On October 31, 2019, we reset the passwords for all customer accounts associated with publisher earnings, author/licensor royalties, or affiliate marketing earnings on our marketplaces: DriveThruRPG, DMs Guild, Wargame Vault, Storytellers Vault, Ulisses Ebooks, etc.
Our sites have been under attack from Russian hackers using thousands of networked, malware-infected devices. The hackers used a list of email addresses and passwords they acquired from other sites and proceeded to bombard our sites with those email+password combinations. When they found a match, where someone used a common password on our marketplace as well as whatever other site(s) the hackers had compromised, the hackers then accessed that account and looted the account’s balance to their own PayPal account.
We attempted other countermeasures first, but on October 31, we had to take a more comprehensive approach and reset every publisher, author, and affiliate account’s password. This action should ensure that the hackers stop getting any email+password matches from their database that might allow them to access more accounts.
If you are a publisher, creator, or affiliate partner, you will need to initiate a password reset the next time you visit our site so that you can create a new password.
Go to DriveThruRPG, DMs Guild, or any of our sites and click Log In.
On the Log-In prompt, select the “Forgot Password?” link to initiate a reset of your password.
Follow the instructions to reset your password. Please make sure your new password is something unique to your OneBookShelf account, and make sure the password contains a long variety of characters.
To be clear, there is no evidence at all that our site was in any way hacked or compromised. The hackers are using login credentials stolen from other sites and testing them on our site.
We cannot recommend strongly enough the use of password managers to help you use unique, safe and secure passwords for every site you visit.:
I received the following from a personally known individual that wishes to remain anonymous. It was received last night. It went public a few hours ago on Facebook. Highlights are mine. (unable to upload screenshots from the convention floor)
Posted October 30, 2019
Posted by Robert J. Kuntz, Responsible Party
This is a Public Notice to Private and Public RPG/Game Collectors, to all Game Companies, to RPG Historians, Film Industry Companies and all and Other.
That the Gygax Estate and their agents (past or present) have had repeated demands of them made by the Estate of Robert J. Kuntz to return Mr. Kuntz’s physical property held by the former. That to date the Gygax Estate refuses to comply with this request that was originated May 18, 2018. That there is a substantiated rumor that the Gygax Estate has moved to sell all of its physical literary estate properties and that at least one major collector has been contacted regarding purchasing of same.
That the physical property of Robert J. Kuntz, a stolen property, may be part of this transaction and that Mr. Kuntz is now effectively and publicly warning those enumerated in paragraph one, above, of these circumstances.
That the matter of a prior pending civil lawsuit by Robert J. Kuntz against the Gygax Estate regarding the return of said properties is by his legal representatives:
Kravit ▪ Hovel & Krawczyk, s.c.
825 N. Jefferson, Milwaukee, WI 53202-3737
Has been transferred for review for actionable and prosecutable felonies to the Walworth County District Attorney, 1800 County Trunk NN, Elkhorn, WI 53121, this to pursue Class G Theft felony prosecution ( § 939.50(3)(g).)
against the Gygax Estate and all and others that may be implicated in the sale or receiving of Robert J. Kuntz’s property as enumerated below.
That Robert J. Kuntz is also pursuing through counsel additional felony theft and/or fraud charges associated with the Gygax Estate’s illegal duplication of his physical and literary IP and transfer of it by the Gygax Estate to Tom DeSanto in 2016 for the express purpose of developing it for monetary gain.
That, in due course, Tom DeSanto was made aware that this was not the Gygax Estate property (as well as other properties that were claimed by the Gygax Estate that were not theirs) which, in part, caused suit to be filed against the Gygax Estate by Tom DeSanto, in part and in case 1, for fraud (see above images). Agreements between Mr. DeSanto (as a victim of the Gygax Estate’s fraudulent activities) and Robert Kuntz have been reached and he is not involved, at all, in the pending criminal/civil/or other legal charges aforementioned and that are now being forwarded.
From: robert Kuntz <[E-Mail Address REDACTED for PUBLIC NOTICE]
Date: May 18, 2018 7:19:13 PM GMT+02:00
To: Gina Ramirez [E-Mail Address REDACTED for PUBLIC NOTICE], Gail Gygax [E-Mail Address REDACTED for PUBLIC NOTICE] "Paul J. Stormberg"[E-Mail Address REDACTED for PUBLIC NOTICE], Nathalie Hachet-Kuntz [E-Mail Address REDACTED for PUBLIC NOTICE] Cc: robert Kuntz [E-Mail Address REDACTED for PUBLIC NOTICE]
Subject: IP List and Return Request/Future Business Options
Dear Gail and Gina,
The following is a list of the 2nd Greyhawk Castle level maps and keys created by me and belonging solely to myself. I am requesting they be returned:
Core Level 3 Gem Room and Crypts Level
Core Level 6 Black Pudding Doorkeeper Level
West Level 7 Barracks Level
Core Level 11 Entrance to Oz Level
Core Level 12 Boreal Level
Core Level 12 Valhalla (which is a sub-level)
Core Level 13 Entrance to Asgard, Melnibone, and Dying Earth Level
Core Level 14 Orb, Scepter, and Crown Level
Core Level 5 Sealed Tomb Level
East Level 3 Garden & Giant's Pool Hall Level
East Level 8 Machine Level
South Level 9 Horsing Around (which was a split level)
Core Level 2 Invisible Maze Level
West Level 5 Gallery Level
Note that by their uneventful return I would grant duplication of the originals for replacement purposes, this so as to not "gut" the castle and thus diminish its perceived value for presentation/developmental purposes.
