Hawker Hart - To make a change from tanks and trucks and things, I've put together this 1/100 scale model of a Hawker Hart light bomber in Blender. I started this quite...
4 hours ago
As a way to show my appreciation, I'm put all of my books at Lulu are now 10% off between now and the end of the year (not the PDF's though - they're cheap enough already). At the moment, Lulu is doing a 30% sale as well (code is DELIRITAS), so if you've been waiting to buy NOD or Blood & Treasure or anything else, now's the time! Remember, with Blood & Treasure, I'll send you a link for a free download of a PDF when you buy a hard cover book - just email me the receipt.
|Six Days After Hurricane Sand|
|After Nearly Two Weeks of Recovery|
|There is So Much Wrong / Right With This Cover - I Love It!|
|Maybe This Should Be the Opening Scene of the New Campaign ;)|
Gygax Magazine is myself, Ernie Gygax, Luke Gygax, Tim Kask, James Carpio, and Jim Wampler. Our first issue is out in December; since it's not finished yet, we've been pretty quiet about things until it's ready.
Just to address some of the questions, I thought it was best that I leave a reply. We do own the trademark for TSR, and have since December of 2011. We are a new company, not the old TSR, as they were purchased by Wizards in the '90s. The trademark was abandoned about nine years ago, and we registered it in 2011.
We decided the best thing to release first as TSR was a gaming magazine, because we wanted a way to bridge the traditions of the old guard with the awesome new games that are out today.
Feel free to ask me anything you like, I'll do my best to answer!Interesting times. A new gaming magazine as Kobold Quarterly wraps up (gaming conspiracists can draw what conclusions they want, but a true Old School gaming magazine with the Gygax clout behind it would be the big dog in the room). No idea what else the new TSR may have in store, but if I'm allowed to hope, I'll throw some the way of Lejendary Adventures ;)
The Players Manual is the first of three rule books to be published under the Open Game License. It will be approximately 270 pages and will be lavishly adorned with interior b&w art and a full-color cover. The Players Manual will be followed by the Game Masters Toolkit and Bestiary.
Adventures Dark and Deep™ is designed to be played as a stand-alone game, but can also be used as a source of inspiration and new ideas for your existing game.
The rules for Adventures Dark and Deep™ are completely written and have undergone an extensive 18 month open playtest. Feedback from that platest has been incorporated into the rules, ensuring that they are complete, workable, and above all, fun. The proceeds from this Kickstarter campaign will be used to pay for the artwork and professional editing.
The game is done. We just need to make it beautiful.I'm in!
- Complete information on the various character races
- Complete information on the various character classes and sub-classes, including the bard, jester, mystic, savant, and mountebank
- The complete combat system
- Hundreds and hundreds of spells, including tons of new spells for both the new and old character classes
- Sections on equipment, experience, hit points and healing, and lots more!
|I'd Like to Know the Spell Being Casted by the Magic-User ;)|
After tinkering with the “booth” through the day on Thursday, and Friday, ignoring a number of other responsibilities I had, I was still unhappy with the entire experience of using Roll20 as a device to sell product. At 1pm on Friday, I opened our booth to the public, and spent the next 8 hours manning our “booth”, speaking to only five potential customers. I chatted them up, and we talked about games, and life. These were good conversations, and exactly the thing I was expecting for AetherCon, there were just too few. By Friday evening, I was livid at having wasted many hours not only in the booth itself, but in creating something that would only be seen by a handful of people. This was not an uncommon problem however, as games on Friday were being canceled all day for lack of players, and in some cases lack of Gamemasters.
“I'll be honest. It is looking like while we are getting a goodly number of sign ups for Saturday and [S]unday[.] Friday is going to be pretty much a washout for gamers." Holodinksy had this to say in the “Traffic Control” IRC channel during the convention. That was not to be the case. Through the day on Saturday, I was seeing numerous complaints about the lack of players, and GM's for the various events.
|This Will be My Favorite Mini of All Time! :)|