Mining the Beyond - *Riot at Red Plank* is a scenario written and published for use with Call of Cthulhu, Seventh Edition by Golden Goblin Press. Like the earlier Riding the ...
7 hours ago
"Before a single rule is written or even thought about, the designer must make three important decisions concerning his game-to-be - its genre, its period and its scope." p138, Role=playing Mastery, Gary GygaxFirst, I'm surprised there is even a chapter on Designing Your Own Game in Role-playing Mastery. Not that it surprises me that folks would want to do so - I had a tile type dungeon game I designed 20+ years ago (long gone) that was part board game / party RPG. Many players are frustrated game designers to some extend. It just seems like the waste of a chapter, as it doesn't go nearly deep enough into the topic to be of much worth.
Would you like 17 short stories from award-winning writers of novels, games, comics, TV shows, and movies? And would you like to help me pay for spinal surgery? Read on!
My name is Chris Pramas and I've been working as a game designer, writer, and publisher for the past 20 years. I am the founder and president of Green Ronin Publishing, and you may have enjoyed games of ours like Mutants & Masterminds, Dragon Age, A Song of Ice and Fire, and DC Adventures. I need an operation and my insurance is not going to cover all the expenses.
I have a pinched nerve in my neck and I’m going to get a double spine fusion operation in September to fix it. My insurance will not cover the whole thing so I have turned to author friends to put together a dark fantasy fiction anthology called Cadaver Bone. Each author is donating a brand new story and the proceeds will go to paying my medical bills. I’m going to have cadaver bone in my neck; you should get Cadaver Bone for your favorite e-reader!
Confirmed authors for the Cadaver Bone anthology are: Cecil Castellucci, Christopher Robert Cargill, Richard Dansky, Ed Greenwood, Matt Forbeck, David Gaider, Steve Kenson, John Kovalic, Robin D. Laws, Jess Lebow, Colin McComb, Chris Pramas, John Rogers, Lucien Soulban, Melinda Thielbar, John Scott Tynes, and James Wallis. See below for bios of all the authors. They are a talented bunch and I am so grateful for their help.
"The game master is the creator, organizer, and arbiter of all. His most important functions during play, though, are more mundane. He is nature. He provides sensory data, and finally he fills the roles of the living things the PCs interact with during the course of the session." Role-Playing Mastery, page 48, Gary GygaxWhat sticks out to me is the "sensory data" part of the quote. This doesn't mean just sights and sounds, but even touch and smell.
"It is interesting that you recognize the existence of roles even in old school games."Here's the deal Tal - we recognized the roles the different classes played in the game, even if we didn't label them Tank, DPS, Controller, Healer and the like. The roles changes for the classes as the game and character levels progressed.
"Knowing the rules of the game is not nearly as simple as committing the relevant passages to memory, because memorization does not bring understanding. It is not only important to know what is written in the rules but to also perceive how the parts of the rules fit together and work in harmony with each other. This later task is certainly achievable, but it is not always easy." Gary Gygax, Role-Playing Mastery page 24It's kinda funny to read the above, as I always thought I had mastered AD&D, but I did so by eliminating weapon speed and not always enforcing spell segments and the like. So long as the changes applied across the board, PCs and adversaries alike, it worked.