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Saturday, April 19, 2025

Free OSR - WWII: Operation WhiteBox (S&W)



So, you say you want to play an RPG set in WWII, where you play special forces, like the SAS or The Dirty Dozen, but you want it to use a familiar system, not too complicated,  based on Swords & Wizardry? You say you want the core rules to be free, and a plethora of moderate to low-priced supplements and adventures? We've got your game right here with WWII: Operation WhiteBox. Your first hit, as they say on the streets, is free...

WWII: Operation WhiteBox is a roleplaying game of WWII special forces action designed for compatibility with the Swords & Wizardry WhiteBox roleplaying game.

In WWII: Operation WhiteBox, the player characters (PCs) play the role of WWII special forces operatives. They may be formally trained and part of an officially designated special forces unit such as the SAS or U.S. Army Airborne, or they may simply be guerilla fighters dedicated to making life hard for the German Army. They may also be covert agents working for organizations such as the SOE or OSS. Whatever their affiliation, their job is to complete missions behind enemy lines, paving the way for the next Allied advance. 

WWII: Operation WhiteBox is a standalone game that uses the Swords & Wizardry WhiteBox rules as its base. In addition to standard gameplay rules, the game contains the following: 

CHARGEN: This includes Attributes, Nationality, Rank, Profession, etc.

NEW CLASSES: Eight new classes including the Charmer, Combat Engineer, Grunt, Maquis, Sniper, Tactician, Wheelman, Uberlaufer, each with their own unique abilities. 

GEAR AND WEAPONS: A list of typical WWII weapons and gear. Weapons are statistically grouped by function (Large Rifle, Small Handgun, Submachinegun, etc.) with some named examples to add flavor (M1 Garand, Derringer, MP40, etc.). 

PLAYING THE GAME: Rules for Saving Throws, Surprise, Reaction Rolls, Movement, etc.

PERSONAL COMBAT: Rules for "theater of the mind" combat including new rules for automatic weapons, using cover and concealment, and explosives. 

VEHICLE COMBAT: Rules for "theater of the mind" vehicle combat (basically the same as personal combat) and vehicles grouped and statted out (Small Truck, Medium Tank, Small Aircraft, etc.) with named examples to add flavor (Kubelwagen, M4 Sherman, British Spitfire, etc.). 

GAMEPLAY EXAMPLE: A gameplay write up to show some of the new concepts in action. 

COMMON NPCs AND ANIMALS: Stats and descriptions for civilians, soldiers, and common European animals. 

COVERT SPECIAL FORCES EQUIPMENT: Descriptions of some real world equipment designed and/or used by special forces during WWII. 

THE WWII CAMPAIGN: This chapter gives an overview of the different theaters, major events of the different time periods, and lots and lots of tips for running a WWII campaign. 

SPECIAL FORCES IN THE EUROPEAN THEATER: An overview of various Allied special forces units such as the SAS, LRDG, OSS, etc., resistance organizations such as the French Maquis and the Norwegian Milorg, an German special forces units such as the Brandenburgers. This chapter also runs down how to design a special forces mission as well as the different types of missions commonly undertaken. 

WWII TIMELINE: A chronological timeline of major WWII dates and events.

HISTORIC WWII SPECIAL FORCES ACTIONS: Contains a brief description of real world historical missions undertaken by units like the British Commandos, Jedburghs, etc.

RESISTANCE AT THE PONTEVILLE BRIDGE: A sample mission deep in Normandy. 

MASS COMBAT RULES: Quick and dirty rules for resolving Mass Combat as well as how to incorporate PC missions into the results. 

MINI-SETTINGS: Nazi Superscience, Nazi Occult, and Nazi Space elements to liven up your game!

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Friday, April 18, 2025

Free OSR - The Wizard's Scroll - Issue 1 (S&W)


Sometimes something is "one and done," and all you can think is - "more would have been awesome!" That's how I view The Wizard's Scroll, a zine for Swords & Wizardry, but really usable as is with any OSR game. Look at the contents squeezed into 50-some odd pages - new races, new monsters, new magic items, two whole adventures, critical hits, and so much more!

The Wizard's Scroll is priced at PWYW, so feel free to leave a tip if you find value in it.

The Wizard's Scroll is a new Swords & Wizardry fanzine. Within you will find all manner of excellent gaming material by some truly creative fans of the game.

