Board Game: Wizards (1982) - [image: Wizards (1982)] I was reorganizing my shelves trying to find some room for some new books when I found this little gem hiding in my lower shelves....
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This is a spellcaster that blends both divine and arcane practices. Whether she is the helpful local healing woman or the evil wicked hag of legends is up to the player.
Designed to be used with the Swords & Wizardry Continual Light game.
This class adds three new Witch Traditions, new spells, and new magic items to the Swords & Wizardry Continual Light game.Yep, those are affiliate links above. Affiliate links keep the lights burning at the taps running here at The Tavern.
The FrontierSpace Referee's Handbook is 9.99 in PDF. The FrontierSpace Player's Handbook is also 9.99 in PDF, but 17.99 gets you the rules in softcover and PDF.A Referee is many things: host, writer, actor, and judge. While players play, you have to do everything else. It’s almost like work, and isn’t for everyone. But you’re different; you LIKE the job. It’s a big job to do, and your toolkit should stack up to the size of your job.The Referee’s Handbook is the essential toolkit for the FrontierSpace roleplaying game. While it does contain rules for action, adventure, and combat – it is full of so much more. A wealth of game preparation tools accompany this rulebook.Inspiration is contained herein. Add psionics to your games. Design security systems and corporate installations to infiltrate. Customize characters, weapons, robots, vehicles, and starships. Design your own species and creatures. Build a campaign setting of your own, or flesh out the one provided. Generate star systems and planets to explore. You just add imagination!The Referee's Handbook is the essential toolkit for every FrontierSpace Referee. Contained in this book you'll find all the rules you need for running the game. This is a companion volume to the Player's Handbook, available here.FrontierSpace is built upon the foundation of the d00lite system, the same game engine used to power BareBones Fantasy and Covert Ops roleplaying games. Years of feedback and continued game system development has evolved this product into something that flows at the game table while getting out of the way of a good story.
ZWEIHÄNDER Grim & Perilous RPG is a retro-clone spiritual successor to Warhammer Fantasy Roleplay, an unrepentant OSR heartbreaker released under Creative Commons License Share-Alike. It is a fantasy tabletop role-playing game, one where adventurers will:
Using the classical D100 system, you will create grim characters, write perilous adventures and build low fantasy & dark fantasy campaigns. These rules are perfectly suitable to run Renaissance and medieval-styled adventures, too. You can also use this book to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds.
- Live in a gritty, ‘realistic’ fantasy world
- Make morally grey decisions & enact vicious reprisals
- Uncover insidious plots & political intrigue
- Desperately fight in clandestine & open field combat
- Defend themselves from injuries, madness & mutations
- Take part in heart-pumping chase scenes
- Venture into the wilderness & survive its perils
- Encounter sanity-blasting creatures & their minions
This 692 page, all-in-one game includes most of what you need to play: a character creation guide, game mastery rules and a bestiary brimming with creatures both fair & foul. All that’s left to gather are a few friends, pencils and a handful of dice.
ZWEIHÄNDER awaits, and the fate of your grim & perilous tale hangs in the balance!
ZWEIHÄNDER print-on-demand now available! The book comes with a full color cover, with black & white interior. We used the Hardcover Color Book (Standard Heavyweight) option to make the B&W images richer. In addition, the heavier paper weight makes this book retail quality!