I've only read the first book in the Dresden Files, but it hooked me for wanting to read more and buying the RPG. The two core books are HUGE but extremely atmospheric and well written. When and if I finally get to play in a FATE system RPG, I hope it's Dresden.
In any case, the guys at Evil Hat have put out a free adventure... er, Casefile for the Dresden RPG. Evil Acts is a one-shot adventure. You'll need the core book to run it, but it should be a good way to introduce it to a group, run at a game night or even a con.
From the blurb:
The play's the thing... or is it? Something fishy is going on at the local playhouse. A production of the Tempest has a bigger budget than makes sense -- and some surprising special effects. Could it be that there's something more to this than the grand final retirement performance of a talented actor? Lord, what fools these mortals be!
Evil Actsis a Dresden Files RPGcasefile, a one-shot mystery-adventure intended for 3-6 characters at the "Chest-Deep" power level. Customizable, pregenerated characters, a mix of mortals, practitioners, and more, are provided with sheets and power details.
Whether as performers, audience members, or something else, the characters are drawn into a complicated web of theatrical sleight-of-hand and supernatural power politics. Will they unravel the mystery of Prospero's performance before the final curtain? Or will it be curtains for everyone?
Together with a copy of The Dresden Files RPG: Your Story, Evil Acts is perfect for a "test drive" at home, or for a convention GM looking for a print-and-play scenario.
I generally don't review much of the stuff released for Pathfinder. The system is fine, just too rules heavy for my current taste. It doesn't stop me from grabbing adventures and sourcebooks for the system, as most of the stuff, even the licensed stuff, is top notch and easily convertible for my needs.
Tonight I'm looking at All Stars Take on the Mega Dungeon. Now, everyone has their own opinions on who's a star adventure writer and who isn't, but I recognized 3 of the 4 names right off the bat, and 2 (if not all 3) are certainly starters on any adventure writers team I might assemble.
Now, the adventures within all use geomorphs that can be found in Gamin Paper's Mega Dungeon 1 release, but it's not required for play, as the dungeons are all mapped out in each adventure (and labeled if you did want to use the sheets with it).
Lets get to the meat of the matter: How do the 4 adventures stack up?
The first one we get is The Temple of the Half-Born by Monte Cook. Certainly the headliner. He's pulling this from his Ptolus setting and redesigning it. I have no idea how close in remains true to the original, and I'm not dragging the monster out to check. It's for 7th and 8th level characters. Monte seems very comfortable with the Pathfinder system (as well he should) and there are DC checks throughout the text. Undead heavy, but what do you expect for a dungeon under a temple? Four Tankards out of Five
Arena of Souls is the next in line. It's written by Brian Cortijo and is for characters of levels 3 and 4. The author's name doesn't ring a bell for me. Here's where it lost me:"PCs begin the adventure waking up alone in an unfamiliar setting, stripped of all of their possessions". Sorry, tapped out and moved on to the next adventure, as this screams "railroad" to me. No rating, as I stopped reading at the above point.
Alright, Ed Greenwood is the next author. He gives us Lost Coins and Flying Bones for 4th and 5th level characters. I happen to like Ed's work. He gives a rumor list and nice background material. Ed also gives very detailed encounter descriptions. It gave me an old school feel, but then any adventure that includes a Gibbering Mouther tends to do so for me. I'll give Ed Four Tankards out of Five.
Last but certainly not least, we get Keep Away From the Borderlands! by Steven Schend for beginning characters. Now, I'm going to quote Steven's opening paragraph, just to give you a feel for what follows:
As much as I’d love to make this a full homage to the early days of roleplaying, I won’t bother you with a “Welcome to the land of imaginations!” and all that. If you’re reading this, chances are you’ve played in or run a roleplaying game before using one set of rules or another. You probably don’t need hand-holding to walk you through a dungeon or tell you how to prepare or use this material1. What you do need is a good old-fashioned starter adventure to get a new campaign rolling—and I hope this module !ts the bill for you.
How's that for getting you in the Old School mood? There is an implied, sandboxie setting that could be fit easily into nearly any larger setting. There's a rumor list, there's a Generic Dungeon Details list (I'm yoking this) and even a Generic Corpse Detail list. Some of the NPCs even have pre, current and post adventure status's written up for them and well as some post adventure hooks. It's an excellent starter adventure for new or experienced DMs. Five out of Five tankards. Heck, I'd even give Steve a "buyback" if he patronized the Tavern ;)
Overall, a very strong product. Even if you just used the 3 adventures I read, the cost to you would be 2.50 a piece. Consider the railroad a freebie thrown in with purchase ;)
Yep, another post of a rediscovery. I'm adding the label Tenkar's Treasure Trove to these posts now, as it been tossed around already, and it is fairly accurate. Rediscovered treasures are like Christmas Mornings as a kid when you get something you really wanted, but figured you wouldn't get.
The MAD Magazine DVD is one of those things that I bought, apparently lost behind my huge desk, and recently refound.
The first thing I did after popping it in (and thanking God that the scratches on the disc didn't damage it) was look up an issue from 1997 when I was a rookie cop. It had the Bad Cop's Guide to Good Police work. It was so on the money it was scary.
MAD Magazine is one of the few forms of entertainment that still holds up to the test of time. I need to explore the rest of the DVD, as it has every issue up to a few years ago. Good stuff. Major time killer.
Most people have a default template / character class that they default to.
When I first started playing, it was usually a Paladin. What can I say? I was a teenager and I saw it as the power class. Besides, we usually had inflated stats back then.
When AD&D 2e was released, I gravitated to the Bard. It was a versatile class and a jack of all trades. Not all that powerful, but it filled in holes when the party needed it.
When I started playing Castles & Crusades, I settled on the Cleric. Dwarven, if you need to know. He made a decent warrior and a decent healer... again, filling more then one role. In a way, it was a natural progression from the old bard class.
I sounds a bit like Bob Ross in this video: "Maybe over here, by the trees, we have some goblins living. We can add some ghosts by the tombstones using some 'magic white' paint".
In any case, I'm really psyched about using a graveyard as a hook in my next campaign.
Tonight if all goes well (and really, how often does that happen?) I'll be able to access the top part of a closet I haven't been able to access for years. Buried somewhere in there are the original Pavis and Big Rubble boxed sets (thanks to Grognardia for making me think of them today), but more importantly, my copy of the first Paranoia boxed set.
Paranoia is a game that played very well in small doses with a large group, less well as anything that resembled a campaign and read better then just about any game related novel I can think of. Many of those original modules were simply laugh out loud funny to read.
I think I also have my copy of the City-State of the Invincible Overlord up there as well as some other gems.
After this I don't think there will be any treasures left for me to rediscover ;)
I posted this in response to a thread started by Greg Christopher (Errant RPG Blog) on Google+ in which he explains how the OSR helped him define what constitutes an RPG game. I'd link it directly, but then I'd actually have to know what I'm doing ;)
Greg, thanks for the mention :)
I played in a Tunnels & Trolls game run by Scott from the Huge Ruined Pile blog via Google chat. We had sessions that no dice were rolled - every challenge / encounter / puzzle was role played. We also had sessions where dice were being tossed for hours.
So, here's my take on the current argument: If every challenge / encounter / puzzle / whatnot can be solved by a character's die roll, it is no more a roleplaying game then WoW or EQ or Rifts. You are playing a game with social interaction, but you have little if any chance to actually get into a "role".
This is my problem with 4e - pretty much every "challenge" is made to be resolved by "roll play", not "role play", and is worked out on a game board (or encounter map or whatnot). That seems more like Decent then a roleplaying game to ME.
