A 60/60 split - *This is a repost from my old LJ, from 2012. I spent a bit of time looking for it here, and realized it was *there*. Well, now it's here, too. * I picked u...
4 hours ago
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I started with AD&D, and of course the first thing we did was houserule the shit out of it (we never called it houseruling). I don't think I ever read this passage until 30 years later. Still, as intended, the game was not meant to be tweaked to fit your home game and your players - the players were to conform to the rules.Thus, besides the systems, I have made every effort to give the reasoningand justification for the game. Of course the ultimate reason and justificationis a playable and interesting game, and how much rationalization canactually go into a fantasy game? There is some, at least, as you will see,for if the game is fantasy, there is a basis for much of what is containedherein, even though it be firmly grounded on worlds of make-believe. Andwhile there are no optionals for the major systems of ADVANCED D&D (foruniformity of rules and procedures from game to game, campaign to campaign,is stressed), there are plenty of areas where your own creativity andimagination are not bounded by the parameters of the game system.These are sections where only a few hints and suggestions are given, andthe rest left to the DM. (emphasis mine)