New Magic Item: Bracers of Deflection - GURPS Dungeon Fantasy 6: 40 Artifacts introduced *Bracers of Force*, which provide a DR sheath to the wearer. An easy add are *Bracers of Deflection* to pr...
3 hours ago
This is a grab-bag of fantasy goodies for use with O5R roleplaying games. That means everything from Basic D&D, AD&D, all the various retro-clones, systems similar but not identical (like Crimson Dragon Slayer), and 5th edition.
Primarily, Player's Handbook like a Fucking Boss is meant for players (duh, just look at the title). Contained within these occasionally dark, humorous, gonzo, Lovecraftian, high, and low fantasy pages are useful character suggestions, awesome bonuses, radical deeds, sneaky skills, random tables, XP sweeteners, life-lines, and get out of jail free cards that will hopefully bring balance to the force (but will most likely just spread untold chaos and evil throughout the galaxy).
If dying seems too easy (as it should be), these tools could save your miserable, gutter and dungeon strewn life! If you love bards, get this. If you hate bards with an unnatural purplish passion, then you really need to get this!Alright, I had to look at what Venger offered for Bards. Yes, they are a weakness of mine and something I think AD&D 2e handled pretty well.
Man, the amount of tinfoil hats in our corner of the hobby is simply amazing at times. No, Swords & Wizardry Light was not written to usurp legitimacy and authority from Swords & Wizardry Complete. How could it? They are both published by the same company and SWL is presented as an intro to SWC. No, Swords & Wizardry Light was not written to "dumb down" the OSR and lead to its destruction from within. It was written to lower the barriers of entry to the OSR. Gather around children and your bartender will tell you the true story of the Origins of the Swords & Wizardry Light Ruleset...https://anchor.fm/tavernchat/episodes/E157---The-Complete--Untold-Story-Behind-the-Origins-of-Swords--Wizardry-Light-e2eh8v
Shannon has been asking Uncle to interview her on the podcast pretty much since i kicked off the podcast. Today was another day of Uncle duties, as Shannon has an ear infection to go along with her chest cold. We decided to do the "interview" today. She had so much fun, she wants to do it monthly ;)https://anchor.fm/tavernchat/episodes/e156---The-Pinky-Interview---My-Seven-Year-Old-Niece-Talks-Dungeons--Dragons-and-Imagination-e2ecp5
My niece has gotten me to go hot-n-heavy when it comes to cleaning out the living room. In doing such, I've unearthed a large amount of partially forgotten RPG material I've acquired as well as identified a significant amount of duplicates. Do you have RPG hoarding tendencies? How do you cope with such if you do?https://anchor.fm/tavernchat/episodes/E155---Confessions-of-an-RPG-Hoarder-e2e5og
Still fighting a cold. Currently serving out my Uncle Duties. Thanks to Colin, I talk about Swords & Wizardry ;)https://anchor.fm/tavernchat/episodes/E154---Wherein-I-Talk-a-bit-about-Swords--Wizardry-e2dvhb
The Red Priests of the Snake God suffered a crushing blow to their plans when they failed to take the small town of Thuil. Reeling from their defeat, they have returned to the deep jungles of Nolgur-Wul to regroup. The human villages outside the jungles know that it is only a matter of time before the Red Priests and their minions return. Now is the time to take the fight to them, deep within the jungles! The characters are urged to delve into the depths of Nolgur-Wul to track the Red Priests back to their clandestine temple where it is said a serpent queen, maiden of the Snake God himself, leads the growing cult. On the trail of the fleeing Red Priests, the adventurers find that a mysterious blight has recently begun to destroy the western jungles, villages, and all life within. What starts as a quick investigation becomes an unusual and deadly puzzle. More importantly, is this blight the Snake God's doing or something completely separate?
A moderately challenging adventure for three to five players, Island of Blight can be played using OSRIC, 5E, and SRS. Written by Thom Wilson of ThrowiGames, edited by Michael J. Gross, III.Now, why do I back Thom's projects BEFORE even reading the pitch?
The writing, cartography, and illustrations are already complete! I like to complete as much as possible *before* I start a Kickstarter project, so you get your rewards after payments process and the books are printed. No waiting. No excuses.
The book is 100% written and has already been play-tested.Pretty much what is left is editing and layout. THIS is awesome! All that and Thom has a tried and test track record.
An introductory adventure by award winning author and designer James M. Spahn for Fifth Edition, Swords & Wizardry and the Pathfinder Role-Playing Game System.
This is your chance own the premium* softcover of In Vino Gigantus the newest adventure from Frog God Games! Available for Fifth Edition, Swords & Wizardry and the Pathfinder Role-Playing Game System, this will be the first, and likely only, printing of In Vino Gigantus. This softcover is as nice as can possibly make it using a specialty print shop that is proven to deliver a variety of specialty glossy booklets for major luxury name-brand clients (and, well less well-known luxury brands like Frog God Games.) In Vino Gigantus will be delivered to you on the best high-gloss paper showing off the most exciting and vivid color art afforded us by the supporters of this Project.