If you started gaming with 3.5e or later, what I see mostly as a social board game you may perceive as a RPG game. From my experience, your perception is wrong. It doesn't mean the definition of what constitutes an RPG can't (and hasn't) changed. Massive Multiplayer Role Playing Games is a very profitable corner of the gaming industry, but MMRPGs don't resemble RPGs that I grew up on. I've rarely if ever seen actual roleplaying in these game by ANY definition of the word, even on "Roleplay" servers. Yet I've still had fun.
"Fun" is the key word here I think. Definitions don't matter much as long as you are enjoying the game you are playing.
That being said, I agree with Greg - some of you are doing it wrong ;)
I came home today and my son surprised me by moving most of his stuff into his new room. That also meant moving my old desk. It's old in more ways then one, and it weighs a ton. Needless to say, there was a large accumulation of stuff between the desk and the wall.
Found and waiting for me were:
Mad Magazine DVD Collection. I'll be popping this in shortly.
Campaign Cartographer 3 and Dungeon Cartographer 3 - I need to bootcamp Win7 so I can play around with these again.
RPG Explorer with Pathfinder datasets. Need to peek at this too.
Now if he only found my Claddagh Ring that's been missing for over a year...
Castles & Crusades is one of those games that is "old school" in flavor without trying to reimage any of the specific classic D&D rulesets. It certainly follows AD&D most closely, but even with that, many of the classes are rewritten in a way that they don't mirror the source material too closely. The secret, I think, is the "flavor".
C&C feels and tastes and even looks very much like AD&D without being AD&D. I've played in a long lasting C&C campaign online, and it felt very much like AD&D despite all the changes. My biggest gripe, and the toughest nut for me to crack, is the Siege Engine.
The Siege Engine is pretty much a universal skill check system for C&C and it's also the one piece that takes me out of my AD&D feel. I just don't like it. I feel like it was thrown in to give the system something that wasn't part of the OGL for marketing and copy write reasons.
Still, it is probably the best supported of the Old School rulesets, with a large assortment of modules and adventures for use with the Fantasy Grounds 2 VTT. Actually, with the exception of the LL rules, C&C is the only Old School ruleset available for FG2.
The best thing about the rules? From OD&D to 3.5e, I can run a module on the fly. Probably could with all the OSR rulesets for everything up to 2e, but 3e and 3.5e get a bit shaky ;)
Yep, I've migrated. I finally transferred my account info, programs and applications from my Mac Mini to my iMac. I no longer feel like I am missing some of my go to resources.
Today we also finished clearing out my old room. Holy crap but I had a lot of crap in there. Threw more stuff out and boxed other stuff, but now I really need to go through the clothes.
Oh, and we ordered the 1/2 pint presonalized glasses for the wedding favors. Hey, some folks might actually get a use out of them ;)
I've been looking over one of the new releases on RPGNow, a fantasy rpg named Azamar. Maybe it's just me, but on the quick bouncing read through, I get a huge LotR feel with the serial numbers scratched off. I need to give it a closer look, time permitting.
My time spent walking through a local cemetery over the weekend got me thinking about a random table to describe what adventurers find when they start poking around the graveyard. This table just deals with the tombstones themselves, not the mysteries that may be attached.
It doesn't include what may or may not be inscribed on the tombstones. That may follow in a later, more detailed, random table. For a good hook, that should be worked out by the GM in advance.
A B C 1 a pristinegreytombstonecovered in lichen
2 a weatheredwhite" with some lichen
3 a wornblack" covered in moss
4 a broken* green " with some moss
5 a cracked brown" covered with loose spider webs
6 a missing**pink " clear of growth
* broken tombstones may be complete, with the broken piece(s) on the ground, or a piece may be missing
** missing tombstones just have a nub remaining in the earth
This is part 1 of 2 of my time walking around one of the cemeteries in Bethany Pennsylvania over the past weekend. My narrator's voiceover may be a bit low, but I'm still a little self conscious about blabbing in public while filming. ;)
Part 2 should be up in a day or so.
Next time I get up to the Poconos I want to hit the Catholic Cemetery in Honesdale. There is a section that has a Civil War Officer buried with some of his men in a circle. There is an RPG scenario somewhere in that scene.
Oh, and working on the random table I mentioned earlier. If I like it when it's done, I'll post it.
I just watch The Expendables on Netflix on Demand. It's pretty much the usual action hero shoot 'em up, but with the Save The Princess angle added to it, just to make the mercenaries a bit less mercenary in nature and appearance.
What surprised me, but really shouldn't have, is that the movie played out damn close to a D&D session (pretty much any edition). The good guys (player characters) disposed of the "mooks" with single blows, took multiple blows to kill the minor henchmen, took an encounter to take out the major henchmen and took out the main baddie after a huge battle with many bullet wounds and a knife through the back.
Heck, they even stormed a castle and had to go through the dungeon. Stallone was even wearing body armor. Change the clothes and the weapons and it was D&D.
I'd forgotten how localized weather can get in the mountains. You'll hear thunder rumbling for hours and never get a drop of rain. Two towns 5 miles apart, one suffering from a flash flood thunderstorm, the other bathed in sunlight.
I generally don't get weather like that back home in NYC, but it isn't uncommon in the Pocono Mountains. This is something I'd like to integrate into my next campaign along with some other atmospheric highlights (such as the effects of time as I discussed yesterday).
I'm sitting on the front porch here in the mountains, waiting for the rain to come and pass so we can head back to the city. We already sat through one thunderstorm a few miles away while having breakfast and returned to sun, a dry patio and the distant rumble of thunder.
I spent some time earlier today walking through an old cemetery - or at least old for the States as I know our European friends have a different timetable as to what is old ;)
I wasn't just surprised at how weathered the stones looked, but how they tilted and fell over during the course of 200 years or less. Not from abuse, but from wind, rain and the settling of the soil. I found it to be quite amazing (I filmed some and hope to get that posted over the weekend). It got me thinking about how the window dressing that we usually see in our adventures leaves out such effects of time.
I think there is a random table or two hiding there. I need to get to work and unearth them...
Upon finding Middle Earth Roleplaying 2e (otherwise known as MERP) under my bed, I got to thinking about the different versions of Lord of the Rings based RPGs that I own.
The first was the MERP boxed set from Iron Crown Enterprises. I played the shit out of this game. Rolemaster rules that the average gaming group could actually master. Very sandboxie in nature, as there were tons of setting books released, not much in the way of adventures.
Then we had The Lord of the Rings Adventure Game. I'm not even sure if I still own it. From what I can recall, very dumbed down.
MERP 2e was next. Somewhere between MERP 1e and Rolemaster in complexity, I don't recall if we ever played with the 2e rules.
The Lord of the Rings RPG from Decipher was licensed from the movie if I recall correctly. Tons and tons of shots from the movies were included. Not much if any real art. I bought the core book, left it as bathroom reading for 6 months and never got past skimming it.
The One Ring - this is the latest and it landed at Gencon. I only have this in PDF so far. I need to spend some more time with it. At first glance it seems fairly faithful to its source material.
That doesn't include games like Midnight, which is essentially LotR with the evil, alternate director's cut ending. Well done but a depressing setting to play in.
Oh, and ICE published some endless quest style books using the LotR license.
I hesitate to call this a review, as it is less review and more "first view" of the 6D6 RPG, at least with my eyes viewing it.
Now, if you want the one minute summary you can view the video on youtube. It's stop motion and brought back memories of Gumby for me, but it's also a better summary of how the game is played then I could explain in a thousand words. See, a (moving) picture IS worth a thousand words.
Did you watch it? Good. I didn't produce it it, the 6D6 guys did. Just over a minute it length, it hits the post perfectly. Much longer and it would have lost my interest. Amazing what a one minute video can get across to someone.
Okie, here the next link. The 6D6 Ultra-Lite rules. It's a free download. It's billed as a 30 second introduction to the 6D6 rules. I'd say it's closer to two minutes myself ;)
Alright, now that we are up to speed, more or less, I'll give some of my impressions of the 6D6 Core rules:
The use of cards, and in some instances actions similar to "tapping" actions from card games like Magic the Gathering and the like, may help make this a crossover game for those whose gaming experience is limited to or centered on such games. Note: The cards are not collectible. You are printing them out yourself. They are practical, not pretty, which is fine by me.
Less crunch, still crunchy - by this I mean the game is not written to be a realistic simulation. Modifiers are generally 1D6 (plus adjustments) for each card you can play. Its the play that becomes a bit crunchy, at least if you've been playing the standard types of RPG for the last 30 years (like I have). The card system IS a different system, and it does take some getting used to. I had a hard time grokking it myself until I found the youtube video I linked above. It's not overly complicated - it's just different.
Its surprisingly flexible. I thought the cards would result in the limiting of choices, but with the number of combinations that can be played (as long as the player can weave a plausible explanation for the situation in question) it covers a lot of possibilities. Hey, and you can create new cards!
The cards themselves are like skills, or feats, or equipment, or mental and physical abilities - but they are used in different ways. Not all can be available at once. There is strategy involved in what you play and what you have prepared to play.
Monsters and adversaries are defined by cards too. This part seems like it can get a bit confusing if you are running more then a small handful of monsters at a time. Well, that's true in most RPGs, but keeping the cards in order for multiple foes seems to consume both time and table space. There has to be a way to streamline it
Well, as I said in the beginning, this is less a review then a "view".
I need to print out a set of cards and try some mock encounters and generate a character or two. I'll post the results when I get it done.
Recently I found a deal on a Roomba iRobot robotic vacuum cleaner. I've been reading about them for years it seems, but this time I finally stepped up and got one of the basic models. I'm in love.
Actually, my fiancee loves it too, as do my parents, who ask if they can borrow it constantly (I know what will be on their Christmas list).
Charge it up and let it roam. It does a very decent job at vacuuming (not perfect, but who is?). It handles all floors but shag - and shag is so yesterday anyway.
Right now I have it vacuuming around me as I work on some reviews for later. I like the future. Still waiting on my flying car though ;)
You know what the best thing about renovating / digging through crap that you haven't looked at in years is? Old becomes new again ;)
I've already spoken about rediscovering my AD&D 2e collection, or at least most of it, as some of it is mixed it with my general RPGs that are now boxed up (for the most part). Still, I've been digging out a few gems, like the D&D Cyclopedia, The MERP Softcover book (I have the earlier boxed set buried somewhere), Pendragon, GURPs Discworld, and some more GURPs sourcebooks (GURPs was THE universal system before Savage Worlds' simpler system took much of that corner of the hobby).
So, not only am I far behind in the new games that I need to review, but now I have the urge to reread some of the old games that I haven't touched in 15 years or more. I'll try and get a review up later tonight of one of the newer games. Then I want to spend some time with MERP and maybe compare it to the newly released LotR RPG.
As am sitting at my desk at work, digging myself out of paperwork, it suddenly full dawned on me - I don't have much in the way of free time until after my wedding. How the hell did that happen?
After November my son's classes are over, renovations will be done, trips to The Bronx will no longer be needed - I think the New Year will bring some fairly regular gaming back into my life.
Oh, wait - football season starts soon. Okay, Sunday's will still be shot for a while... heh
Earlier today I posted a bit about the AD&D 2e Handbooks. You know, the books that took AD&D into the never ending, unbalanced world of "splat books". Moving stuff (like my bed) earlier tonight uncovered my collection of 2e Complete Handbooks. (As an aside, the binding on my 2e Player's Handbook is shot to shit).
I'm not even sure if I have a complete collection of the "Completes" - I'll list what I have in no particular order:
Complete Psionics Handbook The Complete Ranger's Handbook The Complete Book of Humanoids The Complete Book of Elves (an evil, unbalanced addition if any are) The Complete Paladin's Handbook Complete Thief's Handbook Complete Fighter's Handbook The Complete Book of Dwarves The Complete Bard's Handbook The Complete Barbarian's Handbook The Complete Druid's Handbook
Somewhere the Halfling and Gnome book is hiding. I know I have it, but those buggers are sneaky ;)
The Code of the Harpers kinda fits the overall definition of "kits" too.
Were they f'n insane? I must have been insane, as I bought the suckers (tho' as I stated earlier, the Mail Order Hobby Shop was nice enough to fill in some gaps).
I played a lot of 2e back in the day, but my fondest memories are of 1e. Without the bloat, Without the kits. Without the later Player's Option: Combat & Tactics. Still, there's a years worth of posts in those books, I am sure... heh
You have to have been a gamer for a bit to remember the Mail Order Hobby Shop. Before you had stores with a virtual presence on the 'net, you had stores with a physical presence on a street. Such it was with the Mail Order Hobby Shop, TSR's storefront in Lake Geneva.
There were ads in Dragon magazine, which makes sense, as Dragon was mostly a house organ and the Mail Order Hobby Shop was part of that house. I don't know how many of you dealt with the MOHS to make your purchases, but I did - once. I ordered a poster and one of the Complete Handbooks for AD&D 2e.
What I received was nearly a dozen different Complete Handbooks and no poster. Apparently, they sorted their orders by first name and sent my book with some other "Erik's" books, and the poor guy got my poster. I set it all aside when I realized the mistake and called them. Someone answered, had no answer for me, took my name and number and promised I would be called back.
The did. I was told to ship it back at my expense. After they verified the books were all accounted for and not used, I would be issued a credit for my shipping. I told them I wanted them to pay the shipping up front or a check to refund the shipping cost, not store credit. It was their mistake, not mine, and I was willing to do the footwork to return it, but I wasn't settling on store credit. I was a college student with little cash on hand. Credit wasn't going to pay my bus fare to school.
They insisted on store credit. I refused to pay for their mistake. I was called a thief. I reminded them I was willing to fix their mistake, but I wasn't going to pay for their mistake. The call ended. They never contacted me again.
I wasn't surprised to see TSR have major financial problems a few years later. My one interaction with their retail end was full of numerous failures.
It's a great way to get a good peek at some of the work put into that awesome book. I'm still waiting on my hard cover copy (love the PDF... so I'm not complaining TOO much ;)
Oh, and theres some other stuff for free too. I'm just too busy looking at the Lair write ups, which is silly, as I have them in the ToHC: SW PDF. It's just that they are such a nice neat package here.
Having survived the weekend, I must say I'm disappointed that I didn't any real RPG reading in (let alone gaming in) although we did get to play a game of Ticket to Ride. Yes, I squashed my competition underfoot! (heh... my mother and my fiancee - yes, I show no mercy).
As I've stated before, I am WAY behind on reviews. It doesn't help that I'm easily distracted by the new shinnies ;) I'm going to try and get to 3 or 4 a week for the next few weeks - lets see if I come anywhere near the pace.
