I started my Traveller experience with the Traveller Starter Set. My God, it was an amazing experience and my only regret at the time was a lack of an experience point system (heh - I still harbour that regret)
The Traveller Explorer's Edition is a mere buck. I strongly suggest, that at that price, one can easily make a decision on whether to dive in further to what Mongoose Traveller has to offer, game on with what one has, or forgo any further.
Simply a bargain.
Traveller is the science fiction roleplaying game of the far future. The Traveller Explorers’ Edition is an introduction to the game for newcomers that provides all of the tools you need to create adventures or even an entire campaign. Create bold scouts and intrepid scientists who travel into the unknown aboard their trusty Type-S Scout/Courier, a rugged exploration ship perfect for the job.
Dock your ship at advanced starports, visit strange worlds, encounter alien beings and animals, and take on the challenges that the galaxy sets before you.
The Explorer’s Edition provides all core game rules for Traveller, plus a universe creation system that allows referees to create new star systems on the fly for their players to visit and explore…
The universe awaits. Welcome to Traveller!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support
The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
I've been attempting to make a special effort to reveal any connections I may have to the various products I highlight here at The Tavern. This post is no different.
I've known Joe Bloch for a number of years (and got to meet him face to face for the first time at the Gygax Magazine launch in Brooklyn back in January of 2013 - my God, 8 years ago!)
Joe's latest release is Red in Tooth and Claw, an adventure written for Adventures Dark & Deep but usable with an OSR ruleset. It's 2.95 in PDF and 5.95 in Print plus PDF.
The southern verge of the Sesve Forest is beset by evil. Woodsmen are slain, villagers’ flocks and herds are rended asunder, and no one seems able to stem the tide of evil. But this is no ordinary pack of wolves threatening the forest precincts; they strike with supernatural cunning, behave with human-like strategy, and show a pure evil unknown to nature.
You and your companions must explore the southern edge of the forest and root out this pack of evil beasts before they strike again, and bring peace once more to the region. This adventure is the second in a trilogy of adventure modules, but can easily be played as a stand-alone module.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support
The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
I've always enjoyed Dirk Stanley's work, and actually snagged some of his adventures for the Far Away Land RPG before I even bought the core rules. Quite simply, he does good work. Dirk, Vince Florio, and I even did a short-lived podcast for the Far Away Land RPG.
(edit: Doh! And yes, that is Dirk's artwork at the top of this page)
So yes, I know Dirk. Yes, I am likely biased. But that's okay because Mere Anarchy is priced at PWYW pricing for two pages (1-sheet) and your risk (and investment) is literally nil (unless you tip Dirk for his fine work.
I suspect Mere Anarchy would work best as a convention game. Simple to learn, everyone can be given their 1-sheet of the game AT the game, and all one needs are some d6's.
Mere Anarchy is an ultra-lite, 1-page (front and back) rpg that uses a simple 2d6 system. You can learn the game and make characters and get started playing in minutes.
The game features unique and simplified systems for many things like NPCs and monsters and generating treasure.
Overview of basic mechanics
Character creation (with optional rules)
PC Advancement
Combat
Magic (freeform system)
Gear
NPCs & Monsters
Treasure
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support
The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
I've recently been bitten (again) by the RuneQuest Bug. I last ran a RuneQuest Campaign over 30 years ago, using the RuneQuest 2nd edition rules and the Pavis and Big Rubble box sets. It was an amazing summer of RuneQuest fun, and although we didn't call it a "sandbox" back then, it was certainly the first sandbox I ran.
I noticed last night that on the Chaosium website, they offer Glorantian Classics: Borderlands and Beyond for $18.99, in print plus free PDF - basically half off the regular price. Not owning a prior version of Borderlands (but remembering the rave reviews of it from years ago) I promptly ordered the hard copy and started perusing my newly acquired PDF.
