Review: Castles & Crusades Codex Classicum - The Castles & Crusades Codecies series are great books to add some flavor and history to your game. While overtly for the Castles & Crusades game they can...
10 minutes ago
I'd intended to get all of this done before year's end -- I'll be blunt: This is unlikely, though possible. The reason it's unlikely is because I am headed out to spend Christmas with my extended family for the first time in 15 years, and naturally want to be as present as possible -- although I suspect that I'll still find time here and there to get some stuff done (and we'll be back home before year-end). In all likelihood, though, this will get its final touches once I'm back in the office on Monday, January 7th.
So we're almost there. Layout has begun, so the full PDF will follow soon after the final chapter deliveries, and then to the printer. Thank you all so much for your continued support and patience, which has been far more than anyone could hope for.Hey, gonna threaten to punch me in the throat again, Mr Shirker?
Hope you all have a wonderful holiday season.
"Gor blezzus, errywon."
22 December 2018
The Dark Trails RPG is a game which pays homage to the popular weird West genre. It can be used as a standalone game or as the perfect complement to a growing line of products that all utilize the rules found in the Dungeon Crawl Classics (DCC) RPG. As a player, you’ll find a wealth of material that allows you to assume the role of one of 11 unique classes, with descriptive names like: the Calavera, the Bedlamite, and the Sin-Eater. As a Judge, you’ll find over 400 pages of material giving you a wealth of resources for designing and running fantastic adventures set against the haunted landscapes of an unforgiving weird West.
You may be wondering about the above mentioned game that Dark Trails is tethered to. Dungeon Crawl Classics is a Fantasy RPG written by Joseph Goodman of Goodman Games. Since debuting in 2012, the book has gone through seven (7) printings and spawned a wonderful community of passionate gamers both new and old. DCC continues to grow by leaps and bounds by way of exciting adventures penned by some of the best writers in the industry, including third-party publishers using the system to fuel their own creative fires.
Fortunately, the Dark Master (Joseph Goodman) has granted permission to include a modified version of the DCC ruleset within the pages of Dark Trails to make it the first 3rd party published work to include the necessary rules for play. You don’t need anything other than the Dark Trails RPG to play the game aside from some dice, paper, and pencils.
Some of the DCC rules were purposefully left out when weighed against their place in a weird West setting, but these omitted rules can easily be added to Dark Trails should you own a copy of DCC and wish to include them.Stand-alone hack of the DCC RPG rules? Weird West setting? Years of playtesting and development? My kinda game :)
Dark Trails begins near the end of the American Civil War. The mass casualties and tragedy that accompany the war are being used to fuel a series of rituals with the intent of awakening a pantheon of sleeping gods, who were banished as a result of losing a war against mankind and their Celestial allies during a time before recorded history.
Only one of these Elder Gods would escape the eternal slumber and exile exacted upon his kin through magical rites. Nyarlathotep was wise to the coming war with the Celestials, knowing the primal chaos that is stitched into every cell of an Elder God would prevent them from forming a united front in time to beat back their human slaves and their meddling allies. Rather than fight a losing war, Nyarlathotep escaped to the safety of the Dreamlands with a powerful artifact in tow—the Necronomicon—an ancient grimoire that might one day provide the means to awaken and free his kin from exile.
Several centuries after the departure of the Celestials, Nyarlathotep re-emerged to walk amongst countless generations of mankind, waiting for times of great strife to gift the ancient tome to those foolish enough to attempt the rituals within. Famines, plagues, and wars all served up the required strife to fuel the rituals of unbinding found within the Necronomicon, but with each attempt a secret order, well-versed in esoteric history, disrupted the rites and put the cultists down in their tracks—burning the Necronomicon to a pile of tainted ashes.
Not to be deterred, each failed attempt ended with Nyarlathotep collecting the ashes of the ancient grimoire, taking it to the safety of the Dreamlands to tend, while the nigh-indestructible tome slowly reforms over several years...20 bucks in PDF. Hardcover shipped directly to you plus PDF is $65. Limited edition HC with PDF is 85. Decision decisions...
Sea King’s Malice is a full color and lavishly illustrated 5e adventure for the world’s most popular role-playing game that takes characters on a sweeping adventure across the ocean, to previously uncharted lands, and finally down under the waves to the very depths of the sea. It is also available for the 0E Swords & Wizardry system for those preferring old-school rulesets.
