Alright, I think I know what I plan on running in 4 to 6 weeks time via Google+ Hangout (possibly a VTT will be attached to that for whiteboard and dice rolling - I should have that all covered so players won't need to purchase a VTT license if I go that route). QUERP seems to hit all the right spots of what I am looking for. Level-less game design with a simple resolution system yet deep enough for campaign play (especially with the GM's Companion adding depth - I assume the Player's Companion and the Bestiary will only add more). Going to aim for a fairly standard fantasy setting - with possible tweaks.
I plan on using the following source material:
QUERP (obviously) and the Companion books - the rules the players need can be explained in 10 minutes or less. If they wanted to pick the core rules up they could, but I doubt it would be necessary.
The excellent Tome of Adventure Design from Frog God Games to assist in designing the adventures. Gotta love the flavor.
The Toys For the Sandbox Series - But I'll need to twist these a bit, as the writer may be one of the players ;)
Christian's Loviatar Zine - in particular the Hex 000 series, which will be hitting 004 with the latest issue.
Barrowmaze - either in whole or in part. The conversion should be easy as pie.
Always open for suggestions :)
OSR: Ultraviolet Grasslands Player Intro - I've tried, and failed, to write a player-facing introduction for Luka's *Ultraviolet Grasslands *setting. There's just too much... stuff. "*Mad Max: Fury...
3 hours ago