I'm inspired to run a RuneQuest Campaign again, with Pavis & Big Rubble, as well as the Borderlands at my disposal. Apparently, I ordered a PDF copy of Pavis & Big Rubble from DTRPG in the past, and I'll be uploading that to my iPad, much like I've uploaded Borderlands. Edition changes don't phase me, as I've been running all editions of various D&D / OGL adventures for years using Swords & Wizardry rules. So long as the players don't know what the "true" stats should be, any stats you present as a GM are the "true" stats ;)
This is an updated and reformatted 300+ page reprint of ALL of the information from the original Chaosium Borderlands boxed set, Plunder, and Runemasters.
Rick also included additional Plunder items, expanded Runemasters character histories, and loads of background info from Nomad Gods and Wyrms Footnotes magazine. The interior is lavishly illustrated with dozens of new pictures from Simon Bray, Dario Corallo, plus loads of oldies but goodies from Lisa Free, Luise Perrinne, Gene Day and Rick Becker.
Note, this is the last of the Glorantian Classics line Chaosium has in print.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support
The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
Looking at one of the latest Bundles of Holding, I am quite impressed by the quality works included at these price points. Truth be told, I believe I already own everything, if not in print than in PDF. That says a lot IMHO.
With the Goodman Gems bundle, you get The Adventurer's Almanac, the DM Campaign Tracker, PC Pearls, and GM Gems for 9.99. If you increase your buy-in to about 26 bucks, you also get The Dungeon Alphabet, The Monster Alphabet, The Cthulhu Alphabet, 50 Fantastic Functions for the D50, and How to Write Adventure Modules that Don't Suck.
It's a pretty damn strong collection overall.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support
The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
To be honest, I did not purchase Giantlands with high hopes. At $130 plus shipping my expectations were severely muted. That being said, I can honestly say, the editing is, by far, better than any of the peeks we've had of various TSR3 products that have not been released yet. Surely, not a high bar to meet, but one that has been met and exceeded.
Now, on to the cover of Volume 1 of Three Booklets, Spirits Guide. Yes, I know that looks awkward, but there it is.
Giantlands: Science Fantasy Roleplaying Game Playable with Pen, Paper, Dice & Masks
Maybe it's just me, but we never played with masks back in the day OR today (but occasionally we did play with hand puppets, like the Rocky & Bullwinkle Game from TSR). This makes it seem like masks are expected to be used as part of gameplay. It should be noted that masks are NOT included in the box, but pencils are, as well as dice and some tokens.
At first glance, the art looks above average to pretty damn good. Jeff Dee did some interior art, and the other artists did fine jobs overall.
We start with the description of the 5th Age. If you've played an RPG with a default setting before, you probably already know much of the script.
This is followed by the section The Fun of Roleplaying. If this is your first RPG, do read it. Also, my sympathies, as this should likely not be your first RPG. That applies to MOST RPGs. It's not a knock on Giantlands specifically, just a general note.
Definition of Terms comes next. At four pages, it does a decent job of defining terms used in RPGs in general and Giantlands in particular.
Core Guidelines is the next page and really feels like it could have been included with The Fun of Roleplaying Section. Again, as a gamer, this section can likely be ignored by most.
The What Do You Need Section ("the following is a list of what is needed for a game of Giantlands") is where I find myself blinking and shaking my head. Spirits (players), Spirit Keeper (GM), Dice, Sigil Coins (tokens of a sort. Four are included in the box, but you could substitute coins), Pencil (the cover says "pen", but that's nitpicking), Paper, Imagination, Lusory Attitude (basically the ability to immerse yourself in the game - yeah, Gygaxian word) and lastly Masks and Costumes.
Now, let's pull that last piece out on its own.
Masks and Costumes
Masks are a way to help us stay safe while stepping even more out of our everyday selves and into other roles. Decorate your mask with Sigils, human or animal features, or anything else that makes you feel more like your character. Costumes of any kind also help us and others to imagine more deeply and suspend disbelief in the fantasy
Does the above paragraph make anyone else cringe? It certainly makes me cringe. Needless to say, no masks or costumes are included with Giantlands but they are included in the What Do You Need Section of the rulebook.
