RPGNow

Sunday, October 6, 2013

The End of One Campaign Brings on a Fresh Beginning

We've had a real tough time getting the group together on a regular basis since mid July - summer distractions and other assorted events kept things dragging, and the gain and then loss of two players changed the party dynamics. It didn't help that I had just kicked off the new DCC RPG campaign at the start of the summer, replacing the AD&D / OSRIC campaign in Rappan Athuk.

The feedback from my players was the first campaign we played, ACKS in Blackmarsh, was still the game they always thought back on. The characters resonated, the setting had meaning and their actions had impact. I ran it as a "seat of my pants" sandbox, which was stressful, yet exciting at the same time. We also used Obsidian Portal for weekly character updates and players that made weekly recaps got bonus expo. Player drops and gains caused us to move on from this, but the style seems to fit my players and me more than anything else we've done.

So, last night we put it up to a player vote - start anew or not, and if so, what rules and style and such?

The results were pretty much as follows. Start anew, with a sandbox styled campaign. For the rules, AD&D came up but Swords & Wizardry Complete was the ruleset decided upon. Very close to AD&D and it allows me to houserule the shit out of it, which I will detail some of at the end of this post.

Choosing a setting was a bit trickier. Greyhawk folio? Forgotten Realms gray box? Then I remember +Rob Conley excellent Points of Light from Goodman Games. I copied the descriptions of the 4 settings into the Hangout's chat box, and it was quickly decided to use Southland. Just enough to kickstart a campaign without being bogged down in excessive details.

Rules chosen? Check

Setting Chosen? Check

Obsidian Portal set up? Check

Then we discussed house rules, which we are liberally borrowing from other OSR games.

- Cleave, as per the ACKS rules. Will probably use the ACKS charts for death and dismemberment too.

- All ability score bonuses range from + 1 to + 3 and penalties from -1 to -3

- Liberal multiclassing, assuming the player can give an in game logical reason for the class combo

- Few class / race restrictions. Explain to me why you want to play the combo in terms of the game, not the rules

- No level limits on single class demihumans

- Thief skills and the like will be based off of the single save (much like in Crypts & Things). Unskilled use of skills will need an 18 (adjusted by ability bonus / penalty) to succeed, and take 10 times longer to accomplish

- Luck - I like the use of luck in the DCC RPG game, and here's my attempt at a variation for other OSR games:
     All characters start with 5 points of luck, adjusted as follows - Thieves + 2, Clerics + 1, Monks + 1 and Halflings + 2 (race and class bonuses are cumulative)
     Once per encounter, a player  can decide to burn luck after rolling a die
         1 point spent equals + 2 to the roll
         2 points spent equals a reroll
           Halflings can spend their "once an encounter" luck ability on another PC at twice the                    stated cost - 2 points or 4 points
     At end of the adventure (not session - usually 1-3 sessions) players get back some luck, but in        no case more than they started the campaign with:
           Thieves get back 1d4
           Clerics / Monks get back 1d3
           All other classes get back 1d2
           Halflings add + 2 to the roll

Saturday, October 5, 2013

The Traveling Wizard Goes Dark - No More Social Media for Nystul



So, it looks like Mike Nystul has taken down his blog, his personal Facebook page and the Axes & Anvils Facebook page.

Is there anyone left who truly expects to receive any new version of the rules, let alone ANY physical products?

Mike couldn't pass this project off to others like the other two because the physical rewards owed to backers is simply too high in cost. Anyone picking up the reigns of this project from Mike would be taking on a money pit.

Nuking his social media is yet another sign that Mike is running away from what little responsibilities he had left to his backers.

This is making last year's Dwimmermount fiasco seem absolutely normal in comparison.


His transfer of the other two IPs was simple as neither has the amount of physical product add on like this one did. Here's a list of stuff you could have added on that has little to nothing to do with the core RPG:

Card Set (Add $10)

Runestones (Add $12)

Tankard (Add $16)

Dice (add $6 a pair)

Clan Patches (add $5)

Set of Clan Patches (add $20)

Dwarven Fiction Anthology (add $15)

Signed Anthology (add $30)

TShirt (add $16)

Calendar (add $12)

Giclee Art Print (add $30)

Campaign Integration (add $160) - (including the description of this, as it will NEVER happen)

I have received a lot of questions about, and interest in - the Living Campaign. I have also been asked to provide a way for folks who aren't playing a faction leader to get involved. Here you go -

The Living Campaign will be shaped by the decisions made by the leaders of the various factions involved. This will generate events that can be used by Gamemasters to give color and relevance to their games. At this level, it is a one way system (unless you are playing one of the faction leaders). We generate stuff, you use it or you don't.

With this add on your Campaign becomes part of the Living World. When you set up your Clan I will commission an emblem for you which will be created to your specifications (within reason). I will also work with you to locate you within a Campaign map that will be available to everyone online, along with an online guide to all of the Clans that are involved.

IMPORTANT - you only need one "subscription" per Campaign and it will last at least one full year.

The activities of the Integrated Campaigns will be integrated into the material that will go out to everyone. Your Gamemaster will be asked to submit a monthly questionnaire and may be asked a few followup questions. Will there be the potential for conflict, for alliances, for competition? Yes! Do I know exactly how? Not yet! But I will... : )

It is important to note that because of the amount of work maintaining the Living Campaign will take, I will have to ask everyone to stick to answering the questions I send in the manner I ask. If you feel like offering more there will be Forums where you can share material with other participants. I expect this to be a very lively community!

The Living Campaign begins the 1st of the year. 2013 will be the Year of the Dwarf!



Friday, October 4, 2013

Isle of Dread "Walkthrough Map" at the WotC Site


I love it when WotC does these cartoon maps. They frigging rock!

This time its the classic Isle of Dread (they also have blank and hex map versions of the Isle to download)

Previous ones include Slave Pits of the Undercity, The Lost Caverns of Tsojcanth and a bunch of other classics. White Plume Mountain is one of my favs ;)

Some Recent Comments by Backers of "The Travelling Wizard"'s Axes & Anvils Kickstarter

We know Mike has no immediate plans to finish Axes & Anarchy - I MEAN Axes & Anvils.

Backers are frustrated but realists as shown below (my favorite line - Mike see's himself as a 'traveling wizard') -


I would link the Big Purple thread myself, but I find the place horrible to navigate.

Of course, it seems like Mike himself doesn't quite grasp the fact that not only hasn't he produced something, but being a "traveling wizard" is about as far from being in a position to produce something that one can be.


I was surprised that Mike's two other projects were signed over to others without any kind of cash changing hands - until you realize Mike probably did less with those two project then he did with A&A. So yes, Mike turned over very little but the concepts themselves.

If this was simple incompetence, I'd have forgiven and forgotten this project long ago. It's the lies, not just to the backers, but folks like +Andrew Shields that stepped up to save this project before being kicked to the curb, that simply piss me off.

Pay What You Want - Brave the Labyrinth Issue #2 (Labyrinth Lord 'Zine)


Not everything cool costs money :)

Brave the Labyrinth Issue #2, a Labyrinth Lord 'Zine has just released.

If you are an OSR gamer of any of the various rulesets, you really can't got wrong. Grab it for free and toss a few silvers at Small Niche Games if you find it's worth it. I'll be doing so once I finish reading it ;)


Thursday, October 3, 2013

Another Bundle of Holding? Get Some "Unknown Armies"!


I've only heard good things about Unknown Armies. Actually, I heard how awesome it was, but I had no idea the genre of UA until earlier today - postmodern apocalyptic pulp action. That's a mouthful.

In any case, the game and some supplements can be had for about 11 bucks in PDF for the next he days.

Yes, more shit I won't get to read for months - maybe years. Yes, I paid my 11 bucks...

The East Coast Will Cast "Summon Nystul" During Peak Blizzard Season ;)


Alex Gray - Mike Nystul - "Alter Self" anyone?

How about: "I'll finish my commitments before living the life of a vagabond"?

Nah! Didn't think so...

Wednesday, October 2, 2013

When it Comes to Pre-published Settings, Do You Prefer Detailed or Simple?

This kinda cropped up in an email conversation earlier today, and I thought it was worth asking
my readers - do you prefer detailed or simple commercial RPG settings?

See, for me, my preferred setting is something like Blackmarsh - enough to include some possible story hooks yet not so detailed that I feel like I need to memorize a 4" think tome before I can even run it.

I would take the Greyhawk Folio over whatever shelves of books the Forgotten Realms occupies these days.

So, what is your preference? Detailed or simple or something else entirely?

Now I Want My RPGs in "Mobi" Format - Say Hello To My Little Friend - Kindle Paperwhite



I'm a geek. A geek that's been working steady overtime since July. I just had to check out the new Kindle Paperwhite.

As a bit of history, I had the first Kindle upon release, the Kindle 2, the DX (in the hope of reading RPG PDFs) and now the Kindle Paperwhite.

Already my mother wants one for Christmas.

Hey! Maybe I'll finally finish reading Playing at the World!

In all seriousness - the adjustable backlight, the touch screen, the sharp lettering - I think I'm falling in love all over again.

I just need more RPG releases in Mobi format - not sure what there is right now besides Fate and Dungeon World...

Free D&D Adventure - Murder in Baldur's Gate (3.5 / 4e / Next)



Can't pick a winner in the edition wars? Grab Murder in Baldur's Gate for 3 flavors of D&D - "Dead but lives forever", "Dying before it was even released" and finally - "Longest gestation period ever.".

From the WotC blurb:

The Murder in Baldur's Gate Launch Event took place August 17-18, designed to kick off the 2013 August – November season of the D&D Encounters official play program:

Duke Adrian Abdel is a living legend in the city of Baldur’s Gate, and much of the city has gathered to celebrate him and his accomplishments. On this day of festivities, though, the duke’s past will finally catch up with him—with dire consequences. Murder has returned to Baldur's Gate, and brave heroes are the city’s only hope to stop the violence.

This scenario, like the complete Murder in Baldur’s Gate adventure, is playable with three versions of D&D: 3rd Edition (v.3.5), 4th Edition, and the D&D Next playtest rules. At the end of the session, players face a choice, and their decision will impact what experience they have in the upcoming D&D Encounters season, in which the full adventure plays out.


Tuesday, October 1, 2013

It's a Setting! It's a Rock Album! It's an Art Book! It's the Dragon Kings Kickstarter!


Alright, this is one of those Kickstarters that has been pushed hard prior to going live. I know I posted about it earlier, and the concept is pretty cool, even if it is a bit muddled.

Tim Brown, the main man behind Dark Sun back in the AD&D 2e days is releasing Dragon Kings as a sort of spiritual successor to his earlier creation. The setting itself will be system agnostic, but they will be releasing PDFs that are system specific for Pathfinder and Savage Worlds (and others as stretch goals). Kinda cool, as I enjoyed the early Dark Sun releases.

But then Tim kicks it up a notch by adding a 12 track Dragon Kings music CD, telling the story of the world of Dragon Kings.

But wait, there's more! The Dragon Kings Gazetteer is both an art book for the setting and reflects the songs on the album.

It all seems... awkward to me. My wife, however, thinks the music that played while watching the video was pretty cool. I do like the artists lined up for this project, and Brom is one of my all time favorites.

This went live yesterday and is already past the halfway mark of it's $29k goal.

It's also one of the few gaming Kickstarters my wife seems interested in.

I just like my Kickstarters with simpler options...

Another Cool Kickstarter - The Lost Lands: Sword of Air (Setting+ for S&W and PFRPG)


I feel like a news service today ;)

Another cool Kickstarter went live today, this time by the Frogs - The Lost Lands: Sword of Air. It's a sandbox setting, mega dungeon, campaign, ruined city, new monsters, new spells, new rules, etc - for both the Swords & Wizardry and the Pathfinder RPGs.

Estimated length? 500+ pages, but I'm not sure if that's the Pathfinder count or the S&W count (Pathfinder tends to run about 20-30% longer in page count - easily - than S&W).

