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Showing posts with label 2e. Show all posts
Showing posts with label 2e. Show all posts

Tuesday, June 14, 2022

Kickstarter - Watchtower on the Hill

A revised re-release of this highly acclaimed original OSRIC/1e/2e compatible OSR fantasy role-playing game adventure.

I'm a sucker for old-school adventures, and I have a weakness for low-level adventures. They just fit perfectly with Swords & Wizardry Light.

The Kickstarter for Watchtower on the Hill is a reissue of an adventure initially published a decade ago to strong reviews. As its for levels 1-2, I'm happy to snag the new printing with the classic style removable cover ;)

Digital is 10 bucks, and Print is 15 plus shipping. I would have preferred to see a discount for a Print / PDF combo, but alas, it is not to be. 25 bucks for both formats, full boat. I'm in for a print copy :)

There are just over 2 weeks left in the funding campaign as I type this.

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Saturday, June 15, 2019

Kickstarter - Brutal Games - A 5E (1e/2e) Adventure in the World of Darknoth

"A Full Color Fantasy RPG Adventure for characters level 3-5 written for 5E or 1st/2nd edition."



Brutal Games is the latest Kickstarter from New Comet Games, who recently won the Three Castles Award at NTRPG Con 2019 for Devils Swamp (a CoC adventure). Yes, New Comet Games has some very solid releases.
In the fog shrouded islands off the coast of the Reign of the Black Wyrm Kings Province, the inhabitants of the Labyrinth Islands enjoy a sport. A game of deadly consequences to the contestants, for the entertainment of the residents.  When the adventurers are captured their survival depends upon how well they play. Can you survive the Brutal Games.  
Brutal Games is a Full Color Adventure for the most popular fantasy role-playing game in the world available for the latest 5th Edition rule set and the still popular 1st/2nd Edition rules. This adventure takes 3-6 characters of levels 3-5 from the Storm Reef Island in the Wyrm Skull Gulf down to the Labyrinth Isles and into the Black Serpentine Swamps.

This adventure was written as the follow up to WoD-1: Citadel of Terror, and picks up right where that module ends. But Brutal Games can easily be played as a standalone, or slide into your own campaign with ease. The game changes every time you play through the adventure, offering different challenges and different goals with every game. We blended  the Hunger Games, the Maze and the Running Man, into this easy to run, adventure. 

This sounds like fun :)

The PDF is available in either 5e or 1e/2e for 12 bucks, both for versions in PDF for 18.

Print plus PDF for either version is 19 bucks. Not too shabby.

Five days left on this one.

Sunday, September 18, 2011

Pick a Card, Any card - Looking at the AD&D 2E Deck of Encounters

Probably the most useful thing ever to come out of AD&D 2E was NOT the endless collection of Complete Player Handbooks (hard to believe, I know).  Nope, the most useful accessory I found in my nearly complete collection of 2e books and assorted crap is my Deck of Encounters Sets One and Two Boxed sets.

These little treasure chests offer nearly limitless opportunities to challenge your players and work very well in a sandbox style campaign.

Generally, I'd grab a dozen or so cards before the party would head out to their adventuring destination (if they had one) and randomly pick a card when circumstances dictated.  Most were level appropriate, one or two would be weaker, one or two would be on the more dangerous end.

It was a great tool to lower prep time and still keep things exciting and different for the players.  They have been a great rediscovery as I've been doing renovations.  I'm sure to have more to say about them as I spend time perusing them again ;)

Tuesday, August 30, 2011

Those Damn AD&D 2e Complete Handbooks

Earlier today I posted a bit about the AD&D 2e Handbooks.  You know, the books that took AD&D into the never ending, unbalanced world of "splat books".  Moving stuff (like my bed) earlier tonight uncovered my collection of 2e Complete Handbooks.  (As an aside, the binding on my 2e Player's Handbook is shot to shit).

I'm not even sure if I have a complete collection of the "Completes" - I'll list what I have in no particular order:

Complete Psionics Handbook
The Complete Ranger's Handbook
The Complete Book of Humanoids
The Complete Book of Elves (an evil, unbalanced addition if any are)
The Complete Paladin's Handbook
Complete Thief's Handbook
Complete Fighter's Handbook
The Complete Book of Dwarves
The Complete Bard's Handbook
The Complete Barbarian's Handbook
The Complete Druid's Handbook

Somewhere the Halfling and Gnome book is hiding.  I know I have it, but those buggers are sneaky ;)

The Code of the Harpers kinda fits the overall definition of "kits" too.

Were they f'n insane?  I must have been insane, as I bought the suckers (tho' as I stated earlier, the Mail Order Hobby Shop was nice enough to fill in some gaps).

I played a lot of 2e back in the day, but my fondest memories are of 1e.  Without the bloat,  Without the kits.  Without the later Player's Option: Combat & Tactics.  Still, there's a years worth of posts in those books, I am sure... heh
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