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Feast of the Preserver is a survival horror adventure designed for a group of 5 to 8 characters of levels 3 to 4.
“Welcome traveller to the quaint village of Barrowton. You’ve arrived just in time for the annual Endfast Feast!”
Something is amiss in the isolated village of Barrowton. Only courage, skill and a lot of luck can aid the adventurers in facing the horror that has taken hold of this once idyllic place. Can the adventurers save the village from a terrible fate or will they become the Feast of the Preserver?
Mystery and excitement compatible with Goodman Games Dungeon Crawl Classics RPG but easily converted to other systems
Over 40 pages of blood chilling suspence and horror
Beautifully rendered isometric maps by Brian Van Hunsel
New evil magic to destroy or be destroyed by
|Forgive the poor hotel room lighting|
The Driftwood Verses is a gloomy, nautical fantasy campaign setting for old-school tabletop role-playing games. It's directly compatible with Lamentations of the Flame Princess and more broadly compatible with a large selection of traditional systems. The contents can be used as a stand alone setting or slotted into your existing kitchen sink fantasy campaign as a distinct region in a larger world.
The setting was conceived as a Dark Sun-esque re-skinning of standard D&D tropes, starting with the conceit that "whales are dragons." It has since developed into something well beyond that original idea. The major inspirations include stuff like Moby Dick, Dishonored, Sunless Sea, Dune, The Scar, and the Monster Blood Tattoo series.
The book focuses on a blighted maritime region called Walfismeer. It's an impressionistic fantasy setting, a collection of symbols and metaphors come to life. Anachronisms abound. Grizzled mariners pilot haunted, tentacle-powered iron ships across a sludge-poisoned sea. Sinister roachmen quad-wield black powder pistols in hungry cities ruled by vice and bloodsport. Secretly trained navigators employ esoteric disciplines to guide vessels across a mysterious psychic barrier called The Reef. Desperate meerfolk raise sonorous hymns to Leviathan in deep-sea, whale-corpse cathedrals.
This is NOT another rehash of the typical age of sail/talk-like-a-pirate setting. It's something slightly weirder. It's like Melville's Nantucket meets Leiber's Lankhmar with an oil-spill-chic soundtrack by Tom Waits and Bathory rattling in the background.
We walked up to the big oak doors of this place, they weren't locked. So we pulled them open and, since they were on pin hinges, popped the pins and the door fell down.Explanation: The halfling (James) wanted to remove a door so we couldn't get locked in. He wanted to borrow the dwarf's hammer (me) to do so. Instead, I took down the door
Cultist/priest came running out.Yep, my line. Because of 20 years of civil service, I know the hoops you can make people jum through.
"WHAT ARE YOU DOING?"
"Building inspector. You know what the penalty is for having doors that can fall on and injure someone?"
"They didn't do that until you go here!"That was all James. Halflings are violent, yo!
"Yeah, clearly they weren't to code. Have you got a signed inspection report?"
"GAH!" walks off
"What, he was coming right at us." removes crossbow bolt, rolls body over, jams it into the front
after following cultists who fled down some stairs
"Inadequately lit stairway, no hand rail. Total health and safety hazard here. See? We've got a couple people injured at the bottom of the stairs right now." thoroughly apply hammer to the one still twitching "Head injuries are a serious problem in unsafe conditions like this. I want to see a handrail and proper lighting when I come back."This was a bit of everyone throwing out lines ate this point. Polyhedral Dungeon expects you to come up with a Schtick or gimmick for your character to make them moire memorable, as well as a quote. For me, these came up in play during the first session. "No one expects... the Building Inspectors!"