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Monday, October 21, 2024

Bundle of Holding - Teeth RPG


It's October, and that means a month of deals on Horror RPGs. Here is one I had yet to hear of before - The TEETH RPG. I may just have to pick this one up ;)

Adventurer, open wide and say aaaaaaughhhh! with this all-new TEETH RPG Bundle featuring TEETH, the fantasy-horror tabletop roleplaying game of occult crime and monster-hunting in a cursed corner of 18th-Century England. A grotesque tragicomic meld of Blackadder and The Witcher, TEETH adapts the Forged in the Dark rules for monster-hunting in the benighted Vale of the Deleuth, which glories in revolting mutations, occasional insurrection, murderous Hogmen, and also-murderous pies. You're supposedly a Hunter, charged with driving back monstrous incursions and protecting the trade in occult artifacts. But that is subterfuge! Your Outfit of bruisers, scholars, trackers, and sappers (explosives experts) share a Secret Agenda, and a one-year time limit before occult contamination corrupts you. If you execute your mission and escape the Vale before Winter ends, you can claim victory – however horrible the cost.

We know you're already champing at the bit to pay just US$7.95 for the complete, DRM-free 320-page TEETH: A Roleplaying Game core rulebook (retail price $27.50), along with the pay-what-you-want scenario Night of the Hogmen and the False Kingdom campaign.

And you'll get a second bite at the apple with our More Teeth Collection, including the aptly named expansion More Teeth and the standalone introductory scenarios Stranger & Stranger and Blood Cotillion. That's an additional $26 retail value, yours if you pay more than the threshold price of $15.43.

 

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Sunday, October 20, 2024

Bundle of Holding - Unknown Armies 3E



I've followed Unknown Armies over the past few years without ever taking "the dip." I've been intrigued by the system and default setting, but I have never committed to buying into the system before now.

The Starter Collection for Unknown Armies, at 7.95, fits my needs perfectly. At just under 21 bucks as I type this, the Complete Bundle intrigues me, but it may be beyond my current level of interest.

Adept! This all-new Unknown Armies 3E Bundle presents Unknown Armies, the 2016 Third Edition of the acclaimed Atlas Games tabletop roleplaying game about broken people risking everything to change the world. Reality as we know it is shaped by a group of 333 people so dedicated to certain attributes that they become the archetypes of the Invisible Clergy, who are locked in an eternal struggle for power. Your characters are pawns in this power struggle – and you're hoping to join the ranks of the Clergy itself. You might struggle against the New Inquisition, the Sect of the Naked Goddess, or your own deteriorating sanity. You might face vampires, godwalkers, or fellow practitioners of magick. Against unrelenting opposition, will you win through?

Created by Greg Stolze and John Tynes, Unknown Armies is a game of postmodern occult intrigue, transcendental horror, and furious action. It's about driven characters who gain the power to alter reality until it aligns with their fevered desires – about obsession and identity – about revealing the horrible truth we don't want to see, and claiming that truth for yourself. It's about being relentlessly, hopelessly human.

For just US$7.95 you get all five titles in our Starter Collection (retail value $35) as DRM-free .PDF ebooks or MP3 music tracks, including the first rulebook (Book 1: Play) with all the rules for players, plus the introductory scenario Maria in Three Parts and three sets of ambient music tracks composed by James Semple: Upsetting Anomalies, Unnatural Artistry, and Uncanny Acuity.

And if you pay more than the threshold price of $20.82, you'll level up and also get our entire Complete Collection with twelve more titles worth an additional $64, including four more rulebooks – Book 2: Run, Book 3: Reveal, Book 4: Expose, and Book 5: Mine – along with the full-length scenario Bring Me the Head of the Comte de Saint-Germain and seven "Campaign Starter Kits": Derby Girls Destroy DC, Heroin Highway, Karmic Ties and Fifth Wheels, Raiders of the Lost Mart, Sacred Pharma, Violence Inherent in the System, and Young Practicals.


