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Saturday, April 11, 2020

Gareth Skarka has Time to Write a Comic Book, but no Time for Far West


‘Nuff Said!

Friday, April 10, 2020

Deal of the Day - SURVIVE THIS!! Vigilante City - Core Rules



SURVIVE THIS!! Vigilante City is powered by Swords & Wizardry. Normally 9.99, on sale through tomorrow morning for 3 bucks.
From the creators of SURVIVE THIS!! Dark Places & Demogorgons comes SURVIVE THIS!! Vigilante City, a gritty, street-level, superhero game set in the near future.

Vigilante City is heavily inspired by Batman:  The Animated Series.  Along with the X-men, Spider-man and TMNT cartoons of the 1990s.

Vigilante City utilizes the familiar ruleset of the world’s most popular fantasy RPG, mixing the old-school with modern mechanics for the best possible gaming experience. With it’s modular system design, you can easily play to the exact style of super’s game you want!

SURVIVE THIS!! Vigilante City - Core Rules features ALL the rules to make a vigilante and play the game.

Complete Modular Independent rules for Humans, Mutant Animals, Borg Conversion and Power Armor, Magic, Mutant Abilities, Psionics, Speedsters and Super Soldier Drugs, that are designed to be added or removed easily to allow your game of Vigilante City to be tailored to the exact style of superhero game that you want to play! There is also, Background/Origins, Weapons, Equipment, Gadgets, Vehicle Upgrades, Vehicle Combat, Ranged & Melee Combat, Morale, Skills, Usage Die & so much more!

Vigilante City features both Human (no powers) and MegaHuman (powers) classes!
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Thursday, April 9, 2020

Deal of the Day - The Great Pendragon Campaign



Simply a great Deal of the Day - The Great Pendragon Campaign. Normally 24.99 in PDF, on sale till tomorrow morning for 10 bucks.
For 1500 years King Arthur’s story has been told around campfires, in noble courts, in taverns, books, movies and now, with the prize-winning King Arthur Pendragon roleplaying game, at your game table. 
The Great Pendragon Campaign begins during the reign of Arthur’s father King Uther, when player knights can participate in the events of Arthur’s conception. The long and brutal Interregnum of Saxon wars is forever altered when Arthur draws the Sword from the Stone to start his great and glorious reign. The Boy King leads his knights through periods of consolidation and expansion until the entire Western world is brought under his sway. Then, to High Adventure! Knights gain Glory and lands in the periods of Romance and Tournaments, and at last engage in the greatest adventure of all, The Quest for the Holy Grail. Then, amidst tragedy and broken dreams, the Twilight Period draws the epic to a close. 
Eighty years of campaign detailed year-by-year provide the background, on-going events and adventures that define structure of King Arthur’s glorious reign. 
The Magic is in The Details, and The Details are in This Book. 
Included in this book are:
* Year-by-year details from 485 to 566.
* Maps and descriptions of Logres, Cambria. Cornwall, Brittany, Cumbria, the North, Ireland and France
* Maps of the important cities of Britain, including Early and Late Camelot and London
* Over 100 Adventures
* Statistics for over 50 Faerie Creatures and Nonplayer Characters
* Expansions for the Pendragon rules 
“I’ve been working on this book for over 20 years, since the first publication of King Arthur Pendragon. This is the culmination of forty years of research, pleasure and gaming. It’s a tremendous joy to bring my love of the legend all together here.” –Greg Stafford, designer of King Arthur Pendragon
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Wednesday, April 8, 2020

Osprey Publishing - Free eBooks: Week 3

More free ebooks :)

Free eBooks: Week 3
Posted by Minal Daswani on 8 April 2020 15:00:00 BST
In Military History, Featured

Across the world, many people are staying at home to combat the spread of COVID-19. While self-isolation might be a bit daunting, it’s also a great opportunity to catch up on your reading. To help pass the time, we are giving customers five free eBooks each week for four weeks. Read through this week's options, add the eBook to your basket and use the code FREEBOOKS3 at checkout to get your free eBooks.

COM 32: B-25 Mitchell Units of the MTO by Steve Pace
Illustrated by Jim Laurier


B-25 Mitchell Units of the MTO

From November 1942 through to May 1945, the backbone of the USAAF's medium bomber force was provided by the clutch of bomb groups equipped with the B-25 Mitchell. First seeing action in North Africa in the wake of Operation Torch, and in the Battle of El Alamein, the ‘bombing twin' proved to be one of the most successful allied combat types in the Mediterranean Theatre of Operations (MTO). The first of four volumes planned for the Combat Aircraft series on the Mitchell, this title includes first-hand accounts, 30 colour profiles and more than 100 colour and black and white photographs of the B-25 in the MTO.

WPN 2: The Rocket Propelled Grenade by Gordon L. Rottman
Illustrated by Ramiro Bujeiro, Tony Bryan

The Rocket Propelled Grenade

The RPG-series of weapons is the most widely used family of lightweight antitank weapons in the world today. RPGs have been used not only against their intended targets, but against personnel, fortifications, buildings, soft-skin vehicles, watercraft, and aircraft. Lightweight, relatively compact, easy to operate and maintain, they meet most of the requirements of any armed group. Like any weapon system, RPGs and their ammunition have their limitations. While these limitations are much touted by proponents of more advanced weapons, they lose sight of many armed groups' requirement for lightweight, compact, inexpensive, easy to operate and maintain weapons. Most sophisticated weapons tend to be just the opposite - heavy, cumbersome, excessively expensive, and requiring extensive training and an advanced support infrastructure. They are also more difficult to obtain due to export controls and restrictions. To be effective, an army actually needs a mix of both sophisticated and uncomplicated weapons. Gordon Rottman provides a detailed analysis of perhaps one of the most important weapons to be developed in the 20th century.

