Saturday, September 21, 2013
A Do It Yourself Kickstarter - Build Your Own "RPG Gaming Table"
I remember seeing at least one prior RPG Table Kickstarter which had some major drawbacks -
Price, which was significant and delivery, which was within a certain driving distance from the project creator's home. Yep, personalized delivery as you were getting a piece of furniture.
With this project, you are getting PLANS to build your own RPG Gaming Table, which keeps the price down and makes delivery a breeze. You just need some skills, tools and a place to build it. Well, or hire someone to build it.
Still will be a pain to store when not in use, but the concept is pretty cool.
An Interesting Yet Confusing Kickstarter - Raiders of R’lyeh: Horror Adventure RPG and Mythos Sandbox!
From what I can understand, Raiders of R’lyeh: Horror Adventure RPG and Mythos Sandbox is built off of the Mongoose RuneQuest Rules, which are OGL. Which means, this project shares a gaming lineage and probably high compatibility with Call of Cthulhu. Not that they claim compatibility, as that would probably require a license
That much I can follow. Here's where it gets confusing -
There is a "Black and White" version of the rules that comes in a single PDF (and at certain pledge levels as a Print version, not just PDF) and a color version that splits the PDF into GM and Players books.
The PRINT EDITION (RAIDERS OF R’LYEH IN GOTHIC BLACK & WHITE) is designed for players who want ALL of the rules in one convenient & beautiful tome. NEW: NOW UPGRADED TO A HARDCOVER WITH SMYTH SEWN BINDING.But it's NOT all of the rules. They say so themselves:
Coming in at about 256 pages, it's a good size, but has a significantly smaller page count than the combined player's guide (140 pages) and GM guide (240 pages). I doubt they added 100+ pages of art to the color version. Admittedly, there could be some overlap, but it isn't explained if that is so. The color version is only in PDF, no print option.
Now, they offer the color version as a split of the core rules so players and GMs can have access to what is applicable to them, but without a print option for the color PDFs, the reality is, at the game table, 90% of folks will opt for the printed version. A split of the rules in B&W would have been a nice option.
Also, it appears they've hit stretch goals while still waiting to hit their funding goal (they will fund before it ends in 3 days).
In any case, I have three days to decide wether or not to pull the trigger on this one. I'm on the fence on this, as there seems to be some confusion as to the print version being a complete set of the rules or not.
Friday, September 20, 2013
The Secret Fire - The Way of the Tree, Shadow & Flame (A Delivered Kickstarter)
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| The book is NOT that blurry in real life ;) |
Estimated to ship in August, it arrived today - not even a month past estimate. Hell, that's practically early in the Kickstarter world ;)
The layout is clean and very readable, although it may take a while before I find the free timne to read it.
Fun times :)
No Longer a Wayward Kickstarter - Reaper Bones are Coming "Dungeon Crusade"!
I've got to hand it to Rodger. I slammed his Kickstarter page pretty hard. Dungeon Crusade is a cool concept, but the initial presentation was severely lacking.
Rodger plans to relaunch the Kickstarter, and this time it will include Reaper Bones Miniatures. That's fricking cool as all hell.
Here's from the latest update:
Hello all,
BREAKING NEWS!!! I just got a call from Ed Puhg, President of Reaper Miniatures. There WILL be Reaper Miniatures BONES in Dungeon Crusade! Upon news of this, Dungeon Crusade may be coming down for a relaunch with a much BETTER presentation, reward levels, and a better overall look to this kickstarter. Ed from Reaper Miniatures was INCREDIBLY nice, and wants to help make Dungeon Crusade the best it can be. We discussed what miniatures would be in the base game.
So here's what I'm thinking: take down this kickstarter, re-launch with a MUCH BETTER presentation, no Blair Witch camera effect, reward levels in the form of Reaper Miniatures exclusive to the kickstarter crowd. I've learned a lot in the past week. I'm going to offer 2 versions of Dungeon Crusade. There will be 1000 copies of the Deluxe edition, packed with Reaper miniatures BONES, as you saw in the one video in the updates. Then a second "retro" edition that would have the cardboard miniatures, and a retro art work for the box. I will keep that $99 price tag for the retro edition, nothing should change with that. As for the deluxe edition with the reaper bones, that's what we have to figure out, price point. The goal will also change to reflect that Reaper's Bones will be included now. I'll post more details, a list and pix of what miniatures will be in Dungeon Crusade as I speak with Reaper. Panda games are handing the printing and boxing of Dungeon Crusade. I feel VERY confident when Dungeon Crusade relaunches, it will be a night and day difference, and all for the better. Have a great day guys, talk to you soon...Rodger :)Who says you can't fix what was broken?