Thus this request does not preclude me contributing these levels and the IP they represent to any castle project should I become contractually involved in such. I am requesting their immediate return due to:
1) An offer for their purchase as I noted with Gina.
2) The concerning particulars of their transfer to a third party without my knowledge or consent; and the subsequent threat of a pending lawsuit between the former partners who were the sender (Gail) and receiver (Tom DeSanto) of my IP. [PUBLIC NOTICE INSET, see Figures #1 and #2, Tom DeSanto vs. Gygax Estate Lawsuit recitals re, FRAUD]
3) My numerous requests through Paul Stormberg for Gail to communicate with me upon this matter and to discuss my possible participation in such a project as is now being pursued, which have, to date, been unfruitful.
As I am, and have always been, interested in successfully furthering any project regarding the castle or original campaign materials I believe it would be enlightening to offer a quick synopsis of various related designs I was involved in:
Several other castle levels were worked on by both Gary and I, sometimes Gary doing the map and myself designing the keys, sometimes I redrew Gary's maps, and sometimes we worked on both, together. These are not included in the above list as they are distinctly shared designs.
Within the collection will be the four-page City of Greyhawk color map. Gary created the southeast section or "Old City" while the southwest, northwest, and northeast sections were created by Gary and I together. Along with the map there are two pages of color coding keys created by myself.
Gary detailed certain areas of the city, Odd Alley & Weird Way, and I detailed other areas, such as the Church of the Latter Day Old Ones, shops and the warehouses serving as the front for Fu-Manchu (aka Fu's Front), Green Dragon Inn, etc. I alone created the sewers and catacombs beneath the city and detailed them on a four-page map. This map in turn connects to another of my designs for the campaign--a temple to the Old Ones.
As Gary became increasingly involved in the day to day affairs of TSR I began detailing more and more parts of the campaign, such as the Outdoor region of the Wild Coast and numerous other adventure locales.
This can be referenced in a lengthy essay (2013) at my blog, "The First Living Campaign": http://lakegenevaoriginalrpg.blogspot.fr/…/the-first-living… This, near its end, includes an old (1998) World of Greyhawk marketing plan that I submitted to WotC with Gary's approval and of which Gail might be familiar with.
I retain my personal notes and designs from this period and could potentially bring them to any project regarding the greater scope of the original, ground level campaign (D&D's pre-publication, 1972-1974). In particular, I have the maps, keys, and designs for several other levels for the castle--Bottle City, Demonworld, The Stalk, and many others. Gary and I had never planned (pre-TSR) to stop developing castle levels and its offshoot materials, all of which tied into the various cities, regions and outer-plane areas. This made the Castle more than a castle, of course, which was our intent, but also an annex for further and expanding adventure locales.
I am requesting your acknowledgement within 10 days of your receipt of this communication of your good faith intent of returning my IP as requested; and another two weeks following that acknowledgment of completing its return, the latter which we will then communicate upon regarding how that can be executed.
From: Paul Stormberg [E-Mail Address REDACTED for PUBLIC NOTICE]
Date: May 17, 2018 6:32:44 PM GMT+02:00
To: Robert Kuntz [E-Mail Address REDACTED for PUBLIC NOTICE]
Subject: Disposition of Castle and Campaign Materials
Reply-To: [E-Mail Address REDACTED for PUBLIC NOTICE]
copy of message
Just so you and Gina have a clearer picture of the levels and campaign materials done by Rob Kuntz, I have enumerated them below: 1) These are the levels done solely by Rob Kuntz that currently reside within the castle binder. These are the ones he is asking to be returned to him. Each has a map and a key: Core 5 Gem Room and Crypts Level Core 6 Black Pudding Doorkeeper Level Core 7 Barracks Level Core 11 Entrance to Oz Level Core 12 Ice Level Core 12 Asgard Level (Split) Core 13 Fire Level Core 14 Orb, Scepter, and Crown Level East 6 Living Room Level East 7 Garden & Giant's Pool Hall Level East 8 Machine Level West 3 Invisible Maze Level West 5 Gallery Level South 9 Horsing Around Level (Split)
2) There are also levels where Gary and Rob each did either the key or the map or vice versa but Rob is *not* asking for those:
Core 7 Multi-Layered Level (Rob did key)
Core 10 The Great Stone Enigma Level (Rob redrew map)
Core 16 Entrance to Bottle City Level (Rob & Gary did key together)
Core 18 Gargoyle (Rob did the key)
Core 20 Dragon Level (Rob & Gary did map together)
North 8 The Lake (Gary did map and key based on Rob's original design)
3) Additionally, there is one level that has a map drawn by a classmate of Ernie Gygax at Badger High. Rob and Gary labeled the map and created the key together but Rob is *not* asking for this:
South 8 Repeating Hex Rooms
4) Ultimately, there are a number of other examples of shared development of campaign materials between Rob and Gary. Rob is *not* asking for these but I shall mention them for your awareness:
The Four-Fold City Map & Keys (done both by Gary & Rob)
The Dyvers City Map & Keys (done both by Gary & Rob)
The Green Dragon Inn Map & Key (done by Rob)
5) Rob does retain a few of the original level maps and keys that he created in their entirety for the castle. These levels are well know to his and Gary's fans. If he was involved with any future project regarding the castle he would bring these levels with him:
The Greater Caverns Level
The Stalk Level
Clowning Around Level
Emerald City Level
Dying Earth Level
Bottle City Level
The numbers, if totaled, come down to 41 levels contributed by Gary, 21 by Rob, and 6 levels with shared creations.
