Frostgrave: Wall of Ice - Welcome back to the Vault, somewhere outside your front door it's safe to visit! This week I've continued the lock down theme of (i) board games, (ii) Dis...
29 minutes ago
Your heroes are going to be stopping at a tavern sometime, right? All adventurers need a drink some time, and with this book it's not hard to turn a pint of the local ale into a memorable gaming experience! Book of Taverns One gives you a choice of two exciting places to stay the night, find adventure, and (let's face it) probably burn the place down. That's why we include two of them - one's a burn-down, and the other one is for hiding from the city watch. Both of these taverns offer NPCs for the characters to interact with (or slay), a diverting history, and convenient descriptions, as well as adventure hooks that will be so irresistible to the greedy characters that the clerics and paladins will have no choice in the matter.
The Trireme (11 pages, color cover, color interior) by Chris Jones presents a quiet tavern just outside of town, dedicated to philosophical debates, epicurean delights, and a private drinking room. Local philosophers are welcomed here as long as they can pay their tab, and visitors to the tavern can expect to be embroiled in some lively debate as to the nature of the world and the soul. Try the pecan cakes, but save some money for the extensive wine list. Or burn the place down - it's always an option.
Vain Robert's Gibbet (11 pages, color cover, color interior) by Chris Jones is a scurvy dive bar on the docks. Those passing by usually speed their steps, for only the lowest class of sailors stop in for a drink here. The tavern keeper doesn't mind at all, since Vain Robert's Gibbet is only the front for a coven of elite seafarers who battle a growing evil out in the depths of the sea. Note: this one would be more dangerous to burn down.
Good folk have vanished. Those who were once disparaged and forgotten now wield power unlike anything seen before. Rulers and sages turn a blind eye to the disturbing events unfolding around them. In every corner of the Lost Lands, the Cult of the Veiled One spreads unchecked.
Prophesizing a cleansing jihad of flames and the coming of the Burning One, the cult has erected its brazen spires in every land. What follows depends on the wit and courage of mighty heroes who must rise to the occasion and take the fight to the enemy in its very stronghold. Will they succeed, or will they succumb to the temptations of the Veiled One’s court and join in the conquest of their home world? A fabled city of wishes on the edge of an eternal flame. The City of Brass is a rich combination of sand-box style role playing adventure, planar exploration, and twisted dungeons designed to test even the most seasoned adventurers.
Adventure Begins Across Planes of Fire and Deceit
Beginning with low-level challenges in the familiar confines of the Lost Lands, the adventure leads characters on a thrilling journey through multiple planes of existence culminating in the exploration of the City of Brass itself. The gleaming towers and floating platforms of the city hold terrors and wonders such as the Great Repository and the Minaret of Screams. Characters may choose to take a turn in the Circus of Pain, raid the floating Pyramid of Set, or join the resistance to the Sultan’s oppressive rule and lead an assault on the palace itself! A phoenix rises fully formed from the ashes of the past. The City of Brass is re-imagined for the new renaissance of fantasy role playing games, brought to you in the epic style of old school fantasy campaigns of yesteryear.
About City of Brass
From the design team that brought you Bard's Gate and Sword of Air, the City of Brass is an adventure unlike any other. With full color art and maps, new content and new organization, the City of Brass returns bigger and better than ever! An Adventure Sourcebook for characters level 1-20. New versions for Fifth Edition of the world’s most popular role-playing game.
So what’s new in this release compared to the original Necromancer Games Boxed Set?
This new release of The City of Brass includes all new color maps by Alyssa Faden and Robert Altbauer. Plus amazing new color art by Colin Chan, Adrian Landeros, Terry Pavlet, Michael Syrigos, C. J. Allan Marsh, and Artem Shukaev.
The original City of Brass was divided into 3 sections and has been revised and reorganized throughout with 150,000 new words of adventures and material.
Section 1: Cult of the Burning One - Now includes the following adventures
Section 2: The City of Brass is now newly organized with details on factions, new locations in the Plane of Molten Skies.
- Lornedain the Secret Flame: An introductory adventure for characters Levels 1-3.
- Freegate: the Brazen Spire (For Levels 4-6), giving new details to the Lost Lands city of Freegate as the characters investigate the arrival of a new cult and its magical tower.
- The Sea of Baal: (For levels 5-8). Adventures in the Titian Isles, the Elemental Plane of Air and Beyond as they travel across the Sea of Baal to the continent of Lybinos!
- Numeda a Caliphate in Flames: (For levels 6-9). Arriving in Lybinos the characters discover that the city of Cirtius in the Caliphate of Numeda is over-run by the forces of the Sultan of Efreet. Help free the survivors or join the Sultan in his conquest of the Lost Lands!
- The Path of the Prophet: (For Levels 8-10). Rewritten from the original with new content.
Section 3: Tales of Brass features new adventure locations including:That there is an affiliate link above. Affiliate links keep the beer cold and the taps flowing here at The Tavern.
- Ard’s Sanctuary: An adventure location for 11-14th level characters.
- Freeman’s Tower: An ultra-dimensional apartment complex and home base located in the lower city. Conquer the tower and live rent free under the Sultan’s nose! For 11th-14th level characters.
- The Apartment of Ra Po Jejh!: An old enemy makes a surprise return. Find his phylactery and finish him off once and for all! For 16th-18th level characters!
- Cathedral of the Lightbringer: The cathedral of the Lord of Infurnace’s minions serving as his consulate in the City of Brass. Steal the Sword of the Lightbringer if you Dare!
Frog God Games is running a 50% off sale, store-wide, until the end of April. We have a warehouse - feel free to empty it. Use coupon code specialgarycon50https://froggodgames.com/
What will you do when the forces of the Void close in?
Solar Blades & Cosmic Spells is a rules light, Star & Sorcery Role Playing Game with an Old School spirit. This is a complete Role Playing Game, inspired by the Old School Renaissance, the Pulp Literature and the many Science Fantasy stories brought to us by movies, comics and games. Based on the Sharp Swords & Sinister Spells RPG, this game system provides players and Overlords (that's how we call the GM in this game) a set of flexible and streamlined rules, as well as an array of tools to make gameplay fast and fun, allowing them to have exciting adventures with solar blades and cosmic spells!
What is in the book?
Although the book has more than 450 pages, it’s filled with hundreds and hundreds of illustrations, tables to generate all sorts of game elementos (from items, NPCs, monsters to an entire galaxy). The rules themselves occupy less than 150 pages (including examples and lots of other helpful things). The game also comes with a ready to play adventure, full os possible endings and with great hooks for future game play!
So grab a few dice, call your friends and get ready for a life of adventure with Solar Blades & Cosmic Spells!Free No-Art Version - https://oldskulling.blogspot.com/2018/10/download-final-text-and-sheets-of-solar.html
At Fail Squad Games, we offer rousing content for your classic tabletop roleplaying games. What follows in this and upcoming issues of Maximum HP are articles, notes, tips, tricks, traps, and treasures for your 1E / OSRIC gaming table. To keep the zines fresh and exciting, we have liberated ourselves from a production deadline to allow us to channel maximum creativity into each issue.
Our intent is to share the Fail Squad Games style with other old school gamers to enrich their gaming experience. The zine format presents small, easy to digest articles firmly rooted in the spirit of the older edition games and magazines. Although the content may be informal, we want the physical product and presentation to be the best we can deliver for the cost.
Welcome to issue #003 – The Wilderness issue of Maximum HP, The old school zine for a new school world. In this issue we delve into the wild forests of the world. The deep green places oft forgotten on the way to the dungeon. Here there are fey, wild creatures, and hidden secrets kept by nature and the unknown. The game might have the word dungeons in it, but it doesn't end there!
As a result of community support for this title, 10% of the proceeds are now going to the Make-A-Wish Foundation!
This is the core book for the second edition of our bestselling Kaigaku RPG. Based on Stars Without Number Revised, by Kevin Crawford, it brings a more modern rules set to the game, while still respecting what's come before.
Visit the perilous and beautiful land of Kaigaku as a member of the samurai class, or for the first time as someone born into the less-fortunate castes. Will you play as an honorable samurai? An empowered ascetic who channels ki through gemstones? A devious courtier? Or perhaps a shadowy ninja?
Building on Stars Without Numbers' original system, you can now create characters using hybrid classes. We've expanded the list of Foci, called Techniques in this game, with three dozen new specialties. Each of the new Techniques is also perfectly compatible with Stars Without Numbers Revised, too. There are several new Ascetic Disciplines, which merge well with SWN's Psychic class.
If playing as a human isn't your style, the core book offers support for non-human species, including the foxlike kitsune, shapeshifting tanuki and many others.
There are cultural notes in multiple sections to help you immerse yourself in this world that's based on Japanese lore and history. It's explicitly set in an alternate world to give you more freedom with your storytelling. We believe that you should be able to make Kaigaku your own saga, so we've painted the canon of this world in very broad strokes.Yep, that's an affiliate link above. With the current pandemic, I've moved to an at-home mini tap system. Please, keep me in fresh, cold beer by using The Tavern's affiliate links ;)
The new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game.
The time: now. The place: everywhere.
Your mission: preserve peace and stability in a world rife with conflict, mistrust, duplicity, and shadowy organizations.
You are an agent of ICON: The International Covert Operatives Network. You have been recruited from your former life, trained in the ways of tradecraft, and sent into the field to handle the missions that other agencies cannot, or will not handle.
One player is the Administrator, describing and controlling the game world, while the other players take on the role of international spies, working behind the scenes where governments won’t go.
Tense negotiations, dangerous combat, thrilling car chases, tradecraft, surveillance, intrigue, and subterfuge are all at hand with the roll of the dice.
Top Secret: New World Order is a tabletop role-playing game recommended for 2–8 players.There is an affiliate link up above. Affiliate links keep the beer cold and the taps flowing here at The Tavern - Tenkar
Important Message from Rich Thomas of Onyx PathMarch 23, 2020
Dear supporters of Legendlore,
When we plan a project for Kickstarter we rely on our years of experience with KS, so we really thought we were totally prepared to give our Legendlore TTRPG a great start with a great Kickstarter. But nothing, I mean NOTHING, in our experience has prepared us for anything like our lives during the Coronavirus pandemic.
