RPGNow

Saturday, August 7, 2021

Deal of the Day - Tiny Dungeon 2e

I'm a huge fan of Tiny Dungeon and have been since the first edition of the rules. There is something very comforting about the rules, and they look like they play out with very few rules referrals during a session. Yes, I'm a huge fan of "lite" rules, in case you've forgotten ;)

Normally 17.99 in PDF, Tiny Dungeon 2e is on sale for 7.20 until tomorrow morning.

Tiny Dungeon: Second Edition is the newest iteration of the minimalist fantasy roleplaying game! 

Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written on a 3x5 notecard, and easy to understand and teach rules, Tiny Dungeon 2e is great for all groups, ages, and experience levels!

Included are over a dozen lightly detailed settings, written by some of the best authors out there. These “micro-settings” are light-weight, open-ended and designed to be inspirational for your games and provide a fast, easy jumping point for your campaign! Covering a wide selection of fantasy genres and ideas, there's something for everyone in Tiny Dungeon 2e!

With micro-settings by: Tobie Abad, Marie Brennan, Shawn Carmen, Elizabeth Chaipraditkul, Steve Diamond, Miguel Espinoza, Dianna Gunn, John Kennedy, Melanie Meadors, Mari Murdock, Darren Pearce, jim pinto, Steve Radabaugh, Wendelyn Reischel, Ryan Schoon, Howard Tayler, Randy Tayler, Sandra Tayler, and Ben Woerner

So grab some dice, some pencils, some friends, and get ready for some minimalist, straight-forward, fantasy roleplaying!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcasts or watch your videos.

Thursday, August 5, 2021

Press Release - Webbed Sphere, Inc. Acquires Long Time Game Publisher Flying Buffalo, Inc.

https://flyingbuffalo.com/pages/the-flying-buffalo-press-release

Corbin, Kentucky (August 4, 2021) - Webbed Sphere Inc. announced today that it finalized acquisition of pioneering, award-winning game publisher Flying Buffalo, Inc., best known for the Tunnels and Trolls role playing game and bestselling Nuclear War card game series.

The deal was finalized July 31 with the estate of Flying Buffalo founder Richard Loomis. Loomis created the play-by-mail game Nuclear Destruction in 1970, and founded Flying Buffalo with Steve MacGregor in 1972. The company initially focused on running play-by-mail games, and later became well known for publishing the second-ever role playing game Tunnels and Trolls, originally designed by Ken St. Andre, starting in 1975. The Scottsdale, Arizona company is currently the oldest active publisher of pen-and-paper role playing games in existence.

“Flying Buffalo and Rick Loomis hold an esteemed position in the history of gaming, and we are proud to now be a part of that legacy,” said John Ward, CE

legacy,” said John Ward, CEO of Webbed Sphere. “Flying Buffalo has thrilled generations of gamers over the past 50 years, and it will make a great compliment to our Toy Vault and Mchezo brand lines. I am excited about what the future holds.”

Since its founding, Flying Buffalo published many popular board games and roleplaying game titles including: Tunnels and Trolls, Nuclear War, Mercenaries, Spies and Private Eyes; Death Dice, Ace of Aces, Lost Worlds, Monsters! Monsters!, Imperialism, Origin’s award winning Citybooks and a series of  role playing supplements that included the famous Grimtooth’s Traps. The company was also groundbreaking in its release of the first solo role playing game modules using it’s Tunnels and Trolls system, starting with “Buffalo Castle,” written by Rick Loomis and published in 1976.

“It's always hard when your child finally grows up and leaves home, but I'm looking forward to a bigger, brighter future for Tunnels & Trolls under the organization of Webbed Sphere,” said Ken St. Andre, creator of Tunnels and Trolls. “May T&T spread even further to the greater world than it already has, and may Webbed Sphere make all their saving throws going forward!”

Douglas Malewicki, the inventor of the Nuclear War™ card game in 1965, said he’s excited about the opportunities the purchase of Flying Buffalo represents.

“I’m excited and really look forward to working with the new Flying Buffalo team,” Malewicki said. “I definitely want to help ensure that Nuclear War continues to improve, evolve and thrill new generations of gamers. The fun begins!”

Specific announcements about Flying Buffalo properties will be forthcoming in the near future. The company plans to work diligently with retailers and distributors to make sure products are in stock and available to the public.

Flying Buffalo also plans to be an exhibitor at Gen Con, to be held in Indianapolis Sept. 16-19, and will release more exciting news as the show approaches.