  • 2 Races: The Testudo (tortoise men) and Ratfolk
  • A Spell: Binding Familiars
  • An NPC for Carcosa
  • 4 Monsters: The Skin Bag, Lightning Monk, Shield Guardian and the Abominable Beastman
  • 7 Magic Items: Including Zum Kali’s Ancient Sword of Bone and the Claws of Carcajou
  • 2 Adventures: The Demon-Shattered Tower (levels 2-3) and The Bandit Caves of Cyrus Blacknail (low level)
  • A Fantastic Location: The Wizard’s Tower
  • Optional Rules: Critical Hits and Basic Skills
  • A Recipe: How to Cook a Halfling

So put on your reading glasses (if you need them) and settle down in a comfortable chair. For the Wizards of the Scroll have cast an arcane ritual of "Read Magic" enabling the secrets of the Scroll to be read by all, for the very first time.

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Thursday, April 17, 2025

Free OSR - Worlds Without Number: Free Edition




Kevin Crawford and his Sine Nomine publishing house are best known for Stars Without Number, Kevin's behemoth of an OSR ruleset that showed you didn't need the OGL and the 3.x SRD to create OSR-compatible material. Kevin plowed his own path, and it has worked very well for him.

In 2021, Kevin published Worlds Without Number, coming perhaps full circle, and giving us OGL free OSR rules for fantasy gaming that feel familiar to old school gamers, and continued using his popular Tag System (to enhance sandbox play).

Worlds Without Number actually comes in three flavors. There is Worlds Without Number: Free Edition, which is totally free to download and use. Then there is the pay-for Worlds Without Number Deluxe Edition (this is also the edition that is POD), and finally, there is the free Worlds Without Number SRD released under CC0.

As an alternative to WotC D&D, Worlds Without Number is an excellent choice. The Tag System should be in every GM's toolkit.

Worlds Without Number is a fantasy role-playing game, one fully compatible with the hit sci-fi game Stars Without Number. It's built from the ground up to provide gritty, hard-edged adventure in the fathomless future of the Latter Earth, a fantastic realm of time-lost sorcery, savage foes, and barbaric splendor. The cold steel in the fists of your heroes and the half-understood sorcery in their tomes must suffice to overcome the monstrous remnants of ancient alien rulers and the present depredations of ruthless lords and hideous beasts alike. The riches of lost ages await in the subterranean Deeps that once held their kingdoms, and even the heavens above are not beyond the reach of the recklessly daring.

(Note: this is the free version of WWN. If you'd like to grab the full deluxe edition with almost fifty extra pages of bonus content, head right over.)

Worlds Without Number isn't just a savage game of steel and sorcery. It's packed solid with system-neutral GM tools and worldbuilding support, with hundreds of pages of useful tools, tags, tables, and practical advice usable by any GM, regardless of their favorite setting or system. The well-loved sci-fi tools of Stars Without Number are reworked here to support fantasy gaming, whether in the provided setting of the Latter Earth or in your own carefully-crafted homebrew world. Even GMs who don't prefer the OSR-compatible game system of WWN will find more than half the book dedicated to tools they can use in the systems they like best.

So what do you get in this book?

  • Sword and sorcery heroes of blade, cunning, and spell. The proven OSR-compatible character creation system of Stars Without Number is redone here for a fantasy world of blade and black magic.
  • OSR-compatible rules, allowing you to plunder decades of existing adventure material for your play. You can even pull in Stars Without Number content, as it's fully compatible.
  • The Gyre region of the far-future Latter Earth, a premade sandbox for quick play. Venture forth to clash with the sinister powers that gather in the shadow of the waning rule of the Reaping King.
  • Worldbuilding tools crafted to the renowned Sine Nomine standard. Did you like the hundred different world tags in SWN? Then have two hundred inspirational tags to help you build ruins, courts, communities, and wilderness points of interest. Grab a wealth of tools for building histories, societies, governments, religions, and geography, all written with a keen eye toward producing good, playable content for your adventuring group.
  • Adventure creation tools to soothe the pangs of a working GM, with guides for building adventures out of combat, exploration, social, and investigative challenges. Use the tags you picked in the worldbuilding section to speed up your creation of a good night's gaming.
  • Faction rules for fantasy worlds, with dark cults, fierce lords, grasping abbots, and greedy merchants all serving to keep your world in motion even when the PCs aren't on the scene.

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Wednesday, April 16, 2025

Free OSR - Hack! Firearms



Nominally written for Swords & Wizardry, Hack! Firearms should be suitable for ANY OSR game (and possibly, with some tweaking, 5e. Written by the same team (Straycouches Press) behind the CRAWL! Zine for the DCC RPG. Do you want to bring firearms into your OSR game or run a S&W Western campaign? You've got what you need right here.

Hack! Firearms! is a supplement compatible with the Swords & Wizardry rules. It features simple firearms rules, an adventure tool-kit for introducing firearms to your campaign and whole bunch more! 

