Today I'm going to quote from the Preface. Yes, I'm going to pick and choose certain pieces.
This book is based upon the original work published in 1974 and three supplementary booklets published in the two year period after the initial release of DUNGEONS & DRAGONS. It is aimed solely at introducing the reader to the concepts of fantasy roleplaying and the basic play of this game. To this end it limits itself to basics. - I still don't see Storm Giants as "basic" but I digress ;)
This (the minimum necessary rules to conduct basic games) is absolutely necessary because the game is completely open ended, is subject to modification, expansion and interpretation according to the desires of the group participating, and is generally not bound by the conventional limitations of other types of games. - True words of wisdom buried in there
Players who desire to go beyond the basic game are directed to the ADVANCED DUNGEONS & DRAGONS books. - Wait, didn't the preface say something that this written to simplify D&D play?
Yes, I know TSR was a bit dysfunctional in it intentions for D&D and AD&D. I do find it interesting that AD&D was found worthy enough to be BOLDED.
I'm very glad they mention that monsters use 8-sided HD. When I started playing with just the AD&D PH and DMG, i thought HD was somehow HP. Monsters were pushovers until we got a copy of the Monster Manual :)
Page 22 talks about scaling down high monsters to give a low level party a chance to defeat it. Okay, I'll accept the Giants into the rotation now.
I just received the Moldavey Basic Set via Ebay. I'll give that a few thoughts when I finish with Holmes. Trust me, I still have some more thoughts on Holmes - I just need to gather them. Hey, doing pretty well staying on target. Heh
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