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Sunday, February 8, 2026

Turn Your Hex Crawl Into a Real Game (Steal Dungeon Procedures)

 Highlights from the named video:



Watch Length

Pick a watch length that matches the kind of game you want:

If you want it tight and gritty, use 2-hour watches.

If you want classic “cover ground but still feel pressure,” use 4-hour watches.

If you want it looser and faster, use half-day watches.


The three travel modes 

Normal travel

standard movement

standard navigation

standard encounter risk

Cautious travel

slower movement

better chance to spot trouble first

better chance to stay on course

Fast travel

more distance

more likely to get lost

higher fatigue risk

more likely to blunder into trouble


Wilderness actions

foraging or hunting

scouting ahead

searching for a feature

mapping carefully

moving stealthily

hiding your trail

setting an ambush

building shelter early because the weather is turning nasty


For wilderness travel to matter, you need:

a time unit (watches)

a risk roll (encounters)

navigation consequences (lost, drift, time)

resource pressure (supplies, fatigue, exposure)

and a feature per chunk (so there are actual decisions)




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