Now, I'm not saying that an RPG with masks and costumes can't work, but marketing such to old-school gamers is likely the wrong market to aim for.
But wait! There's more on Costumes and Masks a few pages later.
Costume and mask creation is an important part of playing Giantlands.
We strongly and sincerely suggest you craft your own.
Playing dress-up is great fun, but it comes with game benefits too. The costume rules state that if you wear a mask, you may add +5 to each of your Ability scores. If you wear a full-body costume, you can add +10 to each Ability score.
I'm an adult. I don't play dress-up.
But it seems as though Costumes and Masks are NOT required to play Giantlands, just highly beneficial with in-game bonuses that literally make no sense.
"Hey, bring blue dice to my game table and I'll make sure you get +1 hit for the rest of the session" is not the way to design a game.
Damn, where was I?
Oh yes, the Play of the Game Section. This is another section that makes me scratch my head, specifically Step Three. Actually, everything from Step Three on. Fuckit, there's too much to type. Here's the page for review purposes only:
There is no sample adventure in the box (and I just confirmed that Volume 2, the Keepers Guide, lacks such). It appears that the assumption is that the Spirit Keeper will know how to design an adventure for Giantlands, but the rules thus far seem to be directed at players new to RPGs in general.
How do you NOT include a sample adventure for a totally new game system? Even a free one on the website would suffice. From what I can tell, the only download on the WFD website is for a Giantlands character sheet. At 2 bucks, BTW.
K, I'm burned out.
Tomorrow Night on the Talking Crit LiveStream, we'll do a Giantlands Session Zero - Character Generation. At first glance, it doesn't seem all that balanced, but maybe that's where the "old school" aspect comes into the ruleset.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support
The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
I've always enjoyed the various worlds and settings of Warhammer and immersing myself in fiction is a fun pastime. These days, I prefer audiobooks, but with my Kindle app, even my tired old eyes can read the selections available in the Stories From the Worlds of Warhammer 2022 Humble Bundle by Black Library.
For as little as a buck, you can snag six bucks in Kindle and epub formats. $18 dollars gets you 25 books. If you are into fantasy and/or fantasy/sci-fi fiction, this is a hard-to-beat deal.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are the affiliate programs that support
The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube,
or wherever you listen to your podcast collection.
Yeah, so if you think I almost forgot about today's post........you'd be right. This last week I managed to sign on a new home and then my car up and crapped out on me. Not really a good time to be needing to purchase a new vehicle, but you gotta do what you gotta do (Futurama anyone?).
So basically I'm leveling up and am able to "create" a Stronghold. I mean it's not my 1st house, but it's "my first" house....as in all me and just me. So the first thing I have to do, after "evicting" the previous tenets (i.e. bought the house) was to secure the premises.....in this case change all my locks.
Now I'm at the cleanup and slowly moving in phase.
Anyway, clearly that's my real life at the moment, but I've yet to be able to do this in-game. I did get close once. My DS Invoker got a high enough level and saved up more than enough coin. The tipping point was my PC getting a Pseudo Dragon familiar, so then he was all set to "retire", build a library, and begin his practice (he was working on being a Doctor of sorts)*.
I've never GM'd a player building a bonafide Stronghold either.
In-game I like the idea of a Stronghold/Library/Whatever, but it seems to me to be more of a goal....a journey, not really a destination, something to work towards, but probably a campaign-wrecker if it ever came to fruition. While I can certainly come up with ideas for adventures emanating from the Stronghold, or during it's creation, they just seem way too different from the types of adventures during the normal murder-hoboing.....
So basically I see the creation of a Stronghold as more of an end-game thing. Retire the PC and maybe bring them back out here & there for one-offs. I often have some sort of end-game idea in mind for my PCs. My current OSR Magic User doesn't have one....yet, but my last HackMaster PC was expected to return to the homeland and probably die leading a rebellion to free his enslaved brethren. I was hoping that'd be an epic campaign, but alas the gaming group broke up and I haven't touched that PC since.
