Thoughts on Critical Hits & Fumbles in Old-School Games - Over the years I’ve tried various methods of spicing up combat in my old-school games, including using different flavors of … Continue reading →
36 minutes ago
|Matt Jackson's Map From Captain's Logs From the Sandbox 2: The Broken Omnicrys|
|Keranak Kingdom Map for Barebones RPG by Bill Logan|
|Map from Toys For the Sandbox - Pirate Island by Teo TayoboBato|
|Tales From the Fallen Empire|
Hey folks! I am so excited at all of the support! We hit the Basic Goal in just 12 1/2 hours, we surpassed the first Bonus Goal at the beginning of the third day and we are currently less than $500 from the second Bonus Goal! And there are still 26 days left in this Kickstarter! In these difficult economic times, it warms my heart knowing that even the vast majority of supporters who have pledged at the $20 and will be receiving a whole bunch of pdf and print modules! For all of you who have pledged small and large amounts, those of you who have shared this project on your blogs, through emails and through social media - thank you so much!
As a natural pessimist, I am hesitant to share my plan for an additional Bonus Goal, but the email requests are already filling my inbox - so I will let all of the supporters know about it first. Five years ago, I spent many months working with Gary Gygax on a unique campaign setting for his game, Lejendary Adventures. We shared back-and-forth almost daily about designing settings, npc races, magic item creation, divine beings, etc. Maps were created and art was commissioned. With Gary's passing and the end of his game, I decided to not release this material. However, from the first time I got to read some of the early DCC RPG play-test material, I knew this campaign setting had found a new home! So my friends, if this kickstarter reaches $15,000, everyone who has pledged $20 or more will also receive a pdf copy and a print copy of, Appendix N Adventure Toolkit #5: "The Old Isle Campaign Setting." This product will include a 11" x 17" color campaign map, a digest Player's and Referee's Guide. While all Appendix N Adventures are generic and can be placed into any campaign, they all do have specific locations in the Old Isle Setting. How's that for the first update? :) Again, that's so much for your support!
1OO years have passed since Mankind revolted and slew the Sorcerer Kings of old… Now, the survivors of seven kingdoms begin to start new lives and hopes on the ashes of old. However, even as life continues, an ancient and forgotten evil stirs awaiting its moment to strike against mankind.
Join the struggle for survival in a war-torn land where new empires arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of fallen kingdoms. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while Warrior-priests, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers.
Within these pages is a detailed post-apocalyptic fantasy setting taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals.
Tales From the Fallen Empire is a post apocalyptic swords & sorcery setting created for use with the Dungeon Crawl Classics RPG by Goodman Games. It introduces new classes, an alternate way to handle the 0 level character funnel, setting inspired spells, new optional rules for swords & sorcery play and more. Tighten the straps on your sandals, grab your weapon, and head forth into a land of trouble and turmoil. Adventure awaits those foolhardy to enter the wastelands or for those who fear not the unknown. Pledge today to begin the adventure in the fragments of the Fallen Empire.
Within the campaign setting you will find: 6 new classes: Barbarian, Witch, Draki, Wanderer, Man-Ape, & Pirate. Adding more choices for play in the setting and within the DCC RPG.
A revised Wizard Class (The Sorcerer) - A fiendish master of the arcane who draws energy from the living to perform powerful magics.
New Spells - Magic inspired by ancient Babylonian & Egyptian folklore and mythology
New Creatures - Monster befitting to classic swords and sorcery. Battle savage dinosaurs, ride into the unknown on a war trained moa, or match wits with the tribal man-apes of the southern jungles.
Survival, racial trait & scrounging rules - Optional rules for your Tales From the Fallen Empire or DCC campaign. Designed with the system and setting in mind.
A detailed setting inspired by the works of Fritz Lieber, Robert E. Howard, Lynn Carter, H. P. Lovecraft, Roger Corman, and Michael Moorcock
Total party kill: Don’t end the game! Transport all the player characters to Hell—where they can give in to Death’s demands or try to fight their way out!This is epic! Damn, I almost want to kill off my PCs now...
|Not a Dwarf, But Apparently the Source of This Article's Inspriation|