I wish Rodger lots of success with the relaunch of Dungeon Crusade. Now, it would be really cool if there were some "print and play" expansions that use minis from the Reaper Bones Kickstarter ;)
Thursday, September 19, 2013
Tip Toe Through the Tunnels and Avoid the Trolls...
I really have no idea if I'll be running DCC (and finally wrapping up Doom of the Savage Kings) or some Tunnels & Trolls - all depends on the turnout we get for Saturday Night's Hangout Session.
In the meantime I'm thinking of some house rules...
I'm figuring classic fantasy races only. Well, classic for T&T, including fairies and leprechauns. I see hobbits are actually called "hobbits". Guess FBI didnt fear the Tolkien Estate as much as TSR did.
Humans get to roll 2 extra d6 at the end of generating their stats, and can swap them with any other dice rolled. As I'll be using Triples Are Rolled Over, it may allow the humans to overcome some of the stat advantages the demihumans have.
I've going to allow creative use of the Saving Rolls, especially for the rogues. I was thinking of using the optional skills from the back of 5.5 rules but they seem to add move numbers tracking then they are worth, at least for now.
Full "death spiral" for the monsters (both in combat dice and adds) and Spite Damage. I'll be using the special attacks based on Spite from 7e for some of the more special monsters. I've done enough of them on the blog to have some decently new things to throw at the party.
Definitely using the 5x expo and leveling rules as a base and not the 7x rules. Both the 7e and 7.5e expo and level rules seem broken to me. I understand why they are as they are, but they just dont feel right (I'm interested in seeing the dT&T leveling rules).
That's probably the extent of the house rules, which as house rules go aren't all that much ;)
In the meantime I'm thinking of some house rules...
I'm figuring classic fantasy races only. Well, classic for T&T, including fairies and leprechauns. I see hobbits are actually called "hobbits". Guess FBI didnt fear the Tolkien Estate as much as TSR did.
Humans get to roll 2 extra d6 at the end of generating their stats, and can swap them with any other dice rolled. As I'll be using Triples Are Rolled Over, it may allow the humans to overcome some of the stat advantages the demihumans have.
I've going to allow creative use of the Saving Rolls, especially for the rogues. I was thinking of using the optional skills from the back of 5.5 rules but they seem to add move numbers tracking then they are worth, at least for now.
Full "death spiral" for the monsters (both in combat dice and adds) and Spite Damage. I'll be using the special attacks based on Spite from 7e for some of the more special monsters. I've done enough of them on the blog to have some decently new things to throw at the party.
Definitely using the 5x expo and leveling rules as a base and not the 7x rules. Both the 7e and 7.5e expo and level rules seem broken to me. I understand why they are as they are, but they just dont feel right (I'm interested in seeing the dT&T leveling rules).
That's probably the extent of the house rules, which as house rules go aren't all that much ;)
The Classic "Temple of Elemental Evil" for FREE at D&D Classics (AD&D)
Yep, Temple of Elemental Evil is FREE at the D&D Classics web store until September 28th.
How good are the scans? Damn if I know, as I can't get the fucker to download ;) Still, the price is right, and once it's in my online collection I can always download it later - assuming WotC doesn't pull all of it's products like it did in the past...
Some Thoughts on Hit Points and Why the Resource Differs for PCs and Their Adversaries
I've been thinking a bit about Tunnels & Trolls recently. Specifically the "death spiral" that applies to monsters in 5e (I believe it no longer applies in 7e, but as this is being written on my lunch hour, I'll have to verify that later).
Simply put, monsters in T&T do damage based upon their Monster Rating. MR determines the number of d6 they roll for damage, and half of the CURRENT MR is added to the roll as Combat Adds. When a monster takes damage in 5e, it becomes less effective. As damage in T&T is applied to one side or the other (high total minus lower total equals damage to the losing side), as the MR of the monster decreases, it's opportunity to do damage drops quickly. Therefore, "Death Spiral".
Initially, I didn't like the rule, as D&D doesn't have a similar one. It just seemed foreign to my sensibilities.
Now I realize it's damn near genius. Monsters are, for the most part, just there for a single encounter. Rinse and repeat. PCs get whittled down - monsters get beat down.
You see, hit points or health or whatever you want to call it is different for PCs than it is for monsters. PCs need to survive multiple encounters - a monster, one or done.
Minions in 4e come to mind - it's probably the one think introduced with 4e that I like.
Ah well, back to the grindstone...
Simply put, monsters in T&T do damage based upon their Monster Rating. MR determines the number of d6 they roll for damage, and half of the CURRENT MR is added to the roll as Combat Adds. When a monster takes damage in 5e, it becomes less effective. As damage in T&T is applied to one side or the other (high total minus lower total equals damage to the losing side), as the MR of the monster decreases, it's opportunity to do damage drops quickly. Therefore, "Death Spiral".
Initially, I didn't like the rule, as D&D doesn't have a similar one. It just seemed foreign to my sensibilities.
Now I realize it's damn near genius. Monsters are, for the most part, just there for a single encounter. Rinse and repeat. PCs get whittled down - monsters get beat down.
You see, hit points or health or whatever you want to call it is different for PCs than it is for monsters. PCs need to survive multiple encounters - a monster, one or done.
Minions in 4e come to mind - it's probably the one think introduced with 4e that I like.
Ah well, back to the grindstone...
Wednesday, September 18, 2013
Razor Coast - FINALLY in Hand!
This would have been in the list of things to review that was voted on if only it had shipped on time.
It is a beauty to behold. Sure, the pages have the annoying artwork behind the text, but at least it looks readable.
I had gotten about a 1/4 of the way through the PDF earlier this summer before deciding to wait on my dead tree copy to arrive. Looks like I'll be waiting a bit longer with the review pile I have in hand already ;)
When is "Talk Like a Pirate Day"?
Thinking of Using Tunnels & Trolls to Convert The Wife to "The Dark Side" :)
I mentioned earlier this week that I plan to use Tunnels & Trolls as my back up game to run when our weekly game night runs a bit short on players. It's a handy system to balance on the fly, and so long as you keep the "death spiral" for monsters as a rule, combats shouldn't drag out overly long.
I'm also thinking of running a short "one on one" session with my wife. Again, not as overwhelming as D&D and it's immediate siblings, just uses d6s and again, easier to balance on the fly.
I did run a "one on one" session for her a few years back using the 7.5e rules, but I think I'll have her roll a 5.5e rogue this time around.
Not sure when I'll get around to running it for my wife, but the thought of it makes me smile :)
Tuesday, September 17, 2013
A Wayward Kickstarter - How NOT to Present Your Kickstarter - Dungeon Crusade (Solo Board Game)
First things first - a big thanks to +James Aulds for pointing out Dungeon Crusade - it is destined to be a classic. Maybe not in the manner the creator had hoped, but a classic Kickstarter none the less.
Where shall I start?
Maybe the 22 minute long motion sickness inducing video that tops of the project's Kickstarter page. Simple rule of thumb - any video longer than 3 minutes is going to drop viewers faster than a 9th level fighter slicing through a pack of kobolds. 22 minutes means you just don't give a shit about your potential customers. If you can't say what you need in 2 minutes, you'll never be able to say it in 22. Well, that and cut down on the camera motion. If I want motion sickness, I'll get on a boat.
Looking to raise 80 grand? How about using proper grammar in the very first image we see of your prospective product:
Remember, when it comes to crowd-funding, you are selling yourself as much as you are your product. If you come off as sloppy on your Kickstarter page, what can we expect from what you are trying to sell?
Hey, but wait! There's more sloppiness in the first paragraph:
Alright, you can have a full paragraph, but let me warn you ahead of time, it will trip you up. Hell, maybe it's a solo adventure of it's very own.
So yeah. Decent concept, horrible presentation.
Over / under? About 6 feet.
Where shall I start?
Maybe the 22 minute long motion sickness inducing video that tops of the project's Kickstarter page. Simple rule of thumb - any video longer than 3 minutes is going to drop viewers faster than a 9th level fighter slicing through a pack of kobolds. 22 minutes means you just don't give a shit about your potential customers. If you can't say what you need in 2 minutes, you'll never be able to say it in 22. Well, that and cut down on the camera motion. If I want motion sickness, I'll get on a boat.
Looking to raise 80 grand? How about using proper grammar in the very first image we see of your prospective product:
Remember, when it comes to crowd-funding, you are selling yourself as much as you are your product. If you come off as sloppy on your Kickstarter page, what can we expect from what you are trying to sell?
Hey, but wait! There's more sloppiness in the first paragraph:
Alright, you can have a full paragraph, but let me warn you ahead of time, it will trip you up. Hell, maybe it's a solo adventure of it's very own.
So yeah. Decent concept, horrible presentation.
Over / under? About 6 feet.
Sometimes I Forget I Own the Wilderlands Boxed Set
As I begin my delving into the City-State of the Sea Kings, it reminds me that I own the Wilderlands of High Fantasy boxed set. Which is cool, but I wish I owned the Judges Guild originals.
Ah, for a time machine. I remember my trips to the Complete Strategist in the late 80s and early 90s, where pretty much every Judges Guild product was on sale for original cover price - it lined the floor on the left side of the left isle. To my teenage eyes, it looked cheap and poorly put together compared to the TSR (and Role Aids) releases. To know then what I know now.
Sure, I've picked up some of the releases in PDF over the years, but original Wilderlands releases? I'm sadly lacking. I'll need to fix that at some point in the future.
The maps in the boxed set surely do rock :)
Monday, September 16, 2013
I Think the Backup Game for the "Low Turn-Out" Game Nights Will Be...
Tunnels & Trolls.
The answer was kinda staring me in the face. It's an extremely easy system to adjust on the fly based on part numbers / power.
The 5e rules have a free PDF that covers a decent spread of levels, including spells. And it kinda makes sense to use T&T, as I have 10 copies for the deluxe Tunnels & Trolls arriving whenever the Kickstarter finally ships - enough for the group and then some (yes, there will be a blog giveaway at some point).
Non-solo T&T adventures are rarer then for most system, but I do have access to a few, and there are more online I can grab in PDF.
I still want to run my SWN / Starships & Spacemen mashup at some point too. Too many games, so little time...
Dice - Often Imitated, Never Replicated
The one thing I miss about gaming at a real, as aside from a virtual table, is the dice.
Don't get me wrong, virtual dice can be fun too, and the ability to game in your underwear is hard to beat - it's just that the physical act of rolling dice with all of the sights and sounds can't be replicated. Imitated maybe, but not replicated.
Well, that and the cat can't dream about how she's gonna knock your virtual dice around.
I admit to having a dice fetish of sorts. At least once a year I buy a pound of dice, or a 100 die grab bag and see what I get.
Do you too have a dice fetish? ;)
Sunday, September 15, 2013
Review - City-State of the Sea Kings - Part the First - Looks Good, Easy to Read (Judges Guild Wilderlands)
You know how I bitch and moan about some gaming books having layout that simply distracts from the words on the page, thereby making it difficult to read (Numenera, I'm talking to you)? City-State of the Sea Kings (henceforth referred to as CSotSK) does not suffer from that distraction. Simple layout, easy to read with black and white art, CSotSK has the proper "old school" feel for a work that is the first in a line to bring the Wilderlands back into print.
That doesn't mean it's all perfect. I'm glad the grey highlighting was explained by the author as a comment to a previous blogpost (it's there to highlight GM information) it would probably have been better served using a lighter gray for the highlighting. If you, like me, tend to read in poor lighting so as to not keep the significant other awake, the darkness of the highlighting can make things a tad difficult at times. Sure, I could read in better lighting - but that would cause other, non-gaming, issues ;)
The map (which is two sided) is excellent. I comes attached to the inner cover with a small bit of a rubber cement like glue. No stains to the map or the books itself.
I expected CSotSK to start out with detailed hex listed by numbers, but I was pleasantly surprised that it starts with the important settlements on the Isle of the Blest (which is the Isle this book covers). It lists them by hex number, but it isn't ordered by hex number. Having the population centers grouped together works well, especially when one is trying to read the material. I guess I'm used to sandbox styled products that list everything by order of hex number, which isn't easiest way to read material (although it does make for easy look up).
Currently, I'm at the beginning of the book, just reading about the settlements. I really want to skip ahead - I always do it seems, but if I'm going to do this right I need to go in order.