About Webbed Sphere

Webbed Sphere Inc. is a management and holding company for numerous ventures including online retailer Troll and Toad, home decor brands Darware, Decorae and AuldHome; game and toy publisher Toy Vault, and jigsaw puzzle manufacturer Mchezo. Its array of companies also specialize in property acquisition and development, business and consumer fulfillment services, liquidation outlets, and hobbyist gardening supplies.

About Flying Buffalo, Inc.

Flying Buffalo, Inc. is a publishing company best known for the second ever role playing game distributed to the mass market - Tunnels and Trolls. It was founded in 1972 by Rick Loomis and Steve MacGregor as a play-by-mail game company, but also published numerous popular role playing games, card games, and gaming supplements. It is located in Scottsdale, Arizona.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast

Wednesday, August 4, 2021

Kickstarter - FloofQuest - Hassle in the Quagmire - 5e, Swords & Wizardry

Hassle in the Quagmire: An introductory Swords & Wizardry and 5e adventure of wizard Floofy Familiars Trying to save their swamp!

Bad Mike and I just wrapped up tonight's Talking Crit LiveStream with Lloyd Metcalf as our special guest. Lloyd sprung a surprise on us when he told us he was going to go live with the FloofQuest: Hassle in the Quagmire Kickstarter during our LiveStream! He did and he funded at his base $500 goal in about 30 minutes.

Lloyd and his Kickstarters are consistently well done and one time. He really sets the bar that other Kickstarter creators should be striving to hit. I backed for 5 copies of FloofQuest, as I plan on hooking my niece Shannon up as well as some of her friends :)

FloofQuest: Hassle in the Quagmire is 5 bucks in PDF, 11 bucks (plus shipping) for the Print plus PDF.

Hassle in the Quagmire, an adventure in your own froggy floof home! FloofQuest is a simplified one-shot adventure for young or new players to RPGs. In FloofQuest you play one of many, and many-to-come, Floofy Familiars. A Floofy Familiar is an alternate critter summoned forth by the well-known spell, Find Familiar. These adventures are based in the froggy realm where these critters are summoned.

Just hop on in with pregenerated froggy characters. Everything you need to play is right in the short, easy to follow, introductory module. All the rules are based on simplified, basic 5E concepts or Swords & Wizardry Light (You choose in the survey).

A FloofQuest is a short, one-shot adventure that is played in a two-to-four-hour session with minimal rules and maximum storytelling fun.  We wanted to create a fun, new way to play our favorite RPG with minimal preparation that maximizes imagination. These cute froggy floofs need your help to save their home in the Floof Swamp!

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tuesday, August 3, 2021

Deal of the Day - Over the Edge Third Edition

In the mid-90s I came across RPGs that allowed me to see RPGs differently. They touched on settings or situations that I had never encountered prior. There was one, Lost Souls, that showcased the recently deceased.

Then there was Over the Edge, which seemed a bit like a standard RPG meeting the X-Files while taking LSD. As you can rightly guess I never convinced my group to play it and for that, I am truly sorry.

Normally 19.99 in PDF, until tomorrow morning Over the Edge Third Edition is on sale for 9.99.

Over the Edge at a Glance

A fantastic cornucopia of fringe science, conspiracy, and hyper-reality. The island of Al Amarja is a rich sandbox to be filled with your craziest and most entertaining ideas.

Everything old is new again: New narrative rules improve storytelling. New character traits propel drama. Every conspiracy, character, and location is given a fresh twist.

Designed by Jonathan Tweet, lead designer of Dungeons & Dragons 3rd Edition, Ars Magica, Everway, and 13th Age.

Welcome to the Ultimate Democratic Republic of Al Amarja

During your stay with us, please remember that Liberty is Job One, Disarmament Means Peace, It's Polite to Speak English, and, of course, Paranormal Activity is perfectly legal.

Thank you for your consent.

The Edge is the weirdest city in the world. Get into trouble. Question your place in the crazed multiverse. Transcend mortal limits. Join a cult. Fight a baboon. Along the way, you might find out who really controls humanity. Unless, of course, you've been working for Them all along.

Over the Edge is the classic RPG of counter-culture conspiracy, weird science, and urban danger. For its third edition, the game comes roaring back in a completely reimagined relaunch by its original creator. Everything old gets a new take. Nothing is a retread. Every conspiracy, every neighborhood, every major gamemaster-character is portrayed with a new spin. It's not “25 years later.” Everything on the Island is reborn to surprise new and existing players alike.

At the heart of Over the Edge third edition are the nine districts of the Edge, each with a unique flavor, colorful characters, memorable locales, and a mélange of bizarrity ruled over by a patchwork of cabals openly tolerated or empowered by the all-powerful anarchic State. Behind this public face of the city, however, there is a secret world of conspiratorial factions, strange fringe abilities, cutting-edge technology, and cross-reality incursions.

