White Wolf #17 -
4 hours ago
It’s 1939. You’ve been sent by the Space Operations Executive to recover a mysterious doctor, shot down behind enemy lines; only these battle lines are far from home.
On Churchill IV, the Deutschstern Reich keeps order over its new conquest with Kriegstier, vicious alien predators gene-built to root out partisans in the planet’s highlands. And something else lurks in the broken hills: An alien intelligence bent on escape!
Can you find the doctor before the Kriegstier and the Nazi Raketekommandos find you?
This is a White Star (TM) RPG Compatible Adventure for character levels 1-3.
What will you find inside? Genetically modified alien predators, Nazi rocket men, intrigue, betrayal, and the mysterious Oros -- a sleeping entity from the beginning of time that seeks new disciples in its quest for domination.
12 new monsters, 4 new ships, a new class, and the Reich's finest threats for your White Star (TM) or OSR sci-fi campaign.The PDF is normally $4.99, on sale for the next 23 hours for $2.99
Crypts and Things (C&T) is a Swords and Sorcery Roleplaying game based upon the Old School Rules of the 70s/80s. It also draws upon the British fantasy games and game-books of that period to bring a distinctly dark and dangerous feel to the game.
It was originally released back in early 2012 and after a highly successful Kickstarter in 2015 it returns in a Remastered edition, with revised and expanded content and completely new art by David M. Wright.
-Introduction : An over view of the book.-The Scrolls of Wonder
-The Player's section of the game, which explains how to create and play the character who will be the player's alter ego in the game.
-Creating a Character: Guidelines for creating the player's fictional alter-ego in the game.-Character Classes: Nine character archetypes for players to choose from. Four Core (Barbarian, Fighter, Sorcerer, Thief) and five exotic (Beast Hybrid, Disciple, Elementalist, Lizard People and Serpent Man).-Life Events: Quick background events tables which briefly detail the character's origin and what they did before adventuring.-Spell Lists: Black, Grey and White Magic, plus Elemental Magic.-How to Play: The game's simple and straightforward rules.-The Continent of Terror: A brief overview of the game's included setting.-What the Elder Told Me: Each of the eight human cultures of the setting detailed in ten questions and answers from a young adult to a respected elder about their worldview.
The Book of Doom - This is the referee's section of the book.
-Secrets of the Continent of Terror: A deeper view of the setting for referee's, with adventure seeds and encounter tables.-The Greater Others and their Works: Three of the terrifying Greater Others and their followers detailed for use in play.-Snake Dance: A closer look at the society of the insidious Serpent Men.-Scourges of the Dying World: Five evil nemeses to thwart and oppose the player characters.-Ill Gotten Gains of Dark Desire: Treasure and perilous magic items.-A Compendium of Fiends: Dark and deadly monsters to populate your adventures with.-The Halls of Nizar-Thun: An introductory underground adventure.-The Haunted Lands: An introductory wilderness adventure.-Port Black Mire: A fearsome city detailed for urban adventures.-Notes from the Abyss: A compilation of articles and resources to aid the referee.
Because of my love for KODT, I was an eager backer of the KODT: LAS KickStarter. I have been a bit horrified to see Jolly Blackburn's wonderful IP left in the dust of this KickStarter gone off the tracks. This upset me for several reasons. 1) Jolly is a great individual and known benefactor of the gaming community. 2) KickStarter is a major investment tool of my company and when one goes badly in the fantasy/gaming realm it means my possible future backers might not want to back another KickStarter and 3) The Creator has been regularly abusing the backers.
As a result of all this ... I've done what I could to help. I've helped get data on the backers to assist verifying claims by the Creator. When it was revealed he had sold backer rewards to a retail outlet instead of sending them to the backers, I sent free product to the retail outlet that they could sell to cover the cost of shipping those items as rewards to the backers who should have received them.
During all of this, I mentioned to Jolly in July 2015 that I would love to run a KickStarter with the KODT IP so that I could give him what I believe would be a very positive experience with a KickStarter of his licensed IP. Jolly let me know he was not against trying another KODT KickStarter with the focus on making miniatures for the KODT characters. This led to a year of conversations about what would the design of the miniatures would be, art proof of concepts for approval and even a Kenzer & Co employee sucking on a prototype model at Gen Con 2016 to try and figure out what chemicals were in the model when Jolly wondered. All events leading to a license contract signed on September 26, 2016 to bring you this project!
Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape.
One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them.
Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game.
Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world.
It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist.
Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.Remember, all purchases using Amazon affiliate links puts some kinda % of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman! ;)
The Lands of Lunacy setting, a place created from chaos and consisting of limitless dimensions connected to limitless planes.
Herein, domineering lords rule domains interconnected by webs of lunar gates surrounded by the utter madness of the Chaos Void. The price of entry may be your sanity, or even your life. The rewards are immeasurable, and every domain brings new possibilities, rewards, and challenges.You can choose between 1e and 5e (care to guess what I'm choosing?)
In the sample adventure included, the key magical item of the quest is a mystical Stone of Order. Pyramid stone of unknown power.
You can get a Stone of order with your adventure and setting guide if you act fast (Limited Quantities). You not only bring the lunacy to the table.... but the actual magical item from the quest at hand!!Is it a gimmick? Sure. Is it cool? Yes.
The Frost Fang Expedition challenges PCs to reach the top of a frozen and treacherous peak on a mission of discovery: why have huge chunks of a mysterious sorcerer’s floating castle begun raining down on the once quiet village of Neverthawes? The quest for answers will uncover hidden motives, fearsome foes, and deadly environments galore!
72 digest-sized pages of level one Dungeon Crawl Classics carnage!
Easily adaptable to any old school system.
An 'instant action' adventure with tips to play in a single 4-hour session (perfect for cons or demos), but with enough backstory for extended campaign play.
Includes a 40 page appendix PDF containing judging tips, patron sheets, a host of paper miniatures, and easily printable versions of every map and image in the adventure (to be used as handouts or judge's aids).
From the author of the best-selling Nebin Pendlebrook's Perilous Pantry (including tips on how to link the two adventures).
|Yes, in the background that is dinner. Have a few kabobs ;)|
Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.
There are few monsters in role playing games more iconic than the Tarrasque: the ‘end game’ boss that’s been terrorizing high level characters (and delighting players) for decades. The Salt in Wounds setting takes the beast in an entirely new direction: as the perpetually slaughtered ‘natural’ resource that has been feeding the population & fueling economy of the sprawling metropolis of Salt in Wounds for the last two centuries.Yep, Salt in Wounds is a city that has gone green... or something like it.
There’s always risks associated with supporting a Kickstarter campaign, but for this campaign the risks are minimal. 90% of the initial descriptive text has already been written/collected and much of it has been published on the weekly Salt in Wounds blog (that hasn’t missed a single scheduled update). There is still plenty to do: some rewrites/expansions, lots of game design, editing, and otherwise wrangling art and maps and so on. But J.M. Perkins has been publishing high quality supplements like this for years, and has run two previous kickstarters that delivered on time (for The Adequate Commoner and CHEMO: How I Learned to Kill via his brother’s account). We should point out that page counts are only a ROUGH ESTIMATES (subject to change given editing and stretch goals).Personally, I'd be afraid of stretch goal content spinning out of control.