It's that time of the year when DriveThruRPG puts just about their entire PDF storefront on sale for the GMs Day Sale. Sure, there are some exceptions, but if you were waiting to buy something, now is probably a good time. The percentage off runs from 15% to 30%.
The entire Tenkar's Tavern Gamen cataloge is on sale. That includes Torchlight Zero (15%), Torchlight #1 (15%), and Swords & Wizardry Continual Light (30%).
For those asking, we are getting closer to the release of the digest-sized edition of Continual Light (note the new branding). Prior purchasers of any of The Tavern's releases will get a discount when the new edition releases.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I suspect every GM has tried their hand at designing at least one dungeon, if not dozens. At some point, most GMs even start toying with the idea for a world, even f it doesn't get very far in the actual design. But designing an urban environment/setting has been the downfall to many a GM. Even though it is much smaller than a country, the details required to bring an urban environment to life are daunting.
Why not let the work be done for you, much like Gabor Lux has done with today's Deal of the Day - Baklin, Jewel of the Seas. Normally 8 bucks for the 72-page Baklin setting guide and adventure module in PDF, until tomorrow morning it is marked down to $3.20.
“Oh Baklin, Jewel of the Seas, great gateway of Erillion! Minstrels sing of its wealth and marine power; and of the refinement and taste of its magnates and nobility. Minstrels of all kinds, of course, are prone to grandiloquence; and perhaps Baklin is neither as mighty nor as fair as the ballads claim. And yet, there is reason the minstrels sing so, for Baklin has wealthy patrons, its fleet is not inconsiderable – and are its streets not the loveliest within so many weeks of travel? Indeed, those who brave the high seas often believe so… and they will gladly pay for a song to remember their visit.”
A 72-page setting guide and adventure module for low to mid-level player characters, Baklin: Jewel of the Seas describes a medium-sized merchant city, including its rulers, criminal underworld, establishments, and three-level Undercity. Baklin is meant as both a campaign hub a party can depart from and return to (with numerous hooks for wilderness adventures), and as a complex adventure location of its own. It can be used along with the materials published for the Isle of Erillion mini-setting (Echoes #02–05), or it can double as almost any neutral-aligned port town in your own setting.
In any case, Baklin is meant to be played: it is focused on city intrigue, exploration, and dungeon crawling. Go shopping for great deals in port or at the stores of the reclusive Masters’ Guild; be careful not to fall afoul of the Sea Laws or anger the Knights of Yolanthus Kar; discover what lurks in the Tower of Gulls; and brave the Shrine of Roxana and the Thrones of Judgement!
This is two identical-length modules in one: a city guide with 39 major locations and a dungeon setting with 112 keyed areas, connected and bound together via multiple secret entrances, plot threads, and NPC agendas.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Griffith Morgan was kind enough to gift me with a copy of The Lost Dungeons of Tonisborg. (a more detailed review of Tonisborg is in the works) It's a book that simply reeks with gaming history, and I've been enjoying my time traveling experience. It has, however, put the documentary - The Secrets of Blackmoor, back into the forefront of my thoughts. I decided today, it was time to rewatch it.
I am literally watching as I type this post.
To put it simply, I had forgotten how good The Secrets of Blackmoor was, not just as a gamer and a History Major, but simply for the pure enjoyment of an amazingly well done documentary. I may need to watch this again with Rach. I think she'll enjoy it.
You can rent The Secrets of Blackmoor on Amazon for less than 4 bucks, or own it in digital for less than 11 bucks.
What if everything you knew about the history of Dungeons & Dragons was wrong?
6 Years, 12 Cities, 200 Hours of Interviews, 20,000 Documents and Photos: An unprecedented investigation into the history of D&D - the game that spurred a multi-billion dollar industry.
Be among the first to know the Secrets of Blackmoor.
Blackmoor is the name of a fictional world created by David Arneson. It is also the prototype of Dungeons & Dragons, the first published role playing game. Unlike other fantasy worlds, such as J.R.R. Tolkien's Middle Earth, Blackmoor is a living world that is being explored to this day. Secrets of Blackmoor investigates the origins of the role playing game, through candid interviews, archival footage, and newly discovered artifacts.
