d6 Visiting Aliens - Aliens are here in Bastionland, some more obvious than others, but they're all here for a reason. They always have a means of communicating with humans, ev...
1 hour ago
Historic Dungeons & Dragons® Campaign Returns
Loxley, Madison WI, August 11 2017
Legendary game designer Frank Mentzer, famed for his worldwide version of the Dungeons & Dragons® game, has teamed with fiction author Ted Fauster to revisit one of the earliest known D&D® fantasy worlds. The game continues to be one of the most popular of all time, and Mentzer’s version is still available in fourteen languages, on every continent.
In 1981, Mentzer was given written permission from E. Gary Gygax (co-author of the original game in 1974) to establish and develop this little-known portion of Oerth, one of the game’s original settings. This new realm of Empyrea has a 40-year history (starting with simple materials from Judges Guild) and is still actively used. The artist Darlene, who painted Gary’s maps in his 1980 product, will create similar maps for this one. Other famous artists of that era -- including Caldwell, Dee, Diesel, Easley, Elmore, Holloway, Jaquays, and Otus -- are being invited to join the project.
Empyrea is on the mysterious and isolated continent of Aquaria, east of Gygax’s World of Greyhawk™ setting. Until now, knowledge of this portion of the world has remained largely a mystery, as the broad and dangerous Solnor ocean separates the two. The continent is briefly described in the Advanced D&D® adventure “Egg of the Phoenix” (Mentzer & Jaquays, TSR Inc., 1987).
“It’s time to share this Dungeons & Dragons® world with hobby gamers,” Mentzer says. “Unlike others, Gary approved this personally. Empyrea combines both traditional fantasy and science fiction elements. Magic is dominant, but technology lurks. And it’s one Realm… this isn’t a cluster of medieval city-states like Greyhawk.”
Author Ted Fauster has accepted the role of Creative Aide, which was Mentzer’s original title when he worked with Gygax at TSR in the 1980s.Mentzer and Darlene will finance the set through crowdfunding, with support from Judges Guild. It will be compatible with the most recent Fifth Edition D&D® game (D&D 5E) as well as Mentzer’s own world-famous "Red Box" edition of the game.
An official start date for the Kickstarter will be announced shortly after the GenCon® 50 Game Convention in August.
For More Information, contact:There are some more tidbits over at ENWorld.
Fauster : email@example.com
(Ownership of trademarks indicated is not disputed)
Howdy, Frog God Games the makers of Swords and Wizardry, Rappan Athuk, Tomb of Abysthor, and Slumbering Tsar (and much more) just launched their official discord server. I would like to invite you to come join us to talk about Swords and Wizardry, 5th Edition, Pathfinder, Starfinder and other Frog God Game products.
We have voice channels for pickup games as well. Lots of free content and resources.
Step 1.) Go here https://discordapp.com/download
Step 2.) Click which is best for you Windows, Mac, Android, IOS, or Linux and download it.
Step 3.) Once it has finished downloading click the + button surrounded by a dotted circle on the left hand side
Step 4.) Click the Join a Server button and copy and paste this into it https://discord.gg/HKUZfUv
Feast of the Preserver is a survival horror adventure designed for a group of 5 to 8 characters of levels 3 to 4.
“Welcome traveller to the quaint village of Barrowton. You’ve arrived just in time for the annual Endfast Feast!”
Something is amiss in the isolated village of Barrowton. Only courage, skill and a lot of luck can aid the adventurers in facing the horror that has taken hold of this once idyllic place. Can the adventurers save the village from a terrible fate or will they become the Feast of the Preserver?
-Mystery and excitement compatible with Goodman Games Dungeon Crawl Classics RPG but easily converted to other systems
-Over 40 pages of blood chilling suspence and horror
-Beautifully rendered isometric maps by Brian Van Hunsel
-New evil magic to destroy or be destroyed by
This morning I found out that my products had been switched to $0 and 3200 tracks where downloaded. The theory is that someone got hold of my publisher account password. Luckily, I had recently transferred my balance to Paypal, so no money was stolen. Your information is secure; it's handled on the DrivethruRPG side. So, for 24 hours, people were able to download tracks for free. I think 99% of the people that did figured I had put the prices at $0 and thought nothing more about it. I'm not rich. My family uses the money we make from sales to pay bills. I don't charge a lot for my products. There is no real recourse at this point because multiple people downloaded products, and as I said, I think they didn't understand something was wrong. If I had sold that many products, my cut would have paid my rent and a good chunk of bills. Anyway, here is what I'm asking: if you can afford to get one track today, consider doing so. If everyone was to buy one track, I would recoup the money lost over the last 24 hours.
Also, I want to thank the customer who recognized something seemed amiss and alerted me right away. That was very thoughtful and I greatly appreciate it.
Plate Mail Games
Thanks,Sales made via The Tavern's RPGNow links go to support The Tavern. Believe it or not, pennies and nickels do add up ;)
Enter a world of magic, folklore and danger. Here, superstition covers peoples' lives like autumn mists cover the moors, and terrifying monsters with bizarre powers lurk in the shadows. The king is a weakling, barons scheme against each other, and lordless knights, back from the Crusades without the honour or riches they were promised, roam the countryside in search of adventure - or prey.
Ruined castles and barrows are the lairs of the supernatural, or newer, more sinister masters. Labyrinthine underworlds lie forgotten below ancient temples and city cellars. The dark places of the world hold riches for those who would search for them, and the keys to great power, and death.