Am I in for this one? Yep. Made the 4th wave of shipping for the Bones 2 Kickstarter too :)

Reaper's Bones 2 Kickstarter is Live!

Here's the current loot for Bones 2:


Free Quickstart - Call of Cthulhu 7th Edition


It's October, and you know what that means - Halloween!

I'm figuring the weekend before or after Halloween I'm going to run some kind of "horror RPG" session for the Saturday Night G+ Hangout group. Call of Cthulhu is probably the first choice on that list.

The CoC 7th Edition QS is 48 pages long and a great introduction to the game. I recently grabbed a copy of the 6th edition, and I have an older boxed set from my college days of roleplaying.

Really, you can't go wrong with the CoC Quickstart and you certainly can't beat the price.

From the blurb:

The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Now they sleep — some deep within the enveloping earth and others beneath the eternal sea, in the drowned city of R'lyeh, preserved in the waters by the spells of mighty Cthulhu. When the stars are right they will rise, and once again walk this Earth.

Welcome to Chaosium’s Call of Cthulhu 7th Edition Quick-Start Rules, a booklet that collects the essential rules for Call of Cthulhu 7th Edition and presents them in abbreviated form.

This book comprises a complete basic roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (or Keeper, in Call of Cthulhu), while the other player(s) assume the roles of player characters (investigators, in Call of Cthulhu) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).

From its origin, Call of Cthulhu was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Call of Cthulhu mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp.

Use this booklet to play Call of Cthulhu immediately, and to discover the improvements to the system. Games rules, an updated character sheet, and a classic adventure are included.

Monday, September 30, 2013

Another "Bundle of Holding" - Feng Shui (Hong Kong Action Movie RPG)


I think I've turned into a Bundle of Holding addict. Seriously. I know I don't have time for all of these cool games, but at some point I will, and when I do, I'll have some amazing shit to read (and possibly play).

At the moment, 11 bucks gets you: Feng Shui rulebook, Golden Comeback, Blowing Up Hong Kong, Friends of the Dragon, and In Your Face Again.

11 Bucks exceeds the average. You could give a buck and still get the first two I listed.

I'm beginning to understand the crackheads I used to arrest in the South Bronx back in the late 90's ;)

This bundle has a short run - less than 3 days left. So if your going to do it, just do it. 'Cause to do it, you must do it. Or something. Fucking Apocalypse World "too cool to write intelligently" is bouncing around my head. Make it stop!

Heh! I should ask Nystul how he copes. Wait, that's right, he doesn't write anymore - he teaches!

Learn RPG Writing and Publishing From Our Very Own Snake Oil Salesman - Mike Nystul!

I will let Mike speak for himself and leave the comments to my readers ;)
As a professional game designer and avid hobbyist with over 25 years of experience I feel that I have a lot to share with others in the gaming community. I have also worked as a teacher and instructor so have the background to develop a curriculum of classes that have something to offer gamers of all levels of experience. 
Here is my initial offering:  
Game Design 101 
Eventually many gamers get the itch to try their hand at creating their very own game. In this class I will cover how to choose your theme, how to choose the mechanics that will best serve that theme, design basics and an introduction on advanced topics such as layout, art direction and publication. All participants will receive a copy of a concise but complete original rpg that illustrates the topics we will discuss.   
Class Length: 3hrs 
Class Fee: $20
Just think of all the wisdom...

Sunday, September 29, 2013

Free OSR Adventure - The Vile Worm (S&W Version)


Arcana Creations has released the S&W adventure, The Vile Worm, for free. It's a conversion of the DCC adventure of the same name published by Brave Halfling, which itself was a conversion of The Vile Worm of the Eldritch Oak, which was included in the Swords & Wizardry White Box boxed set by none other then Brave Halfling.

So yes, The Vile Worm conversion for Swords and Wizardry is a conversion of a DCC RPG conversion of a Swords and Wizardry White Box adventure. Talk about returning to one's roots.

It's free, it's low level and should occupy a few hours of gameplay on a Saturday night.

From the blurb:

Deep within the forest, an ancient oak has grown huge, twisted, and evil. Ages ago, a savage cult haunted these woods and this tree became the focus of their unspeakable rites. Below it, they carved out a chamber of sacrificial horror where innocent victims were offered to a hideous worm-like god. As the centuries passed, the cult faded into the mists of time, but the twisted old oak stood fast, awaiting the day when the creeping evil in the dark below would be summoned once more.

Has "Appendix N" Gone Retail Before Shipping to the Majority of it's Kickstarter Supporters?

Hardly a week goes by without getting an email from someone asking me if I know the current status of the Appendix N Kickstarter - everyone wants to know when they are going to get their goods, and since I got mine three months ago, I must have some inside knowledge.

Here's the simple answer - I have no inside knowledge. But I do listen and I do read.

The last update on the Appendix N Kickstarter indicated the hope to get everything to everyone before the end of the year. Which would mean some folks would be getting theirs six months after I got mine.

Nowhere did it mention that Appendix N releases were being released to the general public before getting into the hands of those that supported the Kickstarter. It's been brought to my attention that the Appendix N releases are hitting retail distribution, like NOW. Is it possible that someone miscoded an entry? Sure - but at multiple locations?





Here's the direct links:

http://paizo.com/products/btpy8twu?Appendix-N-Adventures-The-Ruins-of-Ramat-and-the-Vile-Worm

http://www.frpgames.com/cart.php?m=product_detail&p=87453#.Ukhq64akoz4

http://www.gamekastle.com/index.php?m=product_detail&k=2&p=87453

http://www.gtsdistribution.com/pc_product_detail.asp?key=5211CE4AF79642BF87A231A8AE01DFD6

Now, as a community, we've bitched and complained when Kickstarters have shipped to retail before landing in the hands of those that supported the project. This might be a distributor screw up - but if folks can make a purchase and receive product before those that supported the Appendix N Kickstarter (especially those that kicked in extra for shipping after the fact) then there is a real problem here.