In 1963, David Wesely becomes a founding member of a club that includes history buffs, model makers, and miniature collectors. Hiding within the group, however, are a bunch of college students who are interested in war gaming. Within a year, the gamers meet a high school kid named Dave Arneson who is playing war games with his friends in his parents' basement.
These gamers have no idea that they will change the face of this hobby forever. Their only concern for now, is how to simulate the reality of war, and above all, they just want to have fun. Their voracious hunt for new rules and knowledge leads them to the University of Minnesota Library where they discover an old manuscript, Strategos; the American Game of War. Within the dense pages are a few sentences that inspire them.
The influence of Strategos changes how they play their war games. But are they really following these old rules, or have they stumbled onto something truly unique by misinterpreting what it says? Should a game be constrained by rules, like Monopoly, or should there be no boundaries at all, like a game of make believe?
One thing is very clear--something magical was going on in the Twin Cities.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I'm heard the name "M.T. Black" in the past but truly can't tell you what he has written (looking at his self-published work, he's published a sizeable amount). The Anatomy of Adventure is a Platinum Best Seller at DTRPG, less for telling you how to write an adventure and more for showing you how to write adventures for publication. As there is certainly a large overlap between the two, The Anatomy of Adventure is a bargain at 1.98 until Thursday, 3/3/22 at 11 AM Eastern.
"It's a lovely read and hugely helpful."
"Tons of great advice for an aspiring adventure writer."
"Inspiring!"
In just a few short years, M.T. Black has established himself as one of the most successful indie-writers on the Dungeons & Dragons scene, with thirty-five platinum best-sellers and over a hundred thousand book sales. In this practical and engaging book, he shares many of the principles, tricks, and secrets he has learned along the way.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Two Mörk Borg Compatible adventures in print-on-demand hardcover! 100% completely written, edited, illustrated, and test printed.
I'm putting this post up as I listen to the State of the Union speech. I know, dangerous but I am focused. Kinda. Not turning it into a drinking game. I promise ;)
Truth in posting, Thom Wilson is a friend of mine. I've been a special guest of Thom's Shire Con every year he's held it. I consider Thom a good friend of mine. That being said, Thom produces consistently good Kickstarter projects.
I'm in for PDF plus Print plus POD costs at 15 bucks. PDF only is 7 bucks.
Two Separate Print-on-Demand Hardcovers, Both Compatible with Mork Borg!
There's only one thing better than a Mörk Borg adventure: two Mörk Borg adventures! That's right, two fully compatible adventures for the award-winning roleplaying game that we all love. Each adventure is 100% complete - fully written, edited, illustrated, and even test-printed! Backers will receive completed PDFs just weeks after the project wraps up and print-on-demand books within a few months.
The Two Adventures
Sacrifice Before Sunrise, The Child Must Die!
Whispers of dark work drift from the twisted mouths of temple priests in Schleswig. Doom approaches in the form of a small child, begat by an unnatural union between Nechrubel and the arch-priestess of Galgenbeck. A plan to dethrone King Fathmu IX by replacing him with the grotesque child-god is mere days from success. Soon, Two-Headed Basilisk temples will burn and all will praise their rival, the shadow lord who awaits his true position in the world.
Buckets of silver will be showered upon a group who succeeds where others have dared not even try. Your skills are in alignment with the task: infiltrate an abandoned village, capture the unnatural offspring of Nechrubel and Josilfa, and sacrifice him to the Two-Headed Basilisks before the next sunless day begins.
Initially Written for the Anti-Christmas Jam at Itch.io. Mixture of 29 b&w and color pages*, hardcover. Approximate print cost: $9.50.
The Demon's Arse
Demons plague the eastern Wästlands, decimating villages and mutilating travelers seemingly for sport. Dense, acrid smoke billows from a wide hole under a remote hill. This is the legendary Demon’s Arse, rumored to be the home of unearthly creatures both demonic and dead. Who dares enter?
