Objective Differentiation - I like each player's character to feel different to the others. It doesn't need to be full-on mechanical niche protection, but you should feel like you'v...
1 hour ago
|Found pic online|
|Actual back of box being offered|
The book has 30 uniquely designed characters at levels 1, 4, 8, 12, 16, and 20. This gives maximum versatility for minimal cost and shelf space. Some of the characters are ones that we, the designers, have run in our campaigns for years, some are NPCs we've used to challenge or aid our players, and others are brand new builds incorporating the newest concepts from 5th Edition.Now, I'm a Swords & Wizardry kinda guy, so the 16th and 20th level builds (do we even call it that in S&W?) will probably be more "personalities pulling strings behind the scenes", but it's still good info to have.
Why did we choose levels 1, 4, 8, 12, 16, and 20? Well, it seemed to us that these specific levels allow for the maximum options for the Game Master or player, with the minimum amount of pages.
All of the characters are well designed and finalized, and all of the artwork for the book is complete. That really only leaves stretch goals and production as the two variables that could delay us. We will be finishing the additional content unlocked by stretch goals as we achieve them, and we will be working with a printer with a good track record for on time delivery and excellent quality books.Written except for stretch goal. All artwork accounted for. This is my kinda project ;)
Win one of three copies (print+pdf) of RND issue 1, the make-your-own-adventure zine! I will ship them anywhere in the world. If you already own issue 1, I will send you issue 2 in February.