*expected to be between 20-24 pages with high-gloss 100 lb interior paper with card stock cover. All Softcover options include the matching PDF file and other unlocked digital extras (Player Map, New Creature Tokens, etc) which may not be in the softcover or available to PDF customers in the future.Funding goal was $1500. It has already surpassed $2,400 with 14 days to go.
Stormridge Sanctum was once home to the the an ancient and noble line of storm giants. It floated miles beyond the sight of mortal men, witnessing the birth and death of countless civilizations. But as time wore on and decadence laid hold to the Tempestas clan, both Stormridge Sanctum and its magnificent liege lords surrendered to the decay of time and decadence.
Now a single storm giant noble remains, the haughty dilettante sorcerer-prince Clovis Tempestas II. He concerns himself only with base pleasures and none more so than his beloved stock of family wine. But his beloved wine cellar has become flooded with a foul murk and strange creatures slither between bottles of his finest family vintage. He cannot be bothered to wade into such filth himself and he has no servants remaining in his household, so he has used what little magic his grape-addled mind can recall and summoned new servants: A troupe of unsuspecting adventures who will serve -- and if necessary, die -- to save his beloved wine.
This introductory adventure can be instantly inserted into any campaign without preamble, as it opens with the player characters being the unwitting targets of a Summon Monster spell! Once summoned into the very hands of a mad and drunken giant, the player characters will find themselves exploring a realm designed for creatures ten times their size as they fight all manner of strange creature, traverse larger than life obstacles and objects, encounter other adventurers who have fallen into the clutches of the mad prince Tempestas, and even risk plummeting to their death as the very foundation of the cloud castle of Stormridge Sanctum is crumbling beneath their boots!
Can the player characters placate the whims of a giant drunk on power and lost grace? Will they survive encounters with the strange animated objects that have become twisted by decades of neglected magic beneath a crumbling castle? And just what the hell is that echoing boom coming from the eastern part of the wine cellar?!
You’ve been granted the hospitality of the storm giant prince Clovis Tempestas II, and he’s always up for a little more...
Way back in Episode 70, I talked about how Hasbro's CEO mentioned D&D eSports, and everyone said that the CEO didn't know what he was talking about and I was being foolish for even mentioning it. Well, take a peek - dndsports.tv/news/what-is-dndsports/Link to Episode 153: https://anchor.fm/tavernchat/episodes/E153---I-Guess-DD-eSports-IS-a-Thing--DnD-Sports-is-Coming-to-a-Twitch-Near-You-e2do14
Yep, I'm still a miserable fuck, having woken up 1130 in the morning - damn cold. The Tavern has been around for nearly 10 years. I expect it will be around for many more 10s of years. If you look at the history of the Tenkar's Tavern blog, you'll see it has always been in a process of change.
Pexx over on the Discord side of all things Tavern is indexing those nearly 10 years of blog posts, and just a few months in he's already seeing changes. Growths. Missteps. All part of the process. All that which will bring us where we are, not just yesterday, but today and tomorrow too.
Yes, change sucks. Yes, change is great.Link to Episode 152 - https://anchor.fm/tavernchat/episodes/E152---The-Times--They-are-a-Changin---but-I-still-have-a-cold-e2dfr1
Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably beserk . . .
This is the setting for a GAMMA WORLD™ campaign, with players taking on the persona of an individual character somewhere in this forbidding locale. In a quest for survival and in search of a better future, the players adventure across the land, enduring hardships and encountering dangerous obstacles and mysterious foes - never knowing quite what to expect. The result is a game which can go in many directions, but which will be challenging and fascinating no matter what the outcome.
The GAMMA WORLD™ Set includes all the basics needed to set up your own "world": game booklet (packed with terrible mutants, as well as guidelines for creating additional ones of your own), a large campaign map (designed to be easily modified by individual gamemasters), and a full set of polyhedra dice. The only other things necessary are a good imagination and a spirit of adventure! The GAMMA WORLD™ rules are also suitable for use with the ADVANCED DUNGEONS & DRAGONSTM rules.
The GAMMA WORLD challenge awaits you - are you ready?
This digital edition includes the PDF version of the book, and a ZIP file containing printable JPGs of the campaign map.
Note on the print edition: The maps and other elements have been added as bonus pages in the print book. If you plan on using the map at your table it is recommended that you purchase the "Multiple File Formats + Softcover Color Book" combo and print the digital version.There are affiliate links above. Keep the lights on and the beers cold by shopping with The Tavern's affiliate links.
I posted on Saturday Night on the blog side about some enhancements I'm looking to do on the blogside of things to help the community get more involved. Feedback was great, especially in regards to the future platform(s) I should explore.Did I mention I'm sick and miserable?