AD&D Session 6: A1 Slave Pits of the Undercity - Part II: Ladies First - *Today was part II of II of our AD&D session playing out A1 Slave Pits of the Undercity.SPOILER ALERT! This will absolutely spoil most of the adventure...
7 hours ago
Dark Hold Goblin Adventures is dedicated to the small groveling races which scratch out an existence in the dark catacombs through which other heroes stride like unto gods. Can you survive as one of a lost culture of Goblins living in the abandoned tombs of a long forgotten empire?
Dark Hold Goblin Adventures is a Savage Worlds compatible sourcebook (You will need a copy of the Savage Worlds core Rulebook) allowing players and game masters to run a campaign revolving around low level goblin characters.
Inside you will find a detailed history of the Dark Hold campaign setting as well as new character classes and templates to use Goblins as player characters. There is also a short adventure to whet your whistle for the challenge of playing low level goblins in a world of high level dangers.
Are you up for it?
- A detailed history of the Dark Hold Campaign setting
- New character classes and templates to use Goblins as player characters
- New Edges
- New Creatures
- An exciting starting adventure... Goblin Faire!
- Crystal Smything
- 5 Short adventures and much more!
Finally, welcome to the World of Necromancer Games! From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at long last, here is where it all began, in the Stoneheart Valley near the town of Fairhill. This mini-campaign was originally presented to the fans of Necromancer Games in three separate modules: "The Wizard's Amulet", "The Crucible of Freya", and "The Tomb of Abysthor". Frog God Games has taken the full series from the 3E version plus supplemental material previously available only online, and converted it all to the Pathfinder Roleplaying Game system and the Swords & Wizardry Complete ruleset.
Weighing in at 192 pages for Pathfinder (retail $32.99), and 144 pages for the Swords & Wizardry Complete rules (retail $29.99), this new product is the first offering in The Lost Lands setting, coming from Frog God Games. Expanded, enhanced, and providing hours and hours of adventure, this hardbound book is intended for characters of levels 1-8 (and beyond), including dungeon, wilderness and city encounters.
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The Gamemaster's Worldbuilding Journal is perfect for game designers, novelists, and especially gamemasters. Build nations, design kingdoms, explore the geography of your realms with this collection of forms, documents, and sheets created to cover all aspects of world design.
Use this tome to nicely print your notes and ideas in a clean compilation, or treat the journal as a scrapbook and write in the margins, glue in pictures, etc. It's perfect for any type of world building.
PDF Version: This version is 57 pages long and includes a single copy of each form with no background and minimalistic design. Perfect for printing out as many copies as you want and including them in your own compilation.
PDF Version 2: This version includes the 840 page version of the print book.
PDF (form-fillable) Version: A single pdf with one of each sheet, form-fillable. Also provided is a zip folder containing each sheet as a single pdf that is form-fillable for ease of use and printing.
Print Version (standard): This massive tome is 1050 pages with decorative backgrounds and design. Divided into 12 chapters with extensive copies of the various forms, this is perfect for those wanting a high-quality print journal to transfer notes into or use to collect ideas as the form.
Print Version (premium): This massive tome is 840 pages with decorative backgrounds and design. Divided into 10 chapters with extensive copies of the various forms, this is perfect for those wanting a high-quality print journal to transfer notes into or use to collect ideas as the form.
Premium vs. Standard: The Premium Hardback is 840 pages vs. the Standard Hardback at 1050 pages. Both these books are the same size in print, although the premium is shorter by two chapters. The reason for this is that the premium uses a better quality paper that tends to be thicker. Both paper qualities are great, the standard edition just has two more chapters covering the regions (so 8 regional chapters instead of 10).
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$3 pledge from Rocket Pig GamesI am so overwhelmed with emotion it ain't even funny. There is simply no other community like the one here at The Tavern and I am gratified that you allow me to share it with you.
The new 'third edition' has a name, and not just a number: it’s called MIGHTY PROTECTORS™ after the player group from the very first V&V campaign in our official setting – the Mighty Protectors Multiverse.
Mighty Protectors features a new streamlined and expanded revision of the V&V rules, an intro to the Mighty Protectors Multiverse (about which we've only provided scattered details before), and all-new artwork.Yep, I'm in.