Did you see the announcement for Tunnels & Trolls 8e over the weekend? The Trollgod himself sent out an email that it wasn't happening anytime soon, if ever. Still, it got me thinking... What would I want to see "fixed" or "added" to the next version of T&T? For me, the answer is -
I want to see a unification of the 5x and 7x rules. I want something that fixes 5x level advancement (and the ability increases). I want something that fixes 5x ability increases (and level advancement attached to abilities). Is that too much to ask? Probably, but I'm asking anyway ;)
Well, you cant have a Hurricane visit without spending some personal time with her, so the family and I headed out to Rockaway Beach to meet her. She was still causing havoc at the water's edge as you can see below:
Additionally, you can go to the MTA's own Flicker Album to see the problems in store for those seeking to commute into and within NYC over the coming days. Flooding is the word of the week.
About to play a game of Ticket to Ride with my lady and my mother. Mom's been going thru withdrawals over the summer months it seems ;)
The rain was the worst of it. The basement got damp but didn't flood. I did get a leak in the roof which sucks, as it came thru the ceiling in one of the rooms I just renovated. Still, we have power and the worst seems to be over.
Didn't get recalled for the weekend, so I guess I'll find out how bad things are at work when I return tomorrow morning.
They are saying that the NYC subway system may not be back up for Monday morning. It should be a fun commute.
So far it's just been a lot of rain here in NYC and I'll probably sleep thru the worst of the winds overnight.
I haven't gotten the reading in that I had hoped for, as the family is glued to storm coverage on the TV, myself included. Every loves to watch natural disasters ;)
Then again, the weather is now causing havoc with the satellite signal - reading may be in my grasp ;)
Well, I've probably spent most of my day so far watching paint dry - I mean, watching Hurricane Irene coverage on TV, which apparently happens at the same time frame as paint drying. Waiting isnt the hardest part - so far its the only part.
I've seen FEMA mentioned a few times so far today for their role in digging us out of the aftermath of "Hurrigedon!" or whatever the news will wind up calling it, and I thought back to the conspiracy research I did in the years after 9-11. I felt a need to know what the fringe believed, because it's much easier to make your point when you know where others are coming from. So I delved into the world of Jesse Ventura and his ilk, a world of thermite paint, remote controlled airliners, contrails, FEMA death camps, UN world domination, shadow governments and the like (this was years before his TV show, which I've yet to see).
Does anyone know of a game or gaming supplement that starts from the baseline that ALL the recent conspiracies are true? It would be a bit over the top, but would make an excellent alternative modern setting IMHO.
It's 0120 in the morning and I'm still wide awake (if not wholly sober - 2 Blackberry beers from Sam Adams and I'm done - damn lightweight) trying to track the storm. It's not like I'll be able to change it's course or anything.
I remember using weather tables from one of the Dragon Magazine issues (somewhere in the 80's or 90's issue wise) and rolling campaign ending weather on my players - something like a 4 day blizzard with 5 1/2 feet of snow. Sorry, but that's once in a milleneium weather event. That's the Ice Age.
Weather in a RPG should be adjusted to fit the story - need a blizzard or a hurricane? Add it to the story. It's really that simple.
I love random tables and hate them at the same time, as some GMs allow themselves to be ruled by "the random". If the results don't fit, you must adjust. Or change gloves- wait, that's O.J.
On that note, I think I'm no longer as wide awake ;)
The Trolls are running a sale on the C&C Core books. You can get the C&C Player's Handbook, Monsters & Treasure and the module Shadows of the Halfling Hall for 20 bucks in print (plus shipping) or for 15 bucks in PDF. It's a damn good deal.
The Player's Handbook is the new edition. Well, both of the core books are the new edition with the green banded covers, but the PH has some updates fro the earlier editions.
I just got my 2 sets of the print copies in the mail today. It's a good day ;)
I think I collect C&C editions like i do Tunnels & Trolls.
Earlier this week, we had the once in a lifetime earthquake on the East Coast.
Now NYC faces it's worst hurricane in nearly 125 years. Mass transit shuts down at noon tomorrow. Bridges in the city (which consists of The Bronx on the mainland and Manhattan and Staten Islands, and Brooklyn and Queens counties on Long Island) will be closing when sustained winds hit 60 MPH. Parts of the city are under mandatory evacuation orders. We are looking at 8"+ or rain and huge storm surges.
If this was a RPG scenario, we would be talking End of Days type of stuff. Actually, I'd love to use this in a RPG scenario - it's a great set up.
In any case, I may be posting a lot this weekend, or nothing at all. It certainly wont be boring. My sister, her husband and my little niece may be staying the weekend. They aren't in an evac zone, but they have lots of nearby water soaked trees that are liable to come down causing loss of power or damage to their house.
So, I'm using a Sony Bloggie Duo mini video camera for the short videos I've been putting up. The advantage to the Duo is that is a LCD screen on both sides of the camera, which makes it easier to see what the camera is seeing when I'm in front of the camera. I'm pretty happy with it so far.
I'm trying to keep the vids at around a minute in length each. If I find something strong enough to go significantly longer then a minute I'll make a note in the accompanying blog.
Now, if I could figure a way to do a PDF review via video. Hmmm, I need to actually do some real reviews via video, which may require me actually writing stuff down before blabbing.
Hey, maybe I can set up on my front porch and do some hurricane videos on sunday! Er, if I can do it safely ;)
Compared to other demihumans, Dwarves get the short end of the stick in AD&D.
Elves get +1 to hit with bows and swords, resist sleep and charm, move softly, etc
Halflings get a bonus with bows, or slings or thrown weapons depending on your source (Monster Manual or Player's Handbook).
Gnomes - no one plays them, so why bother.
Dwarves - +1 to hit some cheap and cheesy evil races and an AC adjustment when fighting giants and such and some good saves vs poison and magic. Oh, and stonework knowledge.
Why no weapon combat bonuses, such as with weapons that are often associated with them, like battle axes and war hammers? Heck, why would then even use an axe or a hammer, when a long sword works much better against large creature - d12 is much better the a d8 or less for the war hammer.
Aren't Dwarves a bit more militaristic then elves and halflings?
30 years later and questions like this can still keep me up at night ;)
Yep, shortly after the east coast of the US got shaken by what our west coast brethren would consider a "very mild quake" we are now bracing for a fairly major hurricane. The one blessing is that it is going to hit over the weekend, which means I'll be off the roads and at home, ready to deal with any flooding.
I figure if we lose power, I might actually be able to get my son to play a pen and paper rpg session. Not that I'm hoping for a blackout or anything, but I do have my hand cranked flashlight / radio all ready to go. My mother is actually talking about buying a generator, so yes, the fear mongers are doing a great job on TV.
Remember The Price of Freedom RPG? It was basically the movie Red Dawn with the numbers filed off. How about Twilight: 2000?
The 1980's were a great time for Cold War style RPGs. Heck, thats when Merc and Recon also hit the bookshelves, allowing you to be a mercenary in Cold War Hotspots like South America and Africa, or fight in the jungles of Vietnam.
I don't see similar games being produced these days. When I say similar, I mean working off the current events of the past decade. No "Let's play some Navy SEALS and take out Osama" and such. Maybe the lines are too blurred these days. Perhaps the Cold War, while always in the back of your mind, was more fantasy then terrorists using jetliners as bombs and the ongoing wars in Afghanistan and Iraq.
I do remember playing Twilight: 2000 back in my high school and college years. A squad of Americans left behind enemy lines, fighting for survival. Eh, it didn't play out all that well either. It's probably a good thing we don't have a Navy SEALS game. You can only kill Osama / Orcus so many times ;)
Looking back on yesterday's video blog post, I think it went fairly well for a first time, getting one's feet wet, how the f' do I use this sort of thing.