Initially written for TotalCon 36 (play-tested at the convention). A mixture of 19 b&w and color pages*, hardcover. Approximate print cost: $8.00.
Each adventure has been designed for 3-6 desperate characters, and can generally be completed in 1-2 sessions.
*While several pages feature colorful backgrounds and bright-colored text, more than half are in standard B&W. These books were designed in typical MB fashion (bright colors, different fonts), but many pages have a layout similar to that of Rotblack Sludge (from the MB rulebook).
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Three Deals of the Day in three days. I don't think that has ever happened before at The Tavern.
The latest Deal of the Day, M-Space, is a sci-fi ruleset based on Mythrus, which in itself, is built off of the Mongoose RQ/Legends rules. I'm on a bit of a RuneQuest kick recently, and this looks like a good fit. Normally 15.95 in PDF, until tomorrow morning at 11 AM Eastern, M-Space is on sale for 6.38.
M-SPACE is a d100-based science fiction roleplaying game. Everything needed to play is included.
With this book, you can create imaginary universes and play characters from a variety of cultures and careers. They can pilot starships, meet strange alien lifeforms and travel deep into unknown space.
Contents include:
Rich character generation, with unique, personal characters driven by Passions.
Rules for extended conflicts, applicable to any type of conflict, including social.
Intuitive, modular starship design.
Quick-paced and creative starship combat, based on the acclaimed Mythras combat rules.
Alien and culture creation.
World building.
Rules for how to create and run Organisations.
Modular vehicle design.
Creative combat rules - in both classic and simplified flavour.
Psionics.
Equipment.
The game engine used for all this is Mythras Imperative. If you are familiar with any closely related d100 game, you will feel right at home.
M-SPACE is published under a Mythras Gateway license by The Design Mechanism.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Let me get a few things out of the way. I'd rather be upfront than hear whispers in the dark.
1) Ascendant is written and published by Alexander Macris. I know there is a segment of the gaming community that has a hard-on for Alex. If you are covered by the prior statement, you can bugger off right now. This post isn't for you.
2) I consider Alex a friend. More than an acquaintance, less than a bestie. Still, it may color some of my observations, so you should be informed. Also, see Number 1, above.
3) Although I am a fan of the superhero genre, I've yet to find a supers RPG that I've felt comfortable with. At best, they've been "blah".
4) I bought the Print plus PDF version of Ascendant. Currently, the Print version is not for sale as it is being updated with errata. This purchase was made possible with your money, the readers of this fine blog, as it was funded by affiliate monies. This is NOT a review copy. When I do a review (so many books, so little time) it will be without obligations.
5) Alex DID send me the first chapter of his upcomingAscendantgraphic novel in PDF. I have done little more than look at some pretty pictures at this point.
6) The fucker has gone Platinum at DTRPG in 2 1/2 months. Very impressive.
Until tomorrow morning at 11 AM Eastern, Ascendant is marked down to 10 bucks in PDF from its normal 20 bucks.
Here's the sales blurb:
Ascendant is the superpowered role-playing game of infinite possibilities. In this 496-page standalone rulebook, you get:
Elegant game mechanics that swiftly simulate the physics of a comic-book world using easy-to-reference real-life benchmarks
Color-coded challenge action resolution tables that resolve complex actions with superspeed
Infinitely scalable system lets you play heroes of any power level, from streetfighters to living gods – and replicate virtually any character from your favorite anime, comic, manga, or movie settings
Countless powers all customizable with an easy-to-use system of modifier tags that lets you match your power’s specifics to your character concept
Comprehensive detective mechanics for investigating crimes, interviewing witnesses, and finding clues
Detailed options for super-geniuses to create inventions, cure diseases, and even bring their outlandish devices into mass production
Extensive rules for responding to emergencies such as asteroid strikes, avalanches, disease outbreaks, earthquakes, fires, nuclear disasters, tornados, tsunamis, and volcanoes
A huge catalog of pre-built characters and objects including major military vehicles such as aircraft carriers, attack submarines, and ballistic missiles
A dynamic mission generation system to help you create challenges for your heroes
An optional campaign setting with ready-to-use heroes, villains, and organizations
Spectacular artwork by industry-leading pencilers, inkers, and colorists
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.
