is the point of the OSR?
-
Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes
his post with some questions.
So, honest question, what is the point of OSR?...
Musings on the OSR Blogosphere and Forums
-
Link to discussion There are some posts on the historical OSR blog scene
that I’ve read recently from the Grumpy …
Continue reading →
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
Zock Bock Radio return engagement
-
German AD&D superfan and podcast host Settembrini (who already had me on
his show a couple-three years back) recently completed a two-year-long run
thro...
Tomb of the Blind and Deaf Dead
-
So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
the above image to the Lamentations of the Flame Princess facebook group. I
...
Eyes of Idola, Part 2
-
This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
[BLOG] News on the March! Episode X.
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
-
Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...