6) Finally, in addition to all of the campaign and castle information Rob has in his head he still retains his own design notes and maps for the greater campaign. The contribution of these materials would be invaluable to the success of projects regarding either the campaign or castle. Futures Bright, Paul J. Stormberg The Collector's Trove
Any person having knowledge of the illegal offer to transfer, sell or duplicate Robert J. Kuntz’s properties, secretly or publicly, should be forewarned by the above-listed information. They should contact the Robert J. Kuntz Estate through firstname.lastname@example.org to inform him of such criminal attempts which will be forwarded to the Walworth County District Attorney’s Office.
Our current situation: All proceeds that have come in from the Frog God Tegel Manor ks, earlier this year has been spent on the Campaign Maps (which are not finished - 3 remaining) and City State artwork, as originally agreed to in 2014. We are still in the process of building funds for printing and shipping of the Books, which have been revised. As there is a totally new version for Pathfinder, and the CS version will need adjustments for that, I am open to suggestions (comments to email@example.com). I will try to answer all questions in a timely manner. Originally, I had placed a hold on all upcoming Guild products, pending this ks completion, but this seems to have hamstrung our efforts to build funds quite a lot, so I have permitted Aaron Bledsaw (my fourth son) to begin releasing those so that the funds will profit this project also. Another major project, which was to sweep away the problems here fell through (not of the Guild's fault) but just did not come to completion. These are projects that have been on hold since 2016, but unless I get more funds here, the wait will continue. Further, I have continued to ship the miniatures to the backers who ordered them as I can. To save money, I have not attended any cons this year, and have done much to cut expenses. Slow progress, yes, but I have not given up. Much has been added to the City State, using draft materials, and other unfinished works by Bob Sr., which I know will bring much joy. I wish this was over, and I hope you all know that I am doing what I can here. I close by thanking you all again for your support and loyalty to the Guild. If I can be of help in some other way, I would be glad to hear from you at the above email. - Sincerely, Bob II
"It's a Drinking Game and a Tabletop RPG... and this time it's a throwback to the golden age of 80's Role Playing Games!"
Holy fuck! I almost missed the latest Kickstarter from Jason Anarchy - Drinking Quest: Old Habits. I just pulled out the original Drinking Quest to pack for GameHole Con. Yes, I do plan to play some Drinking Quest at GH, just not while I'm working the Frog God Booth ;)
About 15 hours left to fund. If you've backed in the past you know why its a great game. If you haven't played it yet, trust me - its a blast!
The base pledge is about 21 bucks American. Trust me, the game is a blast to play even without drinking :)
I've copied the below from The Gaming Gang, which appears to be the most complete list of this year's Halloween Freebies at DriveThruRPG that I can find. Use the links from their page if you wish to put coin in their coffers - assuming you are making purchases along with your free loot ;)
Without further ado, the free loot (links below are affiliate links for The Tavern)
Note: There are RPG freebies hidden in the darnedest places... DriveThruRPG
Frontpage -> Witch’s Hat – Castles & Crusades: Night of the Sprits
The Halloween Sale page -> Jack -o-Lantern – 5E Halloween Mini-Dungeon: The Horror of Ochre Grove
My Library -> Jack-o-Lantern – Seers & Roebuck: Dust Buster of Holding
Genre: Horror -> Jack-o-Lantern – The Measure of a Man (Master)
Account -> Change My Address -> Jack-o-Lantern – (5E) BASIC02: A Frightful Time
Account -> Change Newsletter Settings -> Witch’s Hat – Deep Magic: Chaos Magic for 5th Edition
About Us -> Jack-O-Lantern – Doomtown Reloaded: Print & Play Demo
Account -> Select how I wish to be contacted by publishers. ->Witch’s Hat – ETU: Brewhaha
Product Reviews (in the footer under Information) -> Pumpkin – Mothership: Player’s Survival Guide
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