It's been DAYS since I've postured a horribly titled The Secret Fire RPG post, so here's the latest.
Today, I want to talk about the spell levels. In a typical D&D style OSR game, the spell lists advance every "Odd Level". This is a general statement as I know certain classes frequently buck that trend (clerics and druids are often the examples). In The Secret Fire, spell rank / levels advance along with character level through level 5. Which means at level 5 a spell caster has access to his / her most powerful magics.
Now, these powerful magics aren't necessarily being cast at their greatest strength - that still comes with level advancement. It does mean that by level 5, the spell casters have pretty much peaked.
Now, on my initial, haphazard, read-thru of the rules, I was still thinking about the traditional advancement in the back of my mind, even tho I read the new advancement and knew it was there. So it didn't full "click". Now that it is clicking, I need to go back and see if the casters (and classes that take a caster class as a talent) run away from the other classes in terms of power. Not that an absolute balance is required to enjoy a game, but you don't want your players feeling that they made a lame choice compared to others.
B is for Buddy Bacon - For the Blogging from A-Z April Challenge this year I’m going to be looking at slashers and other horror character and statting them out for my free rpg, S...
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