Usually I like to pose a question to the 12 13 readers I have here at the Tavern and the obvious one would be if anyone has built a Stronghold before, but what I'd rather read about is if/how many of us envision an end-game for their PCs. Not just what, but when (level?), and what is involved in that thought process?
A Murderous Miscellany
-
There have been times when it was very hard to find any support for *SLA
Industries* and times when it was hard to support *SLA Industries*. The
roleplayi...
The Peasants are Revolting
-
by Peter GraySelf PublishedOSRICLevel ... 3? There is something rotten
going on in the backwater Barony of Near-Marsh and the region’s noble, The
Countess ...
DMing Styles: Beethoven to the Beatles
-
Speaking in very broad brushstrokes (where would the fun be otherwise?),
there have been two different ways to approach making music in the time
since it...
Welcome Campers, Time To Die!
-
Intro and OverviewCamp Blood is the second part of Bloat Games bloody
grindhouse trilogy. Like the first, Bloody Appalachia, it's a stand alone
game but fu...
“The Map of Five-Times-Five
-
*The paper was flayed skin. Around its borders were these words; “A map
of Signs, like those which show the way to Grace or Down to Damnation,
through go...
Community Greyhawk: Shadows Over Diamond Lake
-
Today we have Shadows Over Diamond Lake by Vitor Morelli. This is a 79 page
pdf, but that might be a deceptive because the margins are immense and the
text...
Seerbones
-
Bastiards of the electric epoch are known for their badly designed dice
games, but what about the knights, vassals, and vagabonds of the mythic
age?
Th...
Air Gate game notes
-
Some reveals and notes.
I said I'd reveal this after - Cumulon's castle layout and traps are from
Dungeon Magazine #9, The Plight of Cirria. It was written...
The Old School Renaissance
-
Debates about what the OSR is have been going on since at least the late
2000s. Lately I seen more rounds of discussion on this topic on various
forums ...
Asset Thursdays: Acrocolypse
-
Here we have Acrocolypse, and uplifted anarchist crocodile. This asset was
the asset of a player in the playtest games, and I did my bestest to make
th...
Excavating My First Fantasy...
-
I've been a fantasy buff going way back; but my introduction to the genre
came by way of a non-fantastical source: dinosaurs and prehistory. Not
surprising...
What to do on a Gaming Break
-
It's summer again. Well it's supposed to be but with temperatures lingering
around 40 it doesn't feel like it. Most summers I take time off. A couple
mon...
I come from the land of the ice and snow
-
So I got a wild hair and created 81 pages of demographically accurate
random birthplace charts covering every hamlet, village, town, city,
castle, and...
Easy Tracks in Blender
-
There's an add-on for Blender called BagaPie, which adds a whole lot of
functionality in various arenas (scattering etc.). The one that is most
useful ...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Black Blade Publishing and the OSR Community
-
...or, Why Does Black Blade Publishing Still Exist?
Earlier this year, Jon Hershberger and I met to conduct some *Black Blade
Publishing* 2025 planning, an...
Dark Tower (1979)
-
From the back cover:
*An Ancient Evil* has overtaken a once holy shrine. Thus, a sleepy mountain
hamlet becomes a focal point for mysterious disappear...
Progress With My Card Game
-
On February 9, 2018 I was struck with inspiration for a card game idea that
I brought to Gary Con 10 and play tested away most of the rough edges. I
had th...
Pulp: Adventure Location: Trindade & Martim Vaz
-
History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
OSRIC the Third
-
The wise sages at Mythmere Games are hard at work on the third version of
*OSRIC* (“Old School Reference and Index Compilation”). You can support
this proj...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
-
Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
The Hungering Dark
-
Go into the earth, and reality will walk alongside you.
Walk further, and you will eventually be walking alone.
The world is plastic down there. Tar Lat...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
-
It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...