Compared to other demihumans, Dwarves get the short end of the stick in AD&D.
Elves get +1 to hit with bows and swords, resist sleep and charm, move softly, etc
Halflings get a bonus with bows, or slings or thrown weapons depending on your source (Monster Manual or Player's Handbook).
Gnomes - no one plays them, so why bother.
Dwarves - +1 to hit some cheap and cheesy evil races and an AC adjustment when fighting giants and such and some good saves vs poison and magic. Oh, and stonework knowledge.
Why no weapon combat bonuses, such as with weapons that are often associated with them, like battle axes and war hammers? Heck, why would then even use an axe or a hammer, when a long sword works much better against large creature - d12 is much better the a d8 or less for the war hammer.
Aren't Dwarves a bit more militaristic then elves and halflings?
30 years later and questions like this can still keep me up at night ;)
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