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Friday, June 13, 2025

Bundle of Holding - Fantasy Age 2e



The first time I saw the system that became Fantasy Age was the adaptation of Dragon Age from console RPG to TTRPG, and I was impressed with what I saw and read. A very playable, not too crunchy, classic-feeling fantasy RPG.

I haven't checked out Fantasy Age 2e yet, but I am tempted to after I return from Central NY Con early next week...

Adventurer! This all-new Fantasy AGE 2E Bundle presents the 2023 Second Edition of Fantasy AGE, the tabletop fantasy roleplaying game based on the Adventure Game Engine from Green Ronin Publishing. With the easy-to-learn, flexible Fantasy AGE system you can create a character in minutes, pull off heroic stunts, cast worldshaking spells from 19 mix-and-match arcana, and fine-tune your campaign with optional Peril, Daring, Fortune, and Horror rules. And if you know other AGE system RPGs like The Expanse, Dragon Age, Cthulhu Awakens, Blue Rose, and Modern AGE, you already know how to play Fantasy AGE – all the basic systems are the same.

Techno-Fantasy supplement for Fantasy Age Second EditionFor just US$19.95 you get all seven titles in our Fantasy AGE 2E Collection (retail value $88) as DRM-free ebooks, including the complete full-color 290-page Fantasy AGE 2E Core Rulebook, plus the Second Edition Game Master's Toolkit, the VTT Token Pack, and the free Quickstart; Technofantasy; and three 2E adventures: Lair of the Horned Giant, Menace of the Grave Warrens, and Return to the Valley of the Whispering Titans.

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Thursday, June 12, 2025

Deal of the Day - Brink of Calamity (OSRIC)


Today's Deal of the Day is Brink of Calamity, a 180-page campaign and setting for OSRIC, AD&D, and OSR. It's a (potentially) year-long hexcrawl, covering levels 1 to 6. Typically, 14.99 in PDF, until tomorrow morning, Brink of Calamity is marked down to $6.

The town of Warnell, straddling a trade route that crosses two great forests, seems at first like any other backwater on the borderland of civilization, but menace and mystery lurk beneath the surface: a rash of disappearances from the shanties outside the town walls, a ruthless drug cartel operating with impunity while the town watch are powerless to stop them, and marauding bands of brigands and slavers ravaging the countryside. Rumors point would-be heroes and fortune seekers to the enigmatic sanatorium and casino outside of town that draw strange and wealthy travelers from far-away lands, to the abandoned (and reportedly haunted or cursed) old salt mines, to a remote mist-shrouded logging camp with an unsavory reputation, and deep into the trackless primeval forest where the xenophobic elves have forbidden all trespassers. While these locations likely hold death and destruction for the careless and foolhardy, they may also hold the keys to drawing this afflicted town and its hapless inhabitants away from the brink of calamity.  

A First Edition fantasy campaign adventure for 4-20 players with characters of levels 1-6, compatible for use with Advanced Dungeons & Dragons (1st Edition), OSRIC, or other old-school style fantasy roleplaying game rules and utilizing the concepts and rules additions found within The Heroic Legendarium.

This book, years in preparation and playtesting, presents a complete ready-to-play campaign in a book that covers an 8,000 square mile wilderness map with 30+ detailed locations, a detailed town (plus two detailed villages), five dungeon areas with 16 combined levels and several mini-dungeon lairs, 7 new monsters, 4 new magic items, 140 named & detailed NPCs, extensive rumor and random encounter tables, dozens of potential plots and character interactions, and notes for further expansion. Enough to easily fill at least 20 sessions of play. Includes a revised and expanded version of the previously-published (award-winning) Melonath Falls dungeon together with over 150 pages of never-before-seen new material. 

Note to buyers: If you are purchasing the print edition please buy the print+pdf bundle (which costs the same as buying the print edition alone) so that you can print out extra copies of the maps for use during play. Due to the limits of POD formats the maps are bound into the back of the book rather than in a separate booklet so if you only have the book you will have to flip back and forth to the back of the book during play which would be a hassle. 

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Wednesday, June 11, 2025

Free OSR - Perilous Path of the Cursed Camel (OSE, SD, Cairn)


Yep. One PWYW adventure covers three systems - Old School Essentials, ShadowDark, and Cairn. Today's Free OSR Pick: Perilous Path of the Cursed Camel is an adventure for 2nd and 3rd-level characters that stands alone - it isn't written as part of a series, so you'll need to massage it into a campaign if that is how you are using it. To my eyes, it makes for a fine tournament adventure for conventions - now it's got me thinking...

What do you say when a bizarre camel appears and says you’re doomed to have your soul eaten by witches… unless you can steal as many ancient Relics as possible from all over the world in the next few hours?

…hopefully, you say: Let’s go!

Embark on a whirlwind tour of the strangest and deadliest places in the world as you search for a way to escape the Witches of Grome! Players have just 30 minutes to explore each location, negotiate with the locals, and find a Relic or two before they are transported to the next location.

GMs can choose how many locations they wish to play (of the 12 provided) in order to make the session run longer or shorter to meet their needs. Perfect for convention play!

THREE SYSTEMS

This adventure is written with simple keys for monsters and treasure, and provides handy one-page guides so that it can be played in three different systems:

  • Shadowdark
  • Old School Essentials
  • Cairn

Intended for a large party of Level 2 PCs, or a small party of Level 3 PCs

FLEXIBLE LENGTH

Each location is meant to be played for about 30 minutes of real time. There are 12 random locations to explore, plus the 13th final location where the PCs confront the Witches. Thus, the GM can easily choose how many locations they wish to play to precisely fit the time they have alloted for the session.

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