Board Game: Wizards (1982) - [image: Wizards (1982)] I was reorganizing my shelves trying to find some room for some new books when I found this little gem hiding in my lower shelves....
1 hour ago
Take on one of the most feared beings in the Forgotten Realms and display your greatest achievement with the Mind Flayer Trophy Plaque. With four tentacles protruding from its octopus-like head, the Mind Flayer Trophy Plaque is sure to grab everyone’s attention (no mind control necessary).
The Dungeons & Dragons Mind Flayer Trophy Plaque is made of foam rubber and latex that’s carefully hand-painted for realistic detail. The trophy plaque comes with everything you need to mount the plaque to your wall.
Please Note: This wall hanging unit is a heavy object weighing approx. 14-16 pounds and we recommend professional installation. You must install this unit into structural elements (2”x4” wall studs).Sadly, I am tempted.
Based on the world's most popular RPG, Yarr! is a class/level d20 game rooted in the OSR. This rules-light game can be learned by kids and enjoyed by seasoned players alike. The core book is a complete RPG in one volume. This hardcover printing of only 100 copies will be an omnibus of the core book, all the supplements (including the Adventure Module "The Baron's Gold" and the expansion "Avast, Thar Be Ninjas!) And some all new material!Tempting to put some piracy in my SWL gaming.
|Trolls are so big, all you get are the feet ;)|
EN Publishing, under license with Rebellion, are developing a range of Tabletop Adventure Games and supplements based on the iconic characters and worlds found in the legendary British comic 2000 AD.
“2000 AD has forty years of rich history and storytelling and this worldwide license allows us to explore those characters and stories and bring them to the tabletop” Angus Abranson, Business Manager of EN Publishing said.
The first release will be Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game, a full colour hardcover book which contains the core ‘Worlds of 2000 AD’ rules as well as setting information enabling the players to not only play Judges, but also civilians and perps, in Mega-City One.
“The rules system we’re using is our own WOIN (What’s Old Is New) engine that also powers our N.E.W. – The Science Fiction Roleplaying Game which spent some time as the #1 best seller on RPGNow” said system designer and EN Publishing Owner, Russ Morrissey. “The system is incredibly flexible and can cater seamlessly for the Celtic environs of Slaine to spacefaring hijinks of the Ace Trucking Co.”
Judge Dredd & The Worlds of 2000 AD will be followed by a series of adventure sourcebooks giving players and Game Masters the opportunity to play through the story arcs that made Judge Dredd such an enduring character.
“We’ll be publishing a series of books, starting with The Robot Wars, which will not only allow players and GMs to play through the events that took place in the comic arc, but also add to the game setting with additional rules or source material relevant to the period or location. So, for instance, Robot characters will be expanded in The Robot Wars whilst in Luna-1 we’ll be providing detailed information on the moon colony and life there” Nick Robinson, Line Developer for the Worlds of 2000 AD Tabletop Adventure Game said. “The idea is to move chronologically through the classic story arcs in the 2000 AD Progs providing adventures for not only Judges, but for those players who may wish to explore the Dredd universe from a different perspective – that of a Civilian or even a Perp. Each book will contain a core adventure, mini-adventures based upon the other story arcs at the time, as well as expanded settingand rules information.”
In addition to the support material for the Judge Dredd campaign a series of ‘Campaign Guides’ are planned which will cover other 2000 AD settings.You can read the rest of the announcement here.
|Note - Die color shown is NOT what |
you will receive with your candle
Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules!
In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them in their game or create interesting/fun situations, two new adventures to kick off a campaign, and 51 new enemies (including enemies that are unique thanks to random generation). Hubris is hackable! Each territory can be used as the GM wills! Need a desert, swamp, or frozen tundra for your game? Use what's in Hubris!
Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse.
The kingdoms are not kind or benevolent: In the Blighted Sands the Klind are slavers and openly practice sorcery, offering sacrifices to their depraved serpentine god, Set. Across the continent the Fairweather kingdom is governed by a corrupt and inbred royal family with the nobility following suit. Esenbar is ruled by a staunch xenophobic theocracy that tolerates little outside of their strict doctrine. The barbaric Ingvar of the Frozen Wastes wage vicious battles against the savage frost giants of The Crag, and care little about the goings on of the world; their life is cut from battle with an axe or sword. The Black Queen rules the citizens of the Floating Island of Terror from her throne of bones and dreams terrible machinations for Hubris. Shadowfall, built in the remains of the burrow of a gigantic worm, is ran by vampires and their thralls, and they welcome all who are devious, vicious and cunning.
There are no easily recognizable heroes in the world. You wander the wilderness or delve into ancient ruins: out of desperation, some crazed need for adventure, or for some bizarre belief that the world can actually be made a better place. Though civilization offers you security and comfort, you shirk those in the hopes of gaining riches and power. But when you die, no one will sing songs of your deeds. You will die a horribly bloody death at the hands of some twisted abomination or by the knife of an assassin sent by some fat, scheming noble.
Your epic tale will be forgotten in days as the dangerous world continues on without you and the apathetic masses stay complacent to dogmatic control of their government.
This is not a fairy tale or an epic ballad. This is a savage world. This is Hubris.
We've lost our hive minds!
We are offering a huge discount on all of our Far Away Land RPG books, Dungeon Architect Cards, and World Architect Cards. Our online store is crawling with discounts so make like a cow steed herder and grab some of our books and cards today! We have limited quantities on most of these items. Also, all print books ordered from us will be signed by yours truly.
Here are our current sale prices...
FAL Tome of Awesome (Hardback): $35 (was $45 = you save $10!)
FAL Core Rules (Paperback): $10 (was $15 = you save $5!)
FAL Creatures Vol. 1 (Paperback): $10 (was $15 = you save $5!)
FAL Companion Rules (Paperback): $10 (was $15 = you save $5!)
FAL Tales of Awesome (Paperback): $10 (was $15 = you save $5!)
Dungeon Architect Cards (Physical Deck): $10 (was $15 = you save $5!)
World Architect Cards (Physical Deck): $10 (was $15 = you save $5!)
And, all of our pdfs are now $5 each!I'd be all over this if I didn't already own it all :)