Something Was Left Off of the Review Pile List Voting... Ghosts of Dragonspear Castle for D&D Next... I Suspect It's NOT a Loss
As I've said on earlier posts, my review pile is much larger than my free time will ever allow me to dig through it.
That being said, Ghosts of Dragonspear Castle probably should have been included on the list of games to be voted on. That was an oversight, but probably not a loss.
My experience with D&D Next is mixed - it brought the core members of our gaming group together, and then nearly destroyed the same when the first Friends & Family update to the Beta (or at least, the first update AFTER we were accepted) made the game far more "wonky" and less playable then any of us desired to play. Yes, most of us moved on to ACKS, AD&D/OSRIC and now DCC as a group, but the final taste that D&D Next left with us was not a good one.
Now, after pretty much ignoring the Beta updates (both regular and Friends & Family) as my interest was no longer there, I thought the first "print" version of the Beta rules would be a good place to take a new look with fresh eyes.
It appears to me to be some hybrid of AD&D 2e / D&D 3.5 and the kitchen sink thrown into fill in the gaps. Alright, maybe not so bad as to deserve the kitchen sink line, but it doesn't seem to really do anything that hasn't already been done by a previous D&D rules system.
As for Dragonspear Castle the adventure? It's a campaign railroad, but so is every adventure path. It's not poorly written, but doesn't excite me - at least what I've read thus far. Probably won't read further either.
I'm kinda glad I forgot to include it in the voting - I might have actually have had to read this in full ;)
How Often Does Your Group Game?
My RPG group of friends generally plays every Saturday Night via G+ / Roll20, but recently we've had some cancelled nights - the most recent being last night, when I canceled the session due to events on my end.
Still, attempting to get 30 to 50 y/o somethings together on a weekly basis, in face or virtually, is set up for failure. We are no longer college students with responsibilities we can blow off - we now have "adult" responsibilities - it sucks ;)
So, I'm thinking to change things around a bit. I'll run 2 DCC sessions a month, and we'll leave the other Saturday nights open for open gaming - I could run a side game, one of the others could try running something, maybe a game or two of Drinking Quest.
Open game nights would be just that - no harm, no foul if you can't make it (which is why I was asking about RPGs suitable for small groups and easily picked up). It might relieve some of the coordination stress (although admittedly, emergencies come up, as I well know) of folks blocking out every Saturday Night on their calendar.
So, how often does your group get together? Do you use something like "open game nights" to break things up?
Still, attempting to get 30 to 50 y/o somethings together on a weekly basis, in face or virtually, is set up for failure. We are no longer college students with responsibilities we can blow off - we now have "adult" responsibilities - it sucks ;)
So, I'm thinking to change things around a bit. I'll run 2 DCC sessions a month, and we'll leave the other Saturday nights open for open gaming - I could run a side game, one of the others could try running something, maybe a game or two of Drinking Quest.
Open game nights would be just that - no harm, no foul if you can't make it (which is why I was asking about RPGs suitable for small groups and easily picked up). It might relieve some of the coordination stress (although admittedly, emergencies come up, as I well know) of folks blocking out every Saturday Night on their calendar.
So, how often does your group get together? Do you use something like "open game nights" to break things up?
And the Random Winners of the "Pick the Top of the Review Pile Are...
I'm awarding 3 $5 RPGNow Gift Certs to random readers of the blog that voted for items for the top of the review pile. The lucky folks are:
Peter V
Dell'Orta
DerrikB
I'm also awarding 1 $5 RPGNow Gift Cert to a random voter on the G+:
+Joshua Ramsey
I need the above to email me at tenkarsDOTtavernATgmailDOTcom so i can send the prizes.
Peter V
Dell'Orta
DerrikB
I'm also awarding 1 $5 RPGNow Gift Cert to a random voter on the G+:
+Joshua Ramsey
I need the above to email me at tenkarsDOTtavernATgmailDOTcom so i can send the prizes.
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A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
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Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
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Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
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Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
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The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
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Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
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*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
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Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
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Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
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Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
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The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
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Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
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The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
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ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
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OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
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Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
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The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...7 years ago
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Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
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Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
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Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
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The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
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Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
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James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
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Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
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Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
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Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
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MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
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Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
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New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
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Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...8 years ago
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Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
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How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
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Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
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Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
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Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
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New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
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Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
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Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago













