[Three Hexes] Where Do I Go From Here? - Last week, I published my 52nd Three Hexes - FINALLY reaching my goal of a year's worth of campaign starters. It took me a lot longer than a calendar year ...
5 hours ago
Space Graveyards - what's left behind when battles are fought among the points of light that map out the universe. Sometimes there's good salvage to be had there. There's always danger, though. Not everything is dead in a Graveyard, and you're not the only one that come's lookng for the good stuff. And that's not even mentioning the radiation and debris left behind, or the dangerous creatures that end up finding their way there like graveworms and ... the undead.
A comprehensive toolkit for creating space Graveyards - the result of battles between forces at war in the stars
Multiple tables for the creation of starship damage, system damage, and crew survivorship
An event table to ensure that exploration is dynamic during sandbox play
New rules for Cinematic and Realitic space combat
New starship technology including sensors and targeting/repairing specific systmes
Additional rules for space-based phenomena, space-based explosions, and boarding other starships
Four new alien races for your White Star RPG campaigns
Updated starship usage for four of the core alien races in the main game
Five new creatues, including The Unquiet, a horriffic form of undead
Use the pregenerated Graveyard At Lus for your own games, or as a guide to create your own Graveyards.
Designed for use with the White Star RPG, but easy to convert for other OSR sci-fi systems.
The Graveyard at Lus will be continually supported by the release of FREE expansion material that includes additional rules and other content, including new races, creatures, and tables to help support additional sandbox usage of the product beyond the core book here. The first of these will be the release of all of the silhouetts of the starships in the book (and many more) for use in creation of your own counters for table-based play or use with a VTT.
The POD version of the product will be available soon in 6x9 format. Those who purchase the PDF version will receive a discount of the full price against the print version.
There is an update coming that will include bookmarks for tables to make the product easier to use, as well as to correct some layering issues for the sample map, and some small corrections to readibility.It's $4.99 in PDF and when it goes to print those that bought the PDF get a $4.99 discount on the dead tree version. Damn close to a no brainer.
|Someone put Whitman on the front line with AC8 and 15 HP?|
Within its pages Game Masters have a complete adventure for three to six players using character levels between three and five. Characters are confronted with a small mystery involving a missing resident. Clues could offer muted warnings or, if followed closely, will bring them face to face with a vanguard of the demonic Nexid.
This digital release contains the written content from the 2014 printed edition with a few PDF extras. It has a completely new layout designed to make the PDF more than just a printout on your screen. It is meant for table-top use on a tablet or other device.
The First Sentinel Interactive Features…
No watermarking (woot!)
Separate text, art and vector layers. (yeah, I can never figure this out)
Bookmarks to important tables and maps accessible via the PDF Reader (excellent)
Hyperlinks to appendix entries and tables. (needed IMHO)
Interactive buttons for quick access to relevant pages (I like)
Image buttons that link to illustrations for players. (very cool)
Purchasing the First Sentinel on PDF will make you feel younger and more 'with it'! At least we felt that way making it
PDFs SHOULD be more than just a digital copies these days. I salute Lesser Gnome for making the PDF more than just a digital copy of the print release.
Instead of using Kickstarter, we are raising the funds for the printing of this book on our own.
This product is currently available for pre-order. Once we have raised enough money to print a run of hardcover copies, we will produce and ship the books.
We have raised $3400 of our $5000 goal so far!
When pre-ordering in hardcover or PDF format you'll receive the PDF instantly! (there is something to be said about instant gratification)Here's the actual description:
Six Adventures for First and Second Tier!
From the weird and terrifying interior of the Spire of Iron and Crystal (cover) to the heat-misted Jungle Ruins of Madaro-Shanti, this sequel to the two-volume Quests of Doom offers a whole new set of adventures for Fifth Edition. These adventures are all for characters level six and below, so the book isn't going to sit on the shelf and gather dust. Are your players up to the challenge of old-school First Edition style play? Make them earn those experience points.$25 for the Hardcover is a very fair price. I may just have to bite at this one...
|Pic borrowed from the Deluxe Tunnels & Trolls blog|