WAR 38: Fallschirmjäger by Bruce Quarrie
Illustrated by Velimir Vuksic


Fallschirmjäger

Few of the combatants of World War II have captured the imagination as compulsively as the Fallschirmjäger. Boldness and courage were vital characteristics in the rigorous selection process, and their training was highly demanding. Hitler's airborne troops were involved in some of the most daring actions of the whole war; from the 1940 assault on Eben Emael and the invasion of Crete in 1941, to the rescue of Mussolini and the attempt on Tito's life. In addition, they saw service as elite line infantry in the key theatres of North West Europe, North Africa and the Eastern Front. This title looks at the life and experiences of the average Fallschirmjäger, and includes first-hand accounts from different theatres and periods of the war.

CAM 256: Fallen Timbers 1794 by John F. Winkler
Illustrated by Peter Dennis

Fallen Timbers 1794

Following the defeat at Wabash, in 1792 the Washington administration created a new US Army to replace the one that had been destroyed. The man chosen to lead it was the famous Major-General "Mad” Anthony Wayne. Having trained his new force, Wayne set out in 1793 to subdue the Ohio Indians. Wayne faced many of the same problems as St Clair including the logistical and intelligence problems of campaigning in the wilderness, not to mention the formidable Ohio Indians. Wayne faced additional problems including the likelihood that he would have to fight both British and Spanish forces, not to mention an American army led by the celebrated commander George Roger Clark. He also faced an insurrection in western Pennsylvania, "Whiskey Rebellion”, and a conspiracy led by many of his officers and contractors. Despite all these difficulties, Wayne managed to defeat the Ohio Indians at the battle of Fallen Timbers. This was a decisive defeat that led directly to the Treaty of Greeneville the following year which ended 20 years of conflict between the Americans and the Ohio Indians.

MAA 445: Medieval Polish Armies 966–1500 by David Nicolle, Witold Sarnecki
Illustrated by Gerry Embleton, Ian Rotherham

Medieval Polish Armies 966–1500

The history of Poland is a fascinating story of a people struggling to achieve nationhood in the face of internal and external conflict. Poland became a unified Christian state in AD 966 and by the 12th century a knightly class had emerged - a force that was integral to the defence of Poland against increasingly frequent foreign invasions. Intent on crushing rival Christian states, the Templars, Hospitallers and Teutonic Knights all mounted attacks but were beaten back by the Poles, as were invading Mongols and Turks. This book reveals the organisation, equipment and battle histories of the medieval Polish armies as they developed and modernised to emerge as one of the dominant powers of Eastern Europe.

Tip of the hat to Thad

Tuesday, April 7, 2020

State of the Tavernkeeper - It's Bac!(terial infection returns)

Looks like 4 weeks to the day of being admitted to the hospital for pneumonia, I now have a secondary bacterial infection.

Antibiotics start tomorrow.

Monday, April 6, 2020

Kickstarter - The Fantasy Trip: The Book of Unlife & Red Crypt



New books for The Fantasy Trip! A guide to many of the known kinds of unlife and a new solitaire adventure. Choose one or choose both!

Not all Kickstarters are suffering during the Pandemic. The Fantasy Trip: The Book of Unlife & Red Crypt is successfully funded with 10 days to left.
The Book of Unlife includes 44 creatures for The Fantasy Trip (visit the official website), a guide to the general powers and vulnerabilities of the unliving, and a complete adventure setting, The Haunting of Holner House. 
Red Crypt is a programmed adventure for a single character. It is designed for The Fantasy Trip: In The Labyrinth (available in both hardcover and print-on-demand softcover). If you instead have both Melee and Wizard, you can still play, with a few simplifications. 
This adventure establishes locations, gives you decisions to make, and tells you the outcomes of those decisions. You will need six-sided dice, a straightedge, and scratch paper, along with counters and megahex tiles.

Sunday, April 5, 2020

Deal of the Day - Umerica Unnatural (DCC)


More fun for your post-apocalypse DCC campaign - Umerica Unnatural is today's Deal of the Day. Normally 7.99, until tomorrow morning you can snag it for 3.20

A Gonzo Post-Apocalyptic Campaign Sourcebook

Are the twisted wilds and wastes of Umerica not weird enough for you?

This tome has everything you need to spice up your gonzo post apocalyptic campaign!

  • A complete psionic system with seven disciplines of mental mayhem to massacre mutant monsters with.
  • 18 new Wizard and Cleric spells, levels 1-5, capable of wrecking the most carefully planned out plots and perilous encounters.
  • Five new character classes: Wasteland Psion, Psi Mutant, Psylatan, Beastkin, and Shifter.
  • The Cache of Astonishing Salvage containing wasteland treasures ranging from favorite forgotten foodstuffs to new Graytech, plus the ever popular alien raygun generator tables.


No Umerica campaign is truly complete without the weirdness contained within these pages!

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