The Paizo link actually cost $11.01. I just ordered a set (shipping hurt but what the heck). When I get my Paizo copies, I'll post a pic. Hopefully folks will have pics of their Kickstarter copies to post before then.

Another "Pay What You Want" RPG - Westwater (OSR B/X Fantasy Western)


Looking to have a dwarven gunslinger? Look no further. Westwater is a Fantasy Western wuth roots in the OSR. So, you can play it with spells, magic and fantasy races OR you can play it as a straight up western RPG.

I'm thinking the first option might be a way to get some mileage out of the various Deadlands sourcebooks for those of us that don't play Savage Worlds.

As always, with Pay What You Want, the price is always right.

Westwater is going to my iPad later today.

From the blurb:

Back in the early 80s, B/X was one of my groups favorite RPGs.  While there were Wild West RPGs that existed, we really wanted to play in that genre using Tom Moldvay's system.  Thanks to the OGL, we can now share that with you!

Westwater uses the OGL to be completely compatible with any other B/X rules system.  While the core of the game mixes traditional 19th Century history with fantasy, there are guidelines that allow you to play the game modeled after realistic 19th century themes, or with a fully magical and fantastical theme.

So choose your gunslinger, holy man, monster hunter, mountain man, outlaw, and more classes, and earn your name in the Wild West!

This version is the no art version, and is designed to be a free/pay what you want model.

Another "Pay What You Want" RPG - The Void (Lovecraftian Sci-Fi Horror)


The Void released back in early August, but I missed it back then. I've always been interested in a sci-fi horror RPG - kinda looking for a CoC meets Star Trek. Not sure if this one even comes close to fitting that bill, but the price couldn't be better.

From the blurb:

The Stars Were Never Meant For Us

2159 AD. It is a good time to be alive. The nations of Earth still exist, but they have become more civilized, and humanity has expanded into the rest of our solar system. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a mysterious shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is awakening things long thought lost or dead, things that have slumbered awaiting its return. The Unified World Council sends out special teams of sanctioned Wardens, whose job it is to ascertain the new threats to human life, to learn everything they can about them, and fight them wherever they are found.

The Void is an original Lovecraftian hard sci-fi horror setting.

The Void Core:

Designed with accessibility in mind. A short overview and introductory adventure can have you playing within an hour.
Uses simple but satisfying d6 dice pool mechanics.
Introduces exciting new rules to ratchet up the survival horror.
Gives Characters many options for diversity and customization.
Provides an exploration of our fully colonized solar system in the near future – and the things that threaten it.
Created by the award-winning team that brought you CthulhuTech.

Saturday, September 28, 2013

Each Adventurer is an Adventurer, But Not Every Adventurer is an Adventurer - First Impressions of Torchbearer

I'm really enjoying the layout and the presentation of Torchbearer. It really encourages you to read it as one long piece - I haven't found myself skipping blindly ahead as I do with most RPG products. I do have some quibbles.

Well, one large quibble.

All PCs are Adventurers. Which is fine. We're not breaking any new ground with this label, but it's comfortable for a game that is drawing upon "old school" gaming as it's inspiration.

Why then, is there a character class called "adventurer"?

Right on page 10, we have the same word being given essential two different definitions. Couldn't they have done a google search for synonyms?

Here, I did it for them:

Don't like the alternatives? The "adventurer" as a class is the sole Dwarven class. Maybe "clan warrior" or "tunnel guardian" or even "delver" (used liberally in T&T).

There really is no excuse for this. Sloppy editing in IMHO.

That being said, this is the only thing that has stuck in my craw so far.

More reading tomorrow...

Another Completed Kickstarter - Torchbearer


Torchbearer arrived earlier today, and let me say I am surprised. For some reason I wasn't expecting a full sized hardcover, let alone one with a Peter Mullen cover. Damn pretty!

No game tonight, which works well as I'm being brought low by a cold from hell. That does leave me some free time to flip through Torchbearer. At first glance, I like the layout and the font used -old school in feel and very readable.

Not sure I'll ever run this, but I'll be more than happy to play in a session or two.

Coming to Your Town - Nystul's Castle Traveling Road Show


Maybe you are like me, holding out hope that at some point, Axes & Anvils will not just see a completed manuscript, but may also see print. I mean, the cover is pretty, but ain't worth squat without the words that go behind it.

Don't hold your breath on the print version, as Mike is not going to have a traditional place to call his home -

You know the Kickstarter success stories that go bad? The ones that succeed beyond initial dreams and that very success leads to unfulfilled Kickstarters and folks have lost their homes over such (or so it's been said). Mike went one better and lost (well, i think "left" is more accurate) his employment with the successful Kickstarters, and is now going nomadic, leaving his residence behind.

Without a place to live, there is no place to store physical rewards from the Kickstarter - not that I expected to see any at this point, as Mike no longer has steady employment and the Kickstarter funds have all been spent on non-Kickstarter expenses.

The upside is - Mike may very well be looking for a couch to crash on in your town (at least if you are in the Texas area I guess).

It looks like Mike is going through a soul searching stage in his life - hopefully he finds everyone's Kickstarter rewards during the search.

Friday, September 27, 2013

Looking for an OSR Chassis With some Fate-Like Trappings...

From what I've read (both in response to yesterday's blogpost and the corresponding thread on G+), Fate is too far from my comfort zone to ever run for more than a one shot. Without character development like a more traditional RPG, I don't see how you could hope to run an extended campaign of any sorts. Without the real risk of death of your character, there really isn't any risk at all.

This does not preclude me from playing in a game of Fate, I just don't see myself ever running it. As I GM 95+% of the time, I doubt I'll get much Fate in.

Now, I remember FUDGE, which Fate is built upon, but that's like saying Monsters & Magic was built upon OD&D - it's not, even if some of the superficial trappings are there. It is very much it's own game.

Is there a game / hack that combines "Old School" sensibilities (levels, expo, live or die combat) with some of the elements of Fate? Dungeon World doesn't seem to be it and I haven't read Torchbearer enough to see if it fits the mold. Monsters & Magic is a great game to convert old school to new school, but the play is most certainly new school.

Fate intrigues me and I love the settings - but the mechanics or lack there of leave me cold.

Thursday, September 26, 2013

Review - City-State of the Sea Kings - Part the Second - Late (me), Layout and the Look

Yeah, this part of the review is late. Really late. I've been fending off a cold for the past 2 weeks, and if the 3 weeks my wife has been fighting her's for is any indication, it aint nearly over yet. Sitting down with a book is an easy way to summon the Sandman, and I can't seem to get enough sleep.

I am finding the boxed grey highlighting for GM related material to be distractingly annoying. even the abbreviation of the City-State of the Overlord is boxed and highlighted - why? What purpose does it serve but putting a horrible break in the middle of the text I'm reading.

Here's two quick examples:

 I'm finding this to be at least as annoying as the artwork used as the page background / watermark in Numenura. In this case, I'm fine with it for the really large sections of boxed text, but it's a huge distraction in the middle of a paragraph. It breaks up the reading rhythm needlessly. Oh, and it's just way to dark. Less is more.

I've also run across examples of the final line of a paragraph having three words, and auto-justification has those three words filling up the line. That's just sloppy editing.

The artwork, however, is certainly top notch. Much of it is fairly simple in nature, but it's clean, sharp and abundant.

Oh yeah, I was supposed to talk about the population centers - towns, cities and the like. If any one thing sticks out to me, its the number of locations that are pretty close to be "racially specific": Ring-Tail (Gnomes), D'alfang (98% Human), Entenwold (99% Shadow Elf), Foundation (94% Half-Elf) and Paetor (Mixed Eleven). These are great. These places are excellent tools to make the average PC feel like an outsider (admittedly, there are locations they would never willingly walk around in the open anyway).

Each of the towns included have enough info to make the visit real and different for the PCs then the previous town they've visited. There really isnt a generic town at all.

Thus far, the strength of the City-State of the Sea Kings is in it's content (although I will readily admit the content given for the City of Rallu is a bit overwhelming - more on that with the next post. I'll take content over presentation any day - at least presentation can always be fixed in a later printing.

Sell Me on the FATE System (Which I Already Own, But Don't Grok)



I supported the FATE Kickstarter, and I know there is lots of good stuff in the system - I just can't seem to grok it.

It not like my problem with Savage Worlds - I think I have that covered for the most part, less magic and powers and the like. That shit is confusing as all hell.

No, with FATE my problem is more - central. Maybe that's not the correct term. My problem is the Core, and I mean that whether we are talking FATE Core or FAE. I almost feel it's within my grasp, and then it all goes all to shit.

I'm at the point that I'm thinking of getting one of those new fangled Kindle Paperwhites, so I can read FATE Core every night before bed and then sleep with it under my pillow, in the hopes that I will absorb this shit through osmosis.

Not that I think my gaming group is all that geared towards FATE, but one never knows I'll never know until I have a firm grasp of the system myself, and right now I'm grasping at straws.

Are you a FATEr? Pros? Cons?

Better then sliced bread or worse than a loaf hugged by a 3 year old for 35 minutes while sitting in a shopping cart and you still feel obliged to buy it?

Wednesday, September 25, 2013

Are You Fluent With Multiple Systems or Just One?

Do Cats Dream of Polyhedron Dice?
Back in my high school and college days, I could pick up a new system and run with it later that day. Sure, I cut my teeth on AD&D, but I'd run just about anything: Paranoia, RuneQuest, MERP, RoleMaster, SpaceMaster, WFRP, Chill, GURPS, CoC, Traveller, WEG Star Wars, Champions, Top Secret, Star Frontiers, Gamma World, Boot Hill, Palladium Fantasy Roleplay, Star Trek, Sandman, Torg - I'm sure I'm missing a few. And these are just the ones I's run, there were others I'd play in others.

One of the few games that tripped me up was Swordbearer. By far, it was the exception to the rule.

These days, as a grumpy grognard of 46, I find that the further a ruleset strays from the OSR / D&D, the harder it gets for me to grok it.

I've owned Savage Worlds over many editions, and I still don't feel comfortable enough to run a session. Not even sure I'd be okay as a player in a session.

Loved Spirit of the Century when I first found it for the setting and the feel, but I still don't understand the FATE system. Heck, I supported the FATE Kickstarter, have my dice and my hardcover book - I may need some hand holding at some point. (Also have Dresden - gave up on that as reading the book caused eye strain - ah well).

I CAN run Tunnels & Trolls tho'. I proved that last Saturday Night when I ran it for the few regulars we had. But that game has old school sensibilities, and I've been running solos for years.

So, how well do you pick up new systems and rules? Easy? Hard? Not at all? Certain types easier than others?

Mini Review - Cess-Pit of the Bog Monster (Generic OSR Adventure by Jeff Dee)


Wow. I've never seen so much easily carted off loot in a low level dungeon. Over 60,000 GP, mostly in gems and jewelry. Hell, 1/10 of this would be an excellent find for a low level party.

Shit, yeah, I got distracted. Cess-Pit of the Bog Monster is an OSR / Old School adventure by none other than Jeff Dee himself.

Cool looking cover. Decent, one level map with multiple ways to gain access to the dungeon (this in and of itself is awesome). New monsters that can easily be ported into other situations / adventures.

It's a pretty cool offering - except for the Monte Haul amount of treasure for the rookie adventurers. All that bling is distracting me from the actual adventure. Damn it!

From the blurb:

What strange being has taken up residence in the long-ruined swamp-circled castle, and what is its connection to the increase of Orc raids in the region?

JD1: Cess-Pit of the Bog Mother is a dungeon on a swamp & muck theme for characters of level 1-3 for all advanced fantasy role-playing games by classic TSR artist Jeff Dee!

The adventure includes a full-page color map and a black & white cover painting by the author. Also included are three alternate scenario introductions and five unique creatures specially designed for this adventure.

