Shadowrun - Mercurial -
1 hour ago
Pyramid of the Dragon is a Labyrinth LordTM adventure for 4-6 characters of 5th-7th level. This adventure is a quick romp in and around a swamp known as the Blood Marsh that involves both wilderness and dungeon exploration. Challenges include a mixture of problem solving, combat, and roleplaying, including several potentially lethal encounters with a red dragon and various other denizens of the Blood Marsh, so characters who rely solely on the might of their sword arms may be in for a rude surprise.
Beginning the Adventure
The adventure begins with the characters traveling through the forested Border Hills along a well-beaten path or road. Why the characters are in the area is left for the Labyrinth Lord to decide. They may be on their way to or returning from an adventure, or they may be traveling to the frontier village of Holden that is located nearby.
Pyramid of the Dragon begins "in media res" with the characters witnessing an aerial battle between two dragons. When one of the dragons is mortally wounded and falls from the sky, the characters have the option to investigate the dragon's carcass or continue on their journey. Several chance encounters scattered throughout the adventure should eventually lead the characters to the fallen dragon's lair in the Blood Marsh where they can discover the ruins of an ancient city, save an unfortunate young man from a terrible curse, and thwart the plans of an evil red dragon.
"You must help me. The priests of Issoth have carried my son away. He is to be sacrificed to their dark god this very night. I will pay you 100 gold talents if you go to the Temple of Issoth and rescue him."
Your blood chills at the mention of Issoth's temple. You have heard only rumors of that dark and forbidding place. Horrible stories of demons and the undead. The priests of Issoth are said to be fanatics that sate the great beast Issoth's every fiendish appetite. This man asks you to risk a great deal and offers very little in return. Do you dare enter THE TEMPLE OF ISSOTH?
This solitaire adventure is suitable for a single humanoid warrior with 20-30 combat adds. You may bring whatever weapons, armor, or equipment you wish. Three pregenerated characters are provided if you do not have one that fits the requirements.
The Temple of Issoth is designed to be played using the Tunnels and Trolls™ game system. You will need the T&T™ rules to play this game. A free PDF starter set of the rules is available from Flying Buffalo here at RPGNow.
|Tunnels & Trolls 2e Cover|
|Tunnels & Trolls 2e Contents|
|The Infinite Adventure|
|Reproduces T&T 1e Cover Art|
It's been an amazing year for all of us here at Obsidian Portal. If you recall last month's newsletter, then you know we have a lot to be thankful for. But there's one more thing we're thankful for that most of us take for granted every day. Our health. Right now there are millions of sick children across this little blue dust mote of a planet, and right now we can do something to help.
The +1 Obsidian Portal Giveathon of Wonders
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BEAN! is an easy-to-master, rules-lite, d2 RPG system, and the latest stand-alone title from the Fabled Worlds RPG game system! Perfect for introducing new players or children to the hobby, BEAN! is also great for veteran gamers who enjoy flexibility in their rules. Complete in one simple volume, spend less time reading and more time playing! The highly versatile and customizable d2 game system is unique and quickly memorized, so simple, yet able to handle any situation on the spot, without having to thumb through volumes of obscure rules. The best part? You get to toss your beans! With a d2 dice system, you could use standard dice for "high or low" "odd or even" rolls, you could toss coins or any other objects that have two distinct sides, but we recommend plain ol' beans! They're cheap and plentiful, some people really enjoy customizing their own beans, and a handful of beans keeps the game moving along quick and easy!
Simple, versatile, and sometimes silly, welcome to BEAN!
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The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them?
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Classic mechanics adapted for science-fiction adventure in the far future
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World building resources for creating system-neutral planets and star sectors
100 adventure seeds and guidelines for integrating them with the worlds you've made
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