I remember watching the trailers for District 9 when it was in the theatre. I wasn't quite sure what to make of it, but it was a Peter Jackson movie, so I was intrigued, but not enough to spend NYC movie prices. It landed on Netflix on Demand, so it was the movie of the day.
It's an interesting take on discrimination, slums, segregation all wrapped up in the personal growth of the main character - the sci-fi elements are just trappings for the underlying drama. Oh, and lots of guns, shooting and bloody violence.
The setting itself could work well in for a modern day espionage type RPG, working the parallel societies into the game. It's an interesting alternate modern day twist.
Of course, we had to follow that up with an episode of Survivorman, and a handful of of episodes of Jacked: Auto Theft Task Force. Better then Cops IMHO ;)
Back in the days of my AD&D campaign, orcs were warrior / slaves (Ogre Magi pulled their strings) that were evil by nurture, not nature. Sure, if you encountered a wandering group of orcs, chances are they were going to attack - there is that whole issue of "group mentality" and upbringing. But if you can get one or two alone, away from the pack, things may work out differently.
The party found 2 lone orcs rummaging thru their camp one nite, and quick actions lead to the capture of the two (instead of the usual AD&D killing of all threats). With the rest of their hunting pack killed by an armed patrol, these two had decided to try their luck on their own... scavenging, hunting, thieving, but avoiding violence where possible.
The orcs started as prisoners, but reached hireling status with decent treatment by the party. One of the two died fairly quickly, but the other became a trusted party member. This also changed the party's idea of intelligent monsters - if orcs could be loyal and non-evil, what about the other "evil" races? Were the young offspring of these races "savable"?
It added a nice twist of grey morality to the usual black and white of AD&D.
I was pleasantly surprised by this movie. Even tho I annoyed the crap outta my girl by calling out lines just before they were said (sorry, to me they were obvious), the twist at the end was pretty good. I literally didn't see it coming, but upon mental review, the hints were there. Heck, I liked it despite Leonardo ;)
Lot's of stuff steal-able for a CoC type of game. Heck, adding the Old Ones to this would have been a twist within a twist.
Topping it off with Survivorman in the Amazon. It's a good nite.
It seems like the world nearly gets past one natural disaster before the next one strikes. OneBookShelf is raising money for the Red Cross in Japan. At the moment they are seeking $5 donations. I don't know if they will be putting a package together for larger donations like they have in the past.
Pssst! You say yer looking for a Hot Elf Chick? Are you sure you ain't looking for a Hot RPG, featuring Elves (and other wacky races)? It sure is chic!
Look at the links to the left. The links to the left are good for you. They are high in fiber and Hot Elf Chicks. Some even have decent role playing information.
You could even pretend to BE a Hot Elf Chick (guys, please don't try this... it's bad enough when you do it in a MMORPG... I certainly don't think I can handle you pretending to be a Hot Elf Chick at my dining room table. Gals? Have at it, it's damn HOT! ;)
(Thanks James... I have now been.... assimilated...)
The C&C game I play in monthly via Fantasy Grounds is being put on hold after the next session, tentatively scheduled for 3/19. The last time this game was put on hold, it was off for over half a year, and the sessions went from weekly to monthly - we also lost a good chunk of the party.
So, I either need to find myself a new game to play in (if it's on a weekend no more often then once every two weeks) or I need to get my T&T game off the ground, or even both.
I've been lucky in that both groups that I've played with using Fantasy Grounds as my VTT have been very good. One knuckle headed playing in 3 years... "knock on wood" ;)
Of course, one could also see this as even less of an excuse to put off the renovations around the house that I can do on my own, or with a little help.
You know, when some long term bloggers threw in their towels, and others left the park and took their balls with them? The OSR is still here. The clones / simulacrums have been reproducing like rabbits since then too.
The strength of the OSR lies in its diversity. It's like Baskin Robbins and it's bazillion of flavors - there's an OSR ruleset for everyone's gaming sweet tooth.
The OSR can never die. It can fragment, but that doesn't matter. Even if there is never another product produced for any of the OSR rules out there, the products we already have will last a lifetime.
I am an OSR Blogger, and I approve of this message ;)
The Nameless City comes in two flavors - Core/Complete and White Box. Finally some White Box love ;) They are separate products, so be sure you purchase the right one for you (it is suggested if you plan on using the module with a different set of OSR styled rules, that you opt for the Core/Complete version - I haven't looked at the White Box version, so I can't tell you what the differences are - yet).