  • Basic and optional rules for Firearms.
  • Different eras of firearms and their stats.
  • An adventure tool-kit for adding guns to your campaign.
  • A bunch of bonus items.

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Tuesday, April 15, 2025

Free OSR - OSRIC Pocket SRD



OSRIC has a weird history in the OSR. Originally conceived as a tool to help 3rd party publishers release material for AD&D 1e, it soon became apparent that folks were actually using the new presentation of the classic ruleset at the table. I've done that, and it is easier to reference than the rules that inspired it.

OSRIC also opened the door for the clones and simularcums that followed it. If Castles & Crusades was "proto-OSR", OSRIC was the first complete ruleset to be OSR.

When I returned to DMing some dozen years or so ago, I chose AD&D1e, with the option to use OSRIC in lieu of AD&D 1E core books, and the sessions ran fine. I was hooked, 100%.

This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play. This compact A5 trim of the OSRIC SRD is available exclusively through James D. Kramer contains the OSRIC rules, complete with indexes. Includes all Knights-n-Knaves.com errata through January 2013, and updated magic item tables.

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Monday, April 14, 2025

Free RPG Resources - Universal NPC Emulator (Systemless)


The Universal NPC Emulator was suggested by one of The Tavern's YouTube viewers, and all I can say is, where has this been for my entire career as a DM? It's short, clocking in at 18 pages, of which 8 contain the tables you'll refer to.

When I discuss free and PWYW resources that should be part of every GM's toolkit, the Universal NPC Emulator goes to the top of that pile. Don't hesitate. Grab it before you run your next game session, no matter the system you use.

UNE is the Universal NPC Emulator. With just a handful of dice rolls, UNE can help create a surprising non-player character (NPC) with its own motivations. A few more dice rolls, and UNE can provide more direction to place the newly-created NPC smack dab in the center of the story. It can even help determine the NPC’s general mood towards the player characters.

Best of all UNE is system and setting agnostic. It will work in Techno-Roman science fiction just as well as 1930′s Cthulhu hour or apocalypse fantasy.

Examples and more tutorials for UNE can be found on the Conjecture Games Facebook page!

Pay-What-You-Want Conjecture - this product is free. Download with a clear conscience! If you want to "pay" without money, please review, rate, or leave feedback for this product. However, if you really like this product consider throwing a couple bucks to help pay for DriveThru's hosting costs, art in future products, and beer to make future products.

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Sunday, April 13, 2025

Free OSR - Black Pudding #5 (Zine)


I love the entire run of the Black Pudding zine—the art, the layout, and the unconventional thinking. The whole line is classic J.V. West.

New monsters, new magics, a new class, an adventure, NPCs, and even a setting await you within the 28 pages of Black Pudding #5. Snag it for free, but trust me, you'll return for more (the whole Black Pudding line is PWYW) and likely leave a tip.

Dripping and dolloping into view comes the latest issue of this old school RPG zine chock full of nasty goodies for your classic fantasy games!

In this issue you'll see ipzees and orbii, you'll learn aromatic charms, you'll find weapons of magic, many strange people will offer their services for your adventuring party, and you will absolutely encounter some cackling ice witches.

Monsters, treasure, adventures, spells, hirelings, character sheet... everything but dice is included in this tasty concoction of gelatinized madness.

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Free OSR - Delver Magazine Issue #1 (OSE)


Delver Magazine is an OSE zine filled with random tables, charts, and an adventure. Priced at PWYW, it's another piece of every good DM's toolkit.

Delver Magazine is a bi-monthly (6 issues per year) resource for GMs of Old School RPG fantasy games such as Old-School Essentials, Basic Fantasy Role-Playing Game, and other OSR games. Each issue will include a ready-to-play adventure, printable props, random charts & tables, articles, and maps for the included adventure.

Table of Contents for Issue #1

----- Random Charts & Tables -----

  • That Ogre is Waving
  • Listen! You Smell Something?
  • Strange Map
  • Gurch's Anvil
  • Strange Place for a Crate
  • Keeping Watch
  • That Skeleton Looks Familiar!
  • A Shady Character
  • Ixra's Wondrous Tomes
  • Nemesis: Fighter
  • Strange Statue
  • Wanted
  • The Ally: Cleric
  • The Auction House
  • The Figure in the Corner
  • Merchant: Binga
  • Town Militia
  • Agnaddob's Artifact Emporium
  • Library of Niloshis Whisperwalk

----- Article(s) -----

The Referee Roundtable - Bring the Fantastic to your Settings

----- Adventure -----

Secret of the Shattered Fist Monastery - 18 page adventure

Priced at PWYW, Delver Magaine #1 should be in every DM's toolkit. It's in mine!

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