We even thought that we could run this Kickstarter like normal since it's online, our crew is online, and you folks and other potential backers are all online. But we really can't do much of anything normally these days, and trying to push forward with this KS in the face of the seriousness of how all our lives have been affected seems like trying to dive into a tidal wave while hoping to swim out the other side.
All of us right now are focusing on social distancing, quarantine, school and work closures, border and business closures, shortages of supplies, and anxiety for loved ones. Hell, just anxiety in general. We're all distracted and often overwhelmed by all that is happening and how to adapt to it.
At this point, not knowing yet how things are going to resolve, we have to be realistic and face the fact that now is not the time to continue to ask you to support the launch of our game. There is just too much other, far more serious, stuff going on. While we still think that we would have eked out the funding amount and maybe a tad more, we also feel that Legendlore has a lot more to offer than a "just funded" campaign.
So we are canceling this Kickstarter with the intention of relaunching it later this year.
We'll need to figure out how to fit it into our current roster of Kickstarter projects, but we will. None of you will be charged for a canceled campaign, and James will be providing all current backers links to the complete text as a PDF. We hope you'll be able to take the chance to give Legendlore a try at your gaming tables and when we relaunch we'll love to hear how your games played.
We offer our grateful thanks to everyone who has backed Legendlore's KS so far. You will be the first to know when we launch again!
We shall all return to the Realm another day, and it will be glorious!Folks, we live in stressful times. Anxiety is our constant neighbor these days. You are not alone. If you need to reach out, email me at tenkarsDOTtavernAT that gmail thing. We'll talk. We are all in this together - Tenkar
— RichT and all of Onyx Path
EEK! EEK! YATTA! YATTA! EEK! EEK!
Tommy Tanaka dove under his desk as the Disco Dwarves from Dimension X teleported with a "pop" into the Homeroom. Zap rays sizzled overhead, vaporizing his English is Fun textbook and scorching one of the slower freshmen nearby. There was a sound like tearing rubber as, in the corner, Vilar Monstered Out to his full thirteen feet-two and began throwing desks around. Cano started to shapechange, but a stray bolt from a Boy / Girl gun turned into a cute blond Cannette.
Rami cringed behind her desk, her saucer-sized eyes wide with mindless terror, (actually, everything about Rami was mindless), the tip of her long fluffy tail stuffed in her mouth. "What do we do now?" she wailed at Tommy. "No problem," said Kev, pulling the pin on his Weird Science 101 project and lofting it casually toward the Dwarves. There was a thunderous paisley explosion and the room was suddenly filled with hot buttered popcorn....
Welcome to the world of TEENAGERS FROM OUTER SPACE: the amazingly weird role-playing game that lets you become a character in your very own (or even somebody else's) Japanese Animation Comedy Show! Complete with everything you'll need to create Silly Superpowers, Gonzo Gadgets, Bikini Battlesuits, Mecha Mayhem, Magical Girlfriends and the ever popular sex-changing Boy / Girl Gun, this new edition of the original award-winning game is guaranteed to change the way you look at anime (and roleplaying) forever!That is an affiliate link above. Affiliate links keep your Tavern Keeper in cold, fresh beer.
From the most famous city in the history of fantasy comes a sword-and-sorcery adventure to test the finest gamers! The Greatest Thieves in Lankhmar is a level 3 Dungeon Crawl Classics boxed set that sends characters into the hot cellars beneath Thieves’ House, across the sooty rooftops of the City of Sevenscore Thousand Smokes, and on to a mad dash through the palace of the Overlord. Featuring design leads Harley Stroh and Marc Bruner with cover art by Doug Kovacs, this boxed set comes with everything you need to run an epic adventure over several sessions, whether you run it as a tournament or as part of an ongoing campaign.
Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written on a 3x5 notecard, and easy to understand and teach rules, Tiny Supers is great for all groups, ages, and experience levels who want to enjoy fast and accessible superheroics! Characters are created quickly, with a simple power selection system designed to be fast, inuitive, and easy to understand.
A wide range of innovations on the TinyD6 ruleset allow you to craft nearly any superhero you can imagine. Versatile Power Traits model comic book style powers, utilizing a 3-tier format to show the increasing potency of superpowers. Subtle changes to the combat system allow for quick, cinematic comic book action, while still remaining easy to resolve and understand!
Featuring the near-future comic-inspired GallantVerse (Gallant Knight Games’ first default TinyD6 setting!), as well as standalone micro-verses, Tiny Supers provides you with a toolbox approach and framework to create exciting and easy to run superhero stories at your table!
So grab some dice, some pencils, some friends, and get ready for some minimalist, straight-forward, super-heroic roleplaying!Yes, that is an affiliate link above. Affiliate links keep the beer flowing and the heat on at The Tavern. I thank you in advance.