Only the most stalwart and bravest of heroes will have any chance of surviving the hazards of the open sea and the perils of other strange and yet unknown lands, both above and below the waves, as they search for clues surrounding the disappearance of the missing ship. For in the sea-green depths a brooding menace awaits them, filled with inhuman hatred of all things of the surface world. The adventurers’ journey will end, one way or the other, in the Court of the terrifying Sea King. This edge-of-your seat 5e adventure takes characters to level 10, and is also available for Swords & Wizardry (0e) The Swords & Wizardry version will begin at a higher level and cover fewer level advancements.And then there are the maps from Beadle & Grimm:
Frog God Games is very proud to announce our partnership with Beadle & Grimm’s Pandemonium Warehouse. They are the premier creator of high-end tools for tabletop game masters and players worldwide. The Map Vault: Sea King's Malice is the first of a planned series of limited edition maps for gamers everywhere.
As grizzled veterans of the original AD&D, Alex’s tale of the Sea King really spoke to us here at Beadle & Grimm’s. The rules may be 5th Edition, but the vibe is old school in the best possible way – it strikes the perfect balance between heady role-playing, tense dungeon-crawling and visceral, gory combat. We’ve been looking for an opportunity to try something new, so we’re very grateful to Alex and Frog God for inviting us to create a special enhancement for the Sea King’s Malice adventure – our first-ever selection from the B&G Map Vault.
The Sea King’s Edition of the Map Vault focuses on one of the most exciting and unique elements of Alex’s story – the sailing ships. Three different ships are presented here, each on its own two-sided 24x30 map with art created exclusively for Beadle & Grimm’s. One side has the full-color detail of a ship from the adventure, while the other has blank interiors and a dry erase surface so that you, the Dungeon Master, can use it to create future adventures from your own imagination. All six battle maps are scaled and gridded for your minis, and they come rolled in a custom cartographer’s tube to keep them protected for years of future use.Pretty cool shit!
Amazing Adventures Month Kicks Into High Gear
As we continue to celebrate A-May-Zing Adventures month, we've decided to pull out all the stops. For a very limited time. And frankly for a very limited amount as we are almost out of the core book for Amazing Adventures. We have about 80 or so left in the warehouse, with some probably strewn about at distributors and what not. But basically this is your best chance to try this wonderful game at a ridiculous price.
$10 for the Amazing Adventures Core
$10 for the Manual of Monsters
$10 for the Companion
Or you can go for the bundle that includes and adventure for only $33 bucks total for all four!Here's the link: https://www.trolllord.com/tlgstore/#!/Amazing-Adventures/c/11639154/offset=0&sort=normal
For generations, H.P. Lovecraft has inspired fans of horror, fantasy, and science-fiction. This is especially true in tabletop role playing games, where his stories have been adapted into countless variations of exciting adventure. Now we offer another way for you bring his mythos into your tabletop RPG session!
A is for Angles, B is for Books, C is for Cults, N is for Nyarlathotep
This Kickstarter funds the creation of The Cthulhu Alphabet, a prolifically illustrated tabletop RPG supplement published in hardcover book format.
The Cthulhu Alphabet is a collection of random tables to inspire your role playing game, structured around an abecedarian theme. If you are a player navigating an uncaring universe, a haunted setting, or horror-filled dungeon, you will find new ideas for your character and adventures. And if you are a game master creating scenarios set in the Cthulhu Mythos – or in any fantastic world – you will find every page bursting with ideas. Your brain will spark on every page, whether you roll randomly for inspiration or read the tables in order.
The Cthulhu Alphabet is systems-neutral and will work with any rules set, whether 5E, DCC RPG, or otherwise. The book is estimated to be 112 pages long, and will be printed with color cover and B/W interior.
The Cthulhu Alphabet follows the format first popularized by Goodman Games in The Dungeon Alphabet. The entries are in alphabetical order, and each concerns one aspect of the Cthulhu mythos. Each entry contains a mix of inspirational text and one or more random tables.
Looking to make your next monster encounter more interesting? Try rolling on S is for Serpentfolk, Z is for Zombies, or D is for Deep Ones.
Creating a mythos-styled location for your next scenario? Try rolling on K is for Kingsport, or M is for Miskatonic University.
Figuring out the antediluvian horror central to your next plot? Try rolling on O is for Outer Gods, U is for Unnamable, or E is for Elder Thing.
Building out the dark history of a lost book, mysterious grandfather, or odd old house? Try rolling on L is for Legacy, M is for Madness, B is for Books, or J is for Journal.
Tweaking the nuances of a historically accurate literary adventure, but need a little bit of inspiration or added mystery? Roll on V is for Voorish Sign, P is for Pnakotic, U is for Ubbo-Sathla, H is for Hastur, or I is for Ithaqua.
Just need something gross for the characters to fight? Look up C is for Cultists, T is for Tentacles, or S is for Shoggoth.12 bucks in PDF, 25 for standard Print cover plus PDF and 35 for foil Print cover plus PDF. Shipping will be collected via Bckerkit.
My first two Digital Quarterlies revolved around this setting, and I've always been inspired by drawing in bits of old history to sprinkle through those adventures. Since the next two Digital Quarterlies were both traditional fantasy, I had a choice to make about what kind of Digital Quarterly I wanted to produce for number 5, and then it hit me, why not do both! So what you will find in this DQ will actually be TWO adventures, one that will revolve around traditional fantasy, and the other in my future 'mage-punk' setting of The Gun Kingdoms. Each adventure can be stand alone, but they also can tie directly to each other, and you could have ancient documents, descendants, or old legends connect the past to the present as this dungeon adventure takes on new features, monsters, and magic. R Scott Taylor
Fantasy Grounds is a popular system for playing a host of different roleplaying games online. It is used by more than 130,000 gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and more. This type of program is commonly referred to as a virtual tabletop, or VTT, due to their ability to emulate various part of an RPG session in a digital form.
What makes Fantasy Grounds different than competitors is how we expose character sheets and automate large portions of gameplay specifically for each system we support. This is done through rulesets. Your experience playing Deadlands Reloaded will differ from D&D and will be unique to that environment, contain custom graphics, character sheets, and automation specific to that game system.
One feature shared across most game systems is maps. Some may use hexes while others use square grids and some may not use grids at all. Facing is important in some and less so in others. While FG has featured maps for many years, they have been primarily focused as reproductions of maps in existing adventure modules from our many licensed publishers. We believe that we can enhance these to provide dynamic line of sight, fog of war, and even map building support with painting and tiles.Original Features Supported:
What you get for backing this project will be a license for Fantasy Grounds Unity (or FGU). This new game engine has all the great features of current version of Fantasy Grounds (soon to be called Fantasy Grounds Classic) along with new enhanced features.
Backward compatibility with all existing campaigns and DLC from FGCSo yes, I'm very excited.
In addition to these features, we are now poised to add even greater functionality going forward. We have lots of ideas for new features and this rebuilt engine will make it easier for us reach those goals and deliver consistent updates for free.
We’re excited to announce The Crypt in Cadaver Canyon, another thrilling Dungeon Crawl Classics RPG adventure from the mind of author Mark Bishop. This campaign will also help us combine the new module with Mark’s previous adventures to create a massive new omnibus version: The Sullenlands Adventure Omnibus and Guide!
We’ve chosen to kickstart this effort for a few important reasons, including:
We think your players will love this new adventure, and any Judge will benefit from the new content found in the campaign guide. We hope you’ll join us on this exciting new adventure!
- To allow us to enhance the project with the talents of two of our favorite artists: Stefan Poag and Peter Mullen!
- To expand the Omnibus into a full-fledged campaign guide, filled with new monsters, magic items, world details, additional adventure, and more!
- To make additional content like beautiful new battlemaps and posters possible.
The Crypt in Cadaver Canyon challenges 4-6 2nd level adventurers to save a hidden desert city (along with its cursed inhabitants) from the wrath of a devious and chaotic god. Its 48 digest-sized pages are packed with dangerous environments, exotic threats, and a world-shaking finale with thousands of lives on the line!
Dungeon Crawl Classics RPG adventures are easily adaptable to work in any ‘old school’ system, so the adventure and additional materials will benefit any GM looking to deliver some classic adventuring to their players, even if DCC isn’t your system of choice!Jon, the Purple Sorcerer himself, has sent me a "no-frills" version of the adventure in PDF for me to read and review. Expect that to happen over the next few days.
Paizo is partnering with our friends at Game On Tabletop to launch the Kingmaker Adventure Path for Pathfinder Second Edition. We'll start with a hardcover Kingmaker compilation, and you'll tell us how much more you want to see. The companions from the computer game were also a big hit, so we'll be adding a Companion Guide to introduce them to the tabletop campaign, complete with NPC stats, sidequest encounters, and expanded kingdom-management roles. Finally, we'll add a hardcover Kingmaker Bestiary for 5E, developed in conjunction with industry leaders in third-party 5E publishing, allowing players of the current edition of the world's oldest RPG the chance to experience the rich and detailed storylines that have made the Kingmaker Adventure Path a fan favorite for a decade. More add-ons and unlocks will be revealed as the campaign progresses. (emphasis mine)May you live in interesting times ;)
Project Description: The Far Away Land (FAL) OSR is a re-imagining of the Far Away Land RPG – through the lens of OSR-style games and mechanics. This project was inspired by Swords and Wizardry Light, a stripped-down, rules-lite version of Swords and Wizardry that uses only d20s and d6s. FAL was originally inspired by simple, old school gaming mechanics that place emphasis on characters, story, and adventures rather than heavy rules. This version of FAL uses familiar mechanics (6 stats, HP, AC, etc.) mashed into the Far Away Land setting. It maintains the tradition of a rules-lite game while using a more well-known system that is compatible with the world’s most famous rpg and many of its clones. Essentially, FAL OSR is a complete circle, back to what initially inspired the original game, set in the gonzo world of Far Away Land.
The FAL OSR Physical Book: The physical book is 130 pages, 8.5 x 11, full color. It features rules for character creation, new classes, new playable races, 100 monsters, new spells, tons of rules for various mini games and lots more (detailed chapter by chapter below). The book is written, tested, and finished. It has a ton of artwork in the style of Far Away Land and maintains the quirky nature of that setting while giving players familiar (although modified rules). The pdf is bookmarked with a complete index and table of contents.Shit, just read the FAL Kickstarter page. the is much awesomeness there :)
TL;DR: 24 doors hiding 24 physical gifts alongside an exclusive Module to download that uses many of the calendars' contents! This includes exclusive metal miniatures commissioned for the calendar, game aids and so forth.
The calendar front features stunning artwork with a developing cartoon style story and internal pictures behind ever door that further expand on the adventurers journey. Every calendar ships with a poster version of the cover art for when you've torn the doors off!
If you would like to know a little more about the contents, and are prepared to take the "Full Gandalf" pledge of silence, please drop me a message.Sorry. For 100 bucks I need more than vague details. Especially from a "First Created, Zero Backed account". I certainly shouldn't need to message the creator directly to find them out. Shame, because it really is a cool, if expensive, gift idea.
In the Koryo Hall of Adventures campaign setting, you can explore four uniquely detailed lands within the continent of Jeosung. Roam the mystical forest wilderness of Haguiliesta or head to the city and meddle in the mercenary politics of Daewanguk. Heroes (or fools) may attempt to infiltrate the hermit kingdom of Haenamguk or brave the frigid peaks of Noonnara.
You want more? How about taking part in a pilgrimage along the crest of Wunü Mountain, or exploring the eternally dark swampy forest of Hugakneup? You could also participate in the famous Cave Games under Cheonsanju mountain, or even trade grains and brewed alcohols along the Chassalgil trade route.Heck, you can even sample before putting your hard money down:
Would you like to sample the setting? Setting creator Aurélien Lainé has written five free adventures set in Jeosung, containing just enough hints of the campaign world to get a good taste. Best of all, they're available as a free pdf download on his website.The sweet spot is 35 bucks for the print plus PDF.
The world of Adia needs adventurers, and understands the limits players have in their personal lives. We’ve developed a system where players can play together, even without a Game Master. Branching choices and required checks are handled within the module itself. This allows for groups or a single player to interact with the world and progress even when real life gets in the way.I think the sweet points to back are 80 bucks (includes the "GM in a Box" cards) and 110 (which adds in a hardcover module).