You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
A Murderous Miscellany
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There have been times when it was very hard to find any support for *SLA
Industries* and times when it was hard to support *SLA Industries*. The
roleplayi...
The Peasants are Revolting
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by Peter GraySelf PublishedOSRICLevel ... 3? There is something rotten
going on in the backwater Barony of Near-Marsh and the region’s noble, The
Countess ...
DMing Styles: Beethoven to the Beatles
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Speaking in very broad brushstrokes (where would the fun be otherwise?),
there have been two different ways to approach making music in the time
since it...
Welcome Campers, Time To Die!
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Intro and OverviewCamp Blood is the second part of Bloat Games bloody
grindhouse trilogy. Like the first, Bloody Appalachia, it's a stand alone
game but fu...
“The Map of Five-Times-Five
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*The paper was flayed skin. Around its borders were these words; “A map
of Signs, like those which show the way to Grace or Down to Damnation,
through go...
Community Greyhawk: Shadows Over Diamond Lake
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Today we have Shadows Over Diamond Lake by Vitor Morelli. This is a 79 page
pdf, but that might be a deceptive because the margins are immense and the
text...
Seerbones
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Bastiards of the electric epoch are known for their badly designed dice
games, but what about the knights, vassals, and vagabonds of the mythic
age?
Th...
Air Gate game notes
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Some reveals and notes.
I said I'd reveal this after - Cumulon's castle layout and traps are from
Dungeon Magazine #9, The Plight of Cirria. It was written...
The Old School Renaissance
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Debates about what the OSR is have been going on since at least the late
2000s. Lately I seen more rounds of discussion on this topic on various
forums ...
Asset Thursdays: Acrocolypse
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Here we have Acrocolypse, and uplifted anarchist crocodile. This asset was
the asset of a player in the playtest games, and I did my bestest to make
th...
Excavating My First Fantasy...
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I've been a fantasy buff going way back; but my introduction to the genre
came by way of a non-fantastical source: dinosaurs and prehistory. Not
surprising...
What to do on a Gaming Break
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It's summer again. Well it's supposed to be but with temperatures lingering
around 40 it doesn't feel like it. Most summers I take time off. A couple
mon...
I come from the land of the ice and snow
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So I got a wild hair and created 81 pages of demographically accurate
random birthplace charts covering every hamlet, village, town, city,
castle, and...
Easy Tracks in Blender
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There's an add-on for Blender called BagaPie, which adds a whole lot of
functionality in various arenas (scattering etc.). The one that is most
useful ...
A long overdue hobby update!
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Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Black Blade Publishing and the OSR Community
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...or, Why Does Black Blade Publishing Still Exist?
Earlier this year, Jon Hershberger and I met to conduct some *Black Blade
Publishing* 2025 planning, an...
Dark Tower (1979)
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From the back cover:
*An Ancient Evil* has overtaken a once holy shrine. Thus, a sleepy mountain
hamlet becomes a focal point for mysterious disappear...
Progress With My Card Game
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On February 9, 2018 I was struck with inspiration for a card game idea that
I brought to Gary Con 10 and play tested away most of the rough edges. I
had th...
Pulp: Adventure Location: Trindade & Martim Vaz
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History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
OSRIC the Third
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The wise sages at Mythmere Games are hard at work on the third version of
*OSRIC* (“Old School Reference and Index Compilation”). You can support
this proj...
Playing at the World 2E V2 Arrives
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With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
The Hungering Dark
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Go into the earth, and reality will walk alongside you.
Walk further, and you will eventually be walking alone.
The world is plastic down there. Tar Lat...
Articulations
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Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
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Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
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Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
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Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
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Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
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A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
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As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
This is an Important Game Mechanic
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*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
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Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
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James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
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Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
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When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
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*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
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On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
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I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
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It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
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I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
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The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
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We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
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I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
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The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
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This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
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A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
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Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
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If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
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Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
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d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
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We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
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Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
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A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
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Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...