Tuesday, September 24, 2013

Pay What You Want - The Tomb of Rakoss the Undying (OSR Adventure)



Yep, a new PWYW release for the OSR - The Tomb of Rakoss the Undying (for levels 4-6). Actually, the publisher, Mischief Inc say they want you to grab it for free, but they will gladly take a donation.

It's interesting to note that PWYW releases hit the New Release Page on RPGNow while free releases don't. Kind of makes sense to release as PWYW in that case.

From the blurb:

Rakoss was a great wizard of ages past who served the Emperor of Maere. Tales tell of his prowess as a military strategist, but they also tell of his fall. It is said that although he won campaign after campaign for his emperor, just one failure earned the wrath of his master. The Emperor had Rakoss, his generals, strategists and personal guard sealed in a tomb somewhere in the Ganlaw Mountains, and cursed them.

Who knows what treasure was buried with Rakoss and his retinue, or what horrors remain to test any who might enter the tomb. Certainly only a brave few would dare seek out the final resting place of Rakoss, and even fewer can survive the terrors of The Tomb of Rakoss the Undying!

"The Tomb of Rakoss the Undying" is a challenging adventure for 3-6 characters of level 4 to 6.

Note: This product is intended to be FREE!  Please do not pay for it if you do not want to.

That said, if you wish to "donate" to our future development, you can pay any amount you want when you "purchase" this adventure. Those who pay for this adventure will be granted a "Founder" rank on our Mischief, Inc. member forums.

Best / Worst Use of a Spell You've Seen in Game

Seriously, if you've seen the use of a spell in real life, that's something for a whole 'nother topic.

The best use - or worst, if you were the DM running the adventure, was by a 14th level druid in an AD&D adventure run at some con at Columbia University back in 85 or 86.

The adventure was some sort of death trap. I don't remember much of it, except that at the moment in question, the party was taking a beating with more harm incoming.

The player of the druid: "This is a tightly packed dungeon. What ate the walls and floors and stuff made out of?"

DM: "Er, stone I guess"

Druid: "I cast Transmute Rock to Mud"

DM: "K, so what are you taking out? A wall?"

Druid: "Uhm, its a 2" cube per level, which gives me 14 x 2" cubes - 2" is 20' in real life, so that's 14 20x20 cubes of rock to mud - I'll take the room out in front of us, to the sides and behind that room. Oh, and i center it mid height in the room, to me sure to take out the ceiling and floor. Next round I'll dispel magic on the mud."

DM: "Fucckk!" Throws notes and maps onto the table. "Well, we're done now."

Yes, I was that druid ;)

Thanks to Sa Roe for the topic :)

So, what the best, most creative, disruptive but BTB use of a spell you've seen in your years of gaming?

Monday, September 23, 2013

A Kickstarter Priced Beyond My Good Sense - Beyonder RPG


Yep, I'm still on the Kickstarter kick, which is good. I'm fighting off one hell of a cold (thanks Rach for sharing) so it's a bit hard to maintain any sort of coherent concentration for proper review reading the past week or so. Kickstarters however, just require my reaction ;)

The Beyonder RPG is an interesting project. It's written by a gamer that got his start in the hobby back in 75 or 76 and quickly decided he wanted to write and play his own RPG. So Beyonder is the genesis of the game played with his wife, kids and friends in one form or another for over 35 years. At least, that's what I take from the video. Pretty cool. It also looks like they were smart enough to hire a number cruncher to make sure the system works.

Also cool is the artwork. I really like what I see with the art. Evocative without going over the deep end, if you will. What I don't like is the pricing.

I want to stat this creature out for DCC, S&W and T&T ;)
Lets see, a PDF of the rulebook OR the bestiary will set you back $25. $40 if you want both, or $50 for both if the limited slots for the discounted price are gone. How many pages are the books? 300 or so for the rulebook, 200 or so for the bestiary.

You want a printed version? $125 gets you EITHER the rulebook or the bestiary (and PDFs of both - a $50 value - not). Hardbound versions of both? $140. So, $15 extra scores 2 books instead of one. I don't get the pricing at all. Maybe this is that "new math" shit they've been talking about.

I'm intrigued by the setting and really digging the art and totally turned off by the pricing. Looks like I get to save some money this time.


Sunday, September 22, 2013

A Kickstarter That Rolled a "Natural 1" - The D20 Dice Bowl


I can think of many ways to blow my money - bills, booze, broads (oops - I'm married now), electronics, games, RPGs, dice - the list is nearly endless. Somehow, a D20 Bowl (It doesn't roll, it holds stuff) never would have made that list.

Or is it 2 bowls, because bowls aren't usually covered by a matching half. So maybe it's 2 1/2 d20 bowls.

Maybe it's just shit. One of those ideas that seem really cool when you are flying really high.

There is no way my non-gamer wife would ever use the bowl(s) in question. I don't see me ever using it, and for the price I could buy some actual gaming material that would possible get read, maybe even used.

This seems like something for the gaming geek that has everything, and if he already has everything, he probably doesn't want this either.

I must say, the guy behind the project really believes in it. He looks damn excited and earnest in his video.

This closes in less than 3 hrs of this posting. $3,192 pledged of a $15,000 goal.

The D20 Dice Bowl appears to be a critical failure. At least Kickstarter lets the idea die as one of the unfunded unborn projects, with little investment lost.

Goodbye, D20 Dice Bowl...

As If I Didn't Have Enough to Read - The Bundle of Holding "Gumshoe System" Collection


I'm not sure if following the "Bundles of Holding" is a good thing or a bad thing for me. I love getting really cool RPGs at an amazing price. It's just that I have so much to read before I can get time to properly dig into this latest bundle.

The "Ken Writes About Stuff" looks to be a series of articles - I think I can squeeze that in as time allows.

You can currently get this bundle with the bonus games for less than 12 bucks in PDF (and some ePub versions).

There's about 5 days left on this bundle...

Kick Yourself in the Head - A Kickstarter to Make a Miniature of YOU (or just your head) - Mimic Miniatures

I'm back to scoping out Kickstarters, as you can see. This time, I'm looking at Mimic Miniatures. These folks have found a way to use 3d printing to make miniatures of their supporters (and future customers).

This is fucking cool. Even cooler then finally getting your portrait into the Kickstarter edition of Far West (BTW, shouldn't we at least have a PDF of this at this point?).

Regretfully, 100% of my gaming is done via VTTs and the interwebs - and while a miniature with my head on it looking bad ass would look cool, it would probably be just me that would appreciate it.

Oh, and I sill have the Reaper Bones Kickstarter to paint.

Still, minis depicting gamers as their characters? It's a win.

A Kickstarter I Very Nearly Missed - Tabletop Connect: 3D Virtual Tabletop for Windows and Mac


I've been playing around with Virtual Table Tops since I found Klooge back in the day. I've played with many, and the first one that has come close to what I want in ease of use and features is Roll20.

Tabletop Connect: 3D Virtual Tabletop for Windows and Mac is damn close to what I've been looking for all of these years. It seems to be what WotC was promising a few years back that never came to pass.

3-D dungeons. 3-D minis. The promise of voice and even video chat.

I literally found this in my G+ feed 2 hrs before the Kickstarter ended and kicked in at the lowest GM level from my phone. I've never supported a Kickstarter from my phone before.

I'll be downloading the Alpha software later today. It's compatible with Windows, OSX and Linux. Three cheers for cross platform compatibility.

Apparently I've spent too long away from Kickstarter - I'll need to dig in deeper. Today, however, is reserved for football and beer ;)


Saturday, September 21, 2013

A Do It Yourself Kickstarter - Build Your Own "RPG Gaming Table"


I remember seeing at least one prior RPG Table Kickstarter which had some major drawbacks -

Price, which was significant and delivery, which was within a certain driving distance from the project creator's home. Yep, personalized delivery as you were getting a piece of furniture.

With this project, you are getting PLANS to build your own RPG Gaming Table, which keeps the price down and makes delivery a breeze. You just need some skills, tools and a place to build it. Well, or hire someone to build it.

Still will be a pain to store when not in use, but the concept is pretty cool.

An Interesting Yet Confusing Kickstarter - Raiders of R’lyeh: Horror Adventure RPG and Mythos Sandbox!


From what I can understand, Raiders of R’lyeh: Horror Adventure RPG and Mythos Sandbox is built off of the Mongoose RuneQuest Rules, which are OGL. Which means, this project shares a gaming lineage and probably high compatibility with Call of Cthulhu. Not that they claim compatibility, as that would probably require a license

That much I can follow. Here's where it gets confusing -

There is a "Black and White" version of the rules that comes in a single PDF (and at certain pledge levels as a Print version, not just PDF) and a color version that splits the PDF into GM and Players books.
The PRINT EDITION (RAIDERS OF R’LYEH IN GOTHIC BLACK & WHITE) is designed for players who want ALL of the rules in one convenient & beautiful tome. NEW: NOW UPGRADED TO A HARDCOVER WITH SMYTH SEWN BINDING.
But it's NOT all of the rules. They say so themselves:


Coming in at about 256 pages, it's a good size, but has a significantly smaller page count than the combined player's guide (140 pages) and GM guide (240 pages). I doubt they added 100+ pages of art to the color version. Admittedly, there could be some overlap, but it isn't explained if that is so. The color version is only in PDF, no print option.

Now, they offer the color version as a split of the core rules so players and GMs can have access to what is applicable to them, but without a print option for the color PDFs, the reality is, at the game table, 90% of folks will opt for the printed version. A split of the rules in B&W would have been a nice option.

Also, it appears they've hit stretch goals while still waiting to hit their funding goal (they will fund before it ends in 3 days).

In any case, I have three days to decide wether or not to pull the trigger on this one. I'm on the fence on this, as there seems to be some confusion as to the print version being a complete set of the rules or not.



Friday, September 20, 2013

The Secret Fire - The Way of the Tree, Shadow & Flame (A Delivered Kickstarter)

The book is NOT that blurry in real life ;)
Look what I found waiting for me when I got home from work today - The Secret Fire - The Way of the Tree, Shadow & Flame.

Estimated to ship in August, it arrived today - not even a month past estimate. Hell, that's practically early in the Kickstarter world ;)

The layout is clean and very readable, although it may take a while before I find the free timne to read it.

Fun times :)

No Longer a Wayward Kickstarter - Reaper Bones are Coming "Dungeon Crusade"!

I've got to hand it to Rodger. I slammed his Kickstarter page pretty hard. Dungeon Crusade is a cool concept, but the initial presentation was severely lacking.

Rodger plans to relaunch the Kickstarter, and this time it will include Reaper Bones Miniatures. That's fricking cool as all hell.

Here's from the latest update:
Hello all, 
BREAKING NEWS!!! I just got a call from Ed Puhg, President of Reaper Miniatures. There WILL be Reaper Miniatures BONES in Dungeon Crusade! Upon news of this, Dungeon Crusade may be coming down for a relaunch with a much BETTER presentation, reward levels, and a better overall look to this kickstarter.  Ed from Reaper Miniatures was INCREDIBLY nice, and wants to help make Dungeon Crusade the best it can be. We discussed what miniatures would be in the base game. 
       So here's what I'm thinking: take down this kickstarter, re-launch with a MUCH BETTER presentation, no Blair Witch camera effect, reward levels in the form of Reaper Miniatures exclusive to the kickstarter crowd. I've learned a lot in the past week. I'm going to offer 2 versions of Dungeon Crusade. There will be 1000 copies of the Deluxe edition, packed with Reaper miniatures BONES, as you saw in the one video in the updates. Then a second "retro" edition that would have the cardboard miniatures, and a retro art work for the box. I will keep that $99 price tag for the retro edition, nothing should change with that. As for the deluxe edition with the reaper bones, that's what we have to figure out, price point.  The goal will also change to reflect that Reaper's Bones will be included now. I'll post more details, a list and pix of what miniatures will be in Dungeon Crusade as I speak with Reaper. Panda games are handing the printing and boxing of Dungeon Crusade.  I feel VERY confident when Dungeon Crusade relaunches, it will be a night and day difference, and all for the better. Have a great day guys, talk to you soon...Rodger :) 
Who says you can't fix what was broken?

I wish Rodger lots of success with the relaunch of Dungeon Crusade. Now, it would be really cool if there were some "print and play" expansions that use minis from the Reaper Bones Kickstarter ;)

Thursday, September 19, 2013

Tip Toe Through the Tunnels and Avoid the Trolls...

I really have no idea if I'll be running DCC (and finally wrapping up Doom of the Savage Kings) or some Tunnels & Trolls - all depends on the turnout we get for Saturday Night's Hangout Session.

In the meantime I'm thinking of some house rules...

I'm figuring classic fantasy races only. Well, classic for T&T, including fairies and leprechauns. I see hobbits are actually called "hobbits". Guess FBI didnt fear the Tolkien Estate as much as TSR did.

Humans get to roll 2 extra d6 at the end of generating their stats, and can swap them with any other dice rolled. As I'll be using Triples Are Rolled Over, it may allow the humans to overcome some of the stat advantages the demihumans have.

I've going to allow creative use of the Saving Rolls, especially for the rogues. I was thinking of using the optional skills from the back of 5.5 rules but they seem to add move numbers tracking then they are worth, at least for now.

Full "death spiral" for the monsters (both in combat dice and adds) and Spite Damage. I'll be using the special attacks based on Spite from 7e for some of the more special monsters. I've done enough of them on the blog to have some decently new things to throw at the party.

Definitely using the 5x expo and leveling rules as a base and not the 7x rules. Both the 7e and 7.5e expo and level rules seem broken to me. I understand why they are as they are, but they just dont feel right (I'm interested in seeing the dT&T leveling rules).

That's probably the extent of the house rules, which as house rules go aren't all that much ;)


The Classic "Temple of Elemental Evil" for FREE at D&D Classics (AD&D)


Yep, Temple of Elemental Evil is FREE at the D&D Classics web store until September 28th.

How good are the scans? Damn if I know, as I can't get the fucker to download ;)  Still, the price is right, and once it's in my online collection I can always download it later - assuming WotC doesn't pull all of it's products like it did in the past...


Some Thoughts on Hit Points and Why the Resource Differs for PCs and Their Adversaries

I've been thinking a bit about Tunnels & Trolls recently. Specifically the "death spiral" that applies to monsters in 5e (I believe it no longer applies in 7e, but as this is being written on my lunch hour, I'll have to verify that later).

Simply put, monsters in T&T do damage based upon their Monster Rating. MR determines the number of d6 they roll for damage, and half of the CURRENT MR is added to the roll as Combat Adds. When a monster takes damage in 5e, it becomes less effective. As damage in T&T is applied to one side or the other (high total minus lower total equals damage to the losing side), as the MR of the monster decreases, it's opportunity to do damage drops quickly. Therefore, "Death Spiral".

Initially, I didn't like the rule, as D&D doesn't have a similar one. It just seemed foreign to my sensibilities.

Now I realize it's damn near genius. Monsters are, for the most part, just there for a single encounter. Rinse and repeat. PCs get whittled down - monsters get beat down.

You see, hit points or health or whatever you want to call it is different for PCs than it is for monsters. PCs need to survive multiple encounters - a monster, one or done.

Minions in 4e come to mind - it's probably the one think introduced with 4e that I like.

Ah well, back to the grindstone...

Wednesday, September 18, 2013

Razor Coast - FINALLY in Hand!


This would have been in the list of things to review that was voted on if only it had shipped on time.

It is a beauty to behold. Sure, the pages have the annoying artwork behind the text, but at least it looks readable.

I had gotten about a 1/4 of the way through the PDF earlier this summer before deciding to wait on my dead tree copy to arrive. Looks like I'll be waiting a bit longer with the review pile I have in hand already ;)

When is "Talk Like a Pirate Day"?

Thinking of Using Tunnels & Trolls to Convert The Wife to "The Dark Side" :)

I mentioned earlier this week that I plan to use Tunnels & Trolls as my back up game to run when our weekly game night runs a bit short on players. It's a handy system to balance on the fly, and so long as you keep the "death spiral" for monsters as a rule, combats shouldn't drag out overly long.

I'm also thinking of running a short "one on one" session with my wife. Again, not as overwhelming as D&D and it's immediate siblings, just uses d6s and again, easier to balance on the fly.

I did run a "one on one" session for her a few years back using the 7.5e rules, but I think I'll have her roll a 5.5e rogue this time around.

Not sure when I'll get around to running it for my wife, but the thought of it makes me smile :)

Tuesday, September 17, 2013

A Wayward Kickstarter - How NOT to Present Your Kickstarter - Dungeon Crusade (Solo Board Game)

First things first - a big thanks to +James Aulds for pointing out Dungeon Crusade - it is destined to be a classic. Maybe not in the manner the creator had hoped, but a classic Kickstarter none the less.

Where shall I start?

Maybe the 22 minute long motion sickness inducing video that tops of the project's Kickstarter page. Simple rule of thumb - any video longer than 3 minutes is going to drop viewers faster than a 9th level fighter slicing through a pack of kobolds. 22 minutes means you just don't give a shit about your potential customers. If you can't say what you need in 2 minutes, you'll never be able to say it in 22. Well, that and cut down on the camera motion. If I want motion sickness, I'll get on a boat.

Looking to raise 80 grand? How about using proper grammar in the very first image we see of your prospective product:


Remember, when it comes to crowd-funding, you are selling yourself as much as you are your product. If you come off as sloppy on your Kickstarter page, what can we expect from what you are trying to sell?

Hey, but wait! There's more sloppiness in the first paragraph:


Alright, you can have a full paragraph, but let me warn you ahead of time, it will trip you up. Hell, maybe it's a solo adventure of it's very own.


So yeah. Decent concept, horrible presentation.

Over / under? About 6 feet.


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