What is The Nameless City? It is an adventure for characters of levels 7-10. It draws inspiration from a HP Lovecraft short story. It looks to be pretty lethal.
I did a very quick read thru this adventure, and it will require players that think first and then act. Impulsive parties won't last long. Many of the adversaries are spell casters, which makes this far from the usual dungeon crawl many players are used to. The DM should expect to make plenty of notes when reading through this, and it will probably require multiple read throughs before you are ready to run this. There is plenty of atmosphere, so reading to prepare should be a pleasure.
We get four new monsters added to the S&S ruleset - three should be familiar already.
From the blurb:
In the world there are ancient, degenerated remnants still living, survivals from unimaginable antiquity. What happens when the adventurers stumble across one of these deadly places? There must be treasure untold for those willing to brave the long-forgotten perils of ... The Nameless City.
This module by Alphonso Warden is loosely based upon the eponymous short story by HP Lovecraft, and is designed for characters level 7-10.
The module is available for both Swords & Wizardry WhiteBox and Swords & Wizardry Complete Rules and Freestyle (Core) Rules. If you're going to use it with another old-school system, it's obviously going to be compatible, but use the Complete/Freestyle version for this: the hit dice and other information will be closer to other systems than WhiteBox.
I just received the latest issue of Christian's One Square Equals Five Feet zine. It's actually one paper (red in the case of issue #5).
Christian could probably consider me a stalker at this point, as I've been reading his stuff since ScrollWorks and Iron Rations. (I do believe I am the longest continuous subscriber) Oh, and Iridia. Damn, the man can write.
The latest mailing also includes Issue #1 of Qwellian's Journal. This sheet would make for a really good and quick intro adventure if converted to Fantasy Grounds... not large at all and system agnostic, so it can work with anything from Swords & Wizardry to Tunnels & Trolls. Possibly even 4e... I wouldn't know ;)
See, some things do work better in print, even to a PDF lover like me... heh
I watched 3 movies I streamed via Netflix over the weekend. I mentioned them all over the weekend, but here's the recap and final verdicts:
1990: The Bronx - So bad its almost good. If you played an over the top post apocalypse RPG some of the gangs from this movie might actually make a good fit.
G.I. Joe - Not great, not horrible, its the kind of movie you can leave for some bathroom reading and just come back to the action. If you read comics of any sort, the plot fits. If you don't like comic books, the plot is very comic bookish - you've been warned. Plot threads leave it open for Joe 2.
- Legion - This must have been a blast to watch in the theater, as fear is contagious. This is the only one of the 3 movies my girl actually stayed awake for. Heck, the movie even scared her dog. The parts that had me jumping also had me laughing immediately after. The best of the three. Fun to watch, and one I didn't want to miss a minute of it.
Oubliette is a magazine for LL fans and gamers, but as usual, much of the articles can be easily used with your OSR rules of choice.
Issue 5 is the latest issue, and it is free for a limited time. If you haven't checked it out yet, here's your perfect opportunity.
From the blurb:
OUBLIETTE - A magazine for old school fantasy roleplayers. 48 jam-packed pages including: 36 Page Magazine, 8 Pages of Cleric Spell Cards for Labyrinth Lord, and more... Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required.
Full Contents: • Tales from Hell - Words of Wisdom from the Soothsayer • Monster Club #8 - The Monstermark System for Labyrinth Lord • The Vampire - 12 Pages of Alternative Rules for Creating Labyrinth Lord Vampires • Good Shop/Bad Shop - Mad Varto's • What's on the Battlemat? - Dungeon in a Box • PC for PCs - A Very un-PC Approach to Dealing with Paladins • What's in the Oubliette? - A Selection of Gaming and Other Reviews • Mouse Watch - Our Heroes Enter a Storytelling Contest • The Song of Sithakk - Part 5 of our Serialized Story • Plus Bonus Material comprising: Cleric Spell Cards for Labyrinth Lord, Blank Vampire Record Sheet, and a blank template for Dungeon in a Box
Note: This issue is available for free download until the end of March 2011. Thereafter it will revert to its normal price of $2.50. In the small preview below, some tables and artwork don't display at the reduced size. In the full-size PDF they are all displayed correctly.
Warning! Oubliette may contain content that is suitable for adult audiences only. Persons 18+ only.
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