 

 The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on Rumble or YouTube - Tenkar

Saturday, October 19, 2024

Halloween Sale - Horror on the Orient Express (CoC)

A Halloween Sale is going on at DTRPG. One of my favorite picks is the Horror on the Orient Express for Call of Cthulhu. I own this in print, as I backed the Kickstarter, and Oh My God, I want to run this as a GM! Sadly, I don't have a gaming group that would do an extended Call of Cthulhu campaign, let alone a single session or two. Horror on the Orient Express is literally "that good."

Horror on the Orient Express is normally 39.99 in PDF (already a bargain), but for the rest of October, Horrow on the Orient Express is on sale for 23.99 - 40% off!

A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart.

Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd summons, a surreptitious meeting, and a thousand-mile journey begins on the legendary rail service carrying the investigators to Constantinople, the Gateway of the Orient.

HORROR ON THE ORIENT EXPRESS contains a massive and legendary campaign, of up to nineteen adventures and more than 1100 pages, for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home.

Optional episodes are set in ancient times or special places (Roman-era, Dark Ages, Gaslight-era, the Dreamlands), so that the players can experience the founding, creation, and discovery of crucial elements of this campaign. Also included is a modern-day coda to the storyline, an alternate ending for those wishing a shorter campaign, and a built-in survival guide to aid beleaguered investigators.

There are seven books and more: the Campaign Book, Through the Alps, Italy & Beyond, Constantinople & Consequences, Strangers on the Train, and The Traveler's Companion. In addition, there is a book of handouts for the investigators, a European Route Map, three era-inspired luggage stickers, two era-inspired postcards, a matchbox, the Scroll of the Head, four U.S. passports, a bumper sticker, six pages of train plans that can be laid end-to-end, the Mims Sahis ceremonial knife, and fragments of the Sedefkar Simulacrum collected along the journey.

What the Critics Say

"Truly fantastic"—Diehard Gamefan

"The biggest and most grandiose campaign ever composed for any game… a must-own campaign. It is not just the grandeur, the scope, the high-quality writing or the fact that it epitomizes many of the values of Call of Cthulhu and the horror genre overall. It is the sheer immersion, the entertainment value it provides when played to the level it deserves…"—Antonios S. review, RPGNet.

"The most ambitious Call of Cthulhu adventure ever created… a high water mark for CoC."—Blackgate.

2015 ENnie Awards - Best Adventure (Gold)

2015 ENnie Awards - Best Production Values (Silver)

1992 Origins Awards - Best Roleplaying Adventure (1st ed)

1992 Origins Awards - Best Graphic Presentation of an RPG (1st ed)

With this purchase you receive these downloads (in these formats):

  • Campaign Book, 72 pages (pdf, epub, mobi, prc)
  • Through the Alps, 264 pages (pdf, epub, mobi, prc)
  • Italy & Beyond, 272 pages (pdf, epub, mobi, prc)
  • Constantinople & Consequences, 192 pages (pdf, epub, mobi, prc)
  • Strangers on the Train, 96 pages (pdf)
  • The Traveler’s Companion, 48 pages (pdf)
  • 1923 Calendar (pdf)
  • Handouts for the Investigators, 192 pages (pdf)
  • European Route Map, color (pdf)
  • Air Routes in 1923, color map (pdf)
  • Player Maps in color, 13 pages (pdf)
  • Keeper Maps in color, 18 pages (pdf)
  • Three era-inspired luggage stickers (pdf)
  • Two era-inspired postcards (pdf)
  • Matchbox (pdf)
  • Scroll of the Head (pdf)
  • U.S. passports (pdf)
  • Bumper Sticker (pdf)
  • Six pages of Train Plans (pdf)
  • Mims Sahis ceremonial knife (pdf)
  • Sedefkar Simulacrum (pdf)

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on Rumble or YouTube - Tenkar

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lights on and the taps flowing. Your Humble Bartender, Tenkar

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