The result is a crazed sandbox setting which is infinitely receptive to whatever offbeat and outlandish ideas the players and gamemaster choose to pour into it. Over the Edge adds a final dash of madness with the “GM's Secret Bag of Tricks,” a dozen fringe concepts and a gaggle of colorful characters, each of which can completely transform your version of the Edge or serve as the nucleus around which your entire campaign will form.

Take the Leap: Gameplay Basics

Fast, dramatic character creation that's laser-focused on creating dynamic, active characters. Player-defined traits quickly establish what characters can do, and each PC's Trouble & Question force characters into personal crucibles that drive story.

A simple 2d6 resolution mechanic uses a lightning-fast comparison of level and difficulty to generate rerolls instead of managing modifiers through addition and subtraction.

Inject shocking, unexpected outcomes into the narrative through good twists, bad twists, and “twist ties.”

Three strikes and you're dead. But unless you're in danger of your third strike, you can safely take big risks, electrifying gameplay with dramatic, exciting moments.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Monday, August 2, 2021

New PWYW - Terror in Flusshafen (OSR-ish Adventure)

It's been a while since I've poked at new Pay What You Want releases (PWYW), so when I saw Terror in Flusshafen at DTRPG listed under the OSR category, I figured I had to give it a peek.

Well, it may be OSR in attitude, but it seems like a mishmash of systems in reality. There's no AC, but there IS a DEF score. It uses Luck and Advantage/Disadvantage, and claims compatibility "with most OSR rule sets including Labirynth Lord, Lamentations of the Flame Princess, OSE, 5E Harcore Mode, and Five Torches Deep." It very well may be compatible, but you'll need to convert things on the fly for the system of your choice, and I'm not really sure what system the author is actually writing for. He claims all you need is OSR or 5e knowledge, but if you've never encountered 5e, you'll likely not have encountered Advantage/Disadvantage.

All in all, there are enough hooks and ideas to borrow liberally from Terror in Flusshafen to be worth the suggested one-dollar price tag, even if one were not to run the adventure as written (it is nominally written for low-level adventurers and includes pregens for the mystery system used). The NPCs are well fleshed out and likely worth the suggested price of admission.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 


You can catch the daily Tavern Chat podcast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 

Sunday, August 1, 2021

So Happy for the Back-to-School Season!

 

So Happy for the Back-to-School Season!
Ah.....August.

Now clearly my feelings aren't going to be shared by everyone, but I am rather thankful when August rolls around, from a gaming perspective.

While summer definitely brings some awesome gaming opportunities with the big gaming conventions taking part in this season, I'm so used to my home game kind of falling short in the the summer months. This is not a recent development by any means (I know some of my current gaming group reads this) and I recall this being a problem for at least the last decade or so.

As gamers age we do tend to pick up a great many non-gaming "accoutrements" that just, well......they just get in the way, namely spouses and children. I know most of us can't help ourselves......life just loves to get in the way of gaming, especially in the summer. Vacations, activities, hell....even the best movies come out in the summer! 

Even when my entire gaming group was made up of childless couples or single folk we still had summer problems when it came to slinging dice. Didn't help we were gaming at the local university's student union....

Anyway, August is a blessing 'cause it's back to school season! Getting the kiddies back to the Monday to Friday grind seems to do wonders for gaming, even though it's usually on the weekends....I'm not quite sure how all the math works out, but from my experience it just does.

Now getting back into the normal gaming routine is one thing, but I really like this whole back-to-school season for another reason: school supplies.

July usually brings the back-to-school supply sales and by the time school actually starts in August the leftovers are available for a song. I still have a metric but-load (that's an actual gamer unit of measure, I swear!) of cheap-assed notebooks that I use for my games. This is the time of year to pick up on pencils, pencil boxes, paper, notebooks......oh the notebooks!

This is the time I get to buy colored pencils for making maps, notebooks for everything, dry erase markers, and gawd-only knows what else. One year I got a bunch of cheap thumb drives that I was able to hand out stuff all year long instead of having to burn CDs.

...and did I mention notebooks?

Yes, I have a problem when it comes to notebooks. I hate using loose paper, even if it's in a binder. I'll use notebooks for PC character booklets, GM notes, when writing 1st drafts of "stuff", and most importantly to collect ideas.

Seriously though, next time you're at Walmart, Target, or the like, hit up that Back-to-School display and see what extra crap they still have, and are marking down, that you could use at the game table. Even if you discount notebooks (which you shouldn't) I bet there are some goodies to be had. 

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition