Succubus Sunday - Source
58 minutes ago
Lesser Gnome is pleased to announce the digital release The First Sentinel by Edwin Nagy.
Within its pages Game Masters have a complete adventure for three to six players using character levels between three and five. Characters are confronted with a small mystery involving a missing resident. Clues could offer muted warnings or, if followed closely, will bring them face to face with a vanguard of the demonic Nexid.
This digital release has piece of written content from the 2014 printed edition with a few extras PDF extras. With a completely new layout that designed to make the PDF more than just a printout on your screen it is meant for table-top use on a tablet or other devices.
The First Sentinel Interactive Features…
Separate text, art and vector layers.
Bookmarks to important tables and maps accessible via the PDF Reader
Hyperlinks to appendix entries and tables.
Interactive buttons for quick access to relevant pages
Image buttons that link to illustrations for players.
The central part of the Kickstarter is the Core Campaign Book for the Borderland Provinces, a complete guide for running campaigns here. There are also several additional resources that can be added to the campaign book to assemble an extended kit for sandbox adventuring and traveling through the wild and tumultuous realm of the Borderland Provinces. The main campaign book contains rich descriptions of countries, cities (some with individual maps), encounter tables for road and airborne travel, several individual lairs, historical background of the area, and much more. The Adventure Book provides a set of stand-alone adventures much larger than the lairs in the campaign book, and the Journey Generator is a resource for GMing free-form traveling adventures on the stone high-roads left behind by the ancient Hyperboreans. You can pick and choose what kinds of resources you want, and put together the kit you need for your particular kind of game.
And that's not all! There are two player books to introduce the campaign to players in different ways, including a copy of the poster map (don't worry -- the secret locations aren't shown on it). Plus, there's a free first-level adventure module, Rogues in Remballo, to let you get started right away!I'm in at $95 for the Complete GM book set, but then again, I am a completist ;)
We're planning on launching the Borderland Provinces Kickstarter for the core region of the Lost Lands campaign on October 15, 2 days from now. Many people have asked about pricing: the answer may be a very nice surprise:
(1) The Basic Campaign Price is $12
Yes, you did read that right. You can start a Borderland Provinces campaign on a $12 budget if your goal is just to have basic information about what's around Rappan Athuk and the other major locations. By getting the pdf Player Guide and Gazeteer, which comes with a pdf of the poster map, you're all set for that type of bare-bones campaign if you're a DIY game master who doesn't plan on using encounter tables, secret GM information, lairs, etc. The Player Gazeteer gives basic descriptions of the map locations, enough to work with if you're a build-it-yourself Game Master. And since the campaign also comes with a free adventure, Rogues in Remballo, you have a pretty complete set of resources to work with.
(2) The "Core" Campaign Hardcover + Map + PDF is $35
A library-quality hardcover of the GM campaign book is only $35 plus shipping, and it comes with the poster map of the region (and free PDFs). This contains all the information we mentioned that's not in the Player Gazeteer. Also available just in pdf, of course.
(3) Additional Resources (make-your-own "resource kit")
An extensive pick-and-choose set of additional resources is where the Kickstarter gets fun, and where you can assemble whatever additional elements you want to supplement your core book, creating an extended "kit" tailored to the way you run your games. The main one is a hardcover book of seven brand-new, full-length adventures, called "Adventures in the Borderland Provinces," which gives you an instant starting point for general campaigning. Plus, there's the above-mentioned Player Gazeteer, a Player Guide, a book we call the "Journey Generator," and lots more. None of these are necessary for play, but all are excellent supplemental resources to add.
Complete with customized anchored hyperlinks! Click on the map for locations in the Rising Knight!
This is an introductory adventure for those playing the 5th Edition of the world's best known and oldest RPG. The module has been designed to allow for the players and Game Master alike to begin play immediately.
The Drunderry River runs narrow and fast through much of its course, before tumbling into the lowlands beneath the Fallow Hills, in the shadows of the Blacktooth Ridge.
From there, the river spreads out across fertile plains, laboring slowly to the south before emptying into the Elmarsh Lake. Until recently this area was unsettled, but a writ of the King's has brought many people to the area. The village of Malforten, nesteld along the banks fo the Drunderry River, near the Fallow Hills, is just such a place.
A quiet village with simple people, they learned the hard way the Blacktooth Ridge casts a deep and dark shadow. Seeing rich prizes in cattle and grain, people and other movables, Gritznak the Gnoll has come down from the Blacktooth with loot on his mind.
All they've done to drive him off have failed, at their wits end the villagers turn to others, more experienced in combatting evil. They look to a rising knight to save them . . . .