Creating the Non-player Character - When considering the ability stats of non-player characters, we would do well to remember that NPCs are *not* participants in the campaign. They are a par...
5 hours ago
|Yes, the US Postal Service|
Got It Wet
|Thank the Gods it's Nearly Done|
Making a movie isn't cheap, but we've managed to cobble together some figures that might help explain what we need and why need it.
If we get our goal of $150,000, we get to shoot the film. This is the minimum we need for actual production, crew, equipment, flights and lodging. (Grumpy the Dwarf here - as of the posting of this blog post, they are just over 2K away from goal - they will fund - yippee!)
If we get $250,000, we get to edit, add music, mix the sound, add some graphics and do the Mastering. (wait a fucking minute! if they fund, they dont have the money to edit this fucker unless they hit a stretch goal?!? So, they get to film it, but they will never finish it unless it funds at $250k?) We get to pay for the archive footage, which, we are learning, is expensive. This pays for all the finishing costs. The $250K level brings everyone to the first of our FIRST STRETCH GOAL, a beta version of our smartphone app: GAMER FINDER. Find gamers around you using your smartphone's geo-tagging features. Now, if you want to play a game and your friends are too busy, just use your app to find gamers near you. (uhm, that app is called G+)
At the $500,000 level (which there is now way in heaven or hell they are going to reach), we get to market the film. Yes, marketing is expensive. Even the extra $250K is never enough. (trust me, if they complete this and somehow miraculously find the funds to edit it, they are going to find a way to market it) This helps us send it out to film festivals (Sundance, SXSW, Tribeca, to name a few) and eventually, cross our fingers, sell the film to a distributor so they can get it to theaters.
The $500K level brings everyone to our SECOND STRETCH GOAL (and this one, we are very excited about). Everyone who donated $100 or more will automatically receive the Dungeons & Dragons: A Documentary Companion Book. This beautifully bound, illustrated book, published by Green Ronin and edited by James Lowder (all this means is the book is a done deal and will be available separately - wait, if the book is a done deal, the documentary must also be a done deal - I mean, they have a publisher and an editor already) will chronicle the creation of the documentary and will include essays from interviewees and other special guest contributors. Those who payed less than the $100, will be given the opportunity to increase their pledge to the $100 (or more) level and we will send the book along with your other rewards.Alright, let me understand this. The documentary appears to be mostly filmed already (at least the interviews). So, is the basic goal there for the filmmakers to recoup their current out of pocket expenses?
Mini Six is a member of the OpenD6 family of games. It’s cinematic and flexible like its parent, but its goal is to be lighter and faster, keeping the heart of the system’s mechanics but streamlining the rules.
Mini Six is a variant of the OpenD6 system. It's generic, though there are several starter campaign ideas presented including fantasy, science fiction, and a lighthearted take on a 1970's cop action show style game.
The mechanics of Mini Six revolve around rolling a dice pool made of a number of six side dice, resulting in a total that is compared to a target number set by the game master.
What you won’t find in this book are a lot of detailed examples, exhaustive rules to cover every possible scenario, or a large list of modifiers. Instead, we are trusting GM’s, with the help of their players, to apply common sense to make the game fun for everyone. Don’t slow the game down by wasting time digging for rules that aren’t there. And most importantly, when the rules conflict with fun, fun wins.