These are the Lands of Legend, and they need heroes. Brave knights, courageous barbarians, cunning sorcerers, mystics trained in the powers of mind and body, sword-wielding warlocks, elementalists who command the fabric of reality itself, and assassins trained to bring death to the deserving. All these will be your comrades on the path to glory - and perhaps your enemies too.
Will you accept the challenge of Dragon Warriors?Remember, purchases made via The Tavern's RPGNow affiliate links kick back a percentage of the sales to support The Tavern. Yes, Dragon Warriors is free but you might buy something with it. Hint, hint ;)
Dragon Warriors is a classic fantasy roleplaying game, originally released in 1985-6 by Corgi Books, relaunched in 2008 by Magnum Opus Press, and now published by Serpent King. This rulebook contains full details for creating characters and all that players need to adventure in the Lands of Legend. It also holds information on over 110 different monstrous species, 192 spells from four different schools of magic, and more than 80 unique magic items, artifacts and relics, as well as sections on jousts, crime and punishment, disease and madness. There's advice for novice Games Masters and players, suggestions for building your own game-world tailored to your tastes, an introductory scenario to begin your adventures in Dragon Warriors, and much more.
|art by +Craig Brasco|
For near-30-years GW has always maintained that we sellers can “Set any price we want for the items we wholesale from them (GW)”. Yet, more recently GW ‘asked’ its retailers “not to have a ‘shopping cart’ on our websites – since they were adding one to theirs”!? Soon after, without agreement from Stores – GW ‘asked’ that “advertised prices (on the internet) not be more than 20%-Off MSRP – directly contradicting their previous assurances and our extant long-held Verbal Good-Faith Contract. Later, (unknown to Plaintiff) GW said 15%-off.
Eventually (and unknown to your Plaintiff Stores) GW ‘claimed’ to have quietly instituted a ‘policy’ to outright ‘prohibit’ any/all sales which used internet.Go to SpikeyBits and read it for yourself. IANAL and I have no clue how this will play out. Still, interesting to see the company quick to threaten to sue over its IP being sued over its IP ;)
Featuring material from some of Raging Swan Press’s newest products as well as classic releases of yesteryear, advice articles and material from Creighton’s on-going design of the megadungeon Gloamhold, the GM’s Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM.
This month’s issue features:
10 Ogres with Personality (System Neutral)The price is right - FREE!
Needlebriar At A Glance (from Village Backdrop: Needlebriar) (Mostly System Neutral)
Oleander’s Sanctuary at a Glance (from Places of Power: Oleander’s Sanctuary) (Mostly System Neutral)
Goblin Crunch (from 100% Crunch: Goblins) (Skip)
3 Things Not to Include in Your Dungeon Design (System Neutral)
Besides the D20-inspired roleplaying, I really wanted to incorporate combat card elements. We're using cards - recognized by the user's device - to provide certain advantages during the game, temporarily improving a character or group's stats. We'll be doing extensive testing after the Kickstarter to fine-tune the rules to support the best balance, but this keeps a powerful tactile component that's such an essential part of tabletop gaming.See, that's not necessarily tabletop gaming. That's card based gaming, but that's just one part of tabletop gaming. Warhammer, Euro-style games, board games, non D20 based RPGs - they don't use cards like Magic and others games do.
The Blue Vale allows for solo, or, importantly, group play - from 2-5 players, typically, both locally (in the same room), or remotely (across the world).
The journey begins in a quaint woodland village, like many fantasy stories. It could be Tolkien's Middle Earth - but if it is, it's nearly a thousand years later.
Magic has become a commodity - like electricity - and though it is commonly in the world, few know how it works beyond vague generalities, much the same way as we "understand" how our cellphones and TVs operate.
But something's wrong.
A corporeal manifestation of dark fae magic has grown out of control, a sinister power slaking its thirst on the living and the dead. Like a haunting of a place after a traumatic mortal event, this psychic stain grew ever more powerful as it drew upon light and dark alike. It began reaching out to claim the lands in its deadly tendrils.
As the power grows, it cripples the natural world - overtaking forest, village and stream with dark tendrils of choking undergrowth. It is a visage of sickness and despair, made sentient floral flesh. Poisonous root, noxious flower, and strangling vine grown from an undead tree.
And so in our village, things aren't quite right.
Life in The Village is good, if a bit monotonous and rough. The old folk say that the plants used to grow for longer, used to produce more fruit, tools used to last longer, roads used to be better maintained - but old folks everywhere like to complain. So who can know if it's true? Maybe things have always kinda sucked.
Life in The VIllage is good. It’s not just true - it’s a saying. “Blauvel guut!” Shopkeepers say it to visitors, friends utter it to one another. Life in the Blue Vale is good! As signs of The Threat begin to appear in the forests surrounding The Village, our protagonist awakens to a strange, distant noise. She goes out to investigate and finds the People of the Wood beginning to stop their tasks and wander toward the edge of town, together staring into the woods, toward the mountains beyond. They are murmuring, seemingly to themselves - and appear nervous and afraid. A few return to their daily tasks, while the majority remain swaying and staring into the forest much of which seems to be shrouded in a curious black mist.
After speaking to some of the People, our protagonist(s) then gather supplies and head out to destroy The Threat. As they travel across the hills, they notice that dark vines are choking the plants and the blue flowers that are synonymous with the Blue Vale are dying.I'm not sold. I think software where you could run a "virtual reality" RPG game would be awesome. I don't think this is it.