I've got an idea for a dice related video blog post as I never posted my dice pics when it was all the rage earlier this month. I need to make up for that omission.
Christian mentioned having my cat Ashley pick an RPG from a selection of books that I place on the floor. The main problem with that is about 80-90% of the new stuff I have is in PDF only. Limiting to some extent, but I might have enough to start.
Tunnels & Trolls 7.5e is made for a video review, with its lay flat spiral binding. We all know I love me some T&T.
I'm also falling behind on some game reviews. The Secret Fire has been burning my britches for a while now. Time to pat out the flames for a bit and move on.
Well, we don't. But it is a good concept, and I'm all for it, even if they don't look like my usual badge - (note: not my shield number - knowing it will NOT get you out of a ticket ;)
That being said, there are a few badges that Stuart was nice enough to share with us that would apply to games that I have run in the past (and by extension, game that I may yet run in the future).
I willMirrorback player ideas I think are interesting in the game
My games rely on a lot of Improvisation rather than pre scripted content
My games are more of the Social, Fun and "Beer & Pretzels" style
The GM is In Charge in my games and "rule-zero" is in effect
When I was a teenager, I thought the Unearthed Arcana was the best thing ever for AD&D. New classes, new spells, new races - new everything. Even better, everything now went up to "Eleven" (Alert! Spinal Tap reference).
It takes a little aging to realize the mistakes of my youth.
Lets look at the Drow. Innate spell ability? Check. Penalties in sunlight? Check. 90% of all adventures were underground at the time? Check!
Wild Elves always made me think of slightly taller dwarves without beards and with long hair.
Svirfnenlin - I still have no idea how to pronounce it. More innate spell abilities.
Duergar - evil dwarves that aren't so dwarfish.
Hmm, all these races are antisocial, xenophobic types. Perfect for the average party of AD&D adventurers.
Yep, ordered a tripod from Amazon earlier tonight. If I could come anywhere near the quality of the Freezer Burns (really good stuff BTW) guy I'd be ecstatic, but no worries, I intend to start small.
All of which means I really need to work on the "Man Cave Corner" so it's ready for filming.
As an aside, but certainly more important then my tripod purchase, White Haired Man has just released Seal The Rift for Fantasy Grounds 2 with PDF. I play tested this via FG2 and had a great time! It got me excited about the Savage Worlds System and it's the reason I picked up the latest version of the rules. I'll need to review this at a later date, but as someone that played in it, I can say it's definitely good stuff.
It's been DAYS since I've postured a horribly titled The Secret Fire RPG post, so here's the latest.
Today, I want to talk about the spell levels. In a typical D&D style OSR game, the spell lists advance every "Odd Level". This is a general statement as I know certain classes frequently buck that trend (clerics and druids are often the examples). In The Secret Fire, spell rank / levels advance along with character level through level 5. Which means at level 5 a spell caster has access to his / her most powerful magics.
Now, these powerful magics aren't necessarily being cast at their greatest strength - that still comes with level advancement. It does mean that by level 5, the spell casters have pretty much peaked.
Now, on my initial, haphazard, read-thru of the rules, I was still thinking about the traditional advancement in the back of my mind, even tho I read the new advancement and knew it was there. So it didn't full "click". Now that it is clicking, I need to go back and see if the casters (and classes that take a caster class as a talent) run away from the other classes in terms of power. Not that an absolute balance is required to enjoy a game, but you don't want your players feeling that they made a lame choice compared to others.
I really have enjoyed Christian's video blog posts when he puts them up. It's probably because it's Christian doing them that they are so entertaining and mine will stink worse then my cat's litter box (which truthfully, doesn't stink much at all thanks to Feline Pine litter, but I digress). In any case, I've been toying with the idea of the occasional video post for a while now. Never discussed it with anyone, not even the future Mrs. Tenkar.
So, who tells me today that I should be doing some video blog posts? The future Mrs. Tenkar. The mind reading is just a little scary, but I also think she wants to get some more use out of her Sony Bloggie mini-cam.
So, figure yourselves given "fair warning". It's probably still a while away. I promise to keep them short when they are done - Christian's are always nice and short. Not sure if I can review a RPG in under a minute, but if it can be done, I'll find a way ;)
There were certain races that few, if any, chose in the campaigns I ran or played in during my AD&D years.
Gnomes - these misunderstood little buggers were often seen as a cross between Dwarves and Halflings, but lacking in the redeeming qualities of either. Which is really a shame, because, if I recall correctly (my AD&D books are back home and AD&D 2e often clouds my memories) Gnomes could multi-class as Illusionists / Thieves. This is a combo that literally feeds both sides of the combination - the sum certainly is more then the total of the part. Never saw a player play one, myself included. I don't think we ever got past the issue of gnomes as being sissified dwarves.
Half-elves - what could trey do that their elven parent couldn't? Multi-class as a Cleric up to 5th level, not get the elven bonuses to swords and bow, only minimally resistant to sleep and charm - oh, and if memory serves, they could be a low level ranger. Ah, but they could be a Druid to level 15 (class max). So if you were going to be a Druid, maybe it was a no brainer.
Half-orc - unless you were going to be an Assassin (already a red headed step-child) there was no reason to be a half orc. Want 4 levels of cleric with a piss poor wisdom and half expo for the rest of the campaign? Play a Half-orc Fighter / Cleric! It offered very little, and if role-played correctly, even less.
Spellcraft & Swordplay has been around for a few years. It's an OSR style game that takes OD&D back to it's Chainmail roots - you resolve combat using 2D6, not a D20. It's extremely familiar in feel, and yet foreign at the same time. There are more changes then that, of course (spell casting for one), but that is the core.
Elf Lair Games has released Spellcraft & Swordplay Basic Game for free on RPGNow. It covers the first 3 levels of character advancement, so it is less a quick start and more of a starter book for the full Spellcraft & Sorcery Rules.
If you ever wanted to check the Spellcraft & Swordplay system out before, or if you've never heard of it before, here's your chance to take it for a ride for free.
I remember when Unearthed Arcana was released for AD&D. It was a huge expansion of the core rules. Weapon Specializations for the fighter class and sub classes, new spells (some of which added to the Illusionists repertoire as I recall - I think my fav was Phantom Armor), new races and new classes.
The Thief-Acrobat reminding me a bit of the original AD&D Bard class, as it was a class that broke the established rules just by it's very existence. It splits off the main Thief class in the middling levels and goes off on a branch of it's own - kinda like a "prestige class" for those in the 3x state of mind. A Thief-Acrobat had some amazing abilities to move around, but his thieving abilities were stalled. I don't recall anyone in any of the groups I played in choosing one.
Cavalier - The "knight" as one thinks of it in romantic literature, this class and the Cavalier-Paladin were pretty impossible to run as written from a "role playing" standpoint. The thing is, the role playing restrictions and hinderances were there to balance the gameplay bonuses and powers. That never happened in games I played in. Maybe because it was our High School years, these powerhouses were unbalanced as all heck.
The Barbarian - fun as all hell to play as a player - D12 HD, super DEX and Con bonuses, xp for destroying magic items (and a horrible XP chart, so you need all those XP) wont adventure with Arcane Casters - played properly one barbarian could destroy a party from within. Two? We killed a campaign the third session in.
I was in Walmart this afternoon, buying the usual non-necessities that one finds there when I stumbled across this incense burner -
$10 for the Tower with Dragon incense burner. They also had a tower w/o dragon and a 5 headed hydra. (dog not included - but she insisted on being part of the picture).
Of course, that doesn't explain the rest of the money we spent, but this is just damn cool. Gonna give it a try later tonight.
I spent many a summer in my High School years playing AD&D with my friends in the country. Actually, we spent many a weekend playing back then also. Twelve hours straight? Done that. Twenty four hours over a day and a half? Been there. When we could game revolved around my time at the family house in the Poconos - I don't think they gamed if I wasn't there, and I was the only DM in the group.
Playing at home in NYC was different. In many ways, I was the catalyst, as my folks were nice enough to allow us to use the basement, the backyard and even the dining room table at will, but I was not the only GM in the group, and the group played more then just AD&D. It was also larger. In the Poconos, it was usually a group of four. In NYC, we could hit ten easy during my high school and early college years.
The group in the Poconos didn't last long past High School - job opportunities were slim back then away from the city (and probably still are). Two in the group joined the military shortly after High School, and the other went away to college. But I still had my New York group for years afterwards. Colleges and jobs were in relative abundance in the metro area - no one left home.
I still see some of the parents of my childhood friends on occasion when I'm up in the Poconos, but I never see the old gaming friends. They've all moved on.
I really need to get the old gaming group from NYC up here to the Poconos for some gaming. That would be perfect. ;)
I've been breaking my vacation time into single days to get work done around the house on some long weekends. This time, it's going to be a bit different. This three day weekend the future Mrs. Tenkar, myself and her dachshund are heading to the Poconos.
This is a rarity for us, as my son is staying behind to do some of his auxiliary work.
Actually, we haven't had an opportunity like this since last August. Date weekend! Oh, and needless to say, but a great chance to catch up on some of my RPG reading ;)
The original Player's Handbook had a handful of classes that did not fit in well with the default setting assumed by the rules.
Assassin - evil by nature, it really didn't work with parties that generally had at least one Paladin or Ranger. Every campaign I played in had at least one Paladin or Ranger in the party.
Bard - start as a Fighter, then dual class to Thief and finally dual class again to Bard, this broke just about every rule in the book. Over powered by some standards, it's probably the worst version of the Bard in the game. Then again, the Bard class from issue 56 of the Dragon was single classed and overpowered.
Monk - very weak to start, powerful at higher levels, the Eastern Style monk didn't really fit into the setting (I know they tried to fit it into the Scarlet Brotherhood but it still didn't feel right to me).
Illusionist - an underpowered Magic-User. It could work in a campaign that was heavy on role play, but since expo relied upon combat, an Illusionist made for a poor substitute.
Druid - many of a Druid's abilities and spells relied upon being outside. The default setting of the Dungeon negated much of his usefulness.
As a side note, except for the obvious LotR reference, why does the Ranger have access to Magic-User spells and ESP devices?
Yeah, I know I am against political posts on RPG blogs, but this post is neither right or left, republican or democrat, conservative or liberal - this is just a wee post about a disturbing trend.
Western society as a whole, and our governments in general, have been up in arms when Arab countries were shutting down cell phone service and access to social media sites during "The Arab Spring". Their whole line was "that is not how democracies would do things".
The recent shutting down of cellular service at certain BART stations in the San Francisco area due to protests at said stations was the same thing. Surprising for such a liberal, forward thinking city. Britain has been talking about controlling social media during future social unrest.
Governments fear social media. Probably for good reason. The thing is, once you give up a right, you rarely get it back.
You would think that with 15 years in law enforcement I would embrace tools that have the potential to make my job easier, but everyone I've spoken to in my profession about this incident is very disturbed by it. Thankfully, there wasn't a repeat of the shutdown during the most recent BART protests. Still, it leaves a bad taste in my mouth.
I'll get back to gaming with my next post. I promise ;)
I've moved from a PC / MacMini shared peripherals setup to an iMac that I'll be dual booting with windows. Haven't gotten around to BootCamping windows just yet. Still trying to get Apple to give me my free upgrade to Lion. Sigh.
Enough tech talk. I noticed something over the weekend. My son's core group of friends at the age of 18 closely mirror my core group of friends from that age (and with whom I remain friends with to this day). For us, it was AD&D and other RPG's that helped forge the bond. For this generation, it seems to be the XBox 360. Still, I have hope for them yet. They enjoy games like Fable and Oblivion and Fallout on the 360 - surely they may one day graduate to "true" RPGs ;)
It looks like the sometimes weekly OD&D chat game is on indefinite hold. I may need to find a game to fill the gap. It's a noticeable gap, as its the only game I've been playing in recently. A well.
I was just goofing around with some google searches and it appears that there is / was an indie rock band named The Secret Fire. They have a myspace page and everything. Of course, they haven't logged into it since June of 2010. It must be that "myspace thing". Everything goes to myspace to die.
Anyhow, I was thinking that I really like the way that The Secret Fire handles multi classing, or whatever you want to call it in TSF. That means it must not be balanced, because as we know, multi classing in AD&D was balanced to the point that the MC'ed character was generally underpowered once the rest of the party started hitting their stride... generally about 6th or 7th level for them. Reduced level with the permanent XP split for the MC was their burden for life.
Then again, even with TSF, certain MC options are better then others, and certain primary classes work better then others, for in truth, in TSF, it isn't so much multi classing as it is adding a secondary class. You don't get all the class abilities from the second class, and what you do get is watered down from the full version.
It's been a rainy couple of days in NYC. I'm not complaining, as it has kept the temperatures cooler, but it's been disrupting my ability to watch the kittens in my yard. Yep, a momma cat had kittens recently and had been moving them from yard to yard before settling on mine. Those kittens are adorable. Old enough to run around and get in trouble, one of the four has already been adopted by a neighbor (the first to start eating dried food, but I think they all are now). One orange tabby and two calicos are the three that are left.
My son wants a german Shepard, but seems receptive to getting a kitten instead. At 18 and making rumbles of joining the military, I think I'd rather he pick a kitten ;)
The rain has also prevented me from enjoying the yard to read my recent gaming acquisitions, but then again, the heat prior to the rain was also preventing me from enjoying the yard.
As I lay in bed last nite, my mind was drifting back and forth between The Secret Fire and Adventurer Conqueror King. I am quite sure that my semi-conscious faculties were melding the the two into some sort of unholy conglomerate (then again, I've been consciously thinking of doing the same) when I thought of a dice resolution system for spell casting that must have also been stealing from the upcoming Dungeon Crawl Classics - as it's the only OSRish game I know that requires a dice roll for every casting of a spell.
With the exception of the knowledge that the outcome of the casting was decided by a roll of 2D6, all else is obscured by the mists of sleep. Seemed damn good and intuitive when I thought of it, that much I can remember. Details? Nope.
I used to keep a voice recorder next to my bed for such times. It appears I must do so again.
The Secret Fire is, from my POV, a game you will either like a lot or really dislike. It's an OSR game with pieces of FATE, BRP, possibly 4e (don't know 4e well enough to guess) and I'm sure concepts and ideas from other media / games mixed in. Maybe it's more Rocky Road ice cream then a Reese's Peanut Butter Cup, but it's definitely a game that draws on more then one prior source or inspiration.
Some folks may like it. I do, I think it works pretty well - or at least reads pretty well. I've noticed comments from others on some of the gaming forums that TSF has activated folks gag reflex. The idea of mixing old with new is a non-starter, sight unseen.
It's not a perfect game by any means. I, for one, don't feel comfortable using descriptor's instead of numbers. I also don't like nuts in my Rocky Road, but it is one of my favorite ice cream flavors. The whole overpowers the individual parts. Besides, I tend to leave the the nuts in the bowl. ;)
The Adventurer Conqueror King System play test document was recently updated. I've no idea what the particular changes were (it's probably in the forum), but I'm looking at this with fresh eyes (and eagerly awaiting my printed copy to arrive).
Things I've noticed this time (but but may or may not have noticed before): - High Int is just as good for Wizards as High Wis is for Clerics. I've been using that as a house rule for ages and I'm happy to see it here. - I didn't miss this the first time, but I am happy to see a game that gives options to demi-humans as far as classes go without giving them human classes. Dwarves can be Dwarven fighters or Dwarven Craftpriests and Elves can be Spellswords or Nightblades. -Thief skills are rolled on a D20, not percentile based. Apples and oranges for some, but I like the D20 roll high method. -Bard class is included. Yay! -Character inheritance: for when your PC is dead and you planned ahead to replace him. Leave him a good amount of starting cash. -Domain Rules - I really need to read these through. Damn interesting.
I told my fiancee that the goal of this weekend was to throw out at least 4 mid size garbage bags of "stuff". I have way too much stuff, and I find that when she's helping me I'm more apt to trash something that thin "I maybe able to find a use for this whatchamicallit". She keeps me honest. Three bags of trash and a bag or so of recycling so far.
I draw the line on RPGs. They get boxed. Very few get trashed. Some of my 3.x glut will probably get dumped, Mayfair Chill got trashed (Pacesetter version will be kept tho), lots of old computer games found their way into the recycling bin - like i said earlier, I have way too much stuff if I want to share space with the woman i love.
My PC / Mac Mini set up is moving up to an iMac which I will bootcamp with Win7 Ultimate. Again, making the best use of the available space (she's getting the Mac Mini - the old PC will get recycled). Oh, and I cut that last strip of molding I needed to buy. I'll nail it in as my son and a few of his friends have a barbecue in the rain. What can I say? They're 18 ;)
Well, maybe not a servant, but I'm certainly enjoying it so far ;)
I think I touched on 'Trademarks" briefly in another post, but I'm going to delve into them a bit deeper tonight. They are a sorta like feats.
I'll let the author explain a bit better then me:
Trademarks are the unique elements of a character’s makeup that set him apart from others of his Calling. These abilities, or qualities, are powerful additions to the nature of the PC, so choose carefully. They can and should impact the course of your character’s life, making his path a unique one, especially when combined with his ranks on the Character Wheel.
Some Trademarks are combat oriented, some are non-comabt oriented and some are both. As you can guess, some are more powerful then others. One of my favorites is Holy-Man Training. It adds Holy-Man prayers (spells) to you character's abilities, tho' he only gains half as many as a true Holy-Man. Instant Paladin if you add this to a fighter.
A Character starts with 2 trademarks and gains one every odd level. Humans gain an extra one at creation, for 3 to start.
Characters in The Secret Fire aren't much more special then the average person. Stats are rolled on 3D6. The amount of damage a character can withstand is about the same as a normal person, so trademarks can be the difference between life and death. It's the edge that the players get.
According to Mythmere, there should be an extra 100 or so copies of Tome of Horrors (S&W Version) available for purchase. If you buy a book (which should be shipping in about a month) you get the PDF for free. If you buy the PDF directly from Frog God, and follow the instructions laid out by Mythmere, you can decide later to purchase the hard cover and have the price you paid for the PDF applied to you payment. Not technically saving you anything, but it does let you buy the PDF and see if you want the HC.
Personally, I'm trilled by the PDF myself and I'm eagerly awaiting the hardcover to go on my bookshelf. I need to review this beast of a book in depth in the future. It is worth every penny IMHO. Not sure if I'll be using it with S&W Complete or with Adventurer Conqueror King, but it's definitely going to get use.
The two copies I have of The Secret Fire paperback look awesome. Hopefully I'll find some time to read this weekend (renovations never seem to end). Soon I should have my pre-release copy of Adventurer Conqueror King. I just found out earlier tonight that George Strayton plays in a White Box campaign run by one of the guys behind ACK. The two games currently on my mind the most. Go figure.
Think I may need to Frankendragon the two ;)
Or maybe not. But stealing from one for the other is also fun.
Oh, and just to throw this out there, I don't think I could use descriptors in place of numerical modifiers as The Secret Fire relies upon. That's one of those things that's been hard wired into my D&D brain. I don't think it would suffer much from avoiding the descriptors. Guess time will tell when I get to actually play it.
Is it emulation of one of the older D&D rule sets? How far before the house rules in one of these emulations takes it too far to be Old School? Is The Secret Fire "Old School"?
Is it an older feel to the rules themselves (hard to explain - one of those sentences that either makes sense to you, or it doesn't).
Is it presentation?
Does OpenQuest count as Old School? Basic Roleplay? CoC? Any of the current editions of Traveller?
Is X-plorers Old School?
Edit: Is Old School Hack "Old School?"
Is Old School something you just know when you see it?
I ask because X-plorers and The Secret Fire both seem Old School to me, both were just released (or just re-released in the case of X-plorers) yet I don't hear much about them on the blogs I read. Both are selling well on RPGNow, which is generally the Old School friendly when it comes to sales (compared to DriveThruRPG - both are the same company, different audiences).
I've got thoughts on X-plorers (just got the new PDF) but I'm waiting on the boxed set. I've been rambling about The Secret Fire for about a week so far and I still have more in me. Just a friendly warning ;)
The Kerberos Club (FATE Edition) is a superheroic roleplaying game in Victorian London using the FATE roleplaying game system.
This 28-page Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture: Lady Constance Davies, the Glaifsantes; Sgt. (ret.) William mac Donald, the One-Man Army; Pale Tom Teach, the Gutter Magus; and Jonus Earl Underbridge, Esq., Troll About Town.
Feline approved. Cover is reflective in direct sunlight. The Secret Fire is flammable, do not place in open flames. No felines were damaged in the shooting of this picture. Ashley has no opinion on Role Playing Games, in general or otherwise, but enjoys RPG dice. Opinions expressed are those of her owner.
Lulu sent my two printed copies of The Secret Fire damn fast. Nice white paper, large pocket sized, perfect for me to throw in my bag for work or read in the private reading room.
If you purchased a PDF copy of The Secret Fire from Lulu that lacks bookmarking, go to this post on The Secret Fire Blog to find out how to get an updated copy. The Secret Fire guys (George and the rest) have been very receptive to critiques and their customer service has been top notch.
George emailed me last nite to inform me that I was not wrong in thinking that the Luck Throw uses 2D6. Apparently there are 2 typos in the PDF where it states a Luck Throw uses a D12 - and I found one of those typos inadvertently using the new PDF with bookmarks.
So, until the PDF is updated, remember 2D6 for any Luck Throw you may need to make. Now if I can only convince him to use DARO (doubles are rolled over) from Tunnels & Trolls ;)
George Strayton just sent me an updated file of The Secret Fire PDF. Not only is the cover full color now (and sweet looking) the sucker has bookmarks!
Yes, I'm happy as pig in poo! Dancing a jig! All that jazz!
I can wander the PDF as I have a horrible habit of doing and navigate my meandering path. Heck, I found a mistake of mine already that I made earlier thanks to the bookmarks - a Luck Throw is rolled on a D12, not 2D6 - target number is still 7. Hmm, the 2D6 might make for an interesting house rule tho.
George, thanks for listening. My sole complaint (not counting some art - but that is a matter of taste) thus far has been addressed. K, time for me to peruse my newly updated and bookmarked PDF.
No idea if the update is on Lulu yet or not, but I assume it will make its way there sooner then later.
Alright, enough of that. Let's talk about wombats. Or not. Combat, let's talk about Combat. None of that AC or THACO shit in The Secret Fire. Nope, you gotta roll again your opponents "dodge score". Which is also how effects like poison, dragon's breath and the rest of them damage you - it's a D20 roll against your dodge score. So, the to-hit resolution in cobalt is the same system that does away with saving throws as you an I know it - unless it calls for a Luck Roll, in which case its 7 or better on 2D6. Higher Dodge is better btw.
"What about my armor?" you might say. Well, ya see, armor (or other types of resistance, depending on the Attack Type,) subtracts from the damage you take (there's always a minimum of 1 point taken). Feels a bit like Runequest or Tunnels & Trolls.
Armor absorbing damage is important in a game where the PCs can't take as many hits as in the usual OSR type games. Interesting tweak. I may need to run a mock combat to see how this works in play, not just theory.
Oh, and my kid passed his First Aid Certification test. Inching closer to EMT certification. It's a good day ;)
I think I've got a bad case of The Secret Fire and the over the counter remedies aren't going to cure it. I need to let it run its course. Which means there's still a few more bad blog post titles to come. That being said, I still want to review the following over the next week or so:
The One Ring - simply because it's Middle Earth, and I dig that.
The Complete Tome of Horrors - because I need to spend more time with its awesomeness.
X-plorers - I just got the PDF and I'm waiting on the dead tree. Old School Sci-fi
Other stuff that has been sitting and waiting for me to get to it, and the Free OSR Game mini-reviews must continue!
My Gamer's ADD is really strong, as it effects even the way I read The Secret Fire - I'm bouncing like one of those 10 cent power balls you used to get out of gum ball machines when I was a kid.
So, where's the gnomes? 4e turned the gnome into the unwanted stepchild of D&D, dropping them from the core races and their missing from the core here too. Not that it matters all that much to me as I don't recall ever actually playing a gnome in any edition of D&D / AD&D, but I felt it should be mentioned lest one of those gnome lovers get upset at the omission.
Hmm, for that matter, there are no "half races" either - unless I missed them during my power ball bouncing around the PDF. No half-elves or half-orcs (actually, not sure if I saw orcs at all in the monster section - I'll need to double check that.
initiative - Roll a D6, add your Agility modifier and count down from highest to lowest. Pretty standard. Except that PCs can swap initiative score with each other. That certainly isn't standard. It add a certain amount of tactics to combat that isn't there otherwise. It also means that just because you rolled a sucky roll, if your party needs you to react faster, they'll swap your score to get you there. Pretty neat. I don't believe I've seen that before.
Morale - As far as I can recall, this is missing from most OSR style games (James properly pointed out my error here - its there, same system - I'm going to lock myself in the privy for a 15 minute time out ;). It's nice to see, especially as this is a very lethal combat system. Much easier to chase your adversaries away then killing them all. It's rolled on 2D6.
Notice that they have stayed away from a unified resolution system? 1D6, 2D6, variable D6, D20. Yes, one die size does not fit all rolls. Nice.
The DOOM of the DARK is coming...
-
The Black Casket of Night has indeed been opened beneath our feet, soon,
only days will remain!
I have been posting here and there about ‘Doom of the Dar...
Jackson, IL: Am I Evil? NPCs of the Satanic Panic
-
Last week, I talked about running two different 80s-style teenage horror
campaigns. My Sunny Valley, OH game with Dark Places & Demogorgons and my
curren...
Free GM Resource: 1shotadventures
-
[image: Free GM Resource: 1shotadventures]
I came across this blog consisting of adventures written by J.C. Connors.
The adventures are for a variety o...
Jonstown Jottings #106: Marsh Attacks!
-
Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition,
the Jonstown Compendium is a curated platform for user-made content, but
for ma...
Music Monday - Go Monkey Go
-
This one is a blast from the past. Released in 2000 and performed by Devo,
Go Monkey Go is a tribute to Mojo Jojo, the primary antagonist of the Power
Puff...
The Singing Lake
-
By Nicole Mattos, Icaro Agostino, Davide TrammaAngry Golem GamesOSELevels
2-4 After being denied recognition as the supreme lord, Severo cursed the
region,...
Dungeon Crawler Carl (book review)
-
This was a fun read if not particularly meaningful. It takes place in an
RPG world that works like a televised tournament, similar to The Running
Man and...
d100 Worst Weird Inn & Guest Rooms
-
My current map with player exploration of my D&D5.5 game
Yellow is where players been and exploration has been fun
While we had 3 clerics nobody really imv...
The Great Nobility of Harry Potter
-
I am of the view that there is no pursuit that is more noble and no task
that is more worth doing than writing novels. Call me romantic; call me
delud...
Circuits and Rallies
-
I'm back from holiday! I guess coming back to familiarity after a few weeks
of novelty got me thinking.
Sometimes you repeat the same stuff over and over...
AD&D's Demi-Foot Forward...
-
AD&D's demi-humans are primarily known for their multiclassing abilities.
After all, what adventurer doesn't occasionally dream of casting spells
from th...
Adventures Dark and Deep (Lite)
-
This arrived for me today, a PoD hardback via DriveThruRPG.
Including postage, it cost me about $40 yankeebucks, so about $65 Kiwibucks.
I got it purel...
[BLOG] News on the March! Episode XIV
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Moldvay Basic D&D now Available in Print
-
Just a quick note that (finally) Moldvay Basic D&D is available in POD from
DTRPG – previously, only the Cook/Marsh …
Continue reading →
Abstraction in My Liege,
-
I think the aspect of *My Liege,* that could potentially put off the most
people is its lack of accounting granularity. It does not track Court
wealth in...
SoloDark: Four Drunk Priests
-
Dabbling into some solo play using SoloDark. Rolled up the party last
night. 3d6 down the line and pick the best class for the results. It was
tragic.
ht...
Consolidated AD&D Weapon Characteristics List
-
Having spent the last few days down a research rabbit hole, I ended up
compiling a chart of AD&D weapon characteristics, adding some "missing"
entries an...
Referee Sabotage
-
It is an old saw that players are bad at executing their plans. Imagine
this common scene: the party have some big job that requires planning;
perhaps robb...
The March 1636 Lantern is Published
-
Okay, The March Lantern is available. Those fast on the draw may have
noticed that I mistakenly published it as free access for 56 minutes. I
was just so ...
Gary Con 2026 Registration
-
Silver Badges get to register for events at Noon Central today (February
21, 2026). Somehow I thought I failed to register for running games this
year and ...
On a Happy New Year
-
We are about to experience the most social upheaval since industrialization.
What will that look like in sixty years?
Sinless is starting it's third yea...
Mutants and Wizards
-
Heya folks, long time no see.
I've just started working on something new called Mutants and Wizards. It's
going to be an OSE/OSR post-apocalyptic game t...
Ten Friggin Hill Cantons Wizards
-
10 Wizards of the Hill Cantons
#
Name
Description
1
Magister Dobromil the Cauterizer
Specializes in magical “cleaning” of reality leaks. Wears fou...
Rob Kuntz at Lucca Comics & Games 2025
-
If you are planning a trip to Europe (like right now) and wish to catch up
with me in person, make sure to book a detour via *Lucca Comics & Games*,
...
How do you do piracy… in SPACE!?
-
Interstellar space travel in Iridium Moons was always going to be a form of
hyperspace jump like in Star Wars or